The initial missions from the Federation of Pilots, gave the opportunity to gradually find the ruins of the guards, after the ruins found these missions removed from the game.
I think this is the case. At least for the SAP 8 Core missions that hinted of a crystalline map. The finding of the first ruin, did not go as FD planned it. It was likely supposed to link to the vissions of Hasley. Some NPC character requesting SAP 8 core for decoding the crystalline map, was probably part of the original plan. About the same procedure as FD ran with Ram Tah. We missed parts of this story, because the ruin was found to soon. The speed and accuracy of discovery makes me think that there was some datamining involved. The official story is that the system was found by triangulating stars in the release trailer sky box. This is doable, but it went a little to quick. Finding the right planet went way to quick.

There are several examples of suspected but not proven datamining, in the history of discoveries. The finding of Jaques station and several discoveries regarding the UA and unknown probe comes to mind.

I think this has made FD very careful with how the implement mysteries. In the case of Raxxla there is a good chance that FD have had to redo the entire consept. There is even a fair chance that the first guardian ruin was intended to be Raxxla. It fits the description from TDW perfectly.
 
I think this is the case. At least for the SAP 8 Core missions that hinted of a crystalline map. The finding of the first ruin, did not go as FD planned it. It was likely supposed to link to the vissions of Hasley. Some NPC character requesting SAP 8 core for decoding the crystalline map, was probably part of the original plan. About the same procedure as FD ran with Ram Tah. We missed parts of this story, because the ruin was found to soon. The speed and accuracy of discovery makes me think that there was some datamining involved. The official story is that the system was found by triangulating stars in the release trailer sky box. This is doable, but it went a little to quick. Finding the right planet went way to quick.

There are several examples of suspected but not proven datamining, in the history of discoveries. The finding of Jaques station and several discoveries regarding the UA and unknown probe comes to mind.

I think this has made FD very careful with how the implement mysteries. In the case of Raxxla there is a good chance that FD have had to redo the entire consept. There is even a fair chance that the first guardian ruin was intended to be Raxxla. It fits the description from TDW perfectly.
What do you mean it fits the description perfectly??

also i was thinking about the movie we see when opening the game, little srv looking at a planet with a station orbiting it.
of course that cannot exist since you can't see a station from a planet, but i can't help but notice how the station has no lights.

Maybe a little easter egg about the dark wheel? fits the description
 
What do you mean it fits the description perfectly??

also i was thinking about the movie we see when opening the game, little srv looking at a planet with a station orbiting it.
of course that cannot exist since you can't see a station from a planet, but i can't help but notice how the station has no lights.

Maybe a little easter egg about the dark wheel? fits the description
The only descriptions, or rather speculations from Rafe Zetter.

"Rafe chuckled and shook his head. ‘You see, that’s the big question. Your father was chasing the mythical planet Raxxla. Does it exist, or does it not? If it does, then on Raxxla there’s an alien construct that’s a gateway to other Universes, and all that’s in those Universes in the way of bounty, and treasures, and aliens, and life…"

and

‘Raxxla’s no alien, Alex. It’s a ghost world. A planet. A legend…’

Planet, ghost world, alien construct. It sunds a lot like that ruin.
 
can you provide source to it? i never seen a comet before
The one in Pareco is easiest to find.
 
Hmmm. Just thinking about Guardians possibly being related to Raxxla generally.

Guardian hyperdrive was better than ours. Guardian civilisation was older than ours when they went (functionally) extinct (iirc about 6k years spacefaring). We know at least some of them left mainstream society.

We can reach the galactic core in a few hours. Why aren't there Guardian ruins and structures EVERYWHERE?

We built a space station near the core, it makes sense that other species would too. Within literally a few years of FSD being widespread we've got hundreds (or more) of space stations and megaships scattered across the galaxy outside the bubble. Include Fleet Carriers in that and there's thousands, at least. Imagine how full the Galaxy will be in a thousand years at this rate, let alone several thousand.

Did someone or something remove most of the Guardian debris, sort of cleanse space? If so, why? There's Thargoid probes in every singe system everywhere in the galaxy that contains an Ammonia world, so... did they enact a campaign of disposing of all the Guardian stuff over the last million years? Did someone/something else do it? Or did Guardians just not feel the need for random spread and exploration?

