Galnet latest!

Read orrrl abaht it!

News Scoop of the Century!

New alien threat found; believed to call themselves the "Goa'uld" and to dress like ancient Egyptian gods!
Scientists and Explorers investigating the Ancient "Raxxla" Myth now searching for a large metallic ring-shaped device embossed with weird symbols
INRA warning issued -pilots should avoid weird Flying Pyramid craft!

Former President Halsey reported to have dreamt of desert sand that "gets everywhere"
Bucket and spade sales soar!

Read orrrl abaht it!
😱
Ha! Been rewatching those on amazon lately. Always fun.
 
Aurea Catena Homeri - The Golden Chain of Homer

John Milton’s cosmology and primarily his image that it hung from a golden chain, has its roots likely in Homer’s Iliad where similarly Homer described a golden chain that linked earth with heaven.

Hang me a golden chain from heaven, and lay hold of it all of you, gods and goddesses together - tug as you will, you will not drag Zeus the supreme counselor from heaven to earth; but were I to pull at it myself I should draw you up with earth and sea into the bargain, then would I bind the chain about some pinnacle of Olympus and leave you all dangling in the mid firmament.’ - Homer.

This concept was transmitted into medieval western alchemy, as the path from 'chaos' to the universal quintessence, referenced in the work 'Aurea Catena Homeri', published in 1723 by Anton Josef Kirchweger.

IMG_9527.jpeg


IMG_9526.jpeg


Within game I suspect this Miltonian cosmology has been utilised somehow, but my question, as ever is - how much.

Now it’s supposedly evident that there could exist a Miltonian axis in game which I believe runs through a series of systems named after deities attributed to the ‘sun’ or the ‘north’, denoting a northern axis, one such being the system Olorun, a deity from the Yoruba creation myth, which describes similarly a golden chain.

So what other systems could align with these theories? What of dragons?

We have the Norse dragons / serpents also in game, and Brookes utilised a dragon motif in his shield design (Lucifer the serpent fighting St Michael), etc. Are there similar representations as above existing in game, are there any systems high above similarly named?

*edited:
Post in thread 'The Quest To Find Raxxla'
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10286789
 
Last edited:
Aurea Catena Homeri - The Golden Chain of Homer

John Milton’s cosmology and primarily his image that it hung from a golden chain, has its roots likely in Homer’s Iliad where similarly Homer described a golden chain that linked earth with heaven.

Hang me a golden chain from heaven, and lay hold of it all of you, gods and goddesses together - tug as you will, you will not drag Zeus the supreme counselor from heaven to earth; but were I to pull at it myself I should draw you up with earth and sea into the bargain, then would I bind the chain about some pinnacle of Olympus and leave you all dangling in the mid firmament.’ - Homer.

This concept was transmitted into medieval western alchemy, as the path from 'chaos' to the universal quintessence, referenced in the work 'Aurea Catena Homeri', published in 1723 by Anton Josef Kirchweger.

View attachment 385839

View attachment 385840

Within game I suspect this Miltonian cosmology has been utilised somehow, but my question, as ever is - how much.

Now it’s supposedly evident that there could exist a Miltonian axis in game which I believe runs through a series of systems named after deities attributed to the ‘sun’ or the ‘north’, denoting a northern axis, one such being the system Olorun, a deity from the Yoruba creation myth, which describes similarly a golden chain.

So what other systems could align with these theories? We have the Norse dragons / serpents also in game, so in theory, if a similar representation as above exists in game, are there any systems high above similarly named?
i posted this some time ago here but you didnt noticed
 
i posted this some time ago here but you didnt noticed
Oh I noticed, I just choose at that time to disregard it, because I was focused upon another aspect at that time and was conscious I would likely get distracted ;)

My intention was to reference your post but I must have forgot - now edited 07.

Like everything I will look for various relationship links, and here specifically I was looking for other historical links for influencers upon Milton - and this popped up ‘again’.

The ‘chain’ motif - I was not too interested in, nor the alchemical aspect - as there was too much focus upon Sol based bodies; which to me could have pulled my attention elsewhere, however the representation of Dragons was enough to grab my attention - given their respective use throughout the game, with this fresh perspective, I am using this now as a method of critical analysis to reassess the question (again).

