I think you guys are losing sight of the fact its obviously just a wind up.
Indeed im sure the people who made it are watching this forum expecting everyone to start throwing furnicher about.
I think you guys are losing sight of the fact its obviously just a wind up.
Indeed im sure the people who made it are watching this forum expecting everyone to start throwing furnicher about.
I'm not buying it.
Not saying you should. I am saying the franchise reveals will be interesting though. Because they're a decent acid test for the claims.
Ruling the 'leak' out completely prior to that seems a bit excessive ¯\(ツ)/¯
Not saying you should. I am saying the franchise reveals will be interesting though. Because they're a decent acid test for the claims.
Ruling the 'leak' out completely prior to that seems a bit excessive ¯\(ツ)/¯
On the scope of what is easiest to develop, would it be alien ecosystems within atmosperic environments or modular subterranean bases? Walking about ships, hangars, base modules would be much, much easier - and have vastly greater opportunities for monetization. Customization of build spaces, doodads for bases and hangars. It is absolutely the lowest hanging most profitable fruit to go for.
Nope, I've seen the same attempt at least twice before even the sentence structure was the same. Grab a quick list of popular buzzwords work them into a lazy roadmap and then post it at gullible types just for giggles.
I called out the last two as fake and was right. They were both in the SC thread IIRC.
I'll drop you 100 mil in void opals if I'm wrong, no need for a counter offer.
Trust me, without atmo planets both space legs nor your own buildings have absolutely no purpose to fill (where else outside our ships we could use "space legs" but at atmo-planets, and we can already "adopt" npc faction with outposts, stations, cities, depots etc. or ask/make our own faction, without need to build anything), at worst just more bugs..
Did a technical artist tell you this?!!?!!
Sounds legit
I would be happy to see both, but just still need to say that I have no understanding on programming, but actually developing based on this (P2P) engine multipple constantly changing modular bases might actually be much more complicated than design and code with PG (procedural generation, that will produce unlimited amount of alternatives after put in enough variables).
Actually some algorithms on code like simple planetary formations, trees/weed/plants/desert and even animals from smaller area and replicate it on different forms on different planets might require much less work than nursing what and where ever players deside to put their base in (and if choices are possible, in what form?).
Ok Watson
(PS would be interested in seeing the debunked leaks if you can find them easy enough. Would be interesting to compare the styles. I only remember one in recent times, posted here in DD, but that one had a different cadence & was super transparent off the bat).
I'm not bothered by first person, but I do think the real advantage is the scale of the game and the object within it are not obvious, this becomes much clearer in first person. Or VR. I think it's worth it potentially for that reason alone, but guns etc? Couldnt care less.Im genuinely curious as to what people who want legs expect it to be.
Are they looking for a fps or just more of the same with legs.
I've been defeated by forum search unfortunately.
I'm more tempted to believe atmospheric planets, but won't be holding my breath.
I missed that one... lol!Pun intended?
The entire "leak" sounded like an anti-Frontier Troll to me. The word "Maintenance Mode" is exclusively used by Frontier Haters, so it was easy to pick it as a fake. FPS game-play & base building? Sheesh, maybe I should warn you all that the word gullible has been taken out of the dictionary.