Follow up to my previous post investigating the Landscape Signal.
Right folks. I want you all to get a brand new piece of tinfoil from your Pilot's Federation official tinfoil container. Make sure there's no holes in it. Do not re-use an old piece! Fashion it into a sturdy new hat, it's advised that you use two layers for extra protection.
There's an alternative which is representative of what's there, but I'm not sure if the additional pillars in the image below are part of the 'landscape image', or are part of the signal coding since similar 'pillars' also appear later in blank areas in the same configuration (still investigating).
I have compressed the following within Spoilers to keep the physical post short.
I do not know why the left and right channels seem to be different. Most notably there's that very weird thing in the top left corner. It appears regularly enough that I'm sure it's there, but it's incredibly hard to see properly, what you see in the image is my current best interpretation, and yes, it seems to be different between left and right. It's possible the difference is just an artefact of the spectrogram processing.
My hope/guess is that the Landscape Signal is essentially a fragmented treasure map.
I wonder if there is more audio that can be found in more specific locations which we can use to 'fill in the blanks' in the Landscape Signal? Much like piecing together a map that's been torn into bits. The key is that the Landscape Signal can only be detected in realspace - how many of us have sat in solar systems in real-space and recorded audio? How many systems? how many planets? I bet not many. Most explorers stay in supercruise most of the time (any why not!)
I believe that the key to solving Raxxla is to find additional unique audio in realspace that we can combine with the Landscape Signal to create a full map. I think that's what the Raxxla Logo shows. Possibly even recording the audio while looking towards the Landscape Signal source, which will fill in the blank sections... something like that.
That's all I've got for now. As I said, work in progress, just wanted to share this with you all Happy New Year!
(Please do test this yourselves, I'm very frequently wrong!!! The Landscape Signal is pretty much the same when recording in Sol as it is here right next to the apparent source, so everyone, everywhere in the Galaxy can do this if you want.)
Right folks. I want you all to get a brand new piece of tinfoil from your Pilot's Federation official tinfoil container. Make sure there's no holes in it. Do not re-use an old piece! Fashion it into a sturdy new hat, it's advised that you use two layers for extra protection.
I believe the Landscape Signal might be a (partial) map.
READ THIS TLDR: I've drawn lines over a composite of dozens of recordings of the Landcape Signal taken from many different locations and under many different conditions (total of about 10 hour of recordings). I've picked out the details that occur in the majority of spectrograms. This is, at best, an interpretation of what I'm pretty sure is actually there - but I can't say for sure that I've got this right. I encourage you ALL to do this for yourself. All the software I used is completely free and the rest of this post details the methods I used. Please, please do test this yourself. The below is a work in progress:There's an alternative which is representative of what's there, but I'm not sure if the additional pillars in the image below are part of the 'landscape image', or are part of the signal coding since similar 'pillars' also appear later in blank areas in the same configuration (still investigating).
I have compressed the following within Spoilers to keep the physical post short.
What are you looking at here?
This is the spectrogram of one small part of the Landscape Signal. It's the most 'famous' 11 second part of a signal that's about 100 seconds long. There is stuff in other parts of the signal, but this is the clearest and most easily done bit. This is a work in progress, subject to change.
The top image is the Left Channel audio, the bottom image is the Right Channel audio.
There seems to be a difference between the left and right. I don't know why. I'm not sure if the difference is intentional, or an artefact of the process. The Right channel audio seems incomplete, In all my recordings I can't resolve the top of the middle peak - although there are suggestions in some of a shape I wasn't confident enough to replicate it. Most notably the two ... horns on either side of the valley aren't present in the Right audio - however again there are suggestions of them in many recordings, I simply wasn't fully confident enough to include them.
The top image is the Left Channel audio, the bottom image is the Right Channel audio.
There seems to be a difference between the left and right. I don't know why. I'm not sure if the difference is intentional, or an artefact of the process. The Right channel audio seems incomplete, In all my recordings I can't resolve the top of the middle peak - although there are suggestions in some of a shape I wasn't confident enough to replicate it. Most notably the two ... horns on either side of the valley aren't present in the Right audio - however again there are suggestions of them in many recordings, I simply wasn't fully confident enough to include them.
How did I get this image?
I used Audacity to record the Landscape Signal (as per my previous posts). I didn't do anything special in the recording, I just did many, many, many of them from different angles and positions, from inside the ship and using the free cam to learn as much as I could about the signal. I got used to what was 'normally there' and what was a transient sound, etc.
I used these settings in Audacity to generate what I feel is the clearest spectrogram of the signal.
I played around a lot with different settings. In creating the composite I also used Noise Reduction in Audacity to remove some of the background 'static' for one or two images simply to test if that revealed more (it doesn't really), the rest don't have any additional filtering. I also saved a range of Spectrograms with different settings which helps to pick out some details while obscuring others. If you're replicating this, I suggest simply playing with all the settings, you can get real-time feedback by pressing 'apply' rather than 'ok'.