Because I think Brookes had been rather inventive and achieved an enormous undertaking in utilising game aspects to bring various theology together.

Your post was the first in this thread I recalled; but I had essentially got there myself- via a different route, my confidence in the area was bolstered because of the additional context identified via a different direction of investigation, which gives weight to our similar conclusions.

So with this celestial axis, which I am certain is intentionally represented in game, I ask myself - what else is there in this area? Are there any dragons?

In my minds eye, I feel these are abstract zones; of the underworld; of Chaos; and of heaven - all built in game. And that as in Paradise Lost, paradise aka Raxxla exists upon the outer rim of Chaos and Heaven.

The prevailing theme of an axis and associations with the golden chain is drawing my attention to that location in game, and I’m asking what other factors could there be in this area which either further focus our attention, or confirms it?
 
Last edited:
Oh I noticed, I just choose at that time to disregard it, because I was focused upon another aspect at that time and was conscious I would likely get distracted ;)

My intention was to reference your post but I must have forgot - now edited 07.

Like everything I will look for various relationship links, and here specifically I was looking for other historical links for influencers upon Milton - and this popped up ‘again’.

The ‘chain’ motif - I was not too interested in, nor the alchemical aspect - as there was too much focus upon Sol based bodies; which to me could have pulled my attention elsewhere, however the representation of Dragons was enough to grab my attention - given their respective use throughout the game, with this fresh perspective, I am using this now as a method of critical analysis to reassess the question (again).

Because I think Brookes had been rather inventive and achieved an enormous undertaking in utilising game aspects to bring various theology together.

Your post was the first in this thread I recalled; but I had essentially got there myself- via a different route, my confidence in the area was bolstered because of the additional context identified via a different direction of investigation, which gives weight to our similar conclusions.

So with this celestial axis, which I am certain is intentionally represented in game, I ask myself - what else is there in this area? Are there any dragons?

In my minds eye, I feel these are abstract zones; of the underworld; of Chaos; and of heaven - all built in game. And that as in Paradise Lost, paradise aka Raxxla exists upon the outer rim of Chaos and Heaven.

The prevailing theme of an axis and associations with the golden chain is drawing my attention to that location in game, and I’m asking what other factors could there be in this area which either further focus our attention, or confirms it?

In the SOL system, there is currently a rather strange bug (if indeed it is a bug). Near the sun, there's an asteroid field that cannot be accessed. This field is centrally located "inside the sun" itself. Reflecting on the golden chain of Homer and the quintessences:

From the sky it comes, To the sky it rises, and down to Earth it must come again, eternally changing.

And considering the (supposedly humorous) statement by Will Flanagan during a stream to a player, that searching for Raxxla in the asteroid field is a good direction, one could draw a rather wild theory that the asteroid field might be accessible on specific days/hours... This thought crossed my mind once while reading about the golden chain of Homer. I think it is worth to check this out in free time....
 
No. asteroid fields are located in a ring around the central point. That is of course inside the sun.
Edit- caught me out too- I reported it as a bug back in 2016 when I got the Sol permit! 😁
 
Last edited:
The clusters can be found in sol with care but when dropped in on, contain nothing. While doing this the orrery view jumps in an odd way.

Sol asteroid field is just weird. I wonder whether the basically hacked with the system so the belt is in the system but not actually there, perhaps to imply its consumption during the terraforming of Mars.
 
The Pavilion of Chaos

Re-reading Paradise Lost and recalling how Chaos ruled over his realm of confusion on the edges of Hell, not the centre of chaos, and it slipped my mind Milton had given them a physical domain.

Chaos is described to ruling, like an umpire with his silent consort Night, and a troop of unsound courtiers including: Chance, Rumour, Tumult and Discord; from a Pavilion, which was surrounded and assaulted by tumultuous waters and seas.

A pavilion is technically a small outbuilding, a decorative shelter or even a temporary tent, in Latin ‘papilio’ meaning butterfly or tent. Rather fitting considering.

Given this reference within Paradise Lost, Milton place’s Chaos’s Pavilion upon the edges of Hell, it logically would be somewhere within the lower hemisphere of this zone of chaos!

