For consideration (taking into account all the above in my posts about gen ships).

I think the question still remans unanswered:

Why send Generation ships out?​

We're told "corporations" sent them - but why? A corporation couldn't profit from a generation ship. The cost of building it and sending it wouldn't pay back. Especially the ships sent prior to the discovery of FTL.

In this spoiler below is the reasoning for this statement.


Pre FTL: Which of these scenarios makes sense to you?​

1) You are the 1st CEO of Miningcorp in 2100. You invest billions in sending a self-sustaining Gen ship sent out to a star with a metal-rich world to exploit. It takes them 200 years to arrive. They set up the colony, mine metals. In 2550, 450 years after your distant ancestor spent billions of dollar-pounds on a Gen ship, you (the 16th CEO of Miningcorp) get a shipment of metals back which may or may not be more valuable than the cost of the expedition... This assumes that:
  • The gen ship arrived
  • The colonists' descendants stuck to the original plan generation-on-generation
  • They were able to send either the original gen ship back, or build another one
  • The colonists didn't think the idea of sending materials along a 200 year journey back to a planet none of them knew isn't a waste of time, what are the corporations going to do? send lawyers over 200 years in a gen ship to follow up? By the time lawyers arrived it would be the year 2700... the colony would have been established at that point longer than the United States of America in 2022...
2) You are the 1st CEO of Miningcorp in 2100. You invest billions in sending a self-sustaining space station out to the moons of Jupiter to mine the resources there. Less than a decade later you start getting shipments back.... this continues for decades, you reinvest the profits into more mining stations around Jupiter, Saturn...

Instead of mining, insert literally any commercial venture you want in there, the results are basically the same. There's just no point in sending commercial ventures to other stars using Generation ships.

Post FTL: which of these scenarios makes sense to you?​

1) You are the 1st CEO of Miningcorp in 2150. FTL has been discovered, but is still unstable for human transit, it's being used only for unmanned probes. You invest billions in sending a self-sustaining Gen ship sent out to a star with a metal-rich world to exploit. It takes them 200 years to arrive. They set up the colony, mine metals. In 2550, 450 years after your distant ancestor spent billions of dollar-pounds on a Gen ship, you (the 16th CEO of Miningcorp) get a shipment of metals back ... This assumes that:
  • The gen ship arrived
  • The colonists' descendants stuck to the original plan generation-on-generation
  • They were able to send either the original gen ship back, or build another one
  • The colonists didn't think the idea of sending materials along a 200 year journey back to a planet none of them knew isn't a waste of time...etc.
  • In the intervening centuries FTL hasn't improved to the stage where automated mining ships are possible, or manned FTL transits are safer, overtaking your Generation ships and rendering the entire investment completely pointless.
2) You are the 1st CEO of Miningcorp in 2150. FTL has been discovered, but is still unstable for human transit, it's being used only for unmanned probes. You invest billions in sending a self-sustaining Gen ship sent out to a star with a metal-rich world to exploit. It takes them 200 years to arrive. They are to set up a colony there and mine metals in the assumption that at some point in the future FTL ships from Miningcorp will arrive to collect the metals the colony has mined ... This assumes that:
  • The gen ship arrived
  • The colonists' descendants stuck to the original plan generation-on-generation
  • The colonists didn't think the idea of mining materials for a planet they never knew because their ancestors signed a contract to do so was stupid and decided to simply not do that.
  • In the intervening centuries FTL hasn't improved to the stage where automated mining ships are possible, or manned FTL transits are safer, overtaking your Generation ships and rendering the entire investment completely pointless.
3) You are the 1st CEO of Miningcorp in 21050. FTL has been discovered, but is still unstable for human transit, it's being used only for unmanned probes. You invest billions in sending a self-sustaining space station out to the moons of Jupiter to mine the resources there. Less than a decade later you start getting shipments back.... this continues for decades, you reinvest the profits into FTL development, knowing that in a few decades you'll be able to send FTL ships off to exploit other stars and return with the mineral profits within your lifetime (or the lifetime of your children, at least)...

