Uh, excuse me.
Source: https://youtu.be/4KIW-vIw-dI?feature=shared

Can anyone here give me a clue to Raxxla ?
We would if we had any to give 🥲

Anything cooked so far after all these years is either incomplete or already disproven. The Brookes tour brought more people (I'm one of them), but things remain all over the place until someone gets an actual lead.
The tour's chosen destinations, as far as we can see, are all related to his role in developing the game's world:
  • Artemis - its asteroid base Freeholm is a key location in his novel Elite: Legacy
  • Beta Sculptoris - anything on launch that was not generated by Stellar Forge had his hand in it, so my theory is that it was chosen as a rich example of handcrafted system (seven different classes of stars, including a neutron one!)
  • Synuefe whatshisface - part of the Guardians' "arrowhead of influence" that stretches from the Regor sector
  • Taygeta - one of the Pleiades, and thus instrumental to the Thargoid War
  • PMD2009 48 - now here's where our tinfoil hats start heating up: why the Orion nebula, for the part when Raxxla is explicitly mentioned? (and yet, nothing comes out of it...)
 
I am actually about half way between Colonia and Beagle Point right now...
if you can supply a system name, or a group of systems, that is at those coordinates, I would be more than happy to go there after Beagle point, and FSS any systems of interest and report back... (I've played my last 100hrs on Steam Deck, so galmap coordinates are hard to see and find, but systems I can search for)

I'm planning to get to Beagle Point by the end of this weekend (if not today/tomorrow), so I could head to this area next week easily...

Edit: I'm exactly 300 jumps away from Beagle Point now. And I forgot I'm kinda busy this weekend, but I'll definitely be there by mid week, and then can start headed out anywhere anyone suggests
Well I'm pretty sure this is not going to pay off, so only go there if you're sanguine about that :) But it would be awesome to have someone actually check it out, just in case there's a stellar object there that's not visible on the map.

The exact location is where the circle is here in the "Newton's Vault" region:
1702120747463.png

The two nearest systems are: BYOI AUSCS BA-P D6-7 and BYOI AUSCS JR-A C15-0
If you were to go to one, and look towards the other, I think the sight-line would pass relatively close to the coordinates 23114, 584, 46931.

I've no idea how hard it is to get there, stars look pretty sparse out there.
 
PMD2009 48 - now here's where our tinfoil hats start heating up: why the Orion nebula, for the part when Raxxla is explicitly mentioned? (and yet, nothing comes out of it...)
I've long thought that Raxxla is located in the Col 70 Sector FY-N C21-3 system. I think it's wrapped up in both the Thargoid and Guardian storylines. I suspect it's something like the "rift" or "wormhole" from another universe/galaxy that the Thargoids came through into our galaxy.

Galnet article 3304: Professor Cora Shaw, director of the Palin Institute, has published a paper speculating on the origin of the Thargoids.

... “Since much of the Milky Way remains uncharted, the Thargoid homeworld might be just beyond known space or on the other side of the galaxy – if it exists at all. It’s possible they are now a nomadic species, existing entirely in space, or within fabricated hives of some kind. It may even be that they have journeyed across millions of light years, from Andromeda or beyond, like a swarm of locusts seeking fresh crops to consume.”

“Other theories are more esoteric but worthy of exploration. We know that their vessels are capable of hovering in hyperspace, suggesting that witch-space is comfortable for them. Could living beings actually originate from hyperspace?”

“Alternatively, they may be using hyperspace as a conduit from a dimensional plane entirely separate from real space. The Thargoids may not just be extragalactic in origin, but extra-universal.”
The above was published in April 3304, a timeframe concurrent with the Codex (Nov 3304) and the renaming of the Delphi system (Dec 3304) .

I think that's why the easiest and most common interpretation of the Omphalos Rift clue sends most people to the Delphi system and to the Oracle; on the planet beneath the Oracle you can find a crashed Thargoid mothership and the Thargoid Device, and for anyone seeking it, the map the device spits out:

1702122222951.png


If you're following the breadcrumbs to Delphi, the Oracle, and what's beneath it, you activate the map... the map points to the Col 70 Sector FY-N C21-3 system, and the 'spiralling star' map in the crashed Thargoid motherships looks like a spiral galaxy, but it's not our galaxy. It's definitely got two colours in there, which might be the two warring 'factions' of Thargoids as reported by some sources, (or it might be anything else).

My earlier idea questioning whether the Guardians came from another galaxy through the Omphalos Rift goes for the Thargoids too (for such an old species, they are present in such a tiny part of the Galaxy), I wondered if the history we have relating to the Thargoids and Guardians 1-2million years ago took place in another galaxy entirely (the one shown below), the Constructs are the white/light blue dots, the Thargoids the green/yellow dots - showing a packed galaxy full of conflict and battle. That spilled out into our galaxy via the Rift...

1702121887504.png


The last stop in the Brookes Tour: PMD2009 48, is right alongside all those permit-locked areas where we know Guardian-Thargoid battles took place, judging by the limited battle-sites we've found so far. I do think the Thargoids being involved in Raxxla can fit with the Codex clues. From what Drew said Brookes had significant input in the development of the Thargoid narrative; they were his 'lovecraftian nightmares' in many ways (and originally intended to be far more terrifying than they are now).

One of the things that underpins Lovecraftian horror is that humanity is small and insignificant and these alien extra-dimension beings of godlike consciousness exist out there. I think you can see that in-game, certainly in the early lore, and much like some of the characters in Lovecraftian fiction: we've stood amongst these cyclopean ruins of ancient battles between god-like aliens.

In many ways the ultimate payoff for that would be the revelation that there's an entire galaxy (or universe) of ancient Thargoids out there, and they're pressing into our cozy little galaxy... suppressing knowledge of it for fear of terrifying humanity into existential catatonia is similar to what the The Club tried to do recently (in historical terms) in Drew's novels, and Drew has said The Club wasn't his creation. An older organisation doing that a millennia ago might be what started rumours of Raxxla. The Constructs or other descendants of Guardians might be another god-like power trying to help hold back the Thargoids, which would explain things like Halsey's timely visions which gave us Guardian tech just in time to develop better weapons to fight the first invasions, etc.

However this interpretation means effectively Raxxla has been permit locked for years and is tied in with the ongoing primary narrative (which does make sense for Fdev to do), and will be unlocked (presumably) as that story unfolds - which means the hunt is pointless. So I've been enjoying looking for any and every other explanation ever since because the hunt is way more interesting than sitting back waiting for Fdev to drop the latest bit of content :)

Hopefully I'm wrong (I have been wrong about everything so far!).
 
From what Drew said Brookes had significant input in the development of the Thargoid narrative; they were his 'lovecraftian nightmares' in many ways (and originally intended to be far more terrifying than they are now).
From our dear friend of the this thread.... Dr Allen Stroud...


"Browsing around today I noticed a lot of inaccurate attribution on a few websites. I thought it might be helpful to clarify a few things:

Initial background guidebook discussion group:

David Braben (Frontier)
Michael Brookes (Frontier)
Andrew Gillett (Frontier)
Allen Stroud
T James

Dave Hughes was invited into the group at my suggestion.

Allocation of drafting work:

Empire, Alliance, Federation - Allen Stroud
Collation of existing fiction - Michael Brookes
Initial Old Worlds region timeline work - Dave Hughes
Thargoids - T James

Later addtions:

Covert Ops - Allen Stroud (Most of this was never used).
Interstellar Police and Law Enforcement - Allen Stroud (Most of this was never used).
Corporate Guide Book - Allen Stroud
Stardreamer technology and Invention of Mark 3 Hyperdrives (last document I wrote. Not sure if it was used).
Some stuff on Artificial Intelligence, a few additional star system notes - Allen Stroud

Note, this was drafting work. Most of the documents were produced and then edited and changed by Frontier in the discussion and outside of the discussion with their own teams.

There was substantive discussion over the Elite game context (Old Worlds) and how it would be incorporated into the game. In the end, as there didn't seem to be much agreement, and we were all on a deadline, I wrote the guidebook for that as well.

These were the only people involved in the discussions in that period. I can't speak for anything later.

There are one or two wikis which seem to suggest other people were involved. They weren't.

A lot of the guidebook material that was produced ended up as the the text for many of the tourist beacons, a fact that continually makes me smile."

Of course MB may have had more input after the drafting/guidebook but looks like T James did the initial work... but thought I'd point out the first hand knowledge on who did what early on.... :)
 
I've long thought that Raxxla is located in the Col 70 Sector FY-N C21-3 system. I think it's wrapped up in both the Thargoid and Guardian storylines. I suspect it's something like the "rift" or "wormhole" from another universe/galaxy that the Thargoids came through into our galaxy.