I’d long imagined the initial path of Jacques out of the underworld, was a reflection on the journey of Satan; which I now propose given its alignment with an axis with Erebus, gen ship Artemis and Thetis, is likely correct. Then logically if it’s not solely a singular metaphor, could the author (in game) intended us to follow this Miltonian path. Not to Colonia but upwards through the gates of Hell and upwards.

Could the Pavilion of Chaos exist in game, at most directly as a certain named system/s or indirectly by associated named systems. If so would this help with our orientation. Could it further assist in our interpretation and guide us upwards; better align the hypothetical axis, or simply further affirm this hypothesis?

I presume that part of this boundary zone of chaos is actually outlined initially by Erebus, described in Paradise Lost as the lowest area of chaos. Not too far from this area is the system Nyx, the personification of night, a consort of Chaos!

Could there be other such named systems out there, I’m doubtful it would be so obvious as for instance ‘Pheme / Ossa / Fama’ the personified spirit of Rumour is not in game, and likewise neither is ‘Loke / Proioxis’ the personification of Tumult, or at least not ‘recorded’ at least where Spansh is concerned.

Tyche or Fortuna could be the personifications of Chance, but in game these are too far removed, but I’m of the opinion they form another part of this mystery.

However, Eris the personification of Discord is in game, and very close in fact to Nyx, albeit it’s not a system but a body, in the system Minerva. I ought to note that I’ve seen such ‘selective’ inclusion throughout my investigations, this is either of course equally likely an example of pattern bias on my part, or possibly intentional obfuscation on the author’s part!

Nevertheless this is intentional by my calculations.

It’s also important because Satan is actually at this stage in his story clueless on where Paradise is located. Chaos tell him actually where to go, straight up and to that place where you first fell. Satan travels as instructed and doesn’t arrive at Paradise but further off but is treated with the spectacular vision of seeing the Empyrean and Paradise, hanging from its wall.

This placement in game is I believe accurate, and I’d go as far to speculate it might want us to travel upwards through Chaos and then, possibly find some vantage point?

He ceased; and Satan stayed not to reply,
But glad that now his sea should find a shore,
With fresh alacrity and force renewed
Springs upward like a pyramid of fire
Into the wild expanse, and through the shock
Of fighting elements, on all sides round
Environed wins his way; harder beset
And more endangered, than when Argo pass’d
Through Bosporus, betwixt the jostling Rocks:
Or when Ulysses on the larbord shunned
Charybdis, and by the other whirlpool steered.
So he with difficulty and labour hard
Moved on, with difficulty and labour he;
But he once past, soon after when man fell,
Strange alteration! Sin and Death amain
Following his track, such was the will of heaven,
Paved after him a broad and beaten way
Over the dark abyss, whose boiling gulf
Tamely endured a bridge of wondrous length
From Hell continued reaching the utmost orb
Of this frail world; by which the spirits perverse
With easy intercourse pass to and fro
To tempt or punish mortals, except whom
God and good angels guard by special grace.
But now at last the sacred influence
Of light appears, and from the walls of heaven
Shoots far into the bosom of dim night
A glimmering dawn; here nature first begins
Her farthest verge, and Chaos to retire
As from her outmost works a broken foe
With tumult less and with less hostile din,
That Satan with less toil, and now with ease
Wafts on the calmer wave by dubious light
And like a weather-beaten vessel holds
Gladly the port, though shrouds and tackle torn;
Or in the emptier waste, resembling air,
Weighs his spread wings, at leisure to behold
Far off the empyreal heaven, extended wide
In circuit, undetermined square or round,
With opal towers and battlements adorned
Of living sapphire, once his native seat;
And fast by hanging in a golden chain
This pendent world, in bigness as a star
Of smallest magnitude close by the moon.
Thither full fraught with mischievous revenge,
Accurst, and in a cursèd hour he hies’


IMG_9544.jpeg
Satan at the Abode of Chaos and Old Night. 1792-95. James Barry RA (1741 - 1806).
 
Last edited:
The Pavilion of Chaos

Re-reading Paradise Lost and recalling how Chaos ruled over his realm of confusion on the edges of Hell, not the centre of chaos, and it slipped my mind Milton had given them a physical domain.

