yep i think spacegamer is right, i think i misnamed the folder for the geometry so its likely thats happened... I'll put up a fixed zip at some point.
I'm still surprised it worked at all for you guys, this is the first mod for anything i've released entirely by myself. Thanks for the feedback.
Noticed it has some attention on the Russian site, which i've read via google translator. I'd join up but i can't get the verify image to load up, and i can't seem to create an account there. Headhunters comments did not seem too impressed, but then its not all that well translated. If anyone from the FFED3D team is reading this, I'd be happy and honoured for this model to be included with the main archive as long as i get a mention in the credits / readme. The reason why i haven't offered thus far is that:
1, i can't create an account, due to the verify image issue.
2, i wanted a working, tested version to offer rather than something they'd install and find the geometrys all twisted up and inside out - you guys were my guinea pigs, thanks
But assuming it works now, this is something i'd like to contribute to the project.
one other issue with it, there might be a couple of icons that haven't been re-drawn, there's certainly room for improvement... one thing that i saw mentioned at the other site regarded the 3 coloured domes at the bottom of the screen to the left of the scanner.
In the original pit these are conical, not to mention spikey looking lights, and looked kinda dangerous and unfriendly for a cockpit. i know they light up and change state somehow, but was not sure why or how... so essentially i just softened them with a mesh subdivision and left them at that. i haven't even changed the UV's for those parts, and they take up a huge amount of texture real estate for their size.
Anyway, tbh, i don't totally mind how they look, and i think its 'safe' to edit that texture some more (the texture space they use up could be uses for a few more detail items that could be added) but i'd like to know what state triggers the lighting of each one. I've found the PNG textures that are overlayed but without being able to trigger the on state, i'm unable to test them to make sure that my new textures are overlayed on the correct place. Oddly, though i'm really familiar with the games, i can't recall ever seeing those lights trigger.. maybe they're just too low down on the screen to really be noticable?