Proposal - Finite Mining resources
Again sorry if this has been done but a search brings up all mentions of mining - too many to check so...
I've played Eve a lot - and for that game a mining belt reset of 24 hrs makes sense, but I think with 300bill stars, having real world finite mining resources could force player exploration and progression.
Whether it be slowly dwindling belts; with confrontations started by people muscling in to established miners or groups of players mining out an entire planetoid, I think it could add interesting gameplay mechanics.
You could still have a reset so new players over the years (hopefully) won't be penalised, but a slow timer - like 6 months or a year or something, to encourage people to expand their range.
Plus maybe a few rare ores scattered far and wide, worth a station full of credits, just for that "gold fever" motherlode jackpot feeling
