Thargoid invasion - Next target systems?

Question: how do you summon when you want to play in a wing?
I mean, as we know, when you're in a wing you never get hyperdicted.
And when you fly solo and get hyperdicted, even creating a wing won't allow anyone to drop into your instance, or does it?
 
Question: how do you summon when you want to play in a wing?
I mean, as we know, when you're in a wing you never get hyperdicted.

You use exactly that idea to help return to the Alert system without spending time on an unnecessary encounter in the wrong direction! You then leave the Wing, attempt a jump, then rejoin the Wing again. If the jump succeeded, you just return to the Alert system. If not, read on...


Question: how do you summon when you want to play in a wing?
I mean, as we know, when you're in a wing you never get hyperdicted.
And when you fly solo and get hyperdicted, even creating a wing won't allow anyone to drop into your instance, or does it?

It does! After a failed jump, you are dropped some distance away from arrival in the direction of your jump, where exactly how far depends on what else is in the system. Regardless of the distance though, your Beacon is active and others can join you. It is indeed a fiddly process, and it helps a lot to have a larger group so you can reduce that random element, get the Thargoid you want, and keep it active for a long time.
 
I'm not sure if I'm posting this in the right thread, and maybe someone can point me to it if so, but I just want to say huge thanks and respect to all who made the difference in the Battle for Lovaroju. That system was one I personally didn't want to see fall and even though I initially made the hero status on inara.cz right there in the beginning, just for a bit - wish I'd screenshot it now actually, lots more CMDRs stepped up and really showed how much of a hero they all truly are. I'm not trying to say that y'all did it for me or anything but just wanted to recognize and show appreciation. o7

Now that it's safe, I'm thinking I might try and unlock the caustic sink and start hitting an alert system, which is the best one at the moment?
 
Victories in Chelka, HIP 6869, Hyades Sector LN-K b8-2, Pentam and Trianguli Sector JR-W b1-0! That becomes thirty-one while still one day remains, so deep thanks to everyone for their excellence! Not to be doubted, those defending Invasions have moved Aruntei up to a projected completion with 40% to spare, and honestly Unktety could follow it given a projected 12% deficit. HIP 21380 matches Unktety for progress, though with the main forces at M. Thor and a long Supercruise at HIP 21380, I estimate that Unktety is more likely for now (perhaps HIP 21380 later when Beaufoy Port is attacked!).

Thank you also to those at HIP 30260! Admittedly Ramandji had exhausted me a bit, though it inspired me a bit to watch others push HIP 30260 from 20% to 50% with so little time remaining, and with some proper help to keep one Thargoid around I was able to move it from approximately 52% to 62%. We then went with investing time into a second Research vessel to be more effective today, though with that system now at 86% I will instead jump the Carrier anywhere which needs a boost this evening.

Top targets at 06:40 5th April 3309:
HIP 30260 Alert 86% — Hadad 29 Ly, 3838 Ls starport, 3717 Ls outpost
Aruntei Invasion 62% — Thor 46 Ly, 2 ports, 208 Ls outpost attack, 364 Ls outpost damage

Potentially one:
Unktety Invasion 46% — Thor 25 Ly, 2 ports, 3340 Ls 0.3g planet attack, 38 Ls 0.6g planet damage
HIP 21380 Invasion 46% — Indra 27 Ly, 3 ports, 155k Ls 0.3g planet attack

Surplus:
Laumas Invasion 38% — Cocijo 29 Ly, 2 ports, 361 Ls outpost attack, 255 Ls 0.4g planet damage
HIP 19157 Invasion 32% — Indra 22 Ly, 1 port, 705 Ls starport attack, 1277 Ls outpost damage

Clean-up:
Pegasi Sector NN-S b4-3 Control 88% — Raijin 24 Ly, empty
Pegasi Sector NN-S b4-4 Control 80% — Raijin 21 Ly, empty
Arietis Sector JR-V b2-2 Control 76% — Indra 26 Ly, empty
Arietis Sector NS-R a5-0 Control 72% — Indra 27 Ly, empty


I'm not sure if I'm posting this in the right thread, and maybe someone can point me to it if so, but I just want to say huge thanks and respect to all who made the difference in the Battle for Lovaroju. That system was one I personally didn't want to see fall and even though I initially made the hero status on inara.cz right there in the beginning, just for a bit - wish I'd screenshot it now actually, lots more CMDRs stepped up and really showed how much of a hero they all truly are. I'm not trying to say that y'all did it for me or anything but just wanted to recognize and show appreciation. o7

It is very much, and thank you for pioneering the progress in Lovaroju! I think that it is equally heroic to invest in a system for which the completion is far from assured, as it is that so many Commanders are watching so closely for signs of investment and helping others with their targets. For many it is a simple case of maximising completions, and I like to think it is well that the initial investment gets rewarded that way. Your effort stake became your vote!


