Spring dlc Speculation 2023

Question: CY means current year? This is great! Also I saw JWE2 is going to have more dlcs. I want to be more optimistic that 2024 could be the final farewell to PZ, marking its 5th anniversary. So for next year we will have a new F1 and a new planet game?
I think that it was obviously that JWE 2 would have more Dlcs, i don't why many people on the community of JWE2 think that the game finished with the DLCs of JWD 😆 I guess new players
 
Didnt Planet Coaster get like 2 dlcs still even after Planet Zoo was announeced? There is a chance that we could get DLCs until the release of the next title not only until the announcement.

It seems the last DLC for PC were released 5th July of 2019, Planet Zoo was already announeced by that time.
 
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From Video:
You, know Planet Zoo its example of our developed launch and nature strategy. You know, we are now at 3.4 million base units, you know sales continue to be very strong and you know again when you just look at the stat there comparing two calendar years of 22 and 21, you know 80%,82% revenue for 2022. I think it just really shows how strong it is. And again, you know the great thing about natural history of there, plenty plenty more animals for us to create, you know one of things we do we are always looking at what other top 10 animals that our community want, we do them and another top 10 appears. So this game is definitely got, i was going to say tails and legs and things that, but we are vey very confident. This is continued to be very material revenue generating in in the forthcoming years.

Also opinion. Revenue drop is only caused thanks to mediocrity of last two packs: twilight and grasslands.
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Its clear when line starts to drop: around august. Exactly when development of twilight pack was probably main thing going on.
Both pack either had low expectations from frontier and 80% of revenue compared to last year is what frontier was hoping for or these 2 packs are just medicore.
Wetlands and Conservation held steady against SEA and Africa, meanwhile Twilight and Grasslands couldn't compete with NA and Europe.

I mean who wouldnt predict revenue drop when your main selling points last 2 packs were roadkills, even more carnivorans, two ultra generic australian zoo animals and slighlty better exhibits?
 
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From Video:
You, know Planet Zoo its example of our developed launch and nature strategy. You know, we are now at 3.4 million base units, you know sales continue to be very strong and you know again when you just look at the stat there comparing two calendar years of 22 and 21, you know 80%,82% revenue for 2022. I think it just really shows how strong it is. And again, you know the great thing about natural history of there, plenty plenty more animals for us to create, you know one of things we do we are always looking at what other top 10 animals that our community want, we do them and another top 10 appears. So this game is definitely got, i was going to say tails and legs and things that, but we are vey very confident. This is continued to be very material revenue generating in in the forthcoming years.

Also opinion. Revenue drop is only caused thanks to mediocrity of last two packs: twilight and grasslands.
View attachment 342305
Its clear when line starts to drop: around august. Exactly when development of twilight pack was probably main thing going on.
Both pack either had low expectations from frontier and 80% of revenue compared to last year is what frontier was hoping for or these 2 packs are just medicore.
Wetlands and Conservation held steady against SEA and Africa, meanwhile Twilight and Grasslands couldn't compete with NA and Europe.

I mean who wouldnt predict revenue drop when your main selling points last 2 packs were roadkills, even more carnivorans, two ultra generic australian zoo animals and slighlty better exhibits?
Also the economic recession to take into account, we can't jump to conclusions on whether packs are mediocre for the average player
 
It's the same - same animal reskins - need new transport options - car/train variations, underwater tunnels - hotels with rooms and features - instead of list after list of more animals that are similar to what we have already got heaps of. IMO. :)
 
Both packs are nothing like mediocre to me 🤷🏽 Reskins, really? Armadillo, Racoon are far from reskins.

There will always be people who are not happy. But most of the players expect new and diverse species so please just deal with it and stop the same constant complain song.

I admit that Twilight pack could use the help of porcupine or tassie but I am ok with it as it is.

I would never understand why people are so negative. I would even be happy with pack full of birds of west Quebec because each and every additional species bring something new and special to the game.
 
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It is funny to me when someone use the word "reskin" so vaguely. Is Maned Wolf a "reskin" ? It fairly different from any other canids, it has edited rig and new animations. Is amradillo, who seems to have either a new or heavily edited rig and alot of new animations a reskin? Or Racoon? Wombat? Or most of the animals from the last packs really.

They might be similar animal types, but that is how nature works. I wish some people would stop to use the "reskin" for animals like these, all of them got work done to their model. These are not reskins.

I get why people would like to see fully Aquatic animals, really. I would not mind if they came but at the same time, it is not a priority to me. The spirit of the game (for me) and so far it seems for Frontier too, lies in the terms of zoos, hence the name of the game, not aquariums and not combined zoo+aquarium (which are to be honest quite rare in real life - I know, I know it is a game, but so far I have a feeling that Frontier really want to create authentic modern zoo simulator game rather than something like ZT2, which of course had a zoo theme, but wasnt really aiming for the same thing as PZ does.
Most zoos might have some tanks with small fish, sharks and other sea life, but most of them do not have huge tanks for cetaceans etc.

