If you have the means of producing stuff like this and supplying the means for them to be at least plausibly self-sustaining, what exactly do that many people have motivation to leave this land of plenty for?
Incurable plagues tend to be highly motivational. That is precisely what went down on Earth post-World War III. That and the planet being a radioactive wasteland.
 
Incurable plagues tend to be highly motivational. That is precisely what went down on Earth post-World War III. That and the planet being a radioactive wasteland.
And this begs the question how they managed to scale up this kind of level of industrial output, the sheer amount of extractive industry and manufacturing capacity, not to mention the agricultural output necessary to seed that many self-sustaining enclosed biomes, after basically reducing a huge chunk of the planet to uninhabitable wasteland, without really first tackling most of the existing problems on Earth.
 
And this begs the question how they managed to scale up this kind of level of industrial output, the sheer amount of extractive industry and manufacturing capacity, not to mention the agricultural output necessary to seed that many self-sustaining enclosed biomes, after basically reducing a huge chunk of the planet to uninhabitable wasteland, without really first tackling most of the existing problems on Earth.
I hope those kinds of things get answers when get landable Earth-likes and terraformed worlds. There are many worlds that carry unique stories in Elite Dangerous. First, though, I have a laundry list of increasingly complex planetary environment types that have a lot of potential that I would love to see added. I have a lot of hope given what the newest version of game engine has already accomplished.
 
See that bit doesn't quite sit right with me. It's like European countries in 1946 up and starting to send daily rockets to the moon. With what industrial capacity, hmm? If you have the means of producing stuff like this and supplying the means for them to be at least plausibly self-sustaining, what exactly do that many people have motivation to leave this land of plenty for?
This is very true, however living in a City (Nottingham) which sent a huge amount of folks to America and Australia as part of crime and punishment i was surprised to research some while back (for a separate project) that many of the boats were funded by wealthy family's looking for a new start.
With Nottingham being an extremely prosperous area around that time it was weird looking at the documented records of the shear volume of people who must have been quiet comfortable in life just heading off into the sunset.

O7
 
I am still curious as to what specifically triggered that. Currently, fear of the Guardian AI is the leading candidate. Was the Martian Relic Guardian?
The ban on sentient AI in the ED universe, is mostly practical. In FFE a large part of the federal, independent and alliance population were androids. They had the same rights as all other citizens. Many of them held important positions, like CEO of Sirius corporation.
In the Empire a similar portion of the population were made up of clones. Many of them were heavily modified, to do a specific type of work.

FD wanted to scrap this part of history, for ED. To our knowledge the clones and androids never happened. To help clarify this change in direction, the AI ban was put in.
 
‘political, demographic, socio-economic and environmental situations are major contributors to migration. These are the main drivers of forced migration, either international or internal, and largely out of individuals’ control.

Among the ‘meso-factors’, communication technology, land grabbing and diasporic links play an important role. In particular, social media attract people out of their origin countries by raising awareness of living conditions in the affluent world, albeit often grossly exaggerated, with the diaspora link also acting as an attractor. However, ‘micro-factors’ such as education, religion, marital status and personal attitude to migration also have a key role in making the final decision to migrate an individual choice. The stereotype of the illiterate, poor and rural migrant reaching the borders of affluent countries has to be abandoned. The poorest people simply do not have the means to escape war and poverty and remain trapped in their country or in the neighbouring one.’ Drivers of Migration: Why do people move? - Francesco Castelli p2018

Post colonial migration was in part driven by this same form of migration, driven by poverty and political / religious persecution and the ‘promise’ of a better prosperous land, owned by rich industrialists in need of a healthy workforce which previously was driven by slavery and prison labour.

The majority of current migration, not legal or enabled by charitable / organised forces, is actually enabled by modern day organised crime, extortion and follow on debt enslavement being the primary enablers (so no change there really).

Within ED little little to no data exists that I can find to explain the reason for migration of the Gen Ships. Other than ‘commercial’ entities establishing colonies; this is likely due to the desire to exploit resources and therefore they took their workforce with them. Or in the establishment of the Empire the desire of the wealthy to escape the Federation and establish their own political control mechanisms. Anyone with the desire to follow obviously felt there was a need to escape the current economic situation. Those that couldn’t - didn’t.

It stands that pre-WW3 Earth had likely used up much of its resources, and before the war attempted space colonisation to exploit the resources of the Sol System as well as better feed the existing population, before this was all obliterated by war.