Now that it's safe, I'm thinking I might try and unlock the caustic sink and start hitting an alert system, which is the best one at the moment?

Due to Alert systems having no carried progress and today being Wednesday, there is very little choice; the only strong Alert going at present is HIP 30260, the early completion of which will help other systems indirectly. I keep a full list at the top of the thread, if you wanted to try your hand at moving an unpopulated Alert within a day.

Otherwise, probably the best action you can take today is to get your Caustic sink, more generally investing in your efficacy ready for the next cycle. After that, remember that you can also choose an Invasion system which has already at least 33% progress and at least one port remaining—any progress beyond 33% there will carry next cycle!
 
It is very much, and thank you for pioneering the progress in Lovaroju! I think that it is equally heroic to invest in a system for which the completion is far from assured, as it is that so many Commanders are watching so closely for signs of investment and helping others with their targets. For many it is a simple case of maximising completions, and I like to think it is well that the initial investment gets rewarded that way. Your effort stake became your vote!
o7
Due to Alert systems having no carried progress and today being Wednesday, there is very little choice; the only strong Alert going at present is HIP 30260, the early completion of which will help other systems indirectly. I keep a full list at the top of the thread, if you wanted to try your hand at moving an unpopulated Alert within a day.
Otherwise, probably the best action you can take today is to get your Caustic sink, more generally investing in your efficacy ready for the next cycle. After that, remember that you can also choose an Invasion system which has already at least 33% progress and at least one port remaining—any progress beyond 33% there will carry next cycle!
Will do. I like the carry on to the next cycle switch up, it really made me feel like there was a chance to compound the effort into something that brought a result at the end of the overall invasion cycle. I was very happy to see it being pushed to victory at this point.
 
I'm not sure if I'm posting this in the right thread, and maybe someone can point me to it if so, but I just want to say huge thanks and respect to all who made the difference in the Battle for Lovaroju. That system was one I personally didn't want to see fall and even though I initially made the hero status on inara.cz right there in the beginning, just for a bit - wish I'd screenshot it now actually, lots more CMDRs stepped up and really showed how much of a hero they all truly are. I'm not trying to say that y'all did it for me or anything but just wanted to recognize and show appreciation. o7

Now that it's safe, I'm thinking I might try and unlock the caustic sink and start hitting an alert system, which is the best one at the moment?
Hey Fizzatron! I was lucky enough to wing up with you the other night at Lovaroju. Great time.. and we killed a LOT of bad guys! Glad we helped save the system!

o7
 
Just prior to the drive for research samples, I was actually making a draft tutorial for how to destroy a Cyclops with as little effort as possible—no equipment unlocked, little to no engineering, and no real flying involved. Obviously that will be of no use to a Commander not interested in combat at all, though if your view is that you would if you could then I would be happy to finish it!

I´m just saying that I suck at combat, but I´m quite interested on this tutorial!!
 
Victories in Arietis Sector NS-R a5-0 and HIP 30260! Large surges at Aruntei and Unktety have moved them well beyond expectation, with Unktety actually narrowing its deficit to put it on the cusp, and HIP 21380 is by no means far behind. With thirty-three completions this is already the third best cycle ever in a row, and still with more systems to follow!

Targets at 18:20 5th April 3309:
Aruntei Invasion 78% — Thor 46 Ly, 2 ports, 208 Ls outpost attack, 364 Ls outpost damage
Unktety Invasion 72% — Thor 25 Ly, 2 ports, 3340 Ls 0.3g planet attack, 38 Ls 0.6g planet damage

Potentially with strong help after the above:
HIP 21380 Invasion 58% — Indra 27 Ly, 3 ports, 155k Ls 0.3g planet attack

Surplus:
Awara Invasion 46% — Taranis 22 Ly, 1 port, 9157 Ls starport attack, 7972 Ls 0.3g planet + 8322 Ls outpost damage
Laumas Invasion 42% — Cocijo 29 Ly, 2 ports, 361 Ls outpost attack, 255 Ls 0.4g planet damage
HIP 19157 Invasion 36% — Indra 22 Ly, 1 port, 705 Ls starport attack, 1277 Ls outpost damage

Clean-up:
Pegasi Sector NN-S b4-3 Control 88% — Raijin 24 Ly, empty
Pegasi Sector NN-S b4-4 Control 80% — Raijin 21 Ly, empty
Arietis Sector JR-V b2-2 Control 76% — Indra 26 Ly, empty


I´m just saying that I suck at combat, but I´m quite interested on this tutorial!!

