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Another difficulty with in cockpit first person is gravity, there's no artificial gravity so in space we would be floating in zero g.
One of the reasons I've wanted first person in cockpits was to give people a better idea of scale, something non VR can be difficult to gauge. But being able to walk outside will certainly do that. I'm not bothered about rifling through cupboards and hiding the in the toilet a la Star Citizen. I would like to walk around the confines of the cockpit and around stations as originally discussed, it was the main future development Braben Sandy and others talked about in the original videos. Hopefully that will come later.
I also want the planets done right, more important.Well if I remember correctly walking around inside our spaceships is actually something that David Braben mentioned in an early kickstarter interview video a long time ago. I think we can be certain that it is still a 'possibility'. But I would hazard a guess that it is highly unlikely, unless the devs can come up with significant gameplay to go with it, which I doubt they ever will. I stand by the opinion of the OP that we will not be getting this feature, simply because I can't see any gameplay reason for the devs to spend years of design work painstakingly modelling the interiors of every single ship, some of which are the size of aircraft carriers for something that people will get bored of after a few hours. I know, some of you want it. Some of you REALLY want it. But you will get bored of it pretty soon, and most people just don't know whats good for them, they can't look into the future and visualise how it would actually be. How the experience will soon become tiresome and pointless.
The devs will still say that it's a possibility, because they want to sell the game DLC, and given how many people want this thing, the possibility of them getting it will help sell Oddessy, so they will never say never. But I seriously doubt we will get walking around inside ships and stations, simply because there is little to no gameplay to add with such a feature.
People need to think rationally, and be more realistic. It's the same with VR, where Obsidian Ant made a video a few days ago explaining how much work it would take to make a decent VR FPS that doesn't make people want to vomit. Maybe if that was the whole game it could be a thing, but we are talking about a game that already exists and these are only modules added every few years to an existing game that is still a commercial endeavour that can't lose money by spending exessive time and resources on things that are just not going to work.
Observe Star Citizen and it's development. Try to learn something from what you see there.
And think about it this way. I've seen and heard a lot about the new MSFS, where the devs seems to have spent many years developing a scale model of the whole, or at least most of the whole planet Earth. Do you want to be able to not just see you own house but walk around inside it? Imagine how cool it would be to walk into a virtual representation of your own kitchen and make a virtual cup of tea? I know, this sounds so cool. But where is the gameplay? And after you've done it once, how often are you going to want to repeat that action? An action with no consequences?
I really hope the devs are spending their time getting the planet environments right, together with the procedural flora and fauna and a mixed set of procedurally generated planetary buildings we can walk around to make an interesting and diverse addition to the Elite game, and not wasting their time and money 3d modelling the toilet cubicle in my Cobra III.
I will go to my real kitchen now to get a real beer from my real fridge, and dream about walking on alien landscapes not dream about walking around the inside of my house or spaceship in VR because I'm certain that computer games are supposd to be about escapism from the confines of our meagre existence not reconfirmation of it.
Another difficulty with in cockpit first person is gravity, there's no artificial gravity so in space we would be floating in zero g.
One of the reasons I've wanted first person in cockpits was to give people a better idea of scale, something non VR can be difficult to gauge. But being able to walk outside will certainly do that. I'm not bothered about rifling through cupboards and hiding the in the toilet a la Star Citizen. I would like to walk around the confines of the cockpit and around stations as originally discussed, it was the main future development Braben Sandy and others talked about in the original videos. Hopefully that will come later.