So there seemingly exists a supposed void in this time line, but maybe there isn’t? I suspect certain statements may be misquoted, but I dont rightly know!

Gen-ships obviously being heavily reliant on resources and essentially highly risky would effectively outweigh any potential fiscal gain, unless they weren’t actually costly to manufacture.

Most vessels utilised in historic migration, returned, they being utilised for trade. Some early vessels could be ‘expendable’ being made either from an abundant material (at the time) or via a slave workforce (poorly paid lower classes of society / or outright slaves). Or the ultra-rich who owned them considered the cost of the vessels insignificant against the overall profits (to them).

Ships generally aren’t salvaged, many can be left to rot…or sold off cheap.

If so that would equate that resources were abundant, and that likely the early Federal society was more probably far more militant, so those who left sought escape from persecution, and / or significant over population.

Such a concept works if resources are abundant, and the economic forces a dictatorship. The crews likely paid for their journeys, hence paying the capitalists and covering the cost, but only if the vessels themselves were cheap to manufacture, it being a one way trip.

One can only call upon @Allen Stroud and seek some clarity around this potential timeline void! Otherwise I would side with it not being relevant, also this is going off-topic.
 
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This has become a fascinating discussion! :)

I can absolutely understand some pioneering spirited/persecuted people wanted to leave Sol, absolutely. A few Gen ships, I totally understand, maybe a few dozen even.

It's more the vast, vast industry that would need to exist to build the more than 70,000 ships that's got me stumped - remember the 70,000 number is just how many are thought to be still travelling, the actual number is presumably much higher. Finding people to crew them would be easy by comparison.

Edit: remember this is specifically Generation ships (not colony ships) - where the original crews would never live to see the destination. It would be their distant descendants that actually arrived. So you're not going to have Corporations moving out to the stars in Gen ships, they wouldn't be used as prisoner exile ships, they wouldn't be used as anything other than pure future colonisation ships to preserve humanity - not specific people, just humanity in general. That's literally the only purpose of a Generation ship.

The distinction is that colony ships came later (like Marlin Duval's colony fleet to Achenar in 2250, Sirius's colony ships in 2339, etc.). In a colony ship you have the same crew that got on the ship arrives at the destination, and the journey is fast enough for return trips making interstellar trade viable - that's when you get corporations involved.

Galactic News: Generation Ships
19 AUG 3302
Continuing our popular series on significant episodes from human history, noted historian Sima Kalhana discusses generation ships.

"Before the development of faster-than-light travel, colonising distant star systems was a profoundly difficult proposition. For the people of the 21st Century, the answer was the generation ship. These vast interstellar arks, equipped with everything needed to sustain human life, were crewed by multiple successive generations – pioneers who were born, lived and died aboard a starship."

"The first generation ship was launched in 2097, and in the centuries that followed, many more set off into the vastness of space. Most of these ambitious expeditions were funded by large corporations, and the penalties for interfering with them were severe, given the enormous cost of mobilising them."

"At the time of writing, there are believed to be somewhere in the region of 70,000 generation ships coursing through the galaxy. The approximate location of most of these ships has been calculated, but not all are accounted for. Many of the corporations that funded the original generation ships have now been dissolved or assimilated by other organisations, so it is difficult to determine exactly who is responsible for some of these vessels."

"It has been theorised that some of the original generation ships may soon reach their destinations, but since not all of those destinations are known, it is entirely possible that they could have been colonised while the generation ships were in transit. We can only hope the powers-that-be have a contingency strategy for such a scenario."

"Most of these ambitious expeditions were funded by large corporations, and the penalties for interfering with them were severe, given the enormous cost of mobilising them. At the time of writing, there are believed to be somewhere in the region of 70,000 generation ships coursing through the galaxy."