With a long weekend upcoming, I will look back through the footage for it and hopefully translate thoughts into words well enough to capture the points I have in mind. The build is bad, the flying is bad and most practised anti-xeno pilots probably will hate it, but the bad build and flying are exactly the point—it still gets a Cyclops kill, and the intention is for the viewer to watch it and think immediately of a dozen ways one could improve it!

I will have a balance to strike there; to an extent it risks being too much of an anti-example, though at the same time I find it helps a lot to learn the Thargoid behaviour by having the time to watch what it does without worrying too much about what happens as a result, and actually flying away with a combat bond is a nice bonus.
 
It has yet to update everywhere, but I believe a batch of samples has completed Pegasi Sector NN-S b4-3. Moving on to b4-4 next to it!
 
The first hold-full of samples put Pegasi Sector NN-S b4-4 to 94%, then another half-load finished that system as well. I was collecting samples in Arietis Sector JR-V b2-2 in the meantime, though I think it will end up at 80–82% from that, and it is a bit late for me to collect the other ~200 samples it will need.

If anyone wants to pick it up, probably the fastest way to get samples is to drop at one of the Conflict Zones there, destroy Scouts until Interceptors appear, then make your selection and drag one of them away to the side. No worries if not; I am quite happy with the completion of three of those four remaining Control systems!
 
Victories in Arietis Sectors CQ-P b5-3 and JR-V b2-2, Pegasi Sectors NN-S b4-3 and b4-4, Aruntei and Unktety! I am curious to hear from anyone at Arietis Sector CQ-P b5-3, which was taken from nothing to full completion in the time between the evening and post-cycle scans—I sense that some wager was involved!


I'm about to wrap up Arietis Sector JR-V b2-2. If folks can drag Awara over the line, that will be 40 wins, matching the number of alerts and achieving a standstill for a week.

Thank you for finishing that! I thought it would have been such a shame to lose four-thirds progress across four Control evictions, so it is well that all was secured between us and whoever finished Arietis Sector NS-R a5-0 earlier. The cycle ended with Awara displaying 98%, though we will have to discover its actual state in a moment; I am reminded of Chanyaya once, which showed 96% at the end of a cycle and showed briefly 98% at the start of the next. Either way, that was a very strong Invasion drive!
 

Week 19, 6th April 3309​

Report
Fourteen Alerts repelled at Asletae, HIPs 38225, 2422, 23716 and 20527, Muncheim, Neites, Orong, Arietis Sector JM-W d1-57, Jaoi, Vukurbeh, Hyades Sector EG-N b7-5, Wolf 121, Bi Dhorora.
Nine Invasions defended at HIPs 116360, 28150, 19157, 21380 and 26926, Imeut, Laumas, Sukurbago, Khwal.
Seven Control evictions at Arietis Sectors NX-U c2-12, EW-N b6-1 and EW-N b6-2, Ceti Sector WO-A b0, Col 285 Sectors JW-M c7-18 and WC-C b13-2, SPOCS 280.

Targets updated at 06:40 13th April 3309
Pegasi Sector QE-N a8-5 Control 48% — Raijin 23 Ly, empty
HIP 20492 Alert 32% — Indra 24 Ly, 3308 Ls starport, 3168 Ls outpost
Auaker Invasion 24% — Thor 36 Ly, 0 ports, 386 Ls outpost damage
HIP 117177 Alert 18% — Raijin 25 Ly, 213 Ls outpost, 353 Ls planet
Arietis Sector LM-V b2-3 Control 12% — Indra 20 Ly, empty
Col 285 Sector OC-L c8-11 Control 12% — Hadad 29 Ly, empty
Holvandalla Alert 8% — Raijin 21 Ly, 86 Ls starport, 19 Ls outpost
Hyades Sector ZZ-O b6-2 Alert 8% — Taranis 29 Ly, empty
Pegasi Sector MY-O a7-0 Alert 6% — Raijin 26 Ly
Col 285 Sector AF-E b13-3 Alert 4% — Cocijo 28 Ly, empty
Col 285 Sector JW-M c7-11 Control 4% — Hadad 23 Ly, empty
Col 285 Sector VN-Z b14-7 Alert 4% — Hadad 27 Ly, empty
HIP 20509 Invasion 4% — Thor 31 Ly, 0 ports, 121k Ls outpost damage
Hyades Sector YZ-O b6-3 Alert 4% — Taranis 29 Ly, 2688 Ls planet
Col 285 Sector AF-E b13-0 Alert 2% — Cocijo 29 Ly, empty
HIP 37520 Invasion 2% — Cocijo 30 Ly, 0 ports, 312k Ls outpost damage
LTT 11707 Control 2% — Oya 28 Ly, empty
Pegasi Sector LY-O a7-3 Alert 2% — Raijin 26 Ly, empty
Rikbakara Invasion 2% — Taranis 27 Ly, 0 ports, 28k Ls outpost damage