Again instead of mining, insert literally any commercial venture you want in there, the results are basically the same. There's just no point in sending commercial ventures to other stars using Generation ships after FTL has been discovered.


Given it can't be profit, what's the point of Generation ships?​

Altruistic colonisation, or to reach something that's completely unique and incredibly valuable?

Altruistic colonisation​

Altruistic colonisation means literally sending a Generation ship to colonise another star-system knowing that it is incredibly unlikely to ever pay off, even if it does so in some distant future, you'll never see anything of it.

Does that sound like a Corporation to you? A Government, maybe, but not a corporation with shareholders and profit margins. Maybe a hyper-wealthy individual can afford to do this a few times, but is there enough hyper-wealthy individuals to send over 70,000 Generations ships out?

Reach something unique and valuable​

Even if we consider the idea that a Generation ship might be dispatched to explore something incredibly valuable, consider all the above factors. The hyper-rich individual or corporation funding the project must be doing it for a greater purpose with no hope of a payoff, therefore it essentially falls into the altruistic colonisation model - doing something for an incredibly faint chance at a distant payoff generations later.

A hyper-rich individual may do this, sure, but enough for over 70,000 generation ships? no chance.

There's enough resources in the Sol system to support a population in the multiple billions, maybe into the trillions. Gen ships have spin gravity and self-sustaining agriculture. If you can build that, you can put a station anywhere in the Sol system. You can have one as your corporate headquarters while you terraform Mars, Titan, build habitats in the waters of Europa, etc. etc. Also, if some fail, they're close enough to aid to be helped, or you can salvage the remains of the station and repopulate it. Can't do that with a gen ship.

You could have over 70,000 self-sustaining stations in the Sol system, each one remains in-range of civilisation and therefore ideas, research, products, etc. can be easily traded. That's literally what corporations exist for.

For a post-war society to construct and send out over 70,000 generation ships simply doesn't make sense for any reason other than long-term future colonisation specifically outside Sol.

So, why build Generation ships in those numbers? To escape.​

The only reason to make Gen ships when they did, in the numbers we're told they did is to simply flee not just Earth, but the entire Sol system.

Even the closest stars (we're told that Tau Ceti was the first colony 12ly away) would take at least multiple decades to reach, most probably significantly longer. And if you could do that, why send ships anywhere else? Tau Ceti has an ELW and plenty of resources. Two star systems with habitable planets to exploit is an insane amount of resources and colonisation space...

Why continue to send thousands and thousands of Gen ships out per year to dozens of different systems in an unfocused frenzy for hundreds of years? Even after FTL is discovered and you know that your destination will be colonised by the time you get there, why keep sending out ships?

Maybe Tau Ceti was thought to be too close to Sol? Maybe no-one really knew how close was 'too close' so ships kept going out to new and further destinations. They weren't going out there for some corporate cash-grab, they were going out there to survive.

Exodus.​


Something must have happened, or have been happening, around the end of the 21st Century that would make the entire population of Earth believe the only solution was to leave the Sol system entirely and focus a massive effort of developing a space-industry entirely devoted to building thousands of ships to carry as many people away from Sol as possible.

What could possibly make an entire population believe that, for potentially decades or centuries? Remember the ships were sent in different directions.

Raxxla was discovered prior to 2296 (and wasn't such a well-kept secret maybe, since it became common myth) - so it was discovered sometime around this 'great diaspora' and written casually in a journal by someone in the first colony outside Sol.

We know that a secret cabal convinced generations of people that the Thargoids never really existed, or if they did stories of interstellar war were vastly exaggerated. That was only 130 years ago.

Imagine what the same people might have convinced us about a time 1000 years in the past...

Raxxla also plays a role in several conspiracy theories, most of which attest that it has already been discovered by some kind of sinister cabal (or sole tyrant), which has leveraged its power to establish covert dominance over humanity.
 
Something must have happened, or have been happening, around the end of the 21st Century that would make the entire population of Earth believe the only solution was to leave the Sol system entirely and focus a massive effort of developing a space-industry entirely devoted to building thousands of ships to carry as many people away from Sol as possible.

What could possibly make an entire population believe that, for potentially decades or centuries? Remember the ships were sent in different directions.
Well, AI is banned in E: D universe...
 