Thoughts?
 
The one in Pareco is easiest to find.
nope, in Pareco the comet position is obvious since 6 stations are orbiting it, but the easiest to find is Halley's Comet in Sol since you can enter that name in the Galmap search bar and get the location marker to drop into. It is possible to drop into Pareco Comet 1 (there are 2 in Pareco IIRC) by flying between those stations and dropping into the centre point but you've got to be within 50km of it to enter it's instance otherwise it just flies away from you at great speed. Since the Galmap overflow method was banned locating comet positions is nigh on impossible, and there's no point since there's nothing to see but the name appear on the LHS HUD. It is possible that Raxxla/Omphalos is hidden in that way but without a method/visible marker to locate it I'd say that finding it would also be impossible and an extremely poor way of implementing the puzzle.

Edit
IIRC there's another named comet that can be found by the Galmap search bar- think it was Grey's Comet but can't remember where it was, possibly Tau Ceti. Try the search bar.

@Ruby_Empress : search back in this thread for comet hunting reports, though the overflow method for locating their positions was banned by FD and I suspect no longer works. There was also a separate thread on comets...
 
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Your father was chasing the mythical planet Raxxla. Does it exist, or does it not?
Your father was chasing the mythical plant Raxxla
320px-Nymphaea_caerulea_%28Nymphaeaceae%29.jpg

"Rise like Nefertem from the blue water lily, to the nostrils of Ra (the creator and sungod), and come forth upon the horizon each day."

They found more than they asked for.
QwYlMOT.jpeg
 
I'm probably not understanding YOU correctly. If I turn on the map of the galaxy, in the codex, I see people only in 2 sectors, the Guardian ruins are in more than 6 sectors.
Yeah, they had thousands of years (about 6,000 as a spacefaring race iirc) and that's, apparently, the maximum they achieved. What we've done, we did in 9 years (excluding the Bubble that took us 1000 years to consolidate with less convenient tech).

In 9 years developed small colonies in most major 'landmarks' anywhere near the bubble, and the galactic core, and dozens of stations and outposts between Colonia and the bubble, and also Colonia and it's mini bubble, the Pleiades bubble which is now heavily populated. The Witch Head Nebula and California Nebula have pretty sizable presences... Plus all the fleet carriers out there and odd systems with stations and bases that are outside the bubble.

We can travel across the entire galactic disc in a day using 'free' hydrogen fuel because of FSD. There's literally no resource or technology bottleneck to prevent us (eventually) settling across the entire galaxy over time, as we've shown we're doing already. We now have thousands of Fleet Carriers in private hands, each capable of transporting ships, personnel and supplies anywhere in the Galaxy in a few hours or days and (theoretically*) establishing settlements and permanent bases.

Projecting forward at this rate of expansion (because, why not?) then you could easily imagine that in a thousand years we'd have pretty heavily populated most of the Galaxy - far, far more than the Guardians seemed to have done in far, far more time.

So my question was... what stopped the Guardians doing that before they became extinct? Why aren't they everywhere, why aren't we tripping over Guardian relics everywhere we go (like we find Thargoid probes in every Ammonia-bearing system across the Galaxy), why aren't we finding their version of fleet carrier-wrecks and space-stations drifting in lagrange points all over the place, or crashed onto planets? I can go to almost any planet within a decent radius of the bubble and find a wreck of a human ship...

Or, did they colonise most of the galaxy and something or someone cleared up most of the signs of their galactic civilisation, leaving only what we do find? Like the Constructs, maybe, for some reason. Or the Thargoids did a clean-sweep but left the bits near us. If so, that raised a lot of questions about Raxxla, since surely such a vital and impressive bit of technology(?) would be found by these "sweepers" if they're scouring every bit of Guardian junk from the Galaxy.

Or... and this is what got me thinking about it - what if we're only seeing the remains of the Guardians in this galaxy. If (for example) there was a stargate in any of the permit-locked sectors near Guardian space that led to the Andromeda galaxy, or another Universe entirely, and that's where the Guardians came from originally, then the relatively small expansion into our Galaxy makes much more sense, since it's just their 'frontier' outposts. This is just a portion of their entire civilisation. Obvs that's entirely speculation, but maybe there's something in the Guardian logs that can prove this idea definitely isn't viable?