More Research on Gen ships:​

2030s​

  • Major resource problems force humanity to look to the stars once again for a way to relieve population pressures on Earth. Commercial organisations plan missions to build the first colonies on the Moon and Mars, as well as explore the rest of Sol for possible safe havens as political tensions on Earth come to a boil.[1]

2044​

  • World War III begins. Intercontinental ballistic missiles carrying thermonuclear warheads with explosive yields of 45 megatons are commonly used by various countries in multiple, well-documented nuclear exchanges. Only the United States of America is able to avoid suffering any nuclear detonations on its soil during the war thanks to its defensive laser grid, which combined ground turrets with armed satellites to disable inbound enemy missiles before they reached their targets.[2] The global nuclear conflict sets space exploration back decades.[3]

2055​

  • World War III concludes.[2] Over one billion people perished in the conflict, and many countries collapsed.[1] The victorious United States of America absorbs its neighbors and becomes the United States of the Americas, cementing its position as Earth's dominant power. As the planet's other remaining countries join it over the next several decades, the United States of the Americas eventually renames itself the "Federation of the United States", and then simply the "Federation" when the last countries join and it assumes the role of Earth's global government.[3][1]

2097​

  • The first generation ship is launched from Sol to colonize an extrasolar system. In the years that follow, over 70,000 generation ships would be launched, with many still traveling through space to their destinations over a millennium later.[4]
  • Towards the end of the 21st century, permanent colonies finally become viable on the Moon and Mars.[3]

22nd century​

  • The first hyperdrive is invented by a team led by Li Qin Jao, spurring an explosive wave of exploration and colonization beyond Sol.[5]

2151​

  • Following the return of an interstellar probe sent to the Tau Ceti system, the first human colony outside of Sol is established in Tau Ceti on Tau Ceti 3, where the first alien life is also discovered.[6][1]

2159​

  • The colony on Tau Ceti 3 becomes self-sufficient and elects a civilian administrator.[6]

2160​

  • From 2160 to 2179, almost three-quarters of Earth's productivity is geared towards interstellar colonial efforts.[1]

In short. WW3 devastated most of the Earth, a billion people died, 100 years later 75% of the entire planet's GDP is poured into making Gen ships for 19 years.

From the Elite Dangerous Timeline it looks like the bulk of the Generation ships were actually built in an insanely short timeframe:

"From 2160 to 2179, almost three-quarters of Earth's productivity is geared towards interstellar colonial efforts."

The entire planet Earth devoted 75% of it's entire productivity into gen ships for 19 years on a project that won't benefit anyone on Earth at all (at least for decades or centuries)! That's altruism of some kind of insanely extreme kind that's never repeated before or after in Elite Dangerous, it's Star Trek levels of extreme altruistic socialism...

This is only a few years after results from the first interstellar FTL probes started coming back in. What might have been discovered?

Most importantly, what happened in 2179 that signalled the 'end' of this feverish project?

For 19 years the entire planet spent 75% of it's GDP on making generation ships then just stopped, and although there were (presumably) gen ships after that, there clearly wasn't another period of this level of extreme gen ship building.

Raxxla was discovered at some point during this early period in Earth's history. There's no way to know if any of this is related, but it seems like maybe something happened around the 2150s relating to interstellar discoveries that warranted a massive explosion away from Sol. It doesn't make sense that it was just a search for mineral wealth (there's plenty in Sol already).




Edit: Edit: removed additional thoughts.
 
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The ban on sentient AI in the ED universe, is mostly practical. In FFE a large part of the federal, independent and alliance population were androids. They had the same rights as all other citizens. Many of them held important positions, like CEO of Sirius corporation.
In the Empire a similar portion of the population were made up of clones. Many of them were heavily modified, to do a specific type of work.

FD wanted to scrap this part of history, for ED. To our knowledge the clones and androids never happened. To help clarify this change in direction, the AI ban was put in.
Seriously? Cerberus, the three-headed guard dog of hell, wasn't enough of a hint that something was seriously not right?

They absolutely didn't scap it because both Cerberus Plague happened and the assasination of Dr. Joreb Innitu occurred. Dr. Innitu was not the target but was instead collatoral damage (the actual targer was an Android researcher who first noticed Mycoid). Both Cerberus Plague and Sohalia fever share identical symptoms and pathogen - specifically Mycoid. It would be really nice if the players had bothered to investigate Cerberus Plague because it absolutely was different than the interference in stations (which was due Thargoid sensors degrading metals and other structural materials nearby). Meanwhile, Cereberus Plague curiously only impacted modified humans (meaning part cyborg, had plastic impants, or were androids mascuerading as humans). The pathogen even had the triple structure from the INRA sites. It isn't like they were exactly subtle about what it was, either. Attached document covers all details and backstory for Cerberus and how it can be linked to past events.