The above was published in April 3304, a timeframe concurrent with the Codex (Nov 3304) and the renaming of the Delphi system (Dec 3304) .

I think that's why the easiest and most common interpretation of the Omphalos Rift clue sends most people to the Delphi system and to the Oracle; on the planet beneath the Oracle you can find a crashed Thargoid mothership and the Thargoid Device, and for anyone seeking it, the map the device spits out:

View attachment 377328

If you're following the breadcrumbs to Delphi, the Oracle, and what's beneath it, you activate the map... the map points to the Col 70 Sector FY-N C21-3 system, and the 'spiralling star' map in the crashed Thargoid motherships looks like a spiral galaxy, but it's not our galaxy. It's definitely got two colours in there, which might be the two warring 'factions' of Thargoids as reported by some sources, (or it might be anything else).

My earlier idea questioning whether the Guardians came from another galaxy through the Omphalos Rift goes for the Thargoids too (for such an old species, they are present in such a tiny part of the Galaxy), I wondered if the history we have relating to the Thargoids and Guardians 1-2million years ago took place in another galaxy entirely (the one shown below), the Constructs are the white/light blue dots, the Thargoids the green/yellow dots - showing a packed galaxy full of conflict and battle. That spilled out into our galaxy via the Rift...

View attachment 377327

The last stop in the Brookes Tour: PMD2009 48, is right alongside all those permit-locked areas where we know Guardian-Thargoid battles took place, judging by the limited battle-sites we've found so far. I do think the Thargoids being involved in Raxxla can fit with the Codex clues. From what Drew said Brookes had significant input in the development of the Thargoid narrative; they were his 'lovecraftian nightmares' in many ways (and originally intended to be far more terrifying than they are now).

One of the things that underpins Lovecraftian horror is that humanity is small and insignificant and these alien extra-dimension beings of godlike consciousness exist out there. I think you can see that in-game, certainly in the early lore, and much like some of the characters in Lovecraftian fiction: we've stood amongst these cyclopean ruins of ancient battles between god-like aliens.

In many ways the ultimate payoff for that would be the revelation that there's an entire galaxy (or universe) of ancient Thargoids out there, and they're pressing into our cozy little galaxy... suppressing knowledge of it for fear of terrifying humanity into existential catatonia is similar to what the The Club tried to do recently (in historical terms) in Drew's novels, and Drew has said The Club wasn't his creation. An older organisation doing that a millennia ago might be what started rumours of Raxxla. The Constructs or other descendants of Guardians might be another god-like power trying to help hold back the Thargoids, which would explain things like Halsey's timely visions which gave us Guardian tech just in time to develop better weapons to fight the first invasions, etc.

However this interpretation means effectively Raxxla has been permit locked for years and is tied in with the ongoing primary narrative (which does make sense for Fdev to do), and will be unlocked (presumably) as that story unfolds - which means the hunt is pointless. So I've been enjoying looking for any and every other explanation ever since because the hunt is way more interesting than sitting back waiting for Fdev to drop the latest bit of content :)

Hopefully I'm wrong (I have been wrong about everything so far!).
I hate how plausible this is.

Still have at least one avenue to pursue, however (which in the worst case scenario results in a nice trip...)
 
From our dear friend of the this thread.... Dr Allen Stroud...


"Browsing around today I noticed a lot of inaccurate attribution on a few websites. I thought it might be helpful to clarify a few things:

Initial background guidebook discussion group:

David Braben (Frontier)
Michael Brookes (Frontier)
Andrew Gillett (Frontier)
Allen Stroud
T James

Dave Hughes was invited into the group at my suggestion.

Allocation of drafting work:

Empire, Alliance, Federation - Allen Stroud
Collation of existing fiction - Michael Brookes
Initial Old Worlds region timeline work - Dave Hughes
Thargoids - T James

Later addtions:

Covert Ops - Allen Stroud (Most of this was never used).
Interstellar Police and Law Enforcement - Allen Stroud (Most of this was never used).
Corporate Guide Book - Allen Stroud
Stardreamer technology and Invention of Mark 3 Hyperdrives (last document I wrote. Not sure if it was used).
Some stuff on Artificial Intelligence, a few additional star system notes - Allen Stroud

Note, this was drafting work. Most of the documents were produced and then edited and changed by Frontier in the discussion and outside of the discussion with their own teams.

There was substantive discussion over the Elite game context (Old Worlds) and how it would be incorporated into the game. In the end, as there didn't seem to be much agreement, and we were all on a deadline, I wrote the guidebook for that as well.

These were the only people involved in the discussions in that period. I can't speak for anything later.

There are one or two wikis which seem to suggest other people were involved. They weren't.

A lot of the guidebook material that was produced ended up as the the text for many of the tourist beacons, a fact that continually makes me smile."

Of course MB may have had more input after the drafting/guidebook but looks like T James did the initial work... but thought I'd point out the first hand knowledge on who did what early on.... :)
Yeah great point and good info!

Drew did say in the video (memorial stream) that T James was the one to do a lot of work on the Thargoids lore (cos he used them extensively in his novel too). Then Drew went on to say that Brookes had plans for the Thargoids to be truly a terrifying horror and he wanted them to invade and destroy the bubble.

I'm paraphrasing Drew who was reminiscing on things almost a decade in the past :) but Drew said what Allen also said a while back, that Brookes was very into his Lovecraftian themes.
 
Yeah great point and good info!

Drew did say in the video (memorial stream) that T James was the one to do a lot of work on the Thargoids lore (cos he used them extensively in his novel too). Then Drew went on to say that Brookes had plans for the Thargoids to be truly a terrifying horror and he wanted them to invade and destroy the bubble.

I'm paraphrasing Drew who was reminiscing on things almost a decade in the past :) but Drew said what Allen also said a while back, that Brookes was very into his Lovecraftian themes.
Something I heard Drew say is that Brookes was the biggest enthusiast of burning the bubble. :LOL:
 
I've long thought that Raxxla is located in the Col 70 Sector FY-N C21-3 system. I think it's wrapped up in both the Thargoid and Guardian storylines. I suspect it's something like the "rift" or "wormhole" from another universe/galaxy that the Thargoids came through into our galaxy.


The above was published in April 3304, a timeframe concurrent with the Codex (Nov 3304) and the renaming of the Delphi system (Dec 3304) .

I think that's why the easiest and most common interpretation of the Omphalos Rift clue sends most people to the Delphi system and to the Oracle; on the planet beneath the Oracle you can find a crashed Thargoid mothership and the Thargoid Device, and for anyone seeking it, the map the device spits out:

View attachment 377328

If you're following the breadcrumbs to Delphi, the Oracle, and what's beneath it, you activate the map... the map points to the Col 70 Sector FY-N C21-3 system, and the 'spiralling star' map in the crashed Thargoid motherships looks like a spiral galaxy, but it's not our galaxy. It's definitely got two colours in there, which might be the two warring 'factions' of Thargoids as reported by some sources, (or it might be anything else).

My earlier idea questioning whether the Guardians came from another galaxy through the Omphalos Rift goes for the Thargoids too (for such an old species, they are present in such a tiny part of the Galaxy), I wondered if the history we have relating to the Thargoids and Guardians 1-2million years ago took place in another galaxy entirely (the one shown below), the Constructs are the white/light blue dots, the Thargoids the green/yellow dots - showing a packed galaxy full of conflict and battle. That spilled out into our galaxy via the Rift...

View attachment 377327

The last stop in the Brookes Tour: PMD2009 48, is right alongside all those permit-locked areas where we know Guardian-Thargoid battles took place, judging by the limited battle-sites we've found so far. I do think the Thargoids being involved in Raxxla can fit with the Codex clues. From what Drew said Brookes had significant input in the development of the Thargoid narrative; they were his 'lovecraftian nightmares' in many ways (and originally intended to be far more terrifying than they are now).

One of the things that underpins Lovecraftian horror is that humanity is small and insignificant and these alien extra-dimension beings of godlike consciousness exist out there. I think you can see that in-game, certainly in the early lore, and much like some of the characters in Lovecraftian fiction: we've stood amongst these cyclopean ruins of ancient battles between god-like aliens.

In many ways the ultimate payoff for that would be the revelation that there's an entire galaxy (or universe) of ancient Thargoids out there, and they're pressing into our cozy little galaxy... suppressing knowledge of it for fear of terrifying humanity into existential catatonia is similar to what the The Club tried to do recently (in historical terms) in Drew's novels, and Drew has said The Club wasn't his creation. An older organisation doing that a millennia ago might be what started rumours of Raxxla. The Constructs or other descendants of Guardians might be another god-like power trying to help hold back the Thargoids, which would explain things like Halsey's timely visions which gave us Guardian tech just in time to develop better weapons to fight the first invasions, etc.

