Thargoid Attacks: Where, When and What you can do about it

Checked EE6 on the off-chance - no change. Not sure what I expect to happen tomorrow as none of the story arcs look like they will spawn a CG, maybe the broken thargoid warning means more NMLA attacks, or else just that the stations are set to go into repair 🤷‍♂️
 
It's been retitled to "Thargoid Conflict and Damaged Stations" report, presumably to allow for stations being damaged by other means. I guess to prepare for them to have somewhere to put the repair totals tomorrow.
 
Stations now repairing - main Galnet display is quite compacted compared with the old one, and just has a list of four priority requirements for each station.

Garrido: Indium, Emergency Power Cells, Insulating Membrane, Auto-Fabricators
Mackenzie: Beryllium, Natural Fabrics, Energy Grid Assembly, CMM Composite
Muller: Beryllium, Natural Fabrics, Emergency Power Cells, Insulating Membrane
Tsiolkovsky: Beryllium, Natural Fabrics, CMM Composite, Ceramic Composites

Does the local news give any more information?
 
Stations now repairing - main Galnet display is quite compacted compared with the old one, and just has a list of four priority requirements for each station.

Garrido: Indium, Emergency Power Cells, Insulating Membrane, Auto-Fabricators
Mackenzie: Beryllium, Natural Fabrics, Energy Grid Assembly, CMM Composite
Muller: Beryllium, Natural Fabrics, Emergency Power Cells, Insulating Membrane
Tsiolkovsky: Beryllium, Natural Fabrics, CMM Composite, Ceramic Composites

Does the local news give any more information?
Yes:

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So now there's no way to easily see what is required outside the station

Edit: Looks like around 472k requirements (which I think? is typical of normal station repairs). The market prices look pretty good at first glance
Edit2: Hmm, maybe prices are as bad as normal - I was going by in-game display - eddb is less complimentary
 
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So now there's no way to easily see what is required outside the station
That's irritating. Wouldn't be so bad if the local news articles were available in the Journal.

(I guess I'm overdue my annual suggestion that they should be)
 
That's irritating. Wouldn't be so bad if the local news articles were available in the Journal.

(I guess I'm overdue my annual suggestion that they should be)

I supposed the idea is that people turn in those items first, then move onto the next ones (I assume the article would update once those are complete)

Seems odd that they'd all be required though, if I was designing that kind of staged system, I'd make it so the station only needed/accepted the stuff in the first stage, rather than only display those things...
 
Looking at Op IDA's data on the detailed requirements, the four commodities listed as priority aren't even the four with the highest tonnage requirement.
Garrido: Indium is the only top 4 in both lists
The other 3: Beryllium is the only top 4 in both lists

Not sure what's going on there.
 
Looking at Op IDA's data on the detailed requirements, the four commodities listed as priority aren't even the four with the highest tonnage requirement.
Garrido: Indium is the only top 4 in both lists
The other 3: Beryllium is the only top 4 in both lists

Not sure what's going on there.
I could see the point if there was a huge list of stations like we had before, but with only 4 the old format works ok. Maybe they're preparing for more to be damaged - though it seems that the next stage in the 'story' is 'fix the stations'.

Plus - if you're only going to list 3 items then the amounts becomes more important so people don't end up bringing more than is needed.

But hey, I guess we'll see how it works out.
 
Excuse my metallurgical ignorance, but why do we have to shift so much Beryllium for these repairs, as opposed to , say, alumin(i)um or scrap metal ? :unsure:
 
Excuse my metallurgical ignorance, but why do we have to shift so much Beryllium for these repairs, as opposed to , say, alumin(i)um or scrap metal ? :unsure:
Beryllium is a very nice metal for aerospace applications - excellent stiffness, better strength-to-weight ratio than aluminum, and stable over a much wider temperature range. It's not so much used today because it's much rarer than iron or aluminum, and creates ferociously toxic dust when machined. Presumably manufacturing in the 3300s is all done by robots or remote manipulation so toxicity isn't an issue, and ubiquitous asteroid mining has alleviated the scarcity concerns.

Edit: Looks like around 472k requirements (which I think? is typical of normal station repairs). The market prices look pretty good at first glance
Edit2: Hmm, maybe prices are as bad as normal - I was going by in-game display - eddb is less complimentary
Pity there's no building fabricators on that list. I can't be the only person with a few thousand tons still sitting on a carrier that couldn't get a slot to jump to the CG system before it ended.
 
Well, if Thargsday is not back today, I think quite a few pilots could jump ship to SWS until something actually happens.

Which imo is sad. Because AX is fun, but this thinnest of watery gruel "storyline" is getting harder and harder to stomach.

😢

o7
 
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