‘Lady of Fate, we adore you’

A reference to lady Fortuna. A possible link to Trinkets of hidden fortune?

I heard tell in this thread that there may have been something about this deity that Brookes had worked on. I think via Strouds recollection, but that it was likely dropped?

We know via FD the Trinkets were linked to the ‘removed’ DW story. I believe they had some unknown purpose, but it’s an unknown if this is still functional.

Again there is the similarity to the burial pod of Hammer in Legacy and of Brookes in the tour…

It’s evident Brookes was referring back to this text, some aspect of this deity of Fortuna (wheel of fate) and used cargo pods somehow.

The tour would seem to place emphasis upon the system Artemis; is there something there to find? A crashed pod maybe or some POI in a roid cluster?

This morning I did a SC from Tionisla astroid belt targeting the Fortuna system, but at 0.1 to 0.4 Ly's I didn't find anything. :(
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These do not relate to Raxxla.
Duly noted.



Most people here DONT want to find Raxxla. What would we do with out Raxxla? How would people fall asleep peacefully, if it was taken away?
Eh, if i found it i would "just" go back to playing the game. "Just" because granted, things would not be the same. :D
Saying people don't want to find it is a bit of a stretch imo, although i do understand the sentiment.


Interesting because, Fortuna is a star system in the game....
Off i go! :D


This morning I did a SC from Tionisla astroid belt targeting the Fortuna system, but at 0.1 to 0.4 Ly's I didn't find anything.
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Ach, ninja'd. XD

Any asteroid clusters in the system perchance?
 
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For those of you looking:

The only place I know of where "Randomius Factoria" appears in-game is in the Dynasty logs (here's the second one). I assume because Drew penned at least the first draft of these. I believe Randomius Factoria is also said in his official novels too, because he's a very big fan of Elite: The Dark Wheel, and so wanted to honour that.

Allen Stroud (official author and significant contributor to the game lore) also mentioned it on this very thread.

Don't think that helps any, but your first source for anything should be what's actually in the game, IMO.
 
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Just realized the "snake bearer" is Ophiuchus. I'll do an analysis in a bit of stars in that constellation. It is also near Serpens ( 🤔 ). I figure the repeating snake symbolism might well be a hint and its connection to death and rebirth. Also, my post on Lave recently is going to take a bit of research. I am sadly no expert on all of the saints.


Ophiuchus may be linked to TDW Alleged Toast...

Interesting side-note:
The idea appears to have originated in 1970 with Steven Schmidt's suggestion of a 14-sign zodiac, also including Cetus as a sign. A 13-sign zodiac has been promulgated by Walter Berg and by Mark Yazaki in 1995, a suggestion that achieved some popularity in Japan, where Ophiuchus is known as Hebitsukai-za (蛇遣座, "The Serpent Bearer").


 
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Just realized the "snake bearer" is Ophiuchus. I'll do an analysis in a bit of stars in that constellation. It is also near Serpens ( 🤔 ). I figure the repeating snake symbolism might well be a hint and its connection to death and rebirth. Also, my post on Lave recently is going to take a bit of research. I am sadly no expert on all of the saints.


Ophiuchus may be linked to TDW Alleged Toast...

Interesting side-note:



I think it's a bit more biblical than that.
 
while opiuchus means the snake bearer, i always thought that the underlying symbolism was that hes more of a snake wrangler rather than snake bringer. a man that defeated the snake.
if snakes would represent pilots federation what would that make him?
I suspect this is an allusion to duality of Man. I strongly suspect TDW got their start at Sol, got really firmly established in Beta Hydri (training alongside Judas Syndicate and bounty hunters) and then caught ships in the 2700s to Old Worlds region. The Ryders were better at piracy than actual pirates. Most of their ships they got through bounty hunting. I also think it is absolutely intentional that Pilot's Federation and Consortium entries are right next to each other.
 
For those of you looking:

The only place I know of where "Randomius Factoria" appears in-game is in the Dynasty logs (here's the second one). I assume because Drew penned at least the first draft of these. I believe Randomius Factoria is also said in his official novels too, because he's a very big fan of Elite: The Dark Wheel, and so wanted to honour that.

Allen Stroud (official author and significant contributor to the game lore) also mentioned it on this very thread.

Don't think that helps any, but your first source for anything should be what's actually in the game, IMO.
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Good find, I think it’s highly relevant O7.

The inclusion of a reference to lady fortune I believe is relevant in game, but what, outside of the Trinkets is an unknown, my suspicions are that it possibly is now only one example of a wider historical aspect.

