To get software released, lines have to be drawn somewhere. There are always folks who come along and complain about the lines, regardless of where the lines are drawn.
You software peeps have it easy
To get software released, lines have to be drawn somewhere. There are always folks who come along and complain about the lines, regardless of where the lines are drawn.
Hmm... that comment is too low fidelity for my liking. Let's bring it back to SC levels of fidelity...
Source: https://youtu.be/gEK3ANXyA08?t=23
I gotta FEVER!!! And the only cure, "is more FIDELITY"!!! Christopher Walken Voice
Beautiful![]()
Best comment
To get software released, lines have to be drawn somewhere.
I'm fond of the beautiful scenery + ship interior + EVA as they were handled and used by SC. The seamless transition between all those gameplays is a huge selling point for me. For instance, one of the mission that impress me a lot is when you have to seek corpses in EVA in a wreck floating in dark space, your ship stopped near the wreck to light it. I like also a lot doing some FPS so having a space game + fps at the same time is a must (EDO is a huge improvment of Elite for me).What i don't understand is how you get to be almost 50 (we are comparable ages) and not played a better space game than pre-alpha SC?
I mean, Elite, X (starting with the original X and going up), Tachyon: Beyond the Fringe (to my mind, one of the best single player space games ever made), and several others that could be mentioned. And that's just the in-cockpit games, never mind the other types of space games, especially the strategy ones, whether its EvE, Homeworld, or Endless Space.
You must be new around here, or trying to sneakily rewrite history?Here a few examples of CIG, and Chris Roberts, doing a general fidelity claim about the game and/or some of its key features. It is not hard to find with a simple search including the words fidelity, chris roberts and cig or star citizen.
The thing is CIG and Chris Roberts have abused the poor word so much and so often that by know there is barely not an inch of the project not being described as such at one point or another. Backers use the term because CIG and Chris Roberts do, abusively so, in the first place.
August 2014: "While continued funding is necessary to build Star Citizen at the current level of AAA fidelity and no compromises,..."
July 2015 : "At the fidelity we are going for we are definitely breaking new ground, but luckily we are working with some of the leading companies and people in the area of scanning real people and bringing their performances into 3D in the most life-like way."
November 2016: "No other game tries to deliver the scale and fidelity that Star Citizen does with its detailed worlds that can have you walking through a dense jungle, wandering the dark alleyways of a futuristic city, landing on a space station orbiting a moon, or piloting a space ship across vast star systems teeming with activity, all from a seamless first person viewpoint."
October 2020 : "No other game has all this functionality at once, done to the level of fidelity that we deliver"
Etc etc etc
so? are you still going to pretend not knowing about that? after all you conveniently did not respond on it after being called out as being wrong and exposed as being a hypocrite as usual.Fidelity to what ?
I still don't understand the fidelity argument when we talk about imaginary planets...
Stanton can be bigger than Jupiter or smaller than Mercury. Knowing that the scale used in SC is 1/6 doesn't change the fact this planet can be any size bigger than a dwarf planet as explained here.
I know a lot of backer use the term fidelity but I struggle to find relevant reference where CIG talked about fidelity as a "must follow" vision. I find some talks about specific topics but I can't find the general claim about CGI's fidelity in every aspect of the game as you reference it...
Once again, CIG so very nearly get it right, just a couple of letters wrongbut luckily we are working with some of the leading companies and people in the area of scanning real people
LittleAnt may be happy with Star Citizen, I don't know, but it doesn't alter my perception of Star Citizen and its development.so? are you still going to pretend not knowing about that? after all you conveniently did not respond on it after being called out as being wrong and exposed as being a hypocrite as usual.
Ah, my bad, I read too quickly across that monster thread...He means programming that into a space game should not be challenging for the developers.![]()
Whoa. The fidelity meme has a life of its own now.Hmm... that comment is too low fidelity for my liking. Let's bring it back to SC levels of fidelity...
Source: https://youtu.be/gEK3ANXyA08?t=23
The suggested workarounds are awesome.More teething troubles with the launchable fighter
You're nearly there....keep going.....NO! don't turn around...Thanks for the links to fidelity's claim by CIG/CR. So it's an official statement and the 1/6 to 1/10 ratio is indeed a lack of fidelity.
You're nearly there....keep going.....NO! don't turn around...
But the dark side??? Come on Vader!
I presume CR is counting on that going forward