I suggest again that small/medium ships should be nerfed. Experimental effects like feedback cascade or reverberating cascade should be removed or, at least, experimental effects like an area of effect damage for e.g. multicannons should be instituted.
Also, high class sensors like 8A should be more or less immune to chaff and silent running, so that small ships can't just barge in with a thousand DPS double shot fragment cannons (which also should be drastically nerfed) and escape without the chance to get hit - and, no, deselecting or using fixed weapons does not work for big ships against small ships, only the other way around!
I have heard ridiculous statements like that "big ships shouldn't be able to stomp small ships". What's the rational for that? Of course, big ships should be able to stomp small ships!
Formula 1 cars stomp production cars on the race track and heavy weight boxers destroy feather weight boxers etc. and big ships should destroy small ships just as easily as well. And this is not the case right now, at all. Rather the opposite!
I am going to repeat this until something changes.
Also, high class sensors like 8A should be more or less immune to chaff and silent running, so that small ships can't just barge in with a thousand DPS double shot fragment cannons (which also should be drastically nerfed) and escape without the chance to get hit - and, no, deselecting or using fixed weapons does not work for big ships against small ships, only the other way around!
I have heard ridiculous statements like that "big ships shouldn't be able to stomp small ships". What's the rational for that? Of course, big ships should be able to stomp small ships!
Formula 1 cars stomp production cars on the race track and heavy weight boxers destroy feather weight boxers etc. and big ships should destroy small ships just as easily as well. And this is not the case right now, at all. Rather the opposite!
I am going to repeat this until something changes.