Birds on the other hand is something I would love to see more of, as these are essential for most zoos.
 
From Video:
You, know Planet Zoo its example of our developed launch and nature strategy. You know, we are now at 3.4 million base units, you know sales continue to be very strong and you know again when you just look at the stat there comparing two calendar years of 22 and 21, you know 80%,82% revenue for 2022. I think it just really shows how strong it is. And again, you know the great thing about natural history of there, plenty plenty more animals for us to create, you know one of things we do we are always looking at what other top 10 animals that our community want, we do them and another top 10 appears. So this game is definitely got, i was going to say tails and legs and things that, but we are vey very confident. This is continued to be very material revenue generating in in the forthcoming years.

Also opinion. Revenue drop is only caused thanks to mediocrity of last two packs: twilight and grasslands.
View attachment 342305
Its clear when line starts to drop: around august. Exactly when development of twilight pack was probably main thing going on.
Both pack either had low expectations from frontier and 80% of revenue compared to last year is what frontier was hoping for or these 2 packs are just medicore.
Wetlands and Conservation held steady against SEA and Africa, meanwhile Twilight and Grasslands couldn't compete with NA and Europe.

I mean who wouldnt predict revenue drop when your main selling points last 2 packs were roadkills, even more carnivorans, two ultra generic australian zoo animals and slighlty better exhibits?
While it they are also generic Australian animal I think the wallaby and wombat git into the roadkill category even more so then a Raccoon or Armadillo.
 
@Doran called the packs medicore, he didn't say they were bad or the worst. Not every pack can be the best.

I think a lot of people would judge the twilight pack as being rather average, so medicore is fitting here.

Grasslands seem to be judged higher than average at the moment, but that is often how it is with the newest DLC it seems.

Of course it is a subjective opinion, but calling them medicore doesn't seem that off to me.
 
While on the subject of subjectivity (alliteration lol), what objective measurements do you take in criticizing a DLC?

For example, I look at things like versatility of new items, innovation and new features - like walkthrough exhibits and brachiation, flexicolor - this is very important, while many took issue with the niche, highly specialized theme of the Twilight Pack, I enjoyed due to the flexicolor capabilities. A generic spooky castle in game, but with some tan bricks and green roofs, and BAM, holy cricket, I just made Hogwarts.

But I'd say versatility is most important. One of the reasons I love the Conservation Pack isn't just the plethora of new foliage, but the fact so many of them are traversable by all animals. Now I can create forests and meadows without worrying about infringing the animal's navigable space.

But what about animals? Is it just "I like this new animal, so this pack is good!"

Your favorite animal is just as subjective as your favorite flavor of ice cream. So how can we be more pragmatic in discussing the quality of DLC by their animal rosters? I genuinely don't know, so what do you all think?
 
While on the subject of subjectivity (alliteration lol), what objective measurements do you take in criticizing a DLC?

For example, I look at things like versatility of new items, innovation and new features - like walkthrough exhibits and brachiation, flexicolor - this is very important, while many took issue with the niche, highly specialized theme of the Twilight Pack, I enjoyed due to the flexicolor capabilities. A generic spooky castle in game, but with some tan bricks and green roofs, and BAM, holy cricket, I just made Hogwarts.

But I'd say versatility is most important. One of the reasons I love the Conservation Pack isn't just the plethora of new foliage, but the fact so many of them are traversable by all animals. Now I can create forests and meadows without worrying about infringing the animal's navigable space.

But what about animals? Is it just "I like this new animal, so this pack is good!"

Your favorite animal is just as subjective as your favorite flavor of ice cream. So how can we be more pragmatic in discussing the quality of DLC by their animal rosters? I genuinely don't know, so what do you all think?
Basically if it adds a new type of animal, new rig, new mechanics, new animal that represents a taxa/group not yet represented or underrepresented (primates, birds) or an iconic animal that is still missing.
 
Personally while packs in general are mostly subjective, there are a few criteria for being exceptional or for missing the mark.
For scenery packs, to me a major factor is how good is the scenery and how much do i use it, and id say all of them are atleast good, but imo the arctic wood, south american bamboo, australias metall, aquatics godly fake rocks and wood, europes rock walls and many smaller pieces and decals, conservations everything and twillights wood and metall all are a cut above the rest, being pieces i cant imagine building without anymore. The only pack i didnt mention was africa, which has nothing to do with the quality of the pieces (its pretty great) but the kind of zoos i build, being mostly european light to medium themed zoos, while the africa pack really opend up possibilitys to build with a completly different style.

