Well, I didn't come up with the "the two ships are just really one then!" analogy. I think it's an entirely wrong way to look at the situation. It's pretty silly to claim that, as a single pilot, you're better off facing two ships that can attack you or heal each other than you are facing two ships that can only attack.
I get that people are trying to defend that healing allies won't make wings even more OP, but that's a pretty nonsense argument I think. Of course it will make them more powerful. The weapon wasn't added to make them weaker. No blame, I make plenty of nonsense arguments myself in the heat of the moment.![]()
lol sorry I think i got the wrong end of the stick with the whole thing, couldn't wrap my head around it.
I don't think it will have a huge impact on wings because time spent healing is time not spent doing DPS, it might work out as a net buff but the way wings interact currently doesn't suggest that having healing lasers would change anything, nobody even runs beams currently lol.
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This weapon is illogical. The transference of any kind of energy onto the shield of another ship weakens that shield, yet somehow this new weapon not only can repair a shield by transferring energy to it, it can also discern between a shield mounted on a friendly ship and a shield mounted on an enemy ship?
Anyone got any pointers to where the workings of this technology are explained?
Have you got a pointer for how a shield works? Or FTL travel? Or any of the other thousands of things in ED that have no scientific basis but are there because its a game