The FSS should only have been used for signal sources.

I go exploring for the experience of exploring the cosmos in first person as a sci-fi spaceship pilot, not so much for credits in the game, which I actually don't have much use for anymore in the game anyway.

The experience of exploration for me is a rather strange one with these changes to the mechanics.

You've pretty much summed up my feelings, copy pasted here from a comment I've left on Obsidian Ant's discovery tutorial vid: "I have a couple of issues with the new FSS. The first is that I have no sense of the "shape" of the system while I'm resolving all these fuzzy little blue blobs. Sure, I can build up a picture in my mind's eye of the various gas giants and their associated moons, but I still feel "disconnected" from all those celestial bodies whirling around in space. Secondly, using the FSS is still a magic "reveal all" mechanic - FD has replaced a single button press with a whole raft of new ones, but ultimately you still can't get it wrong - you're told how many bodies there are, and the system even offers you guidance on how to tune your scanner. If they were going for a truly skill-based mechanic, they'd remove the "number of bodies" hint and you'd have to figure it out for yourself. I guess what I'm saying is, I don't really understand why they've replaced a system which required no skill at all with one which requires no skill at all - they've just added an extra layer and more button pressing."
 
IT WAS NEVER A ZERO SUM GAME THOUGH.
BOTH CAN EXIST IN PARALLEL.
THEY ADDED ALL THE NEW MINING TOOLS WITHOUT REMOVING SURFACE LASER MINING.

EXCEPT THAT FD AND MANY OTHER PEOPLE EXPLAINED TO YOU WHY THAT DOESNT WORK FOR EXPLORATION.
BECAUSE THE DESIGN PHILOSOPHY BEHIND THE FSS IS FUNDAMENTALLY INCOMPATIBLE WITH THE GOD HONK.
I DONT CARE THAT YOU ONLY CARE ABOUT WHAT YOU WANT, WE ALL WORK LIKE THAT, BUT AT LEAST BE HONEST ABOUT IT.

Oh, and fix your capslock key.
 
Let me reiterate what I said during beta. I will continue to advocate for minor QoL improvements to the FSS mechanic (like more situational awareness whilst in the UI, more flexibility in acceleration/deceleration whilst in the UI, more preview info after you honk & hqving the "tuning needle" remain where you last left it), but I believe the mechanic overall is very fun & engaging as is.

I find it painful to use, actually physically so, it's a medical thing, but I'm fine in principle with it existing if I can get the info I have always used to make my exploration decisions outside of having to fully scan a system with it (even just on the initial establishing honk within the FSS UI will do, since I can tab straight out without having to focus my eyes on it) and then choose to use the FSS only sparingly on the occasions when I actually want to get a discovery tag on something (though usually I'll just fly straight to it as a preference, since as I've established, the sense of reward I get in exploration is for "being there").
Everyone gets their kind of fun. Everyone wins.
 
EXCEPT THAT FD AND MANY OTHER PEOPLE EXPLAINED TO YOU WHY THAT DOESNT WORK FOR EXPLORATION.
BECAUSE THE DESIGN PHILOSOPHY BEHIND THE FSS IS FUNDAMENTALLY INCOMPATIBLE WITH THE GOD HONK.

Except the disingenuity and strawmanning of the FSS evangelist crowd was dismantled repeatedly, because nobody could come up with a criticism that wasn't presenting the requests of some explorers as something they weren't.

The FSS functionality within already explored systems shows that there's no fundamental incompatibility. I can't target an unknown body which shows up from the start in my navpanel in such a system, and then toggle to the FSS and have it highlighted. It starts out invisible within that discovery interface and I need to tune the FSS and look for it, same as anything else.
The info is separated out.
I can target it from the cockpit and fly to it though, if I want to, and scan it that way. I've done that in the new patch just fine. Took half an hour to get to it, but that's okay. I don't see that in any way "Breaking" the game for anyone else. The holograms for them when targeted in explored systems tells you what kind of bodies are there in the system, but again, that info is available in the FSS tuning anyway, through what it allows you to scan for, and the holograms could be disabled until you are within scanning range or have used the FSS on a body.

Most people who haven't left the bubble since 3.3 dropped wouldn't even notice the difference if they made such a minor tweak to expand that behaviour beyond previously scanned objects.

Hell, maybe they did do it, based on beta feedback, and it's just that none of us have checked this yet and are assuming this live build is the same build that was in beta just a short while ago.
 