For consideration (taking into account all the above in my posts about gen ships).

I think the question still remans unanswered:

Why send Generation ships out?​

We're told "corporations" sent them - but why? A corporation couldn't profit from a generation ship. The cost of building it and sending it wouldn't pay back. Especially the ships sent prior to the discovery of FTL.

In this spoiler below is the reasoning for this statement.


Pre FTL: Which of these scenarios makes sense to you?​

1) You are the 1st CEO of Miningcorp in 2100. You invest billions in sending a self-sustaining Gen ship sent out to a star with a metal-rich world to exploit. It takes them 200 years to arrive. They set up the colony, mine metals. In 2550, 450 years after your distant ancestor spent billions of dollar-pounds on a Gen ship, you (the 16th CEO of Miningcorp) get a shipment of metals back which may or may not be more valuable than the cost of the expedition... This assumes that:
  • The gen ship arrived
  • The colonists' descendants stuck to the original plan generation-on-generation
  • They were able to send either the original gen ship back, or build another one
  • The colonists didn't think the idea of sending materials along a 200 year journey back to a planet none of them knew isn't a waste of time, what are the corporations going to do? send lawyers over 200 years in a gen ship to follow up? By the time lawyers arrived it would be the year 2700... the colony would have been established at that point longer than the United States of America in 2022...
2) You are the 1st CEO of Miningcorp in 2100. You invest billions in sending a self-sustaining space station out to the moons of Jupiter to mine the resources there. Less than a decade later you start getting shipments back.... this continues for decades, you reinvest the profits into more mining stations around Jupiter, Saturn...

Instead of mining, insert literally any commercial venture you want in there, the results are basically the same. There's just no point in sending commercial ventures to other stars using Generation ships.

Post FTL: which of these scenarios makes sense to you?​

1) You are the 1st CEO of Miningcorp in 2150. FTL has been discovered, but is still unstable for human transit, it's being used only for unmanned probes. You invest billions in sending a self-sustaining Gen ship sent out to a star with a metal-rich world to exploit. It takes them 200 years to arrive. They set up the colony, mine metals. In 2550, 450 years after your distant ancestor spent billions of dollar-pounds on a Gen ship, you (the 16th CEO of Miningcorp) get a shipment of metals back ... This assumes that:
  • The gen ship arrived
  • The colonists' descendants stuck to the original plan generation-on-generation
  • They were able to send either the original gen ship back, or build another one
  • The colonists didn't think the idea of sending materials along a 200 year journey back to a planet none of them knew isn't a waste of time...etc.
  • In the intervening centuries FTL hasn't improved to the stage where automated mining ships are possible, or manned FTL transits are safer, overtaking your Generation ships and rendering the entire investment completely pointless.
2) You are the 1st CEO of Miningcorp in 2150. FTL has been discovered, but is still unstable for human transit, it's being used only for unmanned probes. You invest billions in sending a self-sustaining Gen ship sent out to a star with a metal-rich world to exploit. It takes them 200 years to arrive. They are to set up a colony there and mine metals in the assumption that at some point in the future FTL ships from Miningcorp will arrive to collect the metals the colony has mined ... This assumes that:
  • The gen ship arrived
  • The colonists' descendants stuck to the original plan generation-on-generation
  • The colonists didn't think the idea of mining materials for a planet they never knew because their ancestors signed a contract to do so was stupid and decided to simply not do that.
  • In the intervening centuries FTL hasn't improved to the stage where automated mining ships are possible, or manned FTL transits are safer, overtaking your Generation ships and rendering the entire investment completely pointless.
3) You are the 1st CEO of Miningcorp in 21050. FTL has been discovered, but is still unstable for human transit, it's being used only for unmanned probes. You invest billions in sending a self-sustaining space station out to the moons of Jupiter to mine the resources there. Less than a decade later you start getting shipments back.... this continues for decades, you reinvest the profits into FTL development, knowing that in a few decades you'll be able to send FTL ships off to exploit other stars and return with the mineral profits within your lifetime (or the lifetime of your children, at least)...