*only limited by the fact that players can't actually set up permanent bases yet.
 
Yeah, they had thousands of years (about 6,000 as a spacefaring race iirc) and that's, apparently, the maximum they achieved. What we've done, we did in 9 years (excluding the Bubble that took us 1000 years to consolidate with less convenient tech).

In 9 years developed small colonies in most major 'landmarks' anywhere near the bubble, and the galactic core, and dozens of stations and outposts between Colonia and the bubble, and also Colonia and it's mini bubble, the Pleiades bubble which is now heavily populated. The Witch Head Nebula and California Nebula have pretty sizable presences... Plus all the fleet carriers out there and odd systems with stations and bases that are outside the bubble.

We can travel across the entire galactic disc in a day using 'free' hydrogen fuel because of FSD. There's literally no resource or technology bottleneck to prevent us (eventually) settling across the entire galaxy over time, as we've shown we're doing already. We now have thousands of Fleet Carriers in private hands, each capable of transporting ships, personnel and supplies anywhere in the Galaxy in a few hours or days and (theoretically*) establishing settlements and permanent bases.

Projecting forward at this rate of expansion (because, why not?) then you could easily imagine that in a thousand years we'd have pretty heavily populated most of the Galaxy - far, far more than the Guardians seemed to have done in far, far more time.

So my question was... what stopped the Guardians doing that before they became extinct? Why aren't they everywhere, why aren't we tripping over Guardian relics everywhere we go (like we find Thargoid probes in every Ammonia-bearing system across the Galaxy), why aren't we finding their version of fleet carrier-wrecks and space-stations drifting in lagrange points all over the place, or crashed onto planets? I can go to almost any planet within a decent radius of the bubble and find a wreck of a human ship...

Or, did they colonise most of the galaxy and something or someone cleared up most of the signs of their galactic civilisation, leaving only what we do find? Like the Constructs, maybe, for some reason. Or the Thargoids did a clean-sweep but left the bits near us. If so, that raised a lot of questions about Raxxla, since surely such a vital and impressive bit of technology(?) would be found by these "sweepers" if they're scouring every bit of Guardian junk from the Galaxy.

Or... and this is what got me thinking about it - what if we're only seeing the remains of the Guardians in this galaxy. If (for example) there was a stargate in any of the permit-locked sectors near Guardian space that led to the Andromeda galaxy, or another Universe entirely, and that's where the Guardians came from originally, then the relatively small expansion into our Galaxy makes much more sense, since it's just their 'frontier' outposts. This is just a portion of their entire civilisation. Obvs that's entirely speculation, but maybe there's something in the Guardian logs that can prove this idea definitely isn't viable?



*only limited by the fact that players can't actually set up permanent bases yet.
They had a neural net and essentially evolved into a higher life form / or murdered by an AI (take your pick). Maybe it’s that boring old trope - we are the guardians and we’re in our own simulation, we’re just playing humans vs Thargoids…

I got the impression they were alien, ergo they are not prescribed to our nature, and were ‘environmentalists’ - that could explain why most of their biological / biochemical footprint was erased… or they simply did not need to explore nor colonise every inch, it simply was not in their nature.

Or like the Thargoids it was pushed by environmental resource factors, there is evidence they colonised large areas, maybe they just ignored the really boring bits ;)

Or it’s due to a lack of imagination…
 
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They had a neural net and essentially evolved into a higher life form / or murdered by an AI (take your pick). Maybe it’s that boring old trope - we are the guardians and we’re in our own simulation, we’re just playing humans vs Thargoids…
There was a very weird GalNet from very early on (26 APR 3304) titled "Utopia Plans for Humanity's Extinction" that seemed to suggest this is giant simulation or something very similar.

Relevant text:
An announcement from Simguru Pranav Antal, leader of Utopia, has addressed the possibility that humanity may lose the conflict against the Thargoids.

“For many years, our Sim-Archive has bridged the past and the future by digitally preserving the memories of countless deceased individuals. Should there come a time when our physical selves no longer exist, it is the Sim-Archive alone that will preserve humankind’s essence.”

“As such, in these volatile times, our priority is to ensure that the Sim-Archive survives humanity’s potential extermination. We urge all galactic citizens to join Utopia and help the collective soul of our species live on.”