Last edited:
Absolutely. Exploration had become as stale as a millennium old bread. Now, with the FSS, probes and codex, it feels like Elite finally has become an actual exploration game. :)

Well played on the quoting :D

We've discussed this many times and it obvious that we'll never agree (and that's perfectly ok). It all comes down to individual preferences as to what each person sees as an "exploration game". Having a 2D pointing minigame as the "meat" of an exploration game sure isn't mine, and surely not something I wish to spend my leisure time on. But cool beans if it works for someone. I've been waiting for an enjoyable space exploration game for 38 years now, so I guess I'll manage having to wait some years more. :)
 
Except the disingenuity and strawmanning of the FSS evangelist crowd was dismantled repeatedly, because nobody could come up with a criticism that wasn't presenting the requests of some explorers as something they weren't.
.
One could just as well say that people fond of the current implementation brought up a number of sensible reasons why the current FSS only makes real sense without the god honk in place. But the faithful followers of the god honk have proven to be resistant to all reason, dismissed any well founded criticism as not being true to their faith and have chosen to stick to the worship of the god honk.
.
See what I did there? And that's the core of the issue of the discussion: we have some people here, who pursue one side as if it's a religious matter. I'd even say, on either side. As long as this is the case, the topic can be nothing else but a battlefield. Based on this, I see it unnecessary to reiterate my personal point of view here. It leads to no result.
.
 
We've discussed this many times and it obvious that we'll never agree (and that's perfectly ok). It all comes down to individual preferences as to what each person sees as an "exploration game". Having a 2D pointing minigame as the "meat" of an exploration game sure isn't mine, and surely not something I wish to spend my leisure time on. But cool beans if it works for someone. I've been waiting for an enjoyable space exploration game for 38 years now, so I guess I'll manage having to wait some years more. :)

Yeah, this particular kind of "line up the pins on one axis and get the pressure right on the other axis, then lock it into place" minigame got stale for me around about the time of TESIV, shortly before every other game under the sun began copying it. I'm sure it would do so in this game for me too, if I was able to spend more time in it without developing eye pain. As it is, I'm using it as sparingly as possible. It's good that I can still at least scan stuff by flying to it, because this saves a lot of trouble. And I'm happy to continue doing it this way, and let people who enjoy the minigame, or are in exploration for the "gotta catch 'em all" spirit, or for the fast credit payouts that make Ceos and Sothis blush enjoy their way of doing it. But this is going to prove problematic once I start getting beyond the area of space within a few thousand ly of the bubble where my navpanel is populated with unknowns upon entering a system.
 
Last edited:
Well played on the quoting :D

We've discussed this many times and it obvious that we'll never agree (and that's perfectly ok). It all comes down to individual preferences as to what each person sees as an "exploration game". Having a 2D pointing minigame as the "meat" of an exploration game sure isn't mine, and surely not something I wish to spend my leisure time on. But cool beans if it works for someone. I've been waiting for an enjoyable space exploration game for 38 years now, so I guess I'll manage having to wait some years more. :)

Yeah, well, that doesnt quite do it for me. Can't you say people who like the FSS are snowflakes, or entitled millennials or something? This is way too reasonable. :)
 
Last edited:
.
One could just as well say that people fond of the current implementation brought up a number of sensible reasons why the current FSS only makes real sense without the god honk in place. But the faithful followers of the god honk have proven to be resistant to all reason, dismissed any well founded criticism as not being true to their faith and have chosen to stick to the worship of the god honk.
.
See what I did there? And that's the core of the issue of the discussion: we have some people here, who pursue one side as if it's a religious matter. I'd even say, on either side. As long as this is the case, the topic can be nothing else but a battlefield. Based on this, I see it unnecessary to reiterate my personal point of view here. It leads to no result.
.

Except you again presented it as some kind of either/or between the FSS and your imagined "god-honk", when nobody was ever asking for the ADS reveal ability. Suggesting that they are, and then attacking that, instead of their arguments, is a strawmanning tactic most commonly used by religious apologists, hence the popular use of terms like "evangelist" to describe those who use it as part of their arguments.

People only want the basic unknown body distance data already presented within the new system for systems which have been previously scanned.
You still need to either FSS scan to determine their locations and identify them, or (my personal preference, how I've been doing it in the region of fairly well travelled Guardian-space systems around the bubble since 3.3 dropped, and how I intend to continue playing) fly to the ones which interest you manually in supercruise, in order to see any info about them and get a credit payout. Expanding this to systems that don't already have tags doesn't undermine any gameplay. We don't have any interest in the full reveal of which bodies are in a system on the sysmap which the ADS provided, that's secondary superfluous info which might make interesting things more interesting, but doesn't make uninteresting things any more interesting, and which should obviously be obtained by scanning them if you're a nerd about knowing that kinda thing. That reveal can remain unique to stuff people have scanned.


TL: DR nobody wants any kind of "god-honk", people are just asking for something already proven to work in the live build to be expanded slightly in a way which doesn't conflict either mechanically or indeed lore-wise since the FSS knows more info on every unknown object than that already even before you resolve them in it.
 
Last edited:
The dss works ok. The fss on the other hand. Omg its a mini-game that takes you magically away from cockpit view and looks like using some old radar of a 70 year old submarine that shows blobs and ascii characters. Whats with those characters, when tuning? What are those symbols, some kind of ancient alien symbols that pretend to be frequencies?
Jesus Christ, this game goes backwards in time, instead of advancing further away in the future. If we play long enough, we will eventually catch up todays technology.
 