I then took screenshots of this section of the spectrogram and pasted it into Krita, a free photoshop-like software. There's no reason you can't use any other software for this, as long as you can add layers with transparency that's really all you need. I'm just familiar with Krita. I expect GIMP will work fine too, I'm just less familiar with that.
Once you've got your working space set up, just copy/paste spectrogram images in as new layers. I made new layers partially transparent so I could then move them to perfectly overlay the layer below using the major features, then reverted the opacity to 100%.
I then made a new blank layer and simply carefully sketched over the features I could see. Then I used the hide/reveal layer toggle to flick rapidly between two (or more) layers of spectrograms, looking for changes. I alternated this with turning off the layer I've drawn on too so that I can see just the spectrograms changing. It took me three days of several hours per day to make sure I was only drawing features that recurred in many spectrograms. The two... tower things... in the valley were a big problem since they are oddly faint, but they do appear consistently in the vast majority of images.
You can even see the 'towers' here in this earlier project where I was trying to determine a method for analysing 'signal strength'. (This project failed to show any differences in signal strength based on location, only angle to the signal source, which was already determined by the IRH investigation years ago.)
I did try Sonic Visualiser, but I struggled to find the granularity in the settings I wanted. I did use several Sonic Visualiser spectrograms to confirm many of the major details though. The 'pillars' are present in that too, they're not an artefact of Audacity or anything like that. They actually seem a bit more visible in Sonic Visualiser actually.
I used these settings in Audacity to generate what I feel is the clearest spectrogram of the signal.
I played around a lot with different settings. In creating the composite I also used Noise Reduction in Audacity to remove some of the background 'static' for one or two images simply to test if that revealed more (it doesn't really), the rest don't have any additional filtering. I also saved a range of Spectrograms with different settings which helps to pick out some details while obscuring others. If you're replicating this, I suggest simply playing with all the settings, you can get real-time feedback by pressing 'apply' rather than 'ok'.
I then took screenshots of this section of the spectrogram and pasted it into Krita, a free photoshop-like software. There's no reason you can't use any other software for this, as long as you can add layers with transparency that's really all you need. I'm just familiar with Krita. I expect GIMP will work fine too, I'm just less familiar with that.
Once you've got your working space set up, just copy/paste spectrogram images in as new layers. I made new layers partially transparent so I could then move them to perfectly overlay the layer below using the major features, then reverted the opacity to 100%.
I then made a new blank layer and simply carefully sketched over the features I could see. Then I used the hide/reveal layer toggle to flick rapidly between two (or more) layers of spectrograms, looking for changes. I alternated this with turning off the layer I've drawn on too so that I can see just the spectrograms changing. It took me three days of several hours per day to make sure I was only drawing features that recurred in many spectrograms. The two... tower things... in the valley were a big problem since they are oddly faint, but they do appear consistently in the vast majority of images.
You can even see the 'towers' here in this earlier project where I was trying to determine a method for analysing 'signal strength'. (This project failed to show any differences in signal strength based on location, only angle to the signal source, which was already determined by the IRH investigation years ago.)
I did try Sonic Visualiser, but I struggled to find the granularity in the settings I wanted. I did use several Sonic Visualiser spectrograms to confirm many of the major details though. The 'pillars' are present in that too, they're not an artefact of Audacity or anything like that. They actually seem a bit more visible in Sonic Visualiser actually.
So what is it? (My speculation on what this shows)
I think it's an image of the "Omphalos Rift" on the surface of a planet. I think the 'towers' are the 'gate', the valley between the two mountains is the 'rift', as in, rift valley.I do not know why the left and right channels seem to be different. Most notably there's that very weird thing in the top left corner. It appears regularly enough that I'm sure it's there, but it's incredibly hard to see properly, what you see in the image is my current best interpretation, and yes, it seems to be different between left and right. It's possible the difference is just an artefact of the spectrogram processing.
I believe that the signal is incomplete
This is 11 seconds out of 100-ish seconds of signal. There are traces of other shapes in there but I wanted to get this out here and get feedback on it while I'm working on the rest.My hope/guess is that the Landscape Signal is essentially a fragmented treasure map.
I wonder if there is more audio that can be found in more specific locations which we can use to 'fill in the blanks' in the Landscape Signal? Much like piecing together a map that's been torn into bits. The key is that the Landscape Signal can only be detected in realspace - how many of us have sat in solar systems in real-space and recorded audio? How many systems? how many planets? I bet not many. Most explorers stay in supercruise most of the time (any why not!)
I believe that the key to solving Raxxla is to find additional unique audio in realspace that we can combine with the Landscape Signal to create a full map. I think that's what the Raxxla Logo shows. Possibly even recording the audio while looking towards the Landscape Signal source, which will fill in the blank sections... something like that.
That's all I've got for now. As I said, work in progress, just wanted to share this with you all Happy New Year!
(Please do test this yourselves, I'm very frequently wrong!!! The Landscape Signal is pretty much the same when recording in Sol as it is here right next to the apparent source, so everyone, everywhere in the Galaxy can do this if you want.)