I have a question; why is the basic scanner never considered a valid option, despite this essentially forcing commanders to go find these planets we're not supposed to see or interact with? Like; why is this fairly simple solution that provides the sense of mystery and wonder of "where is it?" to the masses, elected by any commander who so desires, not just lapped up like candy? Isn't that the point. To once again maintain the mystery?
Yet - few seem to - and even fewer actually say that that has actually improved their time. So, why do we keep saying that's the best thing, when actually few, if anyone does that?
Can I just ask why it is, that a minigame that is basically dependant on how well people can discern signal from noise, is the go-to option? I dunno, but when I think of (and indeed go do) the exploration thing, it is wanting the experience to be about what I am actually seeing and doing, rather than spending quite a bit of time working out if either is even something relevant.
I think there's some great ways mini-games can solve all sorts of interaction options in elite; as a replacement for the very thing it's supposed to support, maybe not so much. Here's the thing, if I can jump into a system, honk, and then say "fascinating" and can break out the scanner at will, based on either hunch or hints. The rare exception, rather than the rule. Then great. Totally on board. Where do I sign up? More ways to see cool stuff and experience things in Elite. That's gotta be good, right?
The mythical "rare and meaningful". Remember that? I do. It was a long time ago, now, though. So maybe few do.
What I am expecting, however, is that if we have to climb the same ladder, every jump; that the honk tells us exactly nothing at all, and we have to use the mini-game. Every system. Every. Single One. Just over and over and over and over and over and over and over and over and over and over and over and over and over again; that? Gonna go out on a limb and suggest it might get a bit old to have to endlessly press a button to send a mechanical contrivance out, to tell us.
And I, honest, can't tell if this is something we will do as part of periodic investigation, or defacto investigation. As in. You either do this, or you are blind as a brick and half as effective. So if we have to have the minigame, every system, then how is this different to the honk? Put aside the revelations for a moment, and just consider the repetition. How often will it take, how many times will the mini-game being repeated, take, before it's not cool anymore. And just a hinderance.
Because if it's the former, then great. And I'm hoping Beta will help me better understand that. But if this is, ostensibly, required in every system, just to figure out if, out of the very many billions of systems I can visit, might be "the one", much like hunting for a needle that is 3 microns long, in a haystack the size of the ghobi desert, I reckon that will become as hated as "the honk" - and then some.
And I reckon that's the bit Frontier just never quite get; that doing something cool a dozen times is cool. Doing something cool thousands of times, is just less cool. Being, ostensibly forced, do that thing thousands more times, because you have to, or else, will become very less than cool.
The reason people hate the honk, isn't just because it removes some of the mystery (which is bad by the way) it's because it's needed every single time you want to figure out if the place is worth time in. Every. Single. Time. You have to honk, or there is nothing. People use the mega-honk instead, because this means less time doing paperwork, and more time engaging in the actual. It's a necessary evil, in a way.
Things that enhance, yeah, sign me up. But is that the go here? Is it the exception to help enhance the experience, whereby we use this new thing for the exception or is it just endlessly repeated procedural rule, because you have to, just like the honk; commanders climbing ladders, endlessly, just to peer over the fence; 'cause the latter is no less mind-numbing automatic effort than honking.
If we have to use the mini-game, every system, over and over again, is that constructive? Or is it just doing the thing, mindlessly, because you do that or you basically have nothing. I dunno, hey. I honestly can't tell what Frontier are trying to do here. It's like they want us to spend endless time doing anything at all, other than actually engaging with content. Minutia Sim 2018.
It's funny; but I was kinda hoping an empty(ish) universe would just have a bit more life added to it, with a more fleshed out scanning mechanic. I guess I missed the memo. Why add, when you can simply protract or prolong, instead.
--
Look - I don't hate people here, and I don't hate Frontier. I just wonder if people have become so obsessed about the details of how a mechanic works, they haven't actually stopped to ask - why is Frontier doing that - and not actually giving the universe more of a life and soul and something people can actually engage with instead.