Again instead of mining, insert literally any commercial venture you want in there, the results are basically the same. There's just no point in sending commercial ventures to other stars using Generation ships after FTL has been discovered.


Given it can't be profit, what's the point of Generation ships?​

Altruistic colonisation, or to reach something that's completely unique and incredibly valuable?

Altruistic colonisation​

Altruistic colonisation means literally sending a Generation ship to colonise another star-system knowing that it is incredibly unlikely to ever pay off, even if it does so in some distant future, you'll never see anything of it.

Does that sound like a Corporation to you? A Government, maybe, but not a corporation with shareholders and profit margins. Maybe a hyper-wealthy individual can afford to do this a few times, but is there enough hyper-wealthy individuals to send over 70,000 Generations ships out?

Reach something unique and valuable​

Even if we consider the idea that a Generation ship might be dispatched to explore something incredibly valuable, consider all the above factors. The hyper-rich individual or corporation funding the project must be doing it for a greater purpose with no hope of a payoff, therefore it essentially falls into the altruistic colonisation model - doing something for an incredibly faint chance at a distant payoff generations later.

A hyper-rich individual may do this, sure, but enough for over 70,000 generation ships? no chance.

There's enough resources in the Sol system to support a population in the multiple billions, maybe into the trillions. Gen ships have spin gravity and self-sustaining agriculture. If you can build that, you can put a station anywhere in the Sol system. You can have one as your corporate headquarters while you terraform Mars, Titan, build habitats in the waters of Europa, etc. etc. Also, if some fail, they're close enough to aid to be helped, or you can salvage the remains of the station and repopulate it. Can't do that with a gen ship.

You could have over 70,000 self-sustaining stations in the Sol system, each one remains in-range of civilisation and therefore ideas, research, products, etc. can be easily traded. That's literally what corporations exist for.

For a post-war society to construct and send out over 70,000 generation ships simply doesn't make sense for any reason other than long-term future colonisation specifically outside Sol.

So, why build Generation ships in those numbers? To escape.​

The only reason to make Gen ships when they did, in the numbers we're told they did is to simply flee not just Earth, but the entire Sol system.

Even the closest stars (we're told that Tau Ceti was the first colony 12ly away) would take at least multiple decades to reach, most probably significantly longer. And if you could do that, why send ships anywhere else? Tau Ceti has an ELW and plenty of resources. Two star systems with habitable planets to exploit is an insane amount of resources and colonisation space...

Why continue to send thousands and thousands of Gen ships out per year to dozens of different systems in an unfocused frenzy for hundreds of years? Even after FTL is discovered and you know that your destination will be colonised by the time you get there, why keep sending out ships?

Maybe Tau Ceti was thought to be too close to Sol? Maybe no-one really knew how close was 'too close' so ships kept going out to new and further destinations. They weren't going out there for some corporate cash-grab, they were going out there to survive.

Exodus.​


Something must have happened, or have been happening, around the end of the 21st Century that would make the entire population of Earth believe the only solution was to leave the Sol system entirely and focus a massive effort of developing a space-industry entirely devoted to building thousands of ships to carry as many people away from Sol as possible.

What could possibly make an entire population believe that, for potentially decades or centuries? Remember the ships were sent in different directions.

Raxxla was discovered prior to 2296 (and wasn't such a well-kept secret maybe, since it became common myth) - so it was discovered sometime around this 'great diaspora' and written casually in a journal by someone in the first colony outside Sol.

We know that a secret cabal convinced generations of people that the Thargoids never really existed, or if they did stories of interstellar war were vastly exaggerated. That was only 130 years ago.

Imagine what the same people might have convinced us about a time 1000 years in the past...
Without trying to get too political, I would argue that the fleet contruction initiatives could have just been a type of job creation scheme. Never underestimate the lengths corporate/monied interests will go to to quell a potentially popular anti-capitalist uprising.

If something like that was on the cards on Earth, it could have been done as a distraction. Make sure the unemployed don't exist in high enough numbers to be an unstoppable force.

I'm not arguing this is the case, just suggesting alternatives.
 

Given it can't be profit, what's the point of Generation ships?​

Altruistic colonisation, or to reach something that's completely unique and incredibly valuable?