However this interpretation means effectively Raxxla has been permit locked for years and is tied in with the ongoing primary narrative (which does make sense for Fdev to do), and will be unlocked (presumably) as that story unfolds - which means the hunt is pointless. So I've been enjoying looking for any and every other explanation ever since because the hunt is way more interesting than sitting back waiting for Fdev to drop the latest bit of content :)

Hopefully I'm wrong (I have been wrong about everything so far!).
There's one thing, I don't know where it came from, but the Thargoid motherships have been flying through systems in our galaxy long enough that we've been tracking them through the FSS.
 
Adding this as it relates to @Rochester's Miltonian connections to Raxxla. It would appear that GalMap regions would suggest we may need to be applying these ideas beyond the Inner Orion Spur. The galaxy is after all a huge place.
From a message on Independent Raxxla Hunters discord where I was responding to @El Saico
Hard to show it from EDSM via screenshots but the regions Empyrean Straits and Arcadian Stream are right next to each other just to the right of the core. Empyrean Straits is approximately the right-hand side of the core. Arcadian Stream is the next farthest out. Meanwhile, Ryker's Hope is the opposite side of the innermost core region.

I believe Empyrean Stream has rumored Guardian sites per the in-game Codex Map.

Image provided visualization purposes. The brightness of the core plus how EDSM highlights makes image capture hightlighting zones difficult at best.

EDSMCodexMap.png


The Regions of the Codex Map:
Galactic Centre
Empyrean Straits
Ryker's Hope
Odin's Hold
Norma Arm
Arcadian Stream
Izanami
Inner Orion-Perseus Conflux
Inner Scutum-Centaurus Arm
Norma Expanse
Trojan Belt
The Veils
Newton's Vault
The Conduit
Outer Orion-Perseus Conflux
Orion-Cygnus Arm
Temple
Inner Orion Spur
Hawking's Gap
Dryman's Point
Sagittarius-Carina Arm
Mare Somnia
Acheron
Formorian Frontier
Hieronymus Delta
Outer Scutum-Centaurus Arm
Outer Arm
Aquila's Halo
Errant Marches
Perseus Arm
The Formidine Rift
Vulcan Gate
Elysian Shore
Sanguineous Rim
Outer Orion Spur
Achilles's Altar
Xibalba
Lyra's Song
Tenebrae
The Abyss
Kepler's Crest
The Void
 
Adding this as it relates to @Rochester's Miltonian connections to Raxxla. It would appear that GalMap regions would suggest we may need to be applying these ideas beyond the Inner Orion Spur. The galaxy is after all a huge place.
From a message on Independent Raxxla Hunters discord where I was responding to @El Saico


Image provided visualization purposes. The brightness of the core plus how EDSM highlights makes image capture hightlighting zones difficult at best.

View attachment 377413

The Regions of the Codex Map:
Galactic Centre
Empyrean Straits
Ryker's Hope
Odin's Hold
Norma Arm
Arcadian Stream
Izanami
Inner Orion-Perseus Conflux
Inner Scutum-Centaurus Arm
Norma Expanse
Trojan Belt
The Veils
Newton's Vault
The Conduit
Outer Orion-Perseus Conflux
Orion-Cygnus Arm
Temple
Inner Orion Spur
Hawking's Gap
Dryman's Point
Sagittarius-Carina Arm
Mare Somnia
Acheron
Formorian Frontier
Hieronymus Delta
Outer Scutum-Centaurus Arm
Outer Arm
Aquila's Halo
Errant Marches
Perseus Arm
The Formidine Rift
Vulcan Gate
Elysian Shore
Sanguineous Rim
Outer Orion Spur
Achilles's Altar
Xibalba
Lyra's Song
Tenebrae
The Abyss
Kepler's Crest
The Void
Just a note that the galactic regions were added around the time the Codex was launched. Before that, many of the regions were unofficially named by fan projects, which I believe Fdev adopted many of - been a long time, anyone know the facts on this?

Edit: Source for the timing of the Galactic Regions. Fdev post from Oct 2018

Therefore; if Raxxla was placed in the game at the start and there are celestial clues indicating that, it's extremely unlikely that any of the current Galactic region names relate to any pre-Codex elements. It's possible they do relate to the Raxxla Codex since they seem to have been implemented concurrently.
 
Just a note that the galactic regions were added around the time the Codex was launched. Before that, many of the regions were unofficially named by fan projects, which I believe Fdev adopted many of - been a long time, anyone know the facts on this?

Edit: Source for the timing of the Galactic Regions. Fdev post from Oct 2018

Therefore; if Raxxla was placed in the game at the start and there are celestial clues indicating that, it's extremely unlikely that any of the current Galactic region names relate to any pre-Codex elements. It's possible they do relate to the Raxxla Codex since they seem to have been implemented concurrently.

Codex was introduced Oct 18th, 2018 as part of the Beyond update/release which included the 42 galaxy sectors too and was discussed in a Frontier live stream:
Source: https://youtu.be/rtmmmP_waf4?t=5066


The regions were numbered in the video (42 - "for obvious reasons" mentioned in the livestream) and no names mentioned or displayed in the galaxy map at the time... not sure when the names came in but I vaguely remember some being from the players having already named areas when exploring...
 
There's one thing, I don't know where it came from, but the Thargoid motherships have been flying through systems in our galaxy long enough that we've been tracking them through the FSS.
You mean the arrival of the Maelstroms last year? Canonn charted their paths on this 3D map, if you're interested in where they originated. The exact origin is unknown of course, but you can see the areas they were first detected in, and they kept a straight course.

The only other one I know if mentioned in lore is the one Jameson infected with the Mycoid, which may have been the one that earlier attacked Carmichael Point. We know that originated in the Pleaides.
 
Just a note that the galactic regions were added around the time the Codex was launched. Before that, many of the regions were unofficially named by fan projects, which I believe Fdev adopted many of - been a long time, anyone know the facts on this?

Edit: Source for the timing of the Galactic Regions. Fdev post from Oct 2018

Therefore; if Raxxla was placed in the game at the start and there are celestial clues indicating that, it's extremely unlikely that any of the current Galactic region names relate to any pre-Codex elements. It's possible they do relate to the Raxxla Codex since they seem to have been implemented concurrently.
Personally seeing as Raxxla was in discussions long before this was implemented I never gave it a second thought, primarily because those sectors originally were simply numbered, as far as I recall the names were part inspired by players.

The concept is sound, but I can’t see how the Codex applies to it presently, also if we are established upon a galaxy wide Easter egg hunt, which technically is in a haystack of needles the size of the literal galaxy, then I think FD would have made significantly more of this.

Back then exploration outside the bubble was only via player incentive, My impression of FD was that doing so back then was seen by them as far too laborious, also many if not all of the mysteries were kept inside the bubble.
 
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Also noted MB responded to a question about Unknown permits being used for testing content:


"So, do you mean that you don't need to block regions with an unknown permit to include content in it, as you can do that first on separate development servers ?"

"We can, but we also have a fair idea for where things are going to take place, and we've had those locked off from the start, as well as some speculative areas as well."
Been thinking about the Unknown Permit locks the last week that were introduced around Barnard's loop and Col 70 sector. etc (26th May 2016)
Obsidian Ant video discussing it at the time :
Source: https://youtu.be/sk2GKnbUEDY?t=384


I knew I had something in the back of my mind about them not being Pilot Fed permits and how they also annoyed me at the time too as they stopped me from exploring that way without any notice.....

And I found the bit floating about back there in the noggin.... it was from Premonition... I wonder if Drew knows how to get the permit or how to get around it
:cool:

1702145944142.png


1702145745134.png
 
Flying into the Sirius system once again I thought ...
1. Why is a planet (on which you can land) called Lucifer? As far as I know it's one of the names of Venus,
2. Sirius is still considered the brightest star visible from Earth,
3. It's only about 8 light years from Earth,
4. There is a white dwarf and so we can jump farther away from it than usual, do we have habitable systems with a white dwarf ?
5. And still why did they make engineers from the horizons in the Odyssey ? Von on the screen you can not go to half of the room next to the engineer and climb the stairs on the right to the top, there is not visible wall.
i2HtQy6.png
 
Adding this as it relates to @Rochester's Miltonian connections to Raxxla. It would appear that GalMap regions would suggest we may need to be applying these ideas beyond the Inner Orion Spur. The galaxy is after all a huge place.
From a message on Independent Raxxla Hunters discord where I was responding to @El Saico



Izanami

From Wikipedia...