It is getting really, really tiring having to extra work just because no one bothered to understand the story. I just do not understand why if something was provably in Elite Dangerous you wouldn't then familiarize yourselves with that individuals backstory if they had appeared previously in the series.

A first-timer (this is my first time playing the series) absolutely should not be having to explain this to folks that should have known better.

What part of this is an entire series that was wholly redone in a single game because they could finally give it the justice it deserved is hard?

Source: https://media.giphy.com/media/MCKyH7WE51leDrqDO4/giphy.gif
 

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Seriously? Cerberus, the three-headed guard dog of hell, wasn't enough of a hint that something was seriously not right?

They absolutely didn't scap it because both Cerberus Plague happened and the assasination of Dr. Joreb Innitu occurred. Dr. Innitu was not the target but was instead collatoral damage (the actual targer was an Android researcher who first noticed Mycoid). Both Cerberus Plague and Sohalia fever share identical symptoms and pathogen - specifically Mycoid. It would be really nice if the players had bothered to investigate Cerberus Plague because it absolutely was different than the interference in stations (which was due Thargoid sensors degrading metals and other structural materials nearby). Meanwhile, Cereberus Plague curiously only impacted modified humans (meaning part cyborg, had plastic impants, or were androids mascuerading as humans). The pathogen even had the triple structure from the INRA sites. It isn't like they were exactly subtle about what it was, either. Attached document covers all details and backstory for Cerberus and how it can be linked to past events.

It is getting really, really tiring having to extra work just because no one bothered to understand the story. I just do not understand why if something was provably in Elite Dangerous you wouldn't then familiarize yourselves with that individuals backstory if they had appeared previously in the series.

A first-timer (this is my first time playing the series) absolutely should not be having to explain this to folks that should have known better.

What part of this is an entire series that was wholly redone in a single game because they could finally give it the justice it deserved is hard?

Source: https://media.giphy.com/media/MCKyH7WE51leDrqDO4/giphy.gif
I remember Dr. Joreb Innitu. I killed him, my self. 😁

He was targeted because of a series of articles called "The Thargoids -Truth and Fiction", where INRA's use of Mycoid were revealed.

This happened well after the ending of the Sohalian fever (a plauge inn FFE, similar to the Cerberus plague).

None of these plagues had any real impact outside the the affected systems. If there was a galaxy wide genocide on all androids between 3260 and 3300, it would require a bit more effort.
 
It is getting really, really tiring having to extra work just because no one bothered to understand the story. I just do not understand why if something was provably in Elite Dangerous you wouldn't then familiarize yourselves with that individuals backstory if they had appeared previously in the series.

A first-timer (this is my first time playing the series) absolutely should not be having to explain this to folks that should have known better.
Hey, if it's getting too hard for you to drag us fools along then you can take a break for a while, come back when we've all caught up?

Or, go find Raxxla - surely by now that's fairly easy for you based on your study of the 'real' game lore?

... I'll wait.

:)
 
Hey, if it's getting too hard for you to drag us fools along then you can take a break for a while, come back when we've all caught up?

Or, go find Raxxla - surely by now that's fairly easy for you based on your study of the 'real' game lore?

... I'll wait.

:)
It is nothing but personal frustration. I am fine and I always get through the frustrations of doing this. Let's just say, I am one of the few who gets why CMDR Guru951 went through what he did. I just had frustrating run-ins with groups that loudly proclaim to be seeking to understand the mysteries of the game only to stop if/when the investigation proves uncomfortable or is not what they had envisioned in their mind with preconceived notions. No one here are fools. I hold all of you in high regards. The bit in Jasmina Halsey's codex about "archetype conversion story" was The Pilots' Federation being perhaps too brutally honest with the direction the story takes once you invesgate enough. The story just isn't what one would call straightforward.

Please know that I don't think less of anyone. Everyone wants the same thing. The problems I face are somewhat self-inflicted as angles I investigate have a tendency to challenge cherished beliefs. It is unfortunately a necessary part of the process.

I'll just leave this here:
 

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Or, go find Raxxla - surely by now that's fairly easy for you based on your study of the 'real' game lore?
I wish. If it were only that easy. That still leaves a lot of the galaxy even with what I suspect may be ultimately helpful. There is also the matter that stuff like orbital and surface installations seem to have extra layers that aren't well understood. They aren't there just for quick credits.

PLX 695 was a warning that understanding one layer often reveals things go deeper still.
 