Chaos is described to ruling, like an umpire with his silent consort Night, and a troop of unsound courtiers including: Chance, Rumour, Tumult and Discord; from a Pavilion, which was surrounded and assaulted by tumultuous waters and seas.

A pavilion is technically a small outbuilding, a decorative shelter or even a temporary tent, in Latin ‘papilio’ meaning butterfly or tent. Rather a fitting description considering.

Given this reference within Paradise Lost, Milton place’s Chaos’s Pavilion upon the edges of Hell, it logically would be somewhere within the lower hemisphere of this zone of chaos!

I’d long imagined the initial path of Jacques out of the underworld, was a reflection on the journey of Satan; which I now propose given its alignment with an axis with Erebus and Sol, is likely correct. Then logically if it’s not solely a singular metaphor, could the author (in game) intended us to follow this Miltonian path. Not to Colonia but upwards through the gates of Hell and upwards.

Could the Pavilion of Chaos exist in game, at most directly as a certain named system/s or indirectly by associated named systems. If so would this help with our orientation. Could it further assist in our interpretation and guide us upwards; better align the hypothetical axis, or simply further affirm this hypothesis?

I presume that part of this boundary zone of chaos is actually outlined initially by Erebus, described in Paradise Lost as the lowest area of chaos. Not too far from this area is the system Nyx, the personification of night, a consort of Chaos!

Could there be other such named systems out there, I’m doubtful it would be so obvious as for instance ‘Pheme / Ossa / Fama’ the personified spirit of Rumour is not in game, and likewise neither is ‘Loke / Proioxis’ the personification of Tumult, or at least not ‘recorded’ at least where Spansh is concerned.

Tyche or Fortuna could be the personifications of Chance, but in game these are too far removed.

However, Eris the personification of Discord is in game, and very close in fact to Nyx, albeit it’s not a system but a body, in the system Minerva. I ought to note that I’ve seen such ‘selective’ inclusion throughout my investigations, this is either of course equally likely an example of pattern bias on my part, or possibly intentional obfuscation on the author’s part!

Satan at the Abode of Chaos and Old Night. 1792-95. James Barry RA (1741 - 1806).
Yes the pavilion was an intriguing aspect to Milton's cosmos that I was trying to match up in the station gardens, but it was hard to make a clear distinction other than the circle in the largest garden - 2 seats = Chaos and night, 4 trees = the four courtiers. However the fact it was not located "near the edges of Hell" weakened that comparison a bit.
 
Yes the pavilion was an intriguing aspect to Milton's cosmos that I was trying to match up in the station gardens, but it was hard to make a clear distinction other than the circle in the largest garden - 2 seats = Chaos and night, 4 trees = the four courtiers. However the fact it was not located "near the edges of Hell" weakened that comparison a bit.
Again this is only my ‘academic’ interpretation.

If this area of investigation has any validity, we have to consider artistic license, as I can imagine Brookes chose to omit certain aspects intentionally, so as not to be so obvious.

But who knows; the existence of such names in game will naturally have several historical relationship links - all correct, and their uses although possibly intentional, may not have utilised any commonality; so it’s as equally possible we are not observing the correct context or inflating miscellaneous data that may not have any real context; this could simply be an effect of our own academic pareidolia.

This is why I’m testing this data. I like my hypothesis for the Path of Jacques, but additional corroborating spacial evidence is needed; I feel it’s likely true, but that doesn’t rule out the possibility it’s not utter twaddle.

The gardens observed in game, I certainly believe likewise are a clue, and the Miltonian model certainly is present in game, there are too many correlations for it not to be. Yet Chaos’s Pavilion may just be one of those features which aren’t, or possibly Brookes hasn’t referenced this directly, but utilised this location to correctly place certain named systems, we can’t know for certain.

Again if this is an accurate account, irrelevant of the discovery of Raxxla this model universe still identifies an enormous unsung triumph, which all things considered, might just identify something ‘bigger’ and if true, I hazard the guess that in comparison Raxxla cannot simply be a plain old rock.

Might this ‘construct’ itself, be Raxxla, or at least some part of it?
 
