The FFED3D Thread

You can download the correct FFE videos (and other useful resources) from this page:

http://ffeartpage.com/utility.htm

Direct download link to the FFE videos:

http://ffeartpage.com/util/ffevid.zip

By the way - I tried the beta. It looks good! There seemed to be some missing textures on living planets though - water just looks like a plain block of colour.

Is this just because it's still in beta?

Yes the texture maps are technically there. It has something to do with the scripts that preload the textures. When I first added the new textures, the ships started losing their textures. To get past that I simply changed the order the game loaded the textures in, so the new textures would be last to load, so if any got dropped they would.

As for the bit torrent thing not working well, that's because nobody is sticking around to seed! A few people have fully downloaded and then bailed. I'd like it if those people would open there torrent back up and seed. My up stream is only 1mbit or so.
 
Yes the texture maps are technically there. It has something to do with the scripts that preload the textures. When I first added the new textures, the ships started losing their textures. To get past that I simply changed the order the game loaded the textures in, so the new textures would be last to load, so if any got dropped they would.
I noticed some textures went missing from ships and buildings when I started drawing up new textures myself.

It seems to be due to a memory limitation somewhere. If used planet textures that were too big (i.e. greater than 2048x1024 pixels), other objects' textures would be dropped to accommodate the bigger textures elsewhere.

I'm not sure how to work around this. You could try reducing the size of any textures that are larger than 1024 pixels.

But I did check out the actual (new) texture files in the Textures directory, and I noticed that some of the new planet surface textures are just a square of solid colour. Is that intentional?

:S
 
WOW !!!!

AndyJ just sent me his r60 recompile and the ICONS WORK !!! They change on different screens....man I can't believe it !!!!! They ALL work as they should !!!!

ANDYJ you're a genius.

Some more testing now but Andy your files MUST go up on Space Sim Central. A few meg and we get a possible FULL fix for lots of people !!!

WOO HOOOOOOOOOOO :eek::eek::eek: :smilie::smilie::smilie:

Any more news on this mate.....,I really wanna try this out :D
 
I noticed some textures went missing from ships and buildings when I started drawing up new textures myself.

It seems to be due to a memory limitation somewhere. If used planet textures that were too big (i.e. greater than 2048x1024 pixels), other objects' textures would be dropped to accommodate the bigger textures elsewhere.

I'm not sure how to work around this. You could try reducing the size of any textures that are larger than 1024 pixels.

But I did check out the actual (new) texture files in the Textures directory, and I noticed that some of the new planet surface textures are just a square of solid colour. Is that intentional?

:S

Well it has a limit of loading a certain number of textures. Could be a memory thing, in which case the bug wouldn't be there for people who have beefy gfx boards/chips. There seems to be a limit of 1000 textures and 500 models. Since they use for loops with those limits when loading the textures and models. Changing the size of the for loops didn't fix the problems though.

Yep ocean blocks are squares of solid color if they are on a world that has water that is. I'd like to get specularity working on the water, in which case anything but solid color blocks wouldn't look right.
 
Well it has a limit of loading a certain number of textures. Could be a memory thing, in which case the bug wouldn't be there for people who have beefy gfx boards/chips. There seems to be a limit of 1000 textures and 500 models. Since they use for loops with those limits when loading the textures and models. Changing the size of the for loops didn't fix the problems though.

Yep ocean blocks are squares of solid color if they are on a world that has water that is. I'd like to get specularity working on the water, in which case anything but solid color blocks wouldn't look right.
OK - so I've spent a bit of time playing the beta version. First, the good stuff:

  1. Military targets are now present in target systems.
  2. Planets with an atmosphere have a 'glow' around them.
  3. Targetting tunnels are visible.
  4. Brown Dwarf Stars use a better texture map.
  5. Ittiz's planetary and star images look great in system maps.
  6. Videos work (if you have them).

I noticed a load of issues too with the new planetary textures. I realise this is still a work in progress, and I don't know if anything can be done to fix the issues. Do you want me to list the issues I found so you can take a look?

Also, given that the panel icons seem to work on the new update, shall we use Steve's cockpit mod as the default? If so, there's a few missing icons that need updating (camera, mining machine, and energy bomb). I can supply better looking icons for these.

Let me know, and thanks for all your hard work!

:smilie:
 
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I'm still testing it. I used to also have to click under the icons but that seems to work for me as well so that is icons AND screen position so far.

Full screen is a REAL problem for me still though, CTRL F12 just won't work.

I've suggested Andy put it up on SSC, otherwise I'll ask if he minds me putting it up there so more can test it.
 
Great to see you've got a version where the icons work; I know you were so disappointed before :smilie:
Is this a version where the targets appear on bombing missions and the bb videos work too?

I don't have videos no, I have the files somewhere but did not put them in all I had was the Normal FFED3D from Space Sim Central (early last year) I just took the files AndyJ gave me and POW it all works. I am SO rapt !

I know AndyJ is still playing with some settings, the intro sequence has a little error in it with the shading so when that is sorted maybe AndyJ will release it onto SSC or if he is happy for me to put up his r60 I can do that. I'll PM him.


PS: Sorry Steve I accidently pressed EDIT on your post instead of QUOTE, nothing was changed in your post.
 
I dont think CTRL & F12 works for anyone.....It was hash tagged as a Remark in the config but i dont think it was implemented into the actual coding before they stopped working on it. Or the config is still missing something....I have been playing with it myself with no luck

Thats why i was going to try to add a fullscreen button to the launcher to point to another config with fullscreen=1 on startup..
 
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As for the bit torrent thing not working well, that's because nobody is sticking around to seed! A few people have fully downloaded and then bailed. I'd like it if those people would open there torrent back up and seed. My up stream is only 1mbit or so.
I've just found out that my ISP invokes some pretty severe P2P throttling during peak hours :mad: so I will download it and allow it to seed but it'll have to be during the night :rolleyes:
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
No problem :smilie:

These Mods.... I dunno, power mad........ :rolleyes:

As soon as I can I'll download the torrent file and seed it as well for a while.

Looking forward to seeing the improvements :D
 
I've just found out that my ISP invokes some pretty severe P2P throttling during peak hours :mad: so I will download it and allow it to seed but it'll have to be during the night :rolleyes:
I'm seeding my copy. But I'm in NZ, and the connection speed to here may not be so great...
:eek:
 
Do the bottom part of your videos obscure the cargo space and credits area (in the bottom left hand corner of the comms screen)?

Yes, but I fixed the bug in the code. Not sure if the bug fix works for all aspect ratios though. I'm traveling at the moment and don't have a lot of time to test it.
 
Yes, but I fixed the bug in the code. Not sure if the bug fix works for all aspect ratios though. I'm traveling at the moment and don't have a lot of time to test it.
No worries.

I'm running fullscreen at 1920x1200 resolution, and I get the problem I described.

I tried them in 1208x1024 windowed and they were fine.
I tried them in 1600x1000 windowed and they obscured part of the text.

So I guess the problem is at 16:10 aspect ratio specifically.

Mind you - I wouldn't spend too much time on it. The videos are truly awful. I can't imagine I'd keep them on for very long...

:D
 
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