Altruistic colonisation​

Altruistic colonisation means literally sending a Generation ship to colonise another star-system knowing that it is incredibly unlikely to ever pay off, even if it does so in some distant future, you'll never see anything of it.

Does that sound like a Corporation to you? A Government, maybe, but not a corporation with shareholders and profit margins. Maybe a hyper-wealthy individual can afford to do this a few times, but is there enough hyper-wealthy individuals to send over 70,000 Generations ships out?

Reach something unique and valuable​

Even if we consider the idea that a Generation ship might be dispatched to explore something incredibly valuable, consider all the above factors. The hyper-rich individual or corporation funding the project must be doing it for a greater purpose with no hope of a payoff, therefore it essentially falls into the altruistic colonisation model - doing something for an incredibly faint chance at a distant payoff generations later.

A hyper-rich individual may do this, sure, but enough for over 70,000 generation ships? no chance.

There's enough resources in the Sol system to support a population in the multiple billions, maybe into the trillions. Gen ships have spin gravity and self-sustaining agriculture. If you can build that, you can put a station anywhere in the Sol system. You can have one as your corporate headquarters while you terraform Mars, Titan, build habitats in the waters of Europa, etc. etc. Also, if some fail, they're close enough to aid to be helped, or you can salvage the remains of the station and repopulate it. Can't do that with a gen ship.

You could have over 70,000 self-sustaining stations in the Sol system, each one remains in-range of civilisation and therefore ideas, research, products, etc. can be easily traded. That's literally what corporations exist for.
For a post-war society to construct and send out over 70,000 generation ships simply doesn't make sense for any reason other than long-term future colonisation specifically outside Sol.
The Cabal would like interject a few salient points (please do not click if you haven't been granted access to the Founder's World):

The first Elite CMDR was a Federation special ops agent. Peter Jameson is an alias for that person - Jaques. Jaques founded the Pilots' Federation as he was the first Elite CMDR. He then staged his death so he could use the funds from his missions to pay off his medical debts (and more) to build first Peter's Base in Facece (Coriolis) and later purchase Jaques Station (Orbis) only to heavily modify it for the most massive hyperspace jump in history. The Pilots' Federation is the unseen hand of the Federation, Empire, and Alliance of Independent Worlds working in concert to save humanity from itself and hopefully avoid extinction. Your invitation, ship access, and perpetual insurance policy on said ships came from Olympic Village, Mars (capital of the Federation). You were funded directly by the people working behind the scenes to avoid as much as possible dire effects. They also entirely funded colonization.

If you received a ship and and invitation, you are a grandchild (and possible clone - sorry we needed an army and fast) of Jaques (aka Peter Jameson). The Ryders merely are the Lieutenants of Jaques in the Bubble that help run things in Human space since he is occupied in Colonia preparing for our imminent arrival and unfortunately necessary colonization of the galaxy behond the Bubble.

Find The Dark Wheel, Find Raxxla. We have the first part. Let's finish the job.

The Pilots' Federation as an organisation controls a vast financial empire. This is not public knowledge, although the major intelligence services are aware of the fact. However for the most part these financial resources are used to improve safety for pilots and for funding bounties where local authorities do not (or in uncontrolled space), some governments have been known to take advantage of this.

The Pilots' Federation also takes a private interest in the independent venture with new colonies, this will typically be masked by front companies. They see these as long term investments. In only one known case has the PF taken control of a world or system - see the Founders' World section below.

As well as providing fund for bounties it also receives transaction fees for completed bounties that are processed through the PF bounty system - and in many cases retains unclaimed bounties where, for whatever reason, the pilot who has earned it doesn't claim it.

By far the most significant contribution to the PF's finances is the near monopoly it has for the embedded ship and station systems.



 

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Anyone with recommendations of areas to check when I'm out that way, please let me know as I plan on being out for quite a while. Will be running from Gungamato to Delphi first, with possibly an engineering stop or two along the way.
 
Without trying to get too political, I would argue that the fleet contruction initiatives could have just been a type of job creation scheme. Never underestimate the lengths corporate/monied interests will go to to quell a potentially popular anti-capitalist uprising.