Is finding Raxxla the way to escape the simulation?

 
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There was a very weird GalNet from very early on (26 APR 3304) titled "Utopia Plans for Humanity's Extinction" that seemed to suggest this is giant simulation or something very similar.

Relevant text:


Is finding Raxxla the way to escape the simulation?

The Otherworld

That article was indeed the basis of my statement; this is a game after all, so why would FD promote such a concept so heavily, so early on, unless it was a running theme, a precursor of the Guardian narrative?
 
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The Otherworld

That article was indeed the basis of my statement; this is a game after all, so why would FD promote such a concept so heavily, so early on, unless it was a running theme, a precursor of the Guardian narrative?
Do you know why I think Raxla and the Guardians are connected? I've played Elite1, Frontier and a little bit of FFE, but nowhere is there any mention of the Guardians !
 
Yeah, they had thousands of years (about 6,000 as a spacefaring race iirc) and that's, apparently, the maximum they achieved. What we've done, we did in 9 years (excluding the Bubble that took us 1000 years to consolidate with less convenient tech).

In 9 years developed small colonies in most major 'landmarks' anywhere near the bubble, and the galactic core, and dozens of stations and outposts between Colonia and the bubble, and also Colonia and it's mini bubble, the Pleiades bubble which is now heavily populated. The Witch Head Nebula and California Nebula have pretty sizable presences... Plus all the fleet carriers out there and odd systems with stations and bases that are outside the bubble.

We can travel across the entire galactic disc in a day using 'free' hydrogen fuel because of FSD. There's literally no resource or technology bottleneck to prevent us (eventually) settling across the entire galaxy over time, as we've shown we're doing already. We now have thousands of Fleet Carriers in private hands, each capable of transporting ships, personnel and supplies anywhere in the Galaxy in a few hours or days and (theoretically*) establishing settlements and permanent bases.

Projecting forward at this rate of expansion (because, why not?) then you could easily imagine that in a thousand years we'd have pretty heavily populated most of the Galaxy - far, far more than the Guardians seemed to have done in far, far more time.

So my question was... what stopped the Guardians doing that before they became extinct? Why aren't they everywhere, why aren't we tripping over Guardian relics everywhere we go (like we find Thargoid probes in every Ammonia-bearing system across the Galaxy), why aren't we finding their version of fleet carrier-wrecks and space-stations drifting in lagrange points all over the place, or crashed onto planets? I can go to almost any planet within a decent radius of the bubble and find a wreck of a human ship...

Or, did they colonise most of the galaxy and something or someone cleared up most of the signs of their galactic civilisation, leaving only what we do find? Like the Constructs, maybe, for some reason. Or the Thargoids did a clean-sweep but left the bits near us. If so, that raised a lot of questions about Raxxla, since surely such a vital and impressive bit of technology(?) would be found by these "sweepers" if they're scouring every bit of Guardian junk from the Galaxy.

Or... and this is what got me thinking about it - what if we're only seeing the remains of the Guardians in this galaxy. If (for example) there was a stargate in any of the permit-locked sectors near Guardian space that led to the Andromeda galaxy, or another Universe entirely, and that's where the Guardians came from originally, then the relatively small expansion into our Galaxy makes much more sense, since it's just their 'frontier' outposts. This is just a portion of their entire civilisation. Obvs that's entirely speculation, but maybe there's something in the Guardian logs that can prove this idea definitely isn't viable?



*only limited by the fact that players can't actually set up permanent bases yet.
Have you been to the guardian ruins? Have you been to human settlements? Have you seen human stations? I think that if the humans disappear like the Guardians, then in a thousand years at the most, although I think it will be much faster, it will be impossible to find a single trace of humans.

There won't be a single earthly structure, because it's all very fragile and short-lived.
 
True, what we are seeing of the Guardians now is what has survived for maybe two million years - and we're only able to visit worlds with thin or no atmosphere.

A shame we don't have more of the Guardians' cultural heritage, such as the best-known myths, legends and stories. I wonder if they created Raxxla but thought it a routine construct, or if it is so hard to find that in 6K years they never became aware of it.

I still wonder how we found it so soon after going interstellar... .
 