Izanami​


Izanami (イザナミ), formally referred to with the honorific Izanami-no-Mikoto (伊弉冉尊/伊邪那美命, meaning "She-who-invites" or the "Female-who-invites"), is the creator deity of both creation and death in Japanese mythology, as well as the Shinto mother goddess. She and her brother-husband Izanagi are the last of the seven generations of primordial deities that manifested after the formation of heaven and earth. Izanami and Izanagi are held to be the creators of the Japanese archipelago and the progenitors of many deities, which include the sun goddess Amaterasu, the moon deity Tsukuyomi and the storm god Susanoo. In mythology, she is the direct ancestor of the Japanese imperial family.

That sector contains the permit locked (not Unknown Permit!) BLEIA1, BLEIA2, BLEIA3, BLEIA4 and BLEIA5.... so probably for future content as per MB response to locked regions...?

1702148317510.png


That's a big old area.....I wonder what could be out there.....

Just a thought :geek:
 
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The Cosmological model universe

For a long time Ive seen a number of systems which always made me think of John Milton’s concept of Hell and importantly his cosmological model universe.

John Milton wove various geospatial references into his work, not only to extol science and astronomy but importantly to enable the reader orientation, to comprehend the vastness of the cosmos.

Studying Raxxla I obviously became aware of Michael Brookes passion for this text, it only seemed logical that in relation to Raxxla that certain references might be repeated in game, and if so they likewise could be used for a similar orientation.

In Paradise Lost, Milton outlines a large number of geographical locations by name, or indirectly via metaphor or allegory. I now believe that similar constructs exist in game, and the author Brookes utilised various aspects to outline layered zones, creating a cosmological micro-cosmos, bringing together and highlighting a number of mythological realms into one harmonious entity.

The ultimate purpose remains an unknown, but my speculation is that Michael integrated his unpublished book into the game directly, I presume this formed part (maybe still does) of an archeological narrative, now retconned. I now without any shadow of doubt believe that architecture does exists in game; and it is this architecture that the Codex reflects upon.

I am very well aware the following associations may be the result of cultural or pattern bias, and many of these aspects do share an archeological shared heritage; however, the fact they are not random, but in alignment and sharing links to associated fiction, namely that attributed to Michael Brookes and Robert Holdstock; is enough to establish in my experienced opinion, that these are all highly likely placed intentionally.

In no necessary order then; I will begin to outline these various zones, some of which are known to us already, where applicable I won’t go into detail but simply reference or condense previous investigations.

Please note: these findings are not definitive and may change over time as new data is identified or expanded or corrected.

Older Gods

Within game there exists a large but a distinct area populated by systems named after deities.

This zone doesn’t extend outside the bubble, and the systems are divided clearly into an upper and lower zones (above / below Sol).

The upper area is populated by systems named after ‘higher gods’ such as parental or creation gods. The lower area is likewise populated by gods named after water, death or the underworld.

Of interest in relation to this area and Raxxla is the associations which can be drawn to John Milton and Robert Holdstock. Firstly in Paradise Lost John Milton; attributed all non Christian gods or his ‘older gods’ as fallen angels, ergo demons. Therefore from a Miltonian model universe perspective, such deities would be positioned correctly in the underworld.

Secondly this alignment could be said to fit a link back to Robert Holdstock book The Lost Realms where he used the phrase ‘as above so below‘.

Post in thread 'The Quest To Find Raxxla'


Layers of Water, storms and death

Similarly these older gods can be identified to relate specifically to various sub-groups which fall into prescriptive layers, namely deities linked to Storms, Water and the Underworld.

As well as organising these ‘Older Gods’ into intentional uniform groups, such categorisation defines clear boundaries, especially the Storm gods, which notably form a spherical bubble, which likewise can now be distinguished as separate and to be sitting upon top of systems named after water deity’s and those similarly separated are on top of those designated as being identified as the underworld.

This theory is of importance because it links to the concept of ‘the waters of creation’ and the ‘waters of death’ within the story of Gilgamesh, specifically it also links into the concept in John Milton’s cosmological model which identifies similar layers such as in the realm of Chaos within Paradise Lost.

These zones likewise can be ascribed to the concepts outlined by Robert Holdstock, namely as water being a boundary which had to be traversed to gain entry to the Celtic ‘Otherword’ a concept I’ve covered previously in relation to the Lost Realms.

Of specific note as in other zones Michael Brookes wrote a Drabble about one of these systems, namely Lei Gong.

phonto.jpeg


Post in thread 'The Quest To Find Raxxla'


The Greek compass

A number of systems do exist named after various wind gods, denoting the classical Greek compass. Not all are present and there appears to be no direct uniformity except that of North and South.

I believe such omissions are intentional, as a method to obfuscate they’re true meaning, because when this compass is layered over other identifiable systems or zones whose biography is likewise attributed to a north / south relationship, a correlation occurs which identifies an intentional orientation.

phonto.jpeg


Post in thread 'The Quest To Find Raxxla'


The epic of Gilgamesh

The story of Gilgamesh covers a number of stories and in game many of the entities and locations are actually named in game, and within relative close proximity to each other inside the bubble.

Initially there are the deities linked to the waters of creation Tiamat (the waters above) and Apsu (the waters below). When compared with the other zone identified above Apsu is below the identified zone of water, in the zone for the Underworld.

Note this alignment correlates to other zones identified in my hypothesis, namely that of the ‘mountains’ which are covered below.

Notably the goddess Tiamat was the subject of one of Michael Brookes drabbles; associated with the creation of the stars, and I speculate that Michael used his public writings to drop indirect hints, and such information adds significance to this and other systems.

In some texts Tiamat is described as embodiment of primordial chaos, or the the glistening one, or a dragon or sea beast, its thought she may also have been a prototype for the dragon of Delphi. Tiamat was translated via Biblical Hebrew into Tehom meaning "the deep" the waters which existed before creation.

‘And the earth was without form and void and darkness was upon the face of the deep. And the spirit of god moved upon the face of the waters’.

I suspect given her locality, upon the outer rim of these ‘storm gods’ she is one potentially strong candidate amongst others for either the Mother of Galaxies or/and in game a reference to John Milton’s deity ‘Chaos’.

‘From my loins and the seed of Abzu I birthed the gods and still they betrayed me. Like cowards they murdered their father, so I created creatures to support my son Kingu for vengeance.

The gods trembled at their approach, but Anu plotted and convinced the fearful to exalt his status.

Anu felled me with a club to the head. Before I recovered he split me in twain and from my ribs formed the heavens while my falling tears made the two great rivers. In the sky he cast my tail to become the band of stars across the sky
.’ M Brookes.

And of those gods above, these gave birth to other gods, including the great gods, Enlil and Anu, who were too afraid challenge and fight Tiamat, and so employed Marduk to ultimately kill her.

Enlil had a sister, Aruru who made Enkidu (not in game?) the good friend and companion of Gilgamesh.

Gilgamesh ruled over the kingdom of Uruk, which in turn was set upon by the deity Anu. Gilgamesh’s mother was named Ninsun, who as with her son, prayed to the god Shamash.

Shamash is of course of importance in ED because of its recent association with Thetis and the mysterious whispering signal. An association I now suspect is linked to Raxxla

Considering Shamash’s link to the story of Gilgamesh, there are potential academic concepts that link her to Thetis in a parallel between Achilles and Gilgamesh.

https://www.thecollector.com/achilles-gilgamesh-similarities/

When Gilgamesh prays to Shamash, she tells him to travel through the Cedar mountains (not in game) to the blessed land of Mashu (not in game) passing via a tunnel to the realm of Dmun (not in game) which was situated by "the Waters of Death". Where the deity Ishtar later appeared to Gilgamesh.

When seen in relation to the zone of storms, these systems all fall within this sphere of influence. Of note Gilgamesh journey is reflected by Holdstock as a Celtic prototype referenced in The Lost Realms and more so in his story Ragthorn, which likewise references his mythological attempts to obtain a magical thorny plant of immortality from the underworld!

It’s possible then the current narrative involving the two systems, Shamash and Thetis is linked to Raxxla, given Gilgameshes wider narrative involvement which mirrors that of Holdstocks works and John Milton, involving journeys to the underworld, and likewise the references to Gilgamesh’s journey to obtain the ‘thorn of youth’ I speculate is referred to in the Codex by the clever use of ‘Art Tornqvist’ or ‘thorny branch’.

There is another parallel where a deity called Ereshkigal was forcibly abducted not just to the Underworld similar in that respect of Persephone. This element of the story is now thought to be a miss interpretation of the text, but nevertheless in game an assortment of systems do exist, namely that of Irkalla which is either an alternate name for Ereshkigal - the queen of the underworld - or the demon who dragged her there, never the less Irkalla is in game just below Pandemonium and when drawn is shown to have an unusual alignment with Ereshkigal.

