I went ahead and ordered a Rift S on sale, so now I have some questions. I doubt I'll be able to keep my ultra settings for VR, so what settings can I scale back without greatly diminishing the visual quality? Worded another way, which settings are GPU intensive but don't really add that much to the overall visual experience? FWIW, I really don't want to go back to flickering disco elephant butt leather shadows!
My other question is a simple noob question - does vsync in VR act the same way as it does on a monitor? I hate screen tearing, and I often find on my setup that vsync-on gives a nice stable visual fluidity. My monitor doesn't support Freesync, however. Does VR? Does the Rift's "lost frames compensator" (whatever that is called) smooth out tearing, or do I just want to turn vsync on and target 80 fps?
Speaking of low framerate, there are times when I might want to crank the settings back up to ultra and just turn my head real slowly to take in the high fidelity view. Does anyone else do this?
My other question is a simple noob question - does vsync in VR act the same way as it does on a monitor? I hate screen tearing, and I often find on my setup that vsync-on gives a nice stable visual fluidity. My monitor doesn't support Freesync, however. Does VR? Does the Rift's "lost frames compensator" (whatever that is called) smooth out tearing, or do I just want to turn vsync on and target 80 fps?
Speaking of low framerate, there are times when I might want to crank the settings back up to ultra and just turn my head real slowly to take in the high fidelity view. Does anyone else do this?