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I'm gonna vent out some frustration
Hey, if it's getting too hard for you to drag us fools along then you can take a break for a while, come back when we've all caught up?

Or, go find Raxxla - surely by now that's fairly easy for you based on your study of the 'real' game lore?

... I'll wait.

:)
Since you touched on that one, me and a friend have been discussing:
-Whoever is the most advanced in the Raxxla hunt, thinks just like that.

Not to belittle anyone, but most players are just NPC's
I'm also not directing this to anyone, it's just my general thought.

As more recent players, we used to belive the ''great minds'' (explorers and scientists of the playerbase) were way ahead of us, had way more knowlodge and had uncovered most of the easy parts of the games misteries.

Imagine our disbelief when we found-out about how the green relic is made.
Not that it was discovered, but as general videogame players, walk with me through a thought process.

-5 years ago players uncover the [ Unknown Alien Race 1 RUINS] , and solve a puzzle there that rewards blueprints by using a [ Unknown Relic ].
-The same Year players also figure out the [ Unkown Alien Race 2 Structure] , and the Map Room puzzle using 3 [ THREE] different puzzle pieces / items.
-Months later someone discovers and shares that if you put an [ Unknown Relic ] as one of the three puzzle pieces, the Map-Room reacts differently.

-Five years later, someone tries the most obvious thing I've ever seen in a videogame. And Creates a new item by inserting THREE UNKNOWN RELICS into the puzzle.

If anyone ever played a Zelda game or any thing with a puzzle, this would be absurdly obvious. They tried to put 1 of those puzzle pieces, and it reacted diffrently.
What happens if all 3 pieces are swaped for this odd one? WOW, it makes something different, a new item. WHO COULD HAVE IMAGINED?

Now what can justify such a long time to advance such an easy step? The most commented solution on any youtube video of the map room puzzle going wierd.
What changed for it to be solved now?

Convenience

The SRV space was increased, because the new combat SRV was out. Now a player could in a single trip from the ship test the 3 relics at a time. So eventually someone did.
It was completely possible before, it was just about 3 minutes longer of a task. But not a single video exists of an attempt.

So players don't try, people don't do effort or work. Even youtubers just copy what has been shown without trying even a little bit more. Even having a community of supporters to help them. And whoever does the work, gets tired of pulling others along.

Someone must found out about the green relic years ago, imagine how far ahead this person is. Information is only knowlodge when shared, not discovered.
And only now we ''know'' about this.

I haven't tried either... I thought I couldn't make a difference and if it wasn't on the internet, it's because no CMDR tried. There is no video of 3 relics because it does nothing.
Now I just see it diffrently.

2 years ago, when I started playing, things seemed so cryptic and impossible, now I just think I need to observe others and focus on what I know.
Seek solutions others suggest but don't go after. Create my own conclusions and test them too.

I've already said I don't think speculating on the forum leads anybody anywhere. Whoever finds Raxxla thinks the same, probably already did just by DOING things.
And will keep it a secret.

There are many ''leads'' for the community to follow, but instead of bulk testing and making a group effort on singular tasks, everyone goes their way searching lore and explaining why they think [mandalorian] this is the way.

I praise those that go a long way to reveal relevant information, dig the lore, and connect the pieces. But remember you are only revealing CLUES.
The pieces and the puzzle is still out there to be DONE.

Remember to materialize your studies into experiments, or there won't ever be results.
 
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I'm gonna vent out some frustration

Since you touched on that one, me and a friend have been discussing:
-Whoever is the most advanced in the Raxxla hunt, thinks just like that.

Not to belittle anyone, but most players are just NPC's
I'm also not directing this to anyone, it's just my general thought.

As more recent players, we used to belive the ''great minds'' (explorers and scientists of the playerbase) were way ahead of us, had way more knowlodge and had uncovered most of the easy parts of the games misteries.

Imagine our disbelief when we found-out about how the green relic is made.
Not that it was discovered, but as general videogame players, walk with me through a thought process.

-5 years ago players uncover the [ Unknown Alien Race 1 RUINS] , and solve a puzzle there that rewards blueprints by using a [ Unknown Relic ].
-The same Year players also figure out the [ Unkown Alien Race 2 Structure] , and the Map Room puzzle using 3 [ THREE] different puzzle pieces / items.
-Months later someone discovers and shares that if you put an [ Unknown Relic ] as one of the three puzzle pieces, the Map-Room reacts differently.

