But there's no harm in acknowledging that sometimes what I want might just not be feasible.
Being serious for just a sec: there is harm in it, and that is why his mentality exists in the first place. Lets start with the following axioma:
1) I want my perfect dream game.
2) Elite: Dangerous is not my perfect dream game.
Now we can imagine two possible explanations for the latter:
1) The FD devs are stupid, or lazy, or indifferent or some such.
2) Getting my dream game is (currently or permanently) impossible.
Which of the two explanations gives me the most hope for the future? This is an interesting psychological phenomenon that helps explain why people in general feel the need to attribute
singlular and simple blame for
complex things people dont like. Because it offers the hope that if that person goes away whatever we want will finally happen. If only this lead dev, or that president, or this teacher, or that boss would be replaced, then things would finally work out. It gives me something to focus on, maybe even to attempt.
So don't tell me there are technical limitations. Tell me Sandro is a poopypants. I can do nothing about the former, but we can do something about the latter...