Week 18, 30th March 3309​

Report
Seventeen Alerts repelled at Arietis Sector YU-P b5-1, Aowicha, Juipedun, Luggerates, Cephei Sector EL-Y c23, HIPs 18702, 20019, 21991, 23128, 6869 and 30260, Khondo Po, Ramandji, Vestet, Hyades Sector LN-K b8-2, Pentam, Trianguli Sector JR-W b1-0.
Sixteen Invasions defended at Paeni, HIPs 20491, 20890 and 22052, Senocidi, Kalkaduna, HR 1812, Aurus, Muruidooges, 63 Eridani, H Puppis, Lovaroju, Chelka, Aruntei, Unktety, Awara.
Seven Control evictions at Arietis Sectors CQ-P b5-3, UO-R b4-4, YU-P b5-0, NS-R a5-0 and JR-V b2-2, Pegasi Sectors NN-S b4-3 and NN-S b4-4.
 
Last edited:
Good stuff. Looking at the Thargoid war system state it shows

Thargoid Alert: 40
Thargoid Invasion: 14
Thargoid Controlled: 1145
Thargoid Maelstrom: 8

I have a terrible memory for these things but the invasion number looks very low this time around? Believe it was closer to the Alert number last time
 
I have a terrible memory for these things but the invasion number looks very low this time around? Believe it was closer to the Alert number last time
It's low because completing alerts has become easier than completing invasions. Nearly all the populated alerts are being finished meaning no new invasions. Once the current batch runs their course there will be none; no more attacked stations, no more CZs at ground ports.
 
Good stuff. Looking at the Thargoid war system state it shows

Thargoid Alert: 40
Thargoid Invasion: 14
Thargoid Controlled: 1145
Thargoid Maelstrom: 8

I have a terrible memory for these things but the invasion number looks very low this time around? Believe it was closer to the Alert number last time
Yes - a combination of existing invasions being defeated (or occasionally, completing), a heavy focus on blocking inhabited alerts, and the Thargoid's being required to pay more for their Alerts in the first place has meant that they're being contained.

After hanging around at about 60 active invasions for a while, after the most recent changes it then fell to 49, then 31, and now to 14.

There are a few more inhabited alerts this week than in previous weeks (last week was particularly low), so there's a chance that next week will still have a few invasions if they can't all be closed off. On the other hand, with fewer invasions this week than were beaten in the previous week, there might be more capacity to close down alerts.
 
Thanks both that ties up with what I'd been thinking.

In the last 2-3 weeks I've spent a bit of time on alert and control systems, not much though compared to invasion where it is easy to wing with like minded cmdrs and I now have a group of friends I see regularly. Maybe we will see the same if invasions are zeroed and activity moves onto alert + control. Assuming that goes well it should free time and effort so we can start to prod the maelstroms in earnest.
 
I was considering the prospect of zero Invasions last weekend; the excellence of that achievement and the subsequent push into Control systems seems exciting, though actually I think that leaving none at all may be a short-term mistake. It is quite clear that a lot of Commanders are ready to provide a lot of Invasion capacity, but I would guess that much of it is not transferable to Control, so it may be as well not to invest time with preventing an Invasion if it would squander that Invasion capacity next cycle. There are many port-dependent builds out there, designed specifically for port defence, which can also be a lot of fun!

Then again, there is something to be said for letting it happen naturally with a reminder for everyone that they will need to adapt. The fact that there are fewer total Invasions present now than were completed last cycle should become a clear signal for Commanders to prepare some more durable vessels which can fight for longer in a Control system before rearming at their new Fleet Carriers purchased using the copious Invasion earnings.

If the Invasion drought becomes a problem, my suggestion (to those who agree and are operating in Alert systems) would be to plan for keeping around ten active Invasions in any given cycle, in effect leaving ten populated Alerts to mature into Invasions. Definitely that should be the secondary plan though, given that it cannot be assured and it is not for anyone to order Commanders not to stop Alerts, where the primary plan should be to encourage a shift to helping with Control evictions. Stories and videos have a sizeable role here!
 
Hey Fizzatron! I was lucky enough to wing up with you the other night at Lovaroju. Great time.. and we killed a LOT of bad guys! Glad we helped save the system!

o7
Yeah! That was awesome! I've never seen Thargoids pop so quickly lol. Though the Hydras were a different story altogether. Definitely want to do some more of that. Defending Lovaroju was the first time I actually went head to head with a Thargoid so I have a long way to go to gain proficiency and learn the tactics, but it's great fun. I just need to sort out my caustic sink so I don't have to disengage to allow decontamination limpets to do their thing without being shot by scouts every time! o7
 
Back
Top Bottom