Checking in on Marco Qwent now, I noticed that his planet is called Lucifer. Hmm, the underworld.
As I recall, Sirius is the brightest star visible from Earth.
I remember a long time ago in this thread, there was a suggestion that the Sirus Corporation is the Dark Wheel.
 
quick contribution - as I haven’t seen this mentioned yet, but Cassiopeia is the mother of both the Milky Way as well as Andromeda

In Welsh folklore, Gwydion is associated with the Milky Way and Don, his mother, is associated with the Cassiopeia constellation.

Apologies if this is duplicative, but it does solidify for me that Cassiopeia is the mother of galaxies from the toast
 
quick contribution - as I haven’t seen this mentioned yet, but Cassiopeia is the mother of both the Milky Way as well as Andromeda

In Welsh folklore, Gwydion is associated with the Milky Way and Don, his mother, is associated with the Cassiopeia constellation.

Apologies if this is duplicative, but it does solidify for me that Cassiopeia is the mother of galaxies from the toast
Someone on the IRH Discord group had picked up on the Llys Dôn / Caer Gwydion thing a while ago. The problem that remains is determining the "jewel on the brow" for the Great W in the Sky.
 
Do you know why I think Raxla and the Guardians are connected? I've played Elite1, Frontier and a little bit of FFE, but nowhere is there any mention of the Guardians !
The closest thing to Guardians is in FFE journals. Enaness in Frontier gazetteer also features ruins of an alien civilization (my personal belief is that Fomalhaut is Enaness - with the Earth-like named Conversion the special planet) Also, we have mention of Oresrians in the The Dark Wheel novella. The lore likes to play games with language. Would not rule out Oresrians are what we call Guardians. It is left an open-ended question as to whether the other species still exists. That said, I think it does and I am pretty sure not all Guardians were entirely wiped from existence.

From the FFE Journals:



LANGUAGE AS AN EXPRESSION OF BELIEF​

M.C.S

It has long been known that language follows culture and that the linguistic development of a race often moves in a step-like mode, following the military or other cultural cataclysms that afflict it. For the first time in human development, we now have the opportunity to inter-act with another species at a conscious level, to examine their world-view and to match its development against our own without the pressures of war and the oppression of the victor over the victim as an incentive.

The cultural opportunities available to us now are enormous and we urge every galactic citizen to make full use of whatever data are forthcoming. Development continues in the putative ‘new trading centres’ in the three political powers, however, as previously stated, we doubt whether there will be sufficient requirement for counter-trade for these to be viable.

ANOTHER SPECIES?​

M.C.S

Further details of Thargoid cultural history are coming to light as the co-operative team on the trans-species ship currently sitting North of the Edge* are able to communicate in more depth with our newly re-discovered galactic neighbours.

They are, as predicted by Professor Innitu, inherently peaceable although there appears to have been a long history of warfare in the period before the beginning of what it so be renamed the First Trans-Galactic Conflict (previously known as the Thargoid Wars). In an era corresponding to the second millennium and expanding into the early part of the third, the Thargoids were in a constant state of armed conflict.

What is not yet clear from the details made available is whether the war was inter or intra species - that is, whether Tharg was fighting Tharg (Different races? Different Species? Different cultures? Different politics?) for dominance of a small sector of space or whether there was another, unnamed species involved.

IF the latter was the case, then we must ask ourselves the question: do they still exist? If so, how are they? If not, how and why were they destroyed?

COMMON HISTORY OF VIOLENCE​

M.C.S

Both sentient Galactic species share, it seems, a common history of violence. The difference is that whereas humanity confined itself to wiping out members of its own species in the hundreds of thousands in the name of religion and progress, the Thargoids wiped out an entire sentient species. The full details of the past are not clear yet. In fact, it is not entirely obvious whether the ‘third race’ is genuinely extinct or whether they have merely retreated out of range.

The Thargoid’s suggestion is that the third race is aggressive in intent, that it is being held back by fear of our joint technology and that it is likely to attack once more when it believes that its own technology has progressed to the point where it would win an all-out Galactic conflict. Their fear is that if the human/android race explores far beyond the current confines of inhabited space (as is likely once alien technology becomes widely available) then we may be at risk of attack and may even provoke a ‘third race’ attack on our relatively unprotected sector of the Galaxy.