Noticeably a number of these stories culminate at certain named locations, suspiciously these key locations are obviously omitted from game!

I propose therefore that the systems of Gilgamesh are included in game as another intentional Robert Holdstock easter egg, and that Gilgamesh is like Milton’s Satan another prototype for the ‘vagabond’ mentioned within the Codex.

phonto.jpeg



Lost Realms Zone

The segment within the Codex makes mention of the lost cities of Gold, Atlantis and Prester John. This I’ve already established is an allegory for the Robert Holdstock book ‘The Lost Realms’ as many of those locations exist in game, and all within a tight focal area, around systems named after the Axis Mundi or the Greek Underworld, and specifically at the base of Norse world tree Yggdrasil.

This correlates with the collective concept of a shared cosmological ‘Otherworld’ described by Holdstock in many of his works, especially that of ‘Ragthorn’.

Of note this zone is also within the hypothetical ‘Mountains’ zone, this is of importance because Holdstock refers that in various cultures access to the Otherworld was via water or through mountains, a similar mechanism potentially first established in the Epic of Gilgamesh, also referred to by Holdstock in The lost Reams and Ragthorn.

Of note this zone falls inside the Underworld zone, and in comparison I identify this area as a combination of Celtic and the Miltonian underworld.

In considering Ragthorn it’s also notable to identify there exists a two systems of triad goddesses, one above and one below. In Holdstocks Ragthorn such gods were utilised to denote a secret location!

In game I believe these triad goddesses denote the extremis of this cosmological model, in certain lost zones they are linked and collectively identify the zones of heaven and of hell.

Of note: Michael Brookes wrote a Drabble about one of these goddesses Badb.

Post in thread 'The Quest To Find Raxxla'


Shibboleth and the Sampo device

The Shibboleth system is an interesting addition, granted this is very close to tin foil and I identify a certain level of bias toward this hypothesis, I like elegant complex puzzles, and some of this is just too peculiar to be concrete enough for anyone else to put together so, I’m unsure of its versatility.

The Shibboleth is linked due to the naming of one of its planets to the story of the Finnish magical Sampo device, itself an unusual example described as an Axis Mundi; in the story it was potentially lost at sea in the realm of the sea god Ahti, that system is not only suspiciously close to the half way point in this cosmological model, but is also extremely close to the system LTT 606 noted for its unusual named station Marianne's Journey to Arcadia. You can see where we’re going here!

The alignment between these two systems when extended falls interestingly close to the upper and lower triad goddess identified previously via the Lost Realms systems in game. How very odd.

This is doubly intriguing due to the close proximity and similarly aligned Brookes Galactic Tour along a similar path!

These systems are also suspicious due to their spatial alignment with my concept below in relation to the zone of ‘Chaos’. Which I believe identifies them as some type of central axis point that links the two triad goddesses.

The system Shibboleth is equally suspicious because of an alignment with certain systems referenced in Micheal Brookes Drabbles namely Tiamat, Lei Gong and Badb.

When these systems are triangulated the system Shibboleth looks to be along or equal to the relative centre of this zone?

Equally weird is if we also triangulated the midpoints of the Norse Norms and the Greek Fates and align our point of view along this axis; that same midpoint between Shibboleth and the Drabbles align… and one of the closest systems (amongst others) is the system Siren….

This alignment points to a place between Shibboleth and Siren.

Likewise the location of these Morrigans falls typically upon the Western axis if we take into consideration the Greek Wind Compass. In Celtic traditions the mythology of the ‘Otherworld’ associated with these Morrigans was indeed to the West.

How incredibly percular!

phonto.jpeg


Post in thread 'The Quest To Find Raxxla'


Mountains

There are a number of systems with bodies named after various mountains or hills, the majority have Hindu, Norse or Celtic origins.

Robert Holdstock talks specifically of mountains, within his book the Lost Realms, including a concept for a ‘world mountain’ as potential passageways towards the ‘otherworld’, and Micheal Brookes likewise had utilised the term in relation to a Celtic otherworld on a few occasions.

Likewise in the story of Gilgamesh (in game) involved the protagonist travelling through the Cedar Mountains of Mashu (not in game) passing via a tunnel to the realm of Dmun (not in game) to "the Waters of Death".

When these mountains are over-layered with all the other zones, they do advocate a correlation with the zone of waters and may act as a barrier to the Otherworld, in relation to the various historical references identified Ive come to speculate that this is now intentional, a great deal is still an unknown but they visual associations I feel cannot be denied.

phonto.jpeg


Post in thread 'The Quest To Find Raxxla'


The boundary of Chaos

Within the Lost Realms zone is a realm denoting the Greek underworld, this encompasses Pandemonium as the capital of John Milton’s Hell.

Of interest is that Milton notes it was not the actual centre, but it was upon a southernly direction away from the central a lake of fire.

If we apply the identified Greek compass, upon a shifted axis Pandemonium does look to be within a southern position, relative to the hypothetical centre of hell.

Milton further establishes the boundary of hell by identifying how the gates of hell were upon a southernly direction, away from Pandemonium, this is important because from this position we are then presented with the location of another key realm of Paradise Lost, that of the furthest area of Chaos.

Within the story of Paradise Lost, Satan travels to Eden out of Hell upon a well documented route from these gates. If we establish that Eden is metaphor in game for Raxxla, based upon the FD Milton quote about the Pendant world, and the Codex use of the ‘jewel that burns’ then if we can establish the boundaries of Milton’s universe in game, it might help our orientation.

The following map then identifies Hells Gate as being on the outermost zone of John Milton’s Hell, beyond a cold frozen zone encircled by the Lethe.

IMG_8548.jpeg


Previously I misquoted Milton, believing that Hells gate was in the vaulted roof of Hell, but this was an error on my part, and the following passages actually helps to clarify where Satan flew and in what direction.

‘Meanwhile the Adversary of God and Man, Satan with thoughts inflamed of highest design. Puts on swift wings, and toward the Gates of Hell. Explores his solitary flight; sometimes. He scours the right hand coast, sometimes the left,
Now shaves with level wing the Deep, then soars. Up to the fiery concave towering high. As when far off at Sea a Fleet descried Hangs in the Clouds, by Æquinoctial Winds. Close sailing from Bengala, or the Iles. Of Ternate and Tidore, whence Merchants bring
Their spicy Drugs: they on the trading Flood. Through the wide Ethiopian to the Cape. Ply stemming nightly toward the Pole. So seemed. Far off the flying Fiend
’ J Milton.

In this passage Milton is describing the optical illusion called Fata Morgana, where a far off object upon the horizon actually looks to be much higher up in the sky. The translation means Morgan le Fayof Arthurian legend.

In this respect Satan is simply flying over and along the surface, in particular not upwards but within a direct southerly direction, and this optical illusion is s applied to advocate he had reached the outer rim of Hell because the vaulted ceiling arose from this far off exterior wall; obviously this matches the historical image shown above.

I wanted to understand this, to affirm the direction of a suspected zone I felt had some context…but until now had not fully identified. We have an underworld, but supposedly no Miltonian Chaos. If we could identify that we might identify the gates, and likewise a perimeter.

Then the next passage goes on to describe the gates, but no distinction is actually made of their exact location. However, within the text a location is later conveyed in context to the reverberation of sound of the gates make when being opened. The name of Erebus is given as resonating with that sound, I had missed this previously!

In Greek mythology Erebus is described as a region one must pass through to reach the underworld, as a synonym for Hades or Tartarus. In game I thought this highly unusual, because Tartarus is some distance away, and never attributed it as being as an entrance.

‘Th' infernal dores, and on thir hinges grateHarsh Thunder, that the lowest bottom shook of Erebus’. J Milton.

So here Erebus is being described as shaking, yet it is likewise described as having a shape, and it’s lowest area is that which resonates… in Milton’s Hell there is no lowest realm, and above it is only the realm of Chaos, so I initially thought why would this be used so, if not to say the lowest part of hell shook, yet in game it is very far spaced from the Greek named systems?

Similarly in game, and relatively close by to Erebus is the system Nyx, which in Greek mythology was denoted as the personification of Night and like Erebus the offspring of Chaos, likewise Eris the personification of Discord is in game, and very close in fact to Nyx, albeit it’s not a system but a body, in the system Minerva.

Interestingly as a side note: between these two systems exists the African deity Mulungu, the highest of sky gods, the creator, but who has removed themselves totally from the tribulations of man, in some cultures they are thought to be a ‘sleeping’ god or that they reside in the underworld. I find it perplexing because one of its minor none player factions is called ‘The Independent Nation of Yggdrasil’ - how odd.

