If PvP is not desired by majority of players, I am still not really getting why there's such big opposition to open-play given the numbers reported (like 75 vs 13k+) say players had less than 1% probability to engage a PvPer (I've read also the other posts and can't stop laughing sincerely) in that event... just read what I've said before, if you need further examples I'm ready to provide my diary of player encounters in the last weeks.
Lets change the qustion, to be about playing together...
In Elite, you cannot force anyone else to play with you. You can invite other players to play with you, and other players can accept your invitation or refuse it.
It all starts with the design of game modes...
Solo - players do not want to interact with you. for any reason.
Private Group - You can invite me to your private group, but I do not have to accept that. This is for players who only want to play with other players that they want to play with, and it is an invite system. You either need to invite the player or get invited. So that means that there is a mutual consent here, and at any time, can either party leave this arrangement, you un-invite someone from your private group, or you can leave a private group you have been invited to, or simply not play in that private group.
Open - You can now see and interact with other players that you encounter, and you can invite those players to PvP, by messaging/interdicting/shooting at them
But in Open, another function have been made more powerful, and that is the BLOCK function. That is a function any player can use to refuse to play with any other player. Some PvE players, was really upset about the forced PvP upon them, to make it more bearable, it was suggested to them, take one loss, then block the other player who killed you. sort of reverse ironman playstyle, you get to kill this target ONE TIME, then you are blocked, and you will never see this player again. They do not have to like the unwanted PvP, but atleast they got a better way to manage this, and can still play in Open and encounter other players for that random O7 encounters that they like.
Exit to menu, another function, that have been in heated discussions, that have got several statements from FDev, that exit to menu is perfectly OK todo, regardless of what is shooting at you todo. Wait (survive) the timer and press exit, and that's it.
Can you point out any game mechanics, that gives you, or anyone else, the power to force any other player to play with you? That the other player do not have the option to say, "thanks, by no thanks" to your desire to play with that player?