I have my suspicions but I think the references made in the Dynasty logs are only contextual to the lore of the Dark Wheel, not Raxxla.. and don’t correlate with the Trinkets which I suspect are separate.

I believe that the Codex doesn’t advocate nor advertise any specific object nor mechanism towards finding Raxxla. So I suspect the Trinkets are an archaeological leftover.

I base this hypothesis off my earlier investigations with FD Support, where the Devs confirmed the Trinkets were linked to the DW, and essentially that ‘story’ was ultimately removed.

Its an unknown if Trinkets had any specific function, or still do?

So I hypothesise the Trinkets were in one instance initially an obvious literary reference back to Robert Holdstock and the DW Novella; also similarly they mirrored the cargo pods utilised in the official follow-up book by Brooke’s - Elite Legacy; later referenced in Brookes Tours; so in my opinion their additional reference within the DW missions certainly links them somehow to the ‘story’ which ‘might’ have led us to Raxxla.

How or why is an unknown, but I equally suspect as others have indicated, it’s possibly these were more so a narrative link towards the theology of Micheal Brookes ‘The Space Inbetween”.

Either way what’s worrying is, that part of their mechanic was certainly archived, so are the Trinkets continued existence in game therefore counter-intuitive, or is it somehow still relevant?

My suspicion is these were narrative aspects for ‘environmental storytelling’ that correlate to narrative locations of Brookes Space In Between.

Thinking spatially outside of this knowledge gap, there are at minimum three potential systems in game that ‘might’ share a relationship to lady fortune but as to if this is intentional or simply esoteric is an unknown!

There are then Tyche, Fortuna and Wyrd all historical linked to fortune and fate, do they have some unknown spacial relationship, potentially with my wider ‘Miltonian Cosmological model’.

If so does this identify a direct link or some common fulcrum of the wider narrative?

IMG_1343.jpeg


For instance Fortuna is relatively close to a system linked by a series of other systems all named after mountains.

IMG_1344.jpeg


Then there’s Tyche which is relatively far closer to the hypothetical axis of Chaos, sharing a faction with Olorun. So it’s closer to the northern axis, on the outer rim of Chaos, but then again what could that mean?

And then we have Wyrd, the Norse word for fate, ‘to come to pass, to become' it may be related, it may not. But it’s relatively close to the others here to form a hypothetical triangle.

At most, if such systems did have a purpose, it’s presumably archeological - like the DW missions. At most if true, these ‘positions’ might help corroborate my ‘Miltonian model’.

Or equally their purpose was simply narrative, and therefore if they were left in game purposefully, their existence could be simply be allegorical and they were just a Easter egg and part of a wider aspect of Brookes narrative, and again just ‘environmental storytelling’; hinting that something else was going on ‘off screen’ - behind the curtains?

I still have my trinket.

1708182897376.jpeg
 
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The inclusion of lady fortune, I feel is simply an historical aspect of the older removed PF/DW missions, this initially I concluded from my earlier investigations with FD Support, who confirmed it was linked, and essentially a dead end.

Two systems Fortuna and Tyche in game, linked to fortune, might have some unknown spacial relationship with my ‘Cosmological model’ hypothesis. But I think it’s a stretch.

For instance Fortuna is relatively close to a system linked to mountains, and maybe this falls along the midpoint axis of the Morrigans systems (?!); but that’s a real stretch. Not enough information.

Then there’s Tyche which relatively far closer to the hypothetical axis of Chaos, sharing a faction with Olorun. So it’s closer to the northern axis, on the outer rim of Chaos, but then again what could that mean?

At most if such systems had a purpose, it’s I presume may long gone, an archeological - like the DW missions. At most if true, their ‘positions’ might help corroborate my ‘Miltonian model’ - but it tenuous.
Are you checking these systems for named planets or stations that see to stick out? If they are important there should be something consequential in the system.

As Above, so below Hermes Tresmisgustis.jpg
 
There could be, and yes I’m looking, unconsciously but I’m not keeping any record, instead I’ve been focusing upon looking for focussed / hotspots. But generally regarding factions/bodies I’m not seeing anything that sticks out.

I still believe the Codex is the key. We crack that, we find Raxxla.
 
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ive always wondered what was meant by the "they got it wrong". i kinda suspected that we werent meant do be that aligned with superpowers and factions and rather be the independent space freelancers and smugglers and buccaneers... (not like pf lacks murder hobos)
but when in context with the old missions that would make much more sense
 
ive always wondered what was meant by the "they got it wrong". i kinda suspected that we werent meant do be that aligned with superpowers and factions and rather be the independent space freelancers and smugglers and buccaneers... (not like pf lacks murder hobos)
but when in context with the old missions that would make much more sense
“We got it wrong” - in my opinion was Braben trying to verbalise - in his fashion, how FD did not understand the behaviour of players.