So Erebus in terms of Milton must mean Chaos, in Milton’s universe the primordial turmoil from which our world was formed, which sat beyond those gates of hell.

To those not aware in Paradise Lost, our universe exists in an enclosed orb, hanging from the walls of heaven, between heaven and hell (which sits below) is the realm of Chaos.

Satan travels through the gates of hell and up through Chaos with no real clue as to where to go except up. He actually gets a little lost, but by accident finds the deity Chaos on her throne, who kindly tells Satan where to find Paradise…

When these systems are highlighted and the zone of Storm’s overlayed we see they actually fall neatly upon its circumference at its southern region.

Now if we reapply the Greek compass Erebus looks to be at the southern most part of this alignment. This zone also ends by the system Lethe, Erebus and Nyx therefore these either denote the location of the boundary of or the Thrown of Chaos from Paradise Lost?

The Path of Satan and the axis of Chaos

Taking the central point of the zone of chaos, if we extrapolate an axis line through that of the lowest zone of chaos, this line intersects the path of Jacques.

A bridge to the Empyrean
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10304929

This alignment corresponds with many systems named after sun gods, and likewise aligns the Greek Wind Compass.

IMG_9582.jpeg



The Thargoid Maelstrom’s

As part of this investigation it has become apparent there is a additional data identifying this zone of Chaos.

In a previous investigation into the Thargoid Maelstrom’s a focal point was identified to be in or around that to Mat Zemlya.

Combining the above data it is my assessment that the Mealstroms are pointing to some aspect of the Raxxla mythology.

Post in thread 'The Quest To Find Raxxla'
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10138410

Assessments

I postulate these zones do correlate to identify a central area namely the spherical realm of John Milton’s Chaos.

Far above this zone of Chaos sits the Norse Norns and the Greek Fates, as well as numerous Northern deities identified via my ‘older god’s’ and ‘Yggdrasil’ hypothesis, of importance the triad goddesses, and Tiamat who was described and associated as the embodiment of the primordial waters of chaos. and who in game does sits within the outer rim of the zone of storms/chaos.

Drawing a sphere of influence from Sol to Erebus identifies all ‘storm’ gods do fall within this zone. This zone also ends at the northern system Danu, part of the Morrigan system or triad goddesses, the “mother of the gods" or "mother of all things".

Just off from there is also Sheela Na Gig, historically linked to mother goddesses or fertility but also tied to being above doors or high places.

This zones circumference also alignes with that of Mat Zemlya a protective mother deity, itself very close to the focal point of the Thargoid Maelstroms!

The Greek compass also aligns here, establishing a clear north and south divide. This upper zone I feel identifies the realm of heaven the Empyrean.

We now know in game where Milton’s zone of Chaos exists in game, relatively below from the Empyrean and above the Underworld just as to does as in John Milton Paradise Lost.

I believe this is a map of John Milton’s cosmology, which is rather spectacular not only because it identifies a supporting architecture, but it potentially identifies a number of areas for considering Raxxla.

Considering the various associations and obvious relative placement of these systems I believe all were intentionally hand placed to construct a wide cosmological model universe, reflecting the story of John Milton, Gilgamesh and various aspects championed by Robert Holdstock.

Firstly in reflection of Paradise Lost the locational information from that text identifies ‘Eden/Paradise’ the pendant world aka Raxxla, ought to hang from the wall of heaven, or as Milton also describes it, as the ‘brow of heaven’ outside the zone of chaos.

Of note this location is likely to be close to the roof of this cosmological model, in this context - this in game is relatively the centre around of the Norse Norns, and Greek Fates which suspiciously sit relatively together directly upon the circumference of Chaos which I also believe is identified by the location of Tiamat as the deity Chaos.

This zone is conspicuous as well as it is in the general area linked to the northern axis drawn through the zone of Chaos from Hell. Of special note, the Celtic Morrigans sit in relation to the Greek Wind Compass in the West, in Paradise Lost and many theological of that period, it’s established that God, or the Gates of Heaven, or the holy light emitted from the East.

Theses systems denote a focal point in this general direction, which ought from a Miltonian perspective, cast Heavens Gate to the East.

Upon this alignment is another peculiar system Purisaz, which is a a weird mis-spelling of a Norse Rune linked to ‘Thorns’.

Purisaz is aligned with another Norse Rune system within the Lost Realms zone… and is of interest because Robert Holdstock used the ‘Rune of Thorn’ to denote the location of a mystical secret in his book Ragthorn!

From this speculation I asses Raxxla to be within this sphere of influence!

The intersection of the Shibboleth system in alignment with Ahti, draws a line of sight between the two triad goddesses.

Ahti a deity of water, also sits directly upon the mountain range, it also sits upon the circumstance of the new zone of Chaos….

From this speculation I asses Raxxla to potentially be within this sphere of influence which places it above the North axis and someplace to the East.

IMG_8542.jpeg


Equally around this area there is the peculiar alignment of the Greek Fates, the Norse Norns, and the Gilgamesh system of Shamash.

A line of sight can be extrapolated from the triangulated centres of these systems that pointed equally to the centre of systems attributed to M Brookes Drabbles and that of Siren and of Shibboleth.

This zone is likewise directly above that of Tiamat denoting the outer rim of the zone of chaos.

To the jewel that burns of the brow of mother of galaxies = Eden (Raxxla) is upon or above the outer rim of the zone of Chaos (Tiamat). To the whisperer in which space (Shamash and Thetis), and the siren of the deepest void (Siren).

From this speculation I asses Raxxla to be very likely within this sphere of influence, which places it within the northern axis and directly between Chaos and the Empyrean, closer towards the North West.

IMG_8541.jpeg


The Lost Realms Zone sits below the zone of Chaos, and comparably is in opposition to the zone of heaven.

As previously mentioned the Lost Realms represent the ‘Otherworld’ and also fall squarely inside and below the zone of mountains, which in mythology had to be traversed to get to the otherworld. Within this zone is the system Axis Mundi falls along the hypothetical path of Satan falling from heaven denoted by the system Fall, and that path identified by Demeter and Persephone.

Of note if a line of sight is drawn from the Fall to Axis Mundi it passes through Chaos. Below the zone of Lost Realms exists the zone linked to triad Goddesses, which align via the Shibboleth and the Brooke’s Tours, higher up the alignment of Tiamat and Apsu likewise align. These collectively identify another potential area for investigation.

From this speculation I asses Raxxla to be within this sphere of influence which places it in polar opposites to the Northeastern aspect, around the system associated with a triad goddess and a system named after an Eastern gate, which I attribute to a direction as South East.

IMG_8543.jpeg


Oh, My Stars: A New Map of the Universe in Paradise Lost.
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10332137

Transmission ends…
 
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The Cosmological model universe

For a long time Ive seen a number of systems which always made me think of John Milton’s concept of Hell and importantly his cosmological model universe.

John Milton’s wove various geospatial references into his work not only to champion science and astronomy but importantly to enable the reader orientation to comprehend the vastness of the cosmos. Studying Raxxla I obviously became aware of Michael Brookes passion for this text, it only seemed logical that in relation to Raxxla that certain references might be repeated in game, and if so they likewise could be used for a similar orientation.

In Paradise Lost, Milton outlines a large number of geographical locations by name, or indirectly via metaphor or allegory. I now believe that similar constructs exist in game, and the author Brookes has utilised various aspects to outline layered zones, creating a cosmological micro-cosmos, combining a wide number of mythological realms into one harmonious entity.

The ultimate purpose remains an unknown, but my speculation is that Michael integrated his unpublished book The space In between into the game, I presume this formed part (may still does) of an archeological narrative, now retconned. I now without any shadow of doubt believe the architecture exists in game; and it is this architecture that the Codex reflects upon.

I am very well aware the following associations may be the result of cultural or pattern bias, and many of these aspects do share an archeological shared heritage; however, the fact they are not random, nor uniform but in alignment as well as sharing links to associated fiction, namely that attributed to Michael Brookes and Robert Holdstock; is enough to establish in my experienced opinion, that these are all highly likely all placed intentionally.

In no necessary order then; I will begin to outline these various zones, some of which are known to us already, where applicable I won’t go into detail but simply reference or condense previous investigations.

Please note: these findings are not definitive and may change over time as new data is identified or expanded or corrected.

Older Gods

Within game there exists two very large but distinct areas where systems are named after deities reside.

This zone is limited and doesn’t extend outside the bubble, the upper area is populated by systems named after ‘higher gods’ such as parental or creation gods. The lower area is likewise populated by gods named after water, death or the underworld.