If something like that was on the cards on Earth, it could have been done as a distraction. Make sure the unemployed don't exist in high enough numbers to be an unstoppable force.

I'm not arguing this is the case, just suggesting alternatives.
Hate replying to myself, but the more I think about this, the more sense it makes. If some corporations enjoy major political influence due to their extreme wealth, and the concept of space exploration is popular in public opinion, the money spent these endeavours could be insignificant in compared to any loss in influence they might experience in a regime change.

It would be good PR for the company, and if desire to be part of it was high enough, they could even run lotteries for places on the ships to recoup at least some of the costs.
 
Hate replying to myself, but the more I think about this, the more sense it makes. If some corporations enjoy major political influence due to their extreme wealth, and the concept of space exploration is popular in public opinion, the money spent these endeavours could be insignificant in compared to any loss in influence they might experience in a regime change.

It would be good PR for the company, and if desire to be part of it was high enough, they could even run lotteries for places on the ships to recoup at least some of the costs.
It is a really good point :)

I think it seems to fall into the "Why would anyone invest with no returns". Job creation schemes still yield results for the investor, or society as a whole. Also, we're talking about post WW3 Earth here, there would be plenty of work to do rebuilding for at least decades if not generations, after that, why make Gen ships and not simply Sol-based space industry?

Sol-based space stations would require a similar work level to Gen ships, but you'd retain your investment. You'd create more jobs making space stations in Sol (which in themselves could spawn more industry around them) than you would making Gen ships.

With Gen ships you're literally sending your investment away permanently, there's no payoff other than pure altrusim for future generations - Edit: So you're basically losing money ever Gen ship you make, permanently, even if the PR or placement lottery paid some of the costs. In a business sense, it doesn't seem to add up.

At least, not for it to be done 70,000+ times when there are better options (like making Sol-based space stations)
 
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Hate replying to myself, but the more I think about this, the more sense it makes. If some corporations enjoy major political influence due to their extreme wealth, and the concept of space exploration is popular in public opinion, the money spent these endeavours could be insignificant in compared to any loss in influence they might experience in a regime change.

It would be good PR for the company, and if desire to be part of it was high enough, they could even run lotteries for places on the ships to recoup at least some of the costs.
Have you ever heard of Saud Kruger? They make the Astrogator Console you use to fly your ships and were the company the predated Universal Cartographics having started the centralized exploration databases. The also run a fabulously profitable way to recoup lost expenses - tourism services. Changes had to be made to ensure legitimacy of the data which is why naming schemes for systems and cartographics data were centralized under Universal Cartographics.
 
It is a really good point :)

I think it seems to fall into the "Why would anyone invest with no returns". Job creation schemes still yield results for the investor, or society as a whole. Also, we're talking about post WW3 Earth here, there would be plenty of work to do rebuilding for at least decades if not generations, after that, why make Gen ships and not simply Sol-based space industry?

Sol-based space stations would require a similar work level to Gen ships, but you'd retain your investment. You'd create more jobs making space stations in Sol (which in themselves could spawn more industry around them) than you would making Gen ships.

With Gen ships you're literally sending your investment away permanently, there's no payoff other than pure altrusim for future generations - Edit: So you're basically losing money ever Gen ship you make, permanently, even if the PR or placement lottery paid some of the costs. In a business sense, it doesn't seem to add up.

At least, not for it to be done 70,000+ times when there are better options (like making Sol-based space stations)
Of course there are returns on investment, The Pilots' Federation is probably richer than any of the superpowers.
 
The PF didn't exist until hundreds of years after the period we're discussing here (founded in 2800), I've no idea what your reply even means?

We're talking about the proto-Federation. Literally Earth and Luna. Tau Ceti wasn't even colonised until the 2150s, 50 years after the first Generation ships left Earth.
 
The PF didn't exist until hundreds of years after the period we're discussing here (founded in 2800), I've no idea what your reply even means?