For individual animal choices, its a mix of how common it is in zoos, how different it is to actually build for them (for example the water buffallo encourages to build large pools of water into their habitats, which you defently could do for the cape buffallo or bison, but it makes a bison and a waterbuffallo habitat look very different from each other 9/10 times), how flexible the animals are (The dhole is my favorite animal not because of any big subjective reason, but for how flexible they are in their use. Giant range, from snow filled valleys over temperate forests, suptropical grassland to tropical rainforest, both good as a filler and a highlight animal, these red puppers can get so many different jobs done), how different they are from similar animals in the game if they even exist (Example Donkeys. Domestic Donkey is by far the most different in apperance and use from the current equids as a domestic, making it my most wanted, the somali looks the most distinct from the wild donkeys and lives in an area we have no equid from, being rocky deserts around somalia, and the asian donkeys are at the bottom, because they look quite similar to the prez wild horse and even partly overlapping in range) and simply how good looking i subjectivly find the animal (i prefer matchies over goodfellows, cause i think matchies looks cuter).
For the overall animal choices, besides just how much i value each of them individually its also about how similar they are to each other. Great example would be the Africa Pack vs the Twillight Pack.
I personally like the Twillight pack for what it is and would rate all the individual animals as good additions, but even if i prefer every single animal in the twillight pack over both the white rhino and the fennek fox, i feel that the africa pack had a better selection, as it gave us one large ungulate, a small carnivore, an aquatic animal thats also a bird and the meerkat, which is close to infinity in how good of an addition it was. Meanwhile the twillight pack had the wombat and our first non macropod or koala marsupial, which is great and amazing, the third fox to round out the classic 3 fox adaptation diagram, our first north american arboreal animal and another small north american carnivore. Eventhough the twillight pack technically has a more diverse roster in continents, featuring 2 from north america, 1 from oceania and mr worldwide, the fact that 3 of them are small carnivores from north america is what makes the selection worse. Without even going to grab another popular animal like the tassie or the porcupine, if the skunk would have been lets say a slow lori, the pack would have been much stronger because the current roster has 3 animals that can be copy pasted into the same enclosure +- a climbing frame. I literally build a very pretty racoon enclosure and put in skunks last second cause the sign was prettier with the addition of a skunk tail. Its not a bad thing in general that we have animals that can fit into the same enclosures, afterall this gives our zoos some individuallity and choice, as even if 3 people got the same exact zoo they could very well fill it differently (hello african antelopes and the 10+ SA monkeys i still desperatly want), but its less fun if 3 out of 4 animals in the same pack can be copy pasted into each others habitat.
But while this is a dent for the twillight pack, the high quality of the indiviual animals, scenery and he first exhibit animal ever that you can actually build for still in my opinion salvages it to a nice good middle of the road pack.

Meanwhile the only pack i genuinly think is "bad" (with bad i mean more like 5/10, while all other packs are pretty much 7+/10), would be the SEA pack.
For Multiple reasons, with the most objective one being the bad quality of the animals not in choice but how they are in the game. While the bintuwrong and the dhole have been fixed, the clouded leopard still is the worst climber in the game and the painted bairdeds tapir is exactly what it sounds like.
Then for the actual choices, its also kinda eh. We got a very hate it or love it bear, the smallest big cat, the dhole which i love but i totally understand if someone just disregards them as a red dog, the malayan tapir which would have been nice if it wasnt yk a clone, but still good animal choice, an monkey that straight up doesnt exist in capitivity outside of indonesia and japan, when we really could have and still do need a more general south east asian primate even after the siamang like the sulawesi crested macaque, East Javan Langur, red shanked douc and many more and also the pretty dope binturong and babirusa, with the binturong being like nothing else in the game and the babirusa our second suid that looks very different from the current one. And the exhibit is an old one aka a joke. Whenever i try to remember what was in the south east asia pack i feel like somethings missing, till i realise i allready counted all 8 animals and yeah something is missing. Out of 8 Animals, only 2 of them are what i would call without a doubt a good addition. Ofcourse thats also subjective, if you find that the clouded leopard is your favorite animal, im sure its a blast for you, but even when having 8 animals, id only feel like 3 of them really are worth using over other animals and add something new to the game, and mind you one of the 3 is the dhole. If we would get 1 or 2 more general asian monkeys, im sure the proboscis monkey will sting less and will be counted aswell in the future as they are quite unique as swimming monkeys that look like squidward, but for now its the only pack that if i wouldnt allready have it, idk if id care enough to buy it outside of supporting the developer.
 
It's the same - same animal reskins - need new transport options - car/train variations, underwater tunnels - hotels with rooms and features - instead of list after list of more animals that are similar to what we have already got heaps of. IMO. :)
I'm sure it's not on purpose, but your comment sounds somewhat condescending to people who like the new additions.

You can dislike the new animals, but calling them reskins is objectively wrong, unless you consider every quadraped animal a "reskin" of another quadraped.

New transport rides and hotels would be nice, but no need to to dismiss what others like about the game
 
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