He’s indicated in that interview that there was (is?) a design. And that they wanted players to follow the missions and interact with the smaller factions.

I logically presume this ought to have pointed to certain missions, or station news (where mysteries used to be promoted via articles in Galnet. That these factions effectively pushed us around the galaxy and that this would be enough for us to stumble upon things…

They got it wrong, because it became evident that players just wanted to grind.

They wanted that shiny Anaconda ‘fast’ so they were not playing FDs game (which never had any instructions at the start and was a mile wide and an inch deep!) instead we just opted to play ‘our’ game… most fell into grinding.

I put this down more to FD not implementing an actual finished game at launch, as they did cut a LOT of proposed and clever content, so I think there were gaps, and a lot of bugs; this I can only presume left players with actually very little to do, so maybe what ‘was’ in game in respect to such direction simply was far too esoteric for many players to give a hoot about, as we were either 7,000 light years away, or busy acquiring loot.
 
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We got it wrong - in my opinion was Braben trying to verbalise - in his fashion, how FD did not understand the behaviour of players.

He’s indicated in that interview that there was (is?) a design. And that they wanted players to follow the missions and interact with the smaller factions.

I logically presume this ought to have pointed to certain missions, or station news (where mysteries used to be promoted via articles in Galnet. That these factions effectively pushed us around the galaxy and that this would be enough for us to stumble upon things…

They got it wrong, because it became evident that players wanted to grind.

They wanted that shiny Anaconda ‘fast’ so they were not playing FD game, they played ‘our’ game… grinding.

I put this down more to FD not implementing an actual finished game, as they cut a LOT of proposed content, so I think there were gaps, and this left players with little to do, so maybe what ‘was’ in game simply was far too esoteric.
that actually makes a lot of sense.
 
We got it wrong - in my opinion was Braben trying to verbalise - in his fashion, how FD did not understand the behaviour of players.

He’s indicated in that interview that there was (is?) a design. And that they wanted players to follow the missions and interact with the smaller factions.

I logically presume this ought to have pointed to certain missions, or station news (where mysteries used to be promoted via articles in Galnet. That these factions effectively pushed us around the galaxy and that this would be enough for us to stumble upon things…

They got it wrong, because it became evident that players just wanted to grind.

They wanted that shiny Anaconda ‘fast’ so they were not playing FDs game (which never had any instructions at the start and was a mile wide and an inch deep!) instead we just opted to play ‘our’ game… most fell into grinding.

I put this down more to FD not implementing an actual finished game at launch, as they did cut a LOT of proposed and clever content, so I think there were gaps, and a lot of bugs; this I can only presume left players with actually very little to do, so maybe what ‘was’ in game in respect to such direction simply was far too esoteric for many players to give a hoot about, as we were either 7,000 light years away, or busy acquiring loot.


"maybe what ‘was’ in game in respect to such direction simply was far too esoteric for many players to give a hoot"
That's definitely true IMHO.

So many clues are so non-leading to anywhere and so far from any connection to anything else that they leave you spending so much time running around to dead ends while others were gaining $ to buy better ships and find more ELW's . It doesn't take long before people start to say to themselves ' why am I wasting all this time with seemingly endless disconnected clues while everyone else is gaining, $, system discoveries, and rank increases.

Also, it became obvious early on that this game is about combat and fighting. It's not really a discovery and exploration game. It just so happened to have a great stellar forge because some dudes had that in their skill set and got paid to implement it. So it created a huge galaxy of never before visited star systems that people could wander around in... aimlessly as they would soon find out.

I'm not dissing ED, but telling it like I see it. I still love the game and am waiting for it to develop into a cohesive intrigue. And in truth the stellar forge is the jewel on the brow, the prize piece of the game, but it seems it's put to little use in all it's vastness and magnificence.
 
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So many clues are so non-leading to anywhere and so far from any connection to anything else that they leave you spending so much time running around to dead ends while others were gaining $ to buy better ships and find more ELW's . It doesn't take long before people start to say to themselves ' why am I wasting all this time with seemingly endless disconnected clues while everyone else is gaining, $, system discoveries, and rank increases.
May I suggest reading today's GalNet. The Omphalos is going to be important in a very big way here shortly. Rhea was Cronus' wife.
 
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