Last edited:
The various systems named after deities (or Miltonian archangels) to construct this cosmological model always brings me back to Brookes initial description of his own books storyline - The Space In between. Again I think he has been literal in some respects, in using these fallen angels and older gods (in game) to literally form the architecture for his cosmological model.


*The story's premise was to accept both Milton's and Lovecraft's worlds at face value and then explore that reality. And so we have the story of creation, God creates the physical universe we know and mankind falls from grace and despite that evolves to become masters of the stars.

Unbeknownst to almost every living being (except God and a few with special insight) God created the universe from the wreckage of a much older universe. That universe was the domain of the pantheon Lovecraft described in his mythos and the gods of humanity destroyed them in a war that saw nearly every diety also annihilated.

The multiverse is a battleground of competing entities, some powerful enough to create universes of their own, but others use different methods. Our universe was then formed from the bones of the original creators, their followers and the upstart gods lost in the battle. It is their remains that formed the matter and energy we see around us. More than that it also forms the fabric of the universe, the essence of spacetime and the vast voids inside the atomic building blocks.

The intensity of the Big Bang and the continual transformation of matter and energy erased any memory of the dead gods and elder beings - except those fragments in the void. At the height of humanity's worldly power, it develops technology capable of tearing the fabric of space and stirring the reformation of those once sundered. The memories of beings long lost filter into reality and so starts a war of cosmic scale for the possession of creation
.*
 
Last edited:
Yesterday I finally got around to plot the hand-assigned sectors on 3D (thanks to the hard work on the EDTS library and the FreeCAD API being very easy to generate elements programmatically).

My initial focus was the inexplicable, very distant permit-locked regions with clearly procedurally-generated names: Bovomit, Dryman, Bleia 1 to 5 and such. But then, my attention turned to the Bubble and its numerous overlapping sectors, and a question emerged: what if the regions postulated by the Miltonian model have an actual ingame representation?

The Core Sys sector - 100ly-wide and centered on Sol - was an obvious stand-in for our physical universe, but what about the rest?
Most sectors on the Bubble are named after constellations; and I believe Alrai should count here, as an official system name. The others, however, paint an interesting picture:
  • ICZ is a weirdly-shaped mass of 80ly spheres (the only region under such an arrangement) which seems to cover the original Imperial territory, but it might be redundant for our purposes - more on that later
  • A handful are named after very old names for stars: Tascheter is how the Persians called Aldebaran, Jastreb is an ancient Slavic name for Capella, while Shudun and Sharru were used in Mesopotamia for Arcturus and Regulus, respectively. Yin is much harder to pin down - it might be the Mandarin word, but not even that is guaranteed - yet it follows the same pattern as the others: they all surround - and partially overlap - the Core Sys sector.
  • This leaves out Bei Dou and Shui Wei, both asterisms from traditional Chinese astronomy. The former belongs to the Purple Forbidden Enclosure and translates to "northern dipper", corresponding to the West's very own Big Dipper where Alioth resides, and lightly touches the Core Sys sector; while the latter, meaning "water level", is part of the Well mansion from the Vermilion Bird of the South. It also heavily overlaps with the ICZ sector.
Captura de ecrã 2024-03-12 141802.png

A 3D representation of the ancient stars (yellow), Core Sys (red), Bei Dou (green) and Shui Wei (blue) sectors.
 
I’d like to know your thoughts on my own cosmological concept?

Post in thread 'The Quest To Find Raxxla'
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10281101
Not much time to read now, but a quick glance saw you talking about the Greek compass.

Tascheter, or as we know it Aldebaran, was one of the royal stars of Zoroastrian astronomy - the Watcher of the East, observing the Pleiades. Its western counterpart Satevis, however, is Antares - quite a bit too far at ~554ly from Sol.
 
I’m currently leaning towards finding correlations which can indicate a western and eastern alignment. The East holds a very important aspect within Paradise Lost as does the West.

There is a very odd orientational theology, where ‘god’ is the centre, and East and West are associated with hands etc (I’m no theologian) and I believe the concept is that these directions are seen as being in ‘front’, like hands, not necessarily at the sides, because technically everything is in Gods field of view, there is nothing behind them (?). Again it’s an odd situational orientation.

