I don't understand why people think this instancing thing is gonna stop them doing a seamless landing. I assume when landing you will need to drop from SC. We do this already and we are in an instance that is solar system size. The planet therefore in terms of instance size is minuscule. I see no reason why (if they have achieved seamless landing) that you retain the same instance from space to planet.
I can't believe David Braben would be happy with a loading screen of any kind considering he has done all this before. And on a technological level it would be a bit of a cheat and a let down for everybody not to mention a massive damage to expectation.
Indeed.
Look at how it is handled when approaching and dropping out in a ring system currently.
I suspect planetary landings will work in a similar fashion BUT since you will probably slow down even further in supercruise when closing in on a planet they will have time to start to stream in higher levels of models for the terrain and other objects much smoother unlike what happens with the rings. The main reason why the real 3D asteroids isn't loaded while in supercruise has nothing to do with SC in itself. It has everything to do with the speed you are moving at. This is why the 3D models of the rocks "pop into view" when exiting SC. If they would try to load these in while flying at 30 km per second they would go in and out of visible range so fast that any computer would go insane trying to load them in and out pretty much instantly and the framerate would tank completely. No matter what hardware you have.
When approaching a planet I suspect the minimum SC speed will go down even further. It pretty much has to since 30 km/s is waaaaaaaaay too fast when flying close to the ground. And in case anyone don't believe me...here you go:
[video=youtube;HqN3KNtQkBw]https://www.youtube.com/watch?v=HqN3KNtQkBw&feature=youtu.be[/video]
Now, since SC speeds obviously needs to be lowered further when closing in on a planet
(as they already do BTW) so they go way below 30 km/s this also means that things won't be passing by so fast. Thus enabling things to load in a much smoother and seamless way. At any point during your approach you will be able to exit SC, but I also suspect that there will be a minimum altitude for using SC
(just like with the rings) and when you get to close to the ground, let's say 20 km up, you will be forcibly dropped to normal space no matter what. From this point you will then travel the rest of the way using normal propulsion and since you are still 20 km up things like potential wildlife, vehicles or whatever else might be down there can fade into view just like in other open world games as you get closer. Same thing applies to seeing other players.
Short version.
Planetary landings is no different than closing in on a ring system in the game currently other than when we approach the planets the speed will go down further thus allowing things to appear smoother and more seamless.