You need a fast ship and boost with FA off for the shutdown... Damn Thargs appear quite quick anywhere in the system... Haven't tried the shutdown neutraliser as my bindings have been wiped and muscle memory is bad with my new hotas...Warning to all. Interdictions in thargoid systems (by players) effect you as though they were thargoids (power shuts down) allowing them to pretty much one shot science / explorer vessel builds.
It was a player that pulled me out though, and on playstation.You need a fast ship and boost with FA off for the shutdown... Damn Thargs appear quite quick anywhere in the system... Haven't tried the shutdown neutraliser as my bindings have been wiped and muscle memory is bad with my new hotas...
I had a Tharg interceptor almost keep up with me with continual boosting of 531... And the mass lock is a pain...
Didnt spot that. Might have another look at the video file later after copawlot walk. Maybe we’ve now encountered Klaxians?yeah, and they look subtly different too..
Ah missed that point ... I'm always impressed by the ingenuity of gankers...It was a player that pulled me out though, and on playstation.
No thargoids around, player came out from behind the planet and knocked me out of super cruise.
Body# | SearchString | |
0 | Slegeae RG-J d10-3 | |
1 | Slegeae RG-J d10-1048579 | Seagull Sector DL-Y d3 A |
2 | Slegeae RG-J d10-2097155 | comet? |
3 | Slegeae RG-J d10-3145731 | Seagull Sector DL-Y d3 B |
4 | Slegeae RG-J d10-4194307 | Seagull Sector DL-Y d3 C |
5 | Slegeae RG-J d10-5242883 | Seagull Sector DL-Y d3 B 1 |
6 | Slegeae RG-J d10-6291459 | crash!! |
7 | Slegeae RG-J d10-7340035 | crash!! |
8 | Slegeae RG-J d10-8388611 | |
9 | Slegeae RG-J d10-9437187 | |
10 | Slegeae RG-J d10-10485763 | |
11 | Slegeae RG-J d10-11534339 | |
12 | Slegeae RG-J d10-12582915 | |
13 | Slegeae RG-J d10-13631491 | |
14 | Slegeae RG-J d10-14680067 | |
15 | Slegeae RG-J d10-15728643 | |
16 | Slegeae RG-J d10-16777219 | Hell Port |
Do Thargs react to trinkets or sap8?Well, visited both Thor's Helmet Sector FB-X C1-5 and Seagull Sector DL-Y D3 (anarchy). Checked out the belt clusters in the former (nothing) & got some Trinkets in the latter.
@Pyroboros : Seagull Sector DL-Y D3 was interesting- it has one comet but tried several times & couldnt drop into the instance so always a couple of hundred metres away & it kept moving away from me (while being pestered by a pirate). There were also a couple of bodyids which crashed the game, even when bookmarked. And a few which I didnt check out, before Hell’s Port, which I think was bodyid 17. With only 3 stars, one planet and an asteroid station there’s something strange with this system! I’ll paste the spreadsheet in here later, when lunch has digested & I get back briefly to the PC before the afternoon heat arrives. Siesta time!...
had too much coffee to siesta... here's the sheet:
Body# SearchString 0 Slegeae RG-J d10-3 1 Slegeae RG-J d10-1048579 Seagull Sector DL-Y d3 A 2 Slegeae RG-J d10-2097155 comet? 3 Slegeae RG-J d10-3145731 Seagull Sector DL-Y d3 B 4 Slegeae RG-J d10-4194307 Seagull Sector DL-Y d3 C 5 Slegeae RG-J d10-5242883 Seagull Sector DL-Y d3 B 1 6 Slegeae RG-J d10-6291459 crash!! 7 Slegeae RG-J d10-7340035 crash!! 8 Slegeae RG-J d10-8388611 9 Slegeae RG-J d10-9437187 10 Slegeae RG-J d10-10485763 11 Slegeae RG-J d10-11534339 12 Slegeae RG-J d10-12582915 13 Slegeae RG-J d10-13631491 14 Slegeae RG-J d10-14680067 15 Slegeae RG-J d10-15728643 16 Slegeae RG-J d10-16777219 Hell Port
Edit: I would go back and check the other body search criteria for more comets, but with my hand/wrist problems I was having a painful time trying to avoid the pirates who were after my Trinkets, and I want to check out some bubble comets with those!
Has anyone checked for comets in Sirius?
I think those missions were foreshadowing the Guardians and of course hinting at secret groups operating in the shadows. The description of the Sap8 containers sound very guardian like.Food for thought?
I was ruminating over the old (deleted in 2016) Shinrarta E/F mssions, wondering if they might have been deleted because either they were total red herrings and FD decided when that came to light there would be just too much salt, or whether they were actually supposed to be clues but were perhaps deemed to be too revealing (or more likely that nobody was getting their meaning).
Now those missions apparently (I never got chance to partake, but see OP) involved stealing/delivering crystals - either SAP8 or Trinkets of Hidden Fortune were involved. If they were red herrings then there is nothing to be inferred, however iff they were clues then maybe there is...maybe they were a hint we need the crystals to open the Omphalos Rift to find Raxxla? Should we carry them when dropping into a comet, or should we shoot them to open the container and get the crystal to scan? Did anybody try opening the containers?
Both commodities are only available through piracy- for SAP8 they had to be pirated from an elite corvette military courier escorted by elite fighters in civil war/unrest systems, a top-end combat mission. Trinkets had to be pirated from a trader in Thor's Helmet Sector FB-X C1-5 or Seagull Sector DL-Y D3, both of these are around 3,500ly from the bubble so clearly an exploration mission, and would have been top-end at the time before extended jump range engineering came into play. “Trinkets are a very rare commodity that are strictly prohibited in almost every system” - why? I suspect to make carrying them even more difficult! And where are they not prohibited? Trinkets while rare appear to drop regularly in two systems away from the bubble-there seems to be no logic behind this other than to make it a very long personal journey! (Though see my previous post about comets in Seagull Sector DL-Y D3)...
Trinkets can supposedly also be found in Plendovii, but I don’t know when that came into effect...perhaps after the E/F missions were deleted?
Now looking at the first page of this thread which Macros compiled, the final E/F mission, entitled “what was lost will soon be found”, is interesting. Ostensibly a “Particular band of intrepid explorers, adventurers and well ... thieves” wanted you to recover a black box from one of their lost ships. The description of that band IMHO is highly reminiscent of the codex’s description of TDW as “a legendary group of adventurers, explorers, investigators and treasure-hunters”, and Ive been dropping hints for a while that description might cover pirates/thieves as ‘adventurers & treasure hunters’. That mission had the band as LTT 16456 Resistance; I suspect they were selected at random as the mission giver but it may not have been random. Since the missions are long gone we cannot do any analysis of the mission giver(s) for that particular mission. At the beginning of this week I travelled to and became allied with LTT 16456 Resistance, but nothing seemed to come of it. Though admittedly I became distracted on other matters so maybe I should go back and see what their TO and/or chained missions turn out to be....
But I am hypothesising that this was the point of those missions, and maybe the TDW storyline (if there is/was one) was to highlight the need for piracy to obtain these crystals. Unlikely to need both, one is elite combat, the other elite exploration, both combined with piracy.