The alien inter-actors have been at pains to point out that they have no wish whatsoever to enter into any further conflict, with ourselves or any other sentient species and they would almost certainly avoid taking part in any such war unless their own home systems was under direct threat. That leaves us in an almost identical position to the one we were in a short time ago: there are sentients out there, we don’t know where they are and we don’t know what they want, but there’s every chance that they will come and get us - sometime. In view of this, we advise that Federal citizens think carefully before travelling outwith the current safe zone.
----
* - North of the Edge references the area generally in the direction of the Big Dipper/Littlle Dipper and Ursa Major/Ursa Minor. There are a number of Alliance systems that make up these constellations/asterisms. Phekda (Gamma Ursae Majoris) is also part of this area of sky. This was determined by going through lots of journals and doing comparisons on references.
 
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New line of investigation - does a Holdstock map exist in game?

Without giving too much away from the book Ragthorn, by Robert Holdstock, he establishes a temple honouring a thorn tree, this is surrounded by 4 alters, birth, maturity, old age and an unknown fourth as well as a succession of clues called the Rune for Thorn.

In regards to these three deities Holdstock used the term in his Lost Realms book as: fecundity, motherhood and the hag of death.

This tri-partite goddess typically is described as being the maiden (youth); the mother and the crone; symbolism for the female life cycle and phases of the moon.

Interestingly in Robert Holdstocks ‘Ragthorn’ he actually flips this description to the masculine!

This deification of thorn trees goes back to Celtic / Saxon / Norse roots where said tree marks the axis mundi and a path to the ‘Otherworld’.

Considering the high likelihood of the existence of the Lost Realms zone, I believe this acts primarily as an Easter Egg dedication to Robert Holdstock, but is also I’m certain a replication of the above cosmology.

The tree in question in game is that established by the Yggdrasil systems, which does sit directly over the system axis Mundi and these Lost Realms. It is abstractly mirroring this Holdstock / Celtic cosmological concept.

If the above assessment is correct it ought only be logical that FD might utilise other Holdstock references; such as a series of triad-deities or a coded metaphor for the Rune of Thorn, to build this construct, so it follows contextualisation.

In many aspects again, I suspect many of the wider pantheon were built earlier on as part of a larger, likely now archived narrative, or as a conglomerate to both obfuscate but also direct ‘those with eyes to see’; however such architectures are obvious - once observed, so it ought to follow logic that, unless the goal is far simpler other elements might’ve been utilised, of course they’ve may not.

Robert Holdstock’s Ragthorn
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10221201

As you will have observed from my investigations within and around this zone there are a plethora of systems which can be attributable to ‘older gods’ which do follow a clear positioning and grouping, likewise these do have a dense focal point within the centre of the Lost Realms Zone, with applicable relative relationships.

An obvious addition in recent months also are the beacons from the Brookes Galactic Tours which directly reflect on Raxxla and John Milton as well as aspects from Brookes book Legacy. The first leg of this tour passes right through this Lost Realm zone.

Collectively this I believe identifies a hotspot zone of influence.

As Above So Below - The Older Gods
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10198372

*Image: all lower gods, the Brookes tour in green, and focal point of Lost Realms
phonto.jpeg


My next series of investigations will look towards attempting to re-catalog those various systems in the ‘lower realm’ beneath Sol; into applicable sub-groups so as to assess if there are any attributable common themes. Eg deities linked to water; death, Thorn trees etc, to attempt to assess if there are any patterns, or not, or if they follow the arrangements set out by Holdstock in his various works.

Do these systems mark the alters protecting the sanctity of Raxxla? I’m doubtful but, I have noted a proliferation of female deities, but an odd number of similar male variants…

Likewise there are two systems very close to each other named after the runic alphabets, Futhorc and Futhark situated within the Lost Realms sector?

My hypothesis has been these Lost Realms are as Holdstock ascribed, variants of an ‘Eden/Paradise’, but that they ‘Obfuscate’ the real paradise or doorway to the Otherworld (aka Raxxla).

What if there is a Holdstock map in game that mirrors ‘Ragthorn’, but rather than using a female triad, FD has used a male variant?

Additionally I might presume any deity linked to an Underworld, Water or Storms are actually linked to the wider Lost Reams concept, and possibly represent a boundary area?

*this post is being updated with various findings. The list below is not definitive.