This is a concept some have identified within Paradise Lost, because Milton uses direction heavily in the text to orientate the viewer and establish scale but also a directional architecture to establish his cosmology in the reality of astronomy whilst attempting to marry it with biblical descriptions.

I think the absence of any direct references in game to East and West in the systems I have identified, is intentional. There are numerous examples certainly of systems classically associated with the East not just the West - true, but to date I cant seem able to clearly correlate them.

Which is highly unusual because the North and South aspects of the Greek compass I’ve found do systematically align with many mythological aspects across different beliefs, advocating an upper and lower hemisphere.

I’m seeing a vague correlation of an East and West within the cosmological model two such prominent examples are:

The Morrigans, which given their historical context with the Tuatha Dé Danann etc were attributed to an ‘Otherworld’ that was situated to the West.

The there is Michel and Sopedu which are situated beneath the underworld and the Lost Realms, Sopedu is associated as the guardian of the Eastern gates, and likewise Michel is short for Michael or St. Michael, likewise a guardian of a gate in Paradise Lost, which I suspect could identify the East.

This concept of the east and west being ‘gods’ hands and being in front of them might relate, although I understand contextually there is some argument in relation to Milton about which is which.

As my understanding stands the right hand symbolises favour, where as the left is scorn?

I believe this may relate the compass points of this cosmology. Logically Hell then ought not be directly due South, but possibly South East, logically Paradise ought to be towards the North West.

Either way I feel I’ve established a South / North alignment, possibly with an axis, if we follow the text of Milton correctly then the golden chain is either connected to heaven’s walls on the Western side, as to if that is replicated in game is open to debate.
 
Last edited:
Yesterday I finally got around to plot the hand-assigned sectors on 3D (thanks to the hard work on the EDTS library and the FreeCAD API being very easy to generate elements programmatically).

My initial focus was the inexplicable, very distant permit-locked regions with clearly procedurally-generated names: Bovomit, Dryman, Bleia 1 to 5 and such. But then, my attention turned to the Bubble and its numerous overlapping sectors, and a question emerged: what if the regions postulated by the Miltonian model have an actual ingame representation?

The Core Sys sector - 100ly-wide and centered on Sol - was an obvious stand-in for our physical universe, but what about the rest?
Most sectors on the Bubble are named after constellations; and I believe Alrai should count here, as an official system name. The others, however, paint an interesting picture:
  • ICZ is a weirdly-shaped mass of 80ly spheres (the only region under such an arrangement) which seems to cover the original Imperial territory, but it might be redundant for our purposes - more on that later
  • A handful are named after very old names for stars: Tascheter is how the Persians called Aldebaran, Jastreb is an ancient Slavic name for Capella, while Shudun and Sharru were used in Mesopotamia for Arcturus and Regulus, respectively. Yin is much harder to pin down - it might be the Mandarin word, but not even that is guaranteed - yet it follows the same pattern as the others: they all surround - and partially overlap - the Core Sys sector.
  • This leaves out Bei Dou and Shui Wei, both asterisms from traditional Chinese astronomy. The former belongs to the Purple Forbidden Enclosure and translates to "northern dipper", corresponding to the West's very own Big Dipper where Alioth resides, and lightly touches the Core Sys sector; while the latter, meaning "water level", is part of the Well mansion from the Vermilion Bird of the South. It also heavily overlaps with the ICZ sector.
View attachment 386333
A 3D representation of the ancient stars (yellow), Core Sys (red), Bei Dou (green) and Shui Wei (blue) sectors.
A quick update:

Comparing the region centers calculated by EDTS with the systems they're named after (with Alioth as the Bei Dou representative) yields incredibly close results - which makes me believe they are, indeed, the actual centers.
The sole exception is Shui Wei; none of the members of the asterism fit... but Achenar does.