Last edited:
Personally I love the new mechanics. Even after exploring hundreds of systems with the FSS and probes I still like it more and more with every use. Exploring finally feels engaging and interesting to me. Last night I only got to explore a couple dozen systems yet I discovered many things I would have never found in 3.2 at all. Lava fumeroles on the dark (black as night) side of a planet, bark mounds in the Witch Head Nebula, I full scanned a 67 body system in a fraction of the time it would have taken me in 3.2, I landed in a huge silicon geyser field on a rocky world overlooking the ice ring of a very nearby gas giant. All in one night. And despite the fears of all the naysayers who keep saying we’ll all be spending most of our exploring time in the FSS I actually spent very little total time in it.

Yeah, I’m a happy explorer and I feel sorry for the people who don’t like it, but my opinion is that it’s great and wonderful and it’s honestly saved exploration for myself in Elite Dangerous.
 
The dss works ok. The fss on the other hand. Omg its a mini-game that takes you magically away from cockpit view and looks like using some old radar of a 70 year old submarine that shows blobs and ascii characters. Whats with those characters, when tuning? What are those symbols, some kind of ancient alien symbols that pretend to be frequencies?
Jesus Christ, this game goes backwards in time, instead of advancing further away in the future. If we play enough, we will eventually catch up todays technology.

If it plays on my phone it will also technically be a mobile phone app... Just saying. :D

I'll give the phone to my wife and she can dial in the blobs and chuck the balls for me while I get on with playing the game.
 
Last edited:
The dss works ok. The fss on the other hand. Omg its a mini-game that takes you magically away from cockpit view and looks like using some old radar of a 70 year old submarine that shows blobs and ascii characters.

The DSS update was badly needed. Eyeballing planets, which is still something you can do if you like that thing and want the prestige, is largely only fun to a group of people who want to experience the exploration equivalent of playing Dark Souls, and feel the sense of pride which comes with having managed to "git gud".
Not gonna begrudge them that, I have nothing but respect for the people whose blood, sweat, tears, and RSI gave us all the planetary discoveries of the past few years.

despite the fears of all the naysayers who keep saying we’ll all be spending most of our exploring time in the FSS I actually spent very little total time in it.

I'm currently fine with being able to minimise my time in it due to all the unknown planets showing up in the navpanel in previously explored systems allowing me to fly to them in my cockpit as usual for scanning in order to identify them.
Once I get out beyond previously visited systems, my problem then becomes the limited time I'm able to spend looking at it.
I hope they add a few toggles to soften it, change the colour of the scan (I'd be cool with something closer to the UI of recent Deus Ex games, still a distinct gold from the orange palette of ED as a whole) disable some animations within it, etc. As it is, boredom with sitting in it constantly is definitely not going to become an issue so long as I'm having to use it as little as possible.

Having it in the cockpit though, that'd ease a bunch of the feeling of being pulled out of the experience.
Especially when I'm having my occasional VR sessions with it, ED is about the immersion, and nothing breaks that faster than my senses being thrown off by not being able to see my body where it should be when I look down.
 
Last edited:
What I'm getting here is that explorers love the new system, but some non-explorers are grumpy they don't get free system maps from a single button-press, and are coming up with increasingly convoluted ways to try to avoid just saying that.

And some people don't like that their CMDR gets out of their chair to use one of the on-bridge computer terminals, same as they do for using the local and galaxy maps.

I think I covered all the bases there.

/new exploration system is great, overall
 
Had you read any of the previous comments explaining this, you'd know that the things you can filter for in the scan are what many explorers consider "garbage".
Nobody cares about the umpteenth WW or ELW sitting in a system somewhere. They're just more standard same old objects out there that you can see in a million systems.
What we look for are the interesting curiosities stellar forge throws up, things which require data on a system that you used to have available in the sysmap but now only get after fully scanning every single body in the system. With the old black body system that was tested but not implemented some time back in conjunction with the new systems, then you lot who only care about tagging everything and maximising your credit payout get what you want, and those of us who want to be able find breathtaking sights we can fly out to and see up close, get what we want. With the bonus that you get the first discovered tags on all those planets we ignore because they're not part of something interesting.

No, actually, I don't care for the credit payout at all. You see, before hand, I hated exploration. Jump in, honk, if I wanted to, I could go to every planet and do the surface scan. It was tedious and lacking any real involvement. Now I actually feel somewhat intrigued to explore because using that FSS and filtering out signals and honing in on them not knowing what will be revealed until I fix in on it, actually feels more involving and rewarding than the previous system. Zooming in and seeing that mighty gas giant focus in feels like a nice touch to me. Then I can decide if I wish to map it by heading over to the body.

The way I see it, this is just the beginning of a more involving system for the player. Improvements will no doubt be made along the way with some adjustments or additional features added.

The bottom line for me is, the old method was ridiculous. That's all I'm focusing on.
 
Back
Top Bottom