Image: ‘lower older gods’ (below Sol) ascribed to Birth, Paternity and Death

Birth / Youth (green) lower realm

Aine - Celtic goddess of fertility, sister of Boann.
Baal - Canaanite male god of fertility, associated source for Beezlebub.
Epona - Celtic goddess of horses and fertility.
Erlik - Hungarian god of death / Underworld.
Cernunnos - Celtic male fertility god.
Idunn - Norse goddess of the apples of eternal youth!
Qetesh - Canaanite goddess of fertility / Egyptian goddess lady of the stars of heaven!
Mabon - Welsh male god of Light and youth.
Tlaloc - Aztec male god of fertility and of water.
Morana - Slavic goddess of death and rebirth.

Motherhood (blue) lower realm
Aramzahd - Armenian male creator god.
Anu - Celtic Earth mother linked to triad of the Morrigan.
Dana - Celtic Earth mother, mother of all things.
Don - Welsh legend, mother goddess, but equally could be male.
Nana Buluku - Yoruba mother goddess, creator of all things.
Yemaia - Yoruba deity mother goddess.
Mara - Slavic Earth mother.

Death (purple) lower realm
Giltine - Lithuanian Goddess of death, the reaper, sister of Laima.
Donn - Celtic male god of death, the dark one.
Mot - Canaanite male god of death.
Obaluaye - Yoruba male god of disease but also healing.
Soponna - (alt male name Obaluaye, Sakpata, Shakpana) Yoruba deity of disease.
Arawn - Welsh male Lord of the Otherworld / lord of death.
Ankou - Breton male servant of death.
Erio - Basque male god of death.
Czernobog - Slavic male god of death.
Morana - Slavic goddess of death and rebirth.
Nergal - Sumerian male god of death.
Irkalla - Sumerian goddess of death.
Nehebkau - Egyptian god of afterlife.
Imset - Egyptian god of afterlife.
Anubis - Egyptian god of afterlife.
Aker - Egyptian god guardian of underworld.
Mot - Canaanite god of death.

IMG_8150.jpeg


Initial conclusions

This hypothesis seems to have legs but is nevertheless missing feet.

This analysis is still under compilation but evidently there is a concentration of ‘death/underworld’ deities directly within the ‘Lost Realms’ zone. It currently also look apparent that other deities linked to fertility extend below this zone but likewise are localised and maternal deities are focused higher up.

This might identify an intelligence gap; namely that this list could be inconclusive and there could be additional systems not yet discovered in these general areas.

Again I suspect the hypothesis of a triad is too wide and such systems have another unknown purpose, but they likely are linked to a Celtic tradition of a separation boundary and denote an area where the ‘Otherworld’ exists, again this could be nothing more than obfuscation, or it could be evidence of a focal point.

By attempting to re-catalog all these systems into sub-groups it is becoming apparent there exists some correlation.

Data collection continues…

Potential list of deities for cross reference and in game systems, and future addition to this investigation.
Gods of fertility
Gods of death

*additional point: the following list of lower Older gods have been sorted, but yet not re-mapped and for now omitted. Considering the above hypothesis this search will now include the ‘upper realm’ too, this list is inconclusive at present and is being updated.

An early assumption is these are more likely an extension of the Lost Realms, as Holdstock talked of the Underworld, and of water separating the realm of the Otherworld (those attributed to storm may also be linked to water), if this hypothesis is correct the we ought to see visually all or a large preparation of these types of god named systems within the ‘lower’ realm.

When I have the time I will plot these and over lay with maps of the Lost Realm (TBC).

Water
Apsu - Babylonian origin god, underground fresh waters (lower).
Long - Chinese water dragon (lower).
Tiamat - Mesopotamian primordial god of the sea (lower).
Tlaloc - Aztec male god of fertility and of water

Thunder/Storms
Teshub - Hurrians storm god.
Lei Gong - Chinese thunder god (lower).
Oya Latin American goddess of storms, but also children (lower).
Shango - Yoruba god of thunder and lighting (lower).

Underworld
El Tio - Bolivian male lord of underworld (linked to St. Michael) (lower).
Erlik - Turkic male Lord of underwold, resides in the 9th level of underworld (lower).
Yawa - Filipino slang for demon (lower).
 
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