Python:
In [56]: ha_regions['jastreb sector'].centre
Out[56]: Vector3(-12.51953, 3.82031, -40.75)

In [57]: from_name('Capella').position
Out[57]: Vector3(-12.53125, 3.8125, -40.78125)

In [58]: ha_regions['tascheter sector'].centre
Out[58]: Vector3(1.46094, -22.39844, -62.74023)

In [59]: from_name('Aldebaran').position
Out[59]: Vector3(1.4375, -22.40625, -62.75)

In [61]: ha_regions['shudun sector'].centre
Out[61]: Vector3(-3.51953, 34.16016, 12.98047)

In [62]: from_name('Arcturus').position
Out[62]: Vector3(-3.53125, 34.15625, 12.96875)

In [63]: ha_regions['sharru sector'].centre
Out[63]: Vector3(37.87891, 60.19922, -34.04297)

In [64]: from_name('Regulus').position
Out[64]: Vector3(37.875, 60.1875, -35.0625)
 
In [65]: ha_regions['bei dou sector'].centre
Out[65]: Vector3(-33.64844, 72.48828, -20.64062)

In [67]: from_name('Alioth').position
Out[67]: Vector3(-33.65625, 72.46875, -20.65625)

In [68]: ha_regions['shui wei sector'].centre
Out[68]: Vector3(67.51172, -119.44922, 24.85938)

In [69]: from_name('Achenar').position
Out[69]: Vector3(67.5, -119.46875, 24.84375)

So, what about Yin? Spansh has a nice search by coordinates feature that gave me this result:

System NameCastor
Distance (LY)0.04
X6.41
Y20.19
Z-47.00

...maybe it's a twins thing, with Pollux being Yang? 😅
 
Oh, My Stars: A New Map of the Universe in Paradise Lost.
Michael R. Coats - 2020 Masters Thesis.

https://aquila.usm.edu/masters_theses/731/?utm_source=aquila.usm.edu/masters_theses/731&utm_medium=PDF&utm_campaign=PDFCoverPages

IMG_9584.jpeg

Michael R. Coats - 2020 Masters Thesis.

Rather brilliant - seems to marry my assessments in game, towards somewhere to the Norh West. This thesis also identifies the association with East/West with the left/right hand as well, what a find!

Note in game this direction might identify with the Morrigan systems. This certainly would advocate some context along the Starship One mystery in that area. I’m not advocating it is directly here but this general area could identify an area of influence.

Paradise hung from the brow of the Empyrean, the gate was someway off from it, accessible only via a retractable staircase, it was not a straight up/down alignment, so this seems to fit.

The location of Shamash etc I suspect simply identifies the axis of the cosmology, this marries my shifted axis concept with the Empyrean directly above, Eden/Paradise/Raxxla then could be just below this area - within a Westerly orientation.

Of note, this North Westerly area houses an interesting intersection of a series of Drabbles by Brooke’s, and focuses upon an alignment through the system Shibboleth / Siren, which oddly aligns with the South Eastern location of the Tour of Brooke’s, and in comparison, the map above technically places this as being also directly above Hell, as well as falling perfectly upon the outer rim of the zone of Chaos!

* edited:
Another area close by which ought to be considered the area occupied by the Morrigans system, these are very close the border of Chaos, and the system associated with the north wind. Not far off is also the system Fall.

It’s possible this area denotes the North West area of the Empyrean. With the system Fall as the location where Satan was cast out from heaven!

Post in thread 'The Quest To Find Raxxla'
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10298408

My cosmological model, with the North Western and focal location highlighted.

phonto.jpeg


This I speculate marries with my cosmological assumption made previously. I believe this adds weight to my assessment of Raxxla being someplace between Shamash, Siren and Shibboleth towards the Morrigans close to a midpoint calculated from Brookes Drabbles.

If nothing else I believe this additional insight helps to further establish the existence of the Miltonian model in game.

IMG_9592.jpeg

Post in thread 'The Quest To Find Raxxla'
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10281101
 
Last edited:
Time to crunch some numbers!
The systems where Bei Dou and Core Sys sectors overlap (golden ladder?):

Asellus Primus - yes, a system under direct control of the Pilots Federation. 👀
Dahan
GD 319
Bei Dou Sector BA-A d96
Aulis
LP 98-132
- has a landable, ringed planet called Anahit. Huh.
Ithaca - how about yet another Odyssey reference?
 
Last edited:
Back
Top Bottom