Of interest in relation to this area and Raxxla is the associations which can be drawn to John Milton and Robert Holdstock. Firstly in Paradise Lost John Milton; attributed all non Christian gods or his ‘older gods’ as fallen angels, ergo demons. Therefore from a Miltonian model universe perspective, such deities would be positioned correctly.

Secondly this alignment could be said to fit a link back to Robert Holdstock book The List Realms where he used the phrase ‘as above so below’ to describe the valid heaven and hell.

Post in thread 'The Quest To Find Raxxla'


Layers of Water, storms and death

Similarly to these older gods a certain collection of those systems can be identified to relate to specifically to various sub-groups which fall into prescriptive zones, or layers, namely deities linked to Storms, Water and the Underworld.

As well as organising these ‘Older Gods’ into intentional uniform groups, such categorisation defines clear boundaries, especially the Storm gods, which obviously form a spherical bubble, which likewise sits on top of the water deity’s and those similarly on top of those designated as being in the underworld.

This theory is of importance because it links to the concept of ‘the waters of creation’ and the ‘waters of death’ within the story of Gilgamesh, specifically it also links into the concept in John Milton’s cosmological model which identifies the realm of Chaos within Paradise Lost.

These zones likewise can be ascribed to the concepts outlined by Robert Holdstock, namely as water being boundary which had to be traversed to gain entry to the Celtic ‘Otherword’ a concept I’ve covered previously in relation to the Lost Realms.

Of note as in other zones Michael Brookes wrote a Drabble about one of these systems, namely Lei Gong.

View attachment 377436

Post in thread 'The Quest To Find Raxxla'


The Greek compass

A number of systems do exist named after various wind gods, denoting the classical Greek compass. Not all are present and there appears to be no direct uniformity except that of North and South.

I believe such omissions are intentional, as a method to obfuscate they’re meaning, because when this compass is layered over other identifiable systems or zones whose biography is likewise attributed to a north / south relationship, a correlation occurs which identifies an intentional orientation.

View attachment 377437

Post in thread 'The Quest To Find Raxxla'


The epic of Gilgamesh

The story of Gilgamesh covers a number of stories and in game many of these entities are actually named, and within relative close proximity to each other inside the bubble.

Initially there are the deities linked to the waters of creation Tiamat (the waters above) and Apsu (the waters below). When compared with the other zone identified above Apsu is below the identified zone of water, in the zone for the Underworld.

Note this alignment correlates to other zones identified in my hypothesis, namely that of the ‘mountains’ which are covered below.

Notably the goddess Tiamat was the subject of one of Michael Brookes drabbles; associated with the creation of the stars, and I speculate that Michael used his public writings to drop indirect hints, and such information adds significance to this and other systems. I suspect given her locality, she is one potentially strong candidate for the Mother of Galaxies.

‘From my loins and the seed of Abzu I birthed the gods and still they betrayed me. Like cowards they murdered their father, so I created creatures to support my son Kingu for vengeance.

The gods trembled at their approach, but Anu plotted and convinced the fearful to exalt his status.

Anu felled me with a club to the head. Before I recovered he split me in twain and from my ribs formed the heavens while my falling tears made the two great rivers. In the sky he cast my tail to become the band of stars across the sky
.’ M Brookes.

And of those gods above, these gave birth to other gods, including the great gods, Enlil and Anu, who were too afraid challenge and fight Tiamat, and so employed Marduk to ultimately kill her.

Enlil had a sister, Aruru who made Enkidu (not in game?) the good friend and companion of Gilgamesh.

Gilgamesh ruled over the kingdom of Uruk, which in turn was set upon by the deity Anu. Gilgamesh’s mother was named Ninsun, who as with her son, prayed to the god Shamash.

Shamash is of course of importance in ED because of its recent association with Thetis and the mysterious whispering signal.

Considering Shamash’s link to the story of Gilgamesh, there are potential academic concepts that link her to Thetis in a parallel between Achilles and Gilgamesh.

https://www.thecollector.com/achilles-gilgamesh-similarities/

When Gilgamesh prays to Shamash, she tells him to travel through the Cedar mountains (not in game) to the blessed land of Mashu (not in game) passing via a tunnel to the realm of Dmun (not in game) which was situated by "the Waters of Death". Where the deity Ishtar later appeared to Gilgamesh.

When seen in relation to the zone of storms, these systems all fall within this sphere of influence. Of note Gilgamesh journey is reflected by Holdstock as a Celtic prototype referenced in The Lost Realms and more so in his story Ragthorn, which likewise references his mythological attempts to obtain a magical thorny plant of immortality from the underworld!

It’s possible then the current narrative involving the two systems, Shamash and Thetis is linked to Raxxla, given Gilgameshes wider narrative involvement which mirrors that of Holdstocks works and John Milton, involving journeys to the underworld, and likewise the references to Gilgamesh’s journey to obtain the ‘thorn of youth’ I speculate is referred to in the Codex by the clever use of ‘Art Tornqvist’ or ‘thorny branch’.

There is another parallel where a deity called Ereshkigal was forcibly abducted not just to the Underworld similar in that respect of Persephone. This element of the story is now thought to be a miss interpretation of the text, but nevertheless in game an assortment of systems do exist, namely that of Irkalla which is either an alternate name for Ereshkigal - the queen of the underworld - or the demon who dragged her there, never the less Irkalla is in game just below Pandemoni and when drawn is shown to have an unusual alignment with Ereshkigal.

I propose therefore that the systems of Gilgamesh are included in game as another intentional Robert Holdstock easter egg, and that Gilgamesh is like Milton’s Satan. Is another prototype for the ‘vagabond’ mentioned within the Codex.

View attachment 377439


Lost Realms Zone

The segment within the Codex makes mention of the lost cities of Gold, Atlantis and Prester John. This I’ve already established is an allegory for the Robert Holdstock book ‘The Lost Realms’ as many of those locations exist in game, and all within a tight focal area, around systems named after the Axis Mundi or the Greek Underworld, and specifically at the base of Norse world tree Yggdrasil.

This correlates with the collective concept of a shared cosmological ‘Otherworld’ described by Holdstock in many of his works, especially that of ‘Ragthorn’.

Of note this zone is also within the hypothetical ‘Mountains’ zone, this is of importance because Holdstock refers that in various cultures access to the Otherworld was via water or through mountains, a similar mechanism potentially first established in the Epic of Gilgamesh, also referred to by Holdstock in The lost Reams and Ragthorn.

Of note this zone falls inside the Underworld zone, and in comparison I identify this area as a combination of Celtic and the Miltonian underworld.

In considering Ragthorn it’s also to identify there exists a two systems of triad goddesses, one above and one below. In Holdstocks Ragthorn such gods were used to denote a secret location!

In game I believe these triad goddesses denote the extremis of this cosmological model, in certain lost zones they are linked and collectively identify the zones of heaven and of hell.

Of note: Michael Brookes wrote a Drabble about one of these goddesses Badb who bus one of these goddesses

Post in thread 'The Quest To Find Raxxla'


Shibboleth and the Sampo device

The Shibboleth system is an interesting addition, granted this is very close to tin foil and I identify a certain level of bias toward this hypothesis, I like elegant complex puzzles, and some of this is just too peculiar to be concrete enough for anyone else to put together so, I’m unsure of its versatility.

The Shibboleth is linked due to the naming of one of its planets to the story of the Finnish magical Sampo device, itself an unusual example described as an Axis Mundi; in the story it was potentially lost at sea in the realm of the sea god Ahti, that system is not only suspiciously close to the half way point in this cosmological model, but is also extremely close to the system LTT 606 noted for its unusual named station Marianne's Journey to Arcadia. You can see where we’re going here!

The alignment between these two systems when extended falls interestingly close to the upper and lower triad goddess identified previously via the Lost Realms systems in game. How very odd.

This is doubly intriguing due to the close proximity and similarly aligned Brookes Galactic Tour along a similar path!

These systems are also suspicious due to their spatial alignment with my concept below in relation to the zone of ‘Chaos’. Which I believe identifies them as some type of central axis point that links the two triad goddesses.

The system Shibboleth is equally suspicious because of an alignment with certain systems referenced in Micheal Brookes Drabbles namely Tiamat, Lei Gong and Badb.

When these systems are triangulated the system Shibboleth looks to be along or equal to the relative centre of this zone?

Equally weird is if we also triangulated the midpoints of the Norse Norms and the Greek Fates and align our point of view along this axis; that same midpoint between Shibboleth and the Drabbles align… and one of the closest systems (amongst others) is the system Siren….

This alignment points to a place between Shibboleth and Siren.

How incredibly percular!

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Post in thread 'The Quest To Find Raxxla'


Mountains

There are a number of systems with bodies named after various mountains or hills, the majority have Hindu, Norse or Celtic origins.