-Five years later, someone tries the most obvious thing I've ever seen in a videogame. And Creates a new item by inserting THREE UNKNOWN RELICS into the puzzle.

If anyone ever played a Zelda game or any thing with a puzzle, this would be absurdly obvious. They tried to put 1 of those puzzle pieces, and it reacted diffrently.
What happens if all 3 pieces are swaped for this odd one? WOW, it makes something different, a new item. WHO COULD HAVE IMAGINED?

Now what can justify such a long time to advance such an easy step? The most commented solution on any youtube video of the map room puzzle going wierd.
What changed for it to be solved now?

Convenience

The SRV space was increased, because the new combat SRV was out. Now a player could in a single trip from the ship test the 3 relics at a time. So eventually someone did.
It was completely possible before, it was just about 3 minutes longer of a task. But not a single video exists of an attempt.

So players don't try, people don't do effort or work. Even youtubers just copy what has been shown without trying even a little bit more. Even having a community of supporters to help them. And whoever does the work, gets tired of pulling others along.

Someone must found out about the green relic years ago, imagine how far ahead this person is. Information is only knowlodge when shared, not discovered.
And only now we ''know'' about this.

I haven't tried either... I thought I couldn't make a difference and if it wasn't on the internet, it's because no CMDR tried. There is no video of 3 relics because it does nothing.
Now I just see it diffrently.

2 years ago, when I started playing, things seemed so cryptic and impossible, now I just think I need to observe others and focus on what I know.
Seek solutions others suggest but don't go after. Create my own conclusions and test them too.

I've already said I don't think speculating on the forum leads anybody anywhere. Whoever finds Raxxla thinks the same, probably already did just by DOING things.
And will keep it a secret.

There are many ''leads'' for the community to follow, but instead of bulk testing and making a group effort on singular tasks, everyone goes their way searching lore and explaining why they think [mandalorian] this is the way.

I praise those that go a long way to reveal relevant information, dig the lore, and connect the pieces. But remember you are only revealing CLUES.
The pieces and the puzzle is still out there to be DONE.

Remember to materialize your studies into experiments, or there won't ever be results.
Whoever wrote that is speaking very much from a position of, frankly, shocking ignorance and mind-numbing stupidity.

You do realise of course that it wasn't possible to make Grelics before the Salvation Proteus wave, right?

It's not that people didn't try literally every combination of every item in the Thargoid machines, it's that a new behaviour occurred, Grelics were discovered almost immediately after it became possible to do.

If you put Guardian relics in the Thargoid machine pre-proteus wave the machine reacted incredibly violently and nothing else happened.

Maidor you need to go back to whoever made that post/comment and literally laugh in their faces at how insanely stupid that comment actually is :) Thanks for sharing that, good laugh :)
 
For unknown reasons 3 is ridiculously important to story. 3 superpowers, 3 major species, materials give 3 when collecting, Odyssey bacteria when they fully mature have patterns at center highlighting 3 zones, many other species seem to reflect a tendency to reinforce triples. I don't entirely understand why but triples are important. This extends to mythological references in the game (maiden, mother, crone and boy, man, and elder). Also technically, the game series has 3 major parts:

-Elite Classic (the original) - 3100 - 3200 based on dating from in-service dates for the ships
-Frontier / First Encounters occur in parallel between 3200-3300 based on letter in manual
-Elite: Dangerous (3300-present)

One other note: the story seems to reject simple opposites or binaries. Even the players actions can be thought of in triple form:

-CMDR intentions
-CMDR actions
-Impacts to BGS/consequences (CMDR actions always impact more than mere reputation and influence)
 
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The great majority of ‘mysteries’ uncovered by players is known to be gated by FD (not everything) as part of or linked to their narrative.

Eg a Cmdr can go to place X and do Y action on date Z and see nothing. Two weeks later FD install an update and boom something is now there, or something now works…

*edited: or that content is bugged, or as with the PF/DW missions, nerfed and not communicated.

This thread is ‘tin-foil’. A medium for exploring creative ideas as well as baking potatoes.

In the absence of hard scientific data, creativity can identify trends and behaviour to explore and possibly explain ‘intelligence gaps’; however one ALWAYS has to be aware of bias. For the best part the majority on this quest follow that ethos.

866FEAF2-8627-4D8F-8071-3A26713A7783.jpeg
 
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