We're talking about the proto-Federation. Literally Earth and Luna. Tau Ceti wasn't even colonised until the 2150s, 50 years after the first Generation ships left Earth.
The Pilots' Federation is founded by The Dark Wheel which goes all the way back to Sol (link here is Essafa was actually a place on Earth - Essafa, Syria - which also established the esotericism connection via the Druze). They are probably the same ones who made off with the Tesla and Spaceman before departing Sol. The Dark Wheel runs literally everything. They are also apparently a religious group given the locations of the Revised Catholic Mission (Aymiay, Beta Hydri, and Mars (Sol)) and behind The Prophet, The Sanctum, and Church of the Path. Yes, The Dark Wheel and the cult are one and the same. The Black Mausoleum and other "white houses of communion" are their sanctuaries and holy sites. This is why everything is hidden via esoteric references.

NOTE: I know the anchor quotes for Wikipedia are likely needing a fix. Will edit in a bit and probably start a dedicated Dark Wheel thread. Posted from mobile and I'm sorry 😋
 
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The Pilots' Federation is founded by The Dark Wheel which goes all the way back to Sol. They are probably the same ones who made off with the Tesla and Spaceman before departing Sol. The Dark Wheel runs literally everything. They are also apparently a religious group given the locations of the Revised Catholic Mission (Aymiay, Beta Hydri, and Mars (Sol)) and behind The Prophet, The Sanctum, and Church of the Path. Yes, The Dark Wheel and the cult are one and the same. The Black Mausoleum and other "white houses of communion" are their sanctuaries and holy sites. This is why everything is hidden via esoteric references.
That could be true but I have absolutely no idea how that relates to what I'm talking about right now :) But I know you think there's a connection, so can you try to explain the connection you're seeing here in terms my stoopid brain might actually understand? Preferably without mentioning previous games or books by Holdstock :)
 
That could be true but I have absolutely no idea how that relates to what I'm talking about right now :) But I know you think there's a connection, so can you try to explain the connection you're seeing here in terms my stoopid brain might actually understand? Preferably without mentioning previous games or books by Holdstock :)
Mic Turner history beacon established the religious/esotericism connection as it was required to decode which of the four Jones Colony was his home (it is Jones Colony, Yamatri). The explanation is long and complicated but Amiay, Ququve, and Zelada and the events connected to Veliaze Incident reinforced this by connected the religious organization tied to Mars and Beta Hydri (which is home to Black Mausoleum which is also a memorial to the Ryders who have been lost). When I do a dedicated Dark Wheel thread it will be explained more thoroughly. Understanding Essafa was part of connecting in the ideas of esotericism and shibboleths.
 
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I could see why folks would go on the Gen ships (though not sure of the motive to fund them), there's just been a huge War and suddenly your offered an opportunity for a new start or just a way out of the turmoil, a chance for a piece of land of your own (again not sure if folks paid to board the ships) not dissimilar to those who left the UK for America when it was discovered.

O7
 
I could see why folks would go on the Gen ships (though not sure of the motive to fund them), there's just been a huge War and suddenly your offered an opportunity for a new start or just a way out of the turmoil, a chance for a piece of land of your own (again not sure if folks paid to board the ships) not dissimilar to those who left the UK for America when it was discovered.

O7
See that bit doesn't quite sit right with me. It's like European countries in 1946 up and starting to send daily rockets to the moon. With what industrial capacity, hmm? If you have the means of producing stuff like this and supplying the means for them to be at least plausibly self-sustaining, what exactly do that many people have motivation to leave this land of plenty for?
 
If you have the means of producing stuff like this and supplying the means for them to be at least plausibly self-sustaining, what exactly do that many people have motivation to leave this land of plenty for?
Incurable plagues tend to be highly motivational. That is precisely what went down on Earth post-World War III. That and the planet being a radioactive wasteland.
 
Incurable plagues tend to be highly motivational. That is precisely what went down on Earth post-World War III. That and the planet being a radioactive wasteland.
And this begs the question how they managed to scale up this kind of level of industrial output, the sheer amount of extractive industry and manufacturing capacity, not to mention the agricultural output necessary to seed that many self-sustaining enclosed biomes, after basically reducing a huge chunk of the planet to uninhabitable wasteland, without really first tackling most of the existing problems on Earth.
 
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