Robert Holdstock talks specifically of mountains, within his book the Lost Realms, including a concept for a ‘world mountain’ as potential passageways towards the ‘otherworld’, and Micheal Brookes likewise had utilised the term in relation to a Celtic otherworld on a few occasions.

Likewise in the story of Gilgamesh (in game) involved the protagonist travelling through the Cedar Mountains of Mashu (not in game) passing via a tunnel to the realm of Dmun (not in game) to "the Waters of Death".

When these mountains are over-layered with all the other zones, they do advocate a correlation with the zone of waters and may act as a barrier to the Otherworld, in relation to the various historical references identified Ive come to speculate that this is now intentional, a great deal is still an unknown but they visual associations I feel cannot be denied.

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Post in thread 'The Quest To Find Raxxla'


The boundary of Chaos

Within the Lost Realms zone is a realm denoting the Greek underworld, this encompasses Pandemonium as the capital of John Milton’s Hell.

Of interest is that Milton notes it was not the actual centre, but it was upon a southernly direction away from the central a lake of fire.

If we apply the identified Greek compass, upon a shifted axis Pandemonium does look to be within a southern position, relative to the hypothetical centre of hell.

Milton further establishes the boundary of hell by identifying how the gates of hell were upon a southernly direction, away from Pandemonium, this is important because from this position we are then presented with the location of another key realm of Paradise Lost, that of the furthest area of Chaos.

Within the story of Paradise Lost, Satan travels to Eden out of Hell upon a well documented route from these gates. If we establish that Eden is metaphor in game for Raxxla, based upon the FD Milton quote about the Pendant world, and the Codex use of the ‘jewel that burns’ then if we can establish the boundaries of Milton’s universe in game, it might help our orientation.

The following map then identifies Hells Gate as being on the outermost zone of John Milton’s Hell, beyond a cold frozen zone encircled by the Lethe.

View attachment 377443

Previously I misquoted Milton, believing that Hells gate was in the vaulted roof of Hell, but this was an error on my part, and the following passages actually helps to clarify where Satan flew and in what direction.

‘Meanwhile the Adversary of God and Man, Satan with thoughts inflamed of highest design. Puts on swift wings, and toward the Gates of Hell. Explores his solitary flight; sometimes. He scours the right hand coast, sometimes the left,
Now shaves with level wing the Deep, then soars. Up to the fiery concave towering high. As when far off at Sea a Fleet descried Hangs in the Clouds, by Æquinoctial Winds. Close sailing from Bengala, or the Iles. Of Ternate and Tidore, whence Merchants bring
Their spicy Drugs: they on the trading Flood. Through the wide Ethiopian to the Cape. Ply stemming nightly toward the Pole. So seemed. Far off the flying Fiend
’ J Milton.

In this passage Milton is describing the optical illusion called Fata Morgana, where a far off object upon the horizon actually looks to be much higher up in the sky. The translation means Morgan le Fayof Arthurian legend.

In this respect Satan is simply flying over and along the surface, in particular not upwards but within a direct southerly direction, and this optical illusion is s applied to advocate he had reached the outer rim of Hell because the vaulted ceiling arose from this far off exterior wall; obviously this matches the historical image shown above.

I wanted to understand this, to affirm the direction of a suspected zone I felt had some context…but until now had not fully identified. We have an underworld, but supposedly no Miltonian Chaos. If we could identify that we might identify the gates, and likewise a perimeter.

Then the next passage goes on to describe the gates, but no distinction is actually made of their exact location. However, within the text a location is later conveyed in context to the reverberation of sound of the gates make when being opened. The name of Erebus is given as resonating with that sound, I had missed this previously!

In Greek mythology Erebus is described as a region one must pass through to reach the underworld, as a synonym for Hades or Tartarus. In game I thought this highly unusual, because Tartarus is some distance away, and never attributed it as being as an entrance.

‘Th' infernal dores, and on thir hinges grateHarsh Thunder, that the lowest bottom shook of Erebus’. J Milton.

So here Erebus is being described as shaking, yet it is likewise described as having a shape, and it’s lowest area is that which resonates… in Milton’s Hell there is no lowest realm, and above it is only the realm of Chaos, so I initially thought why would this be used so, if not to say the lowest part of hell shook, yet in game it is very far spaced from the Greek named systems?

Similarly in game, and relatively close by to Erebus is the system Nyx, which in Greek mythology was denoted as the personification of Night and like Erebus the offspring of Chaos.

Interestingly as a side note: between these two systems exists the African deity Mulungu, the highest of sky gods, the creator, but who has removed themselves totally from the tribulations of man, in some cultures they are thought to be a ‘sleeping’ god or that they reside in the underworld. I find it perplexing because one of its minor none player factions is called ‘The Independent Nation of Yggdrasil’ - how odd.

So Erebus in terms of Milton must mean Chaos, in Milton’s universe the primordial turmoil from which our world was formed, which sat beyond those gates of hell.

To those not aware in Paradise Lost, our universe exists in an enclosed orb, hanging from the walls of heaven, between heaven and hell (which sits below) is the realm of Chaos.

Satan travels through the gates of hell and up through Chaos with no real clue as to where to go except up. He actually gets a little lost, but by accident finds the deity Chaos on her throne, who kindly tells Satan where to find Paradise…

When these systems are highlighted and the zone of Storm’s overlayed we see they actually fall neatly upon its circumference at its southern region.

Now if we reapply the Greek compass Erebus looks to be at the southern most part of this alignment. This zone also end by the Lethe. Erebus and Nyx therefore either denote the location of the boundary of Chaos or and the Thrown of Chaos from Paradise Lost?

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Assessments

I postulate these zones do correlate to identify a central area namely the spherical realm of John Milton’s Chaos.

Far above this zone of Chaos sits the Norse Norns and the Greek Fates, as well as numerous Northern deities identified via my ‘older god’s’ and ‘Yggdrasil’ hypothesis, of importance the triad goddesses. The Greek compass also aligns here, establishing a clear north and south divide. This upper zone I feel identifies the realm of heaven the Empyrean.

We now know where Milton’s zone of chaos exists in game, and relatively from this where the Empyrean exists and the Underworld.

I believe this is a map of John Milton’s cosmology, which is rather spectacular not only because it identifies a supporting architecture, but it potentially identifies two or three areas for considering Raxxla.

Considering the various associations and obvious relative placement of these systems I believe all were intentionally hand placed to construct a wide cosmological model universe, reflecting the story of John Milton, Gilgamesh and various aspects championed by Robert Holdstock.

Firstly in reflection of Paradise Lost the locational information from that text identifies ‘Eden/Paradise’ the pendant world aka Raxxla, ought to hang from the wall of heaven, outside the zone of chaos.

Of note this location is likely to be close to the roof of this cosmological model, in this context this in game is relatively the centre around of the Norse Norns, which sit directly upon the circumference of Chaos.

Upon this alignment is another peculiar system Purisaz, which is a a weird mis-spelling of a Norse Rune linked to ‘Thorns’.

Purisaz is aligned with another Norse Rune system within the Lost Realms zone… and is of interest because Robert Holdstock used the ‘Rune of Thorn’ to denote the location of a mystical secret in his book Ragthorn!

From this speculation I asses Raxxla to be within this sphere of influence!

The intersection of the Shibboleth system in alignment with Ahti, draws a line of sight between the two triad goddesses.

Ahti a deity of water, also sits directly upon the mountain range, it also sits upon the circumstance of the new zone of Chaos….

From this speculation I asses Raxxla to potentially be within this sphere of influence!

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Equally around this area there is the peculiar alignment of the Greek Fates, the Norse Norns, M Brookes Drabbles and the shibboleth.

From this speculation I asses Raxxla to potentially be within this sphere of influence!

View attachment 377456

The Lost Realms Zone sits below the zone of Chaos, and comparably is in opposition to the zone of heaven.

As previously mentioned the Lost Realms represent the ‘Otherworld’ and also fall squarely inside and below the zone of mountains, which in mythology had to be traversed to get to the otherworld. Within this zone is the system Axis Mundi falls along the hypothetical path of Satan falling from heaven denoted by the system Fall, and that path identified by Demeter and Persephone.

Of note if a line of sight is drawn from the Fall to Axis Mundi it passes through Chaos. Below the zone of Lost Realms exists the zone linked to triad Goddesses, which align via the Shibboleth and the Brooke’s Tours, higher up the alignment of Tiamat and Apsu likewise align. These collectively identify another potential area for investigation.

From this speculation I asses Raxxla to be within this sphere of influence!

View attachment 377455

Transmission ends.

Very intriguing and undeniably pre-planned......

Have you plotted the Izanagi and Izanami systems on your mapping?
 
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