Personally, I think Raxxla is a body with a ring.

View attachment 406951
what station is this?

is that an Earth like with a moon, a water (water gas) with rings and 4 moons, and a gas giant (with a a little water, a lot of hydrogen, and a little helium) with 1 moon?

I also see a repeating pattern of exactly 6 and 4 trees. 4 on the big moon, 6 on the second big moon, and 6 on the earth like. And then 6 encompassing it. And 6 benches as well, 2 around the big gas, 2 around the 1st moon, and 2 on the path to the water with rings
 
what station is this?
The Tourism Station archetype appears in any system that meets the right type, economy, and population factors.

Some good discussion on these garden designs earlier in the thread. Possibly a double meaning as both a reference to Milton's prose and an in-game system map.

Emperor's idea is a good fit with the Dark Wheel's hidden station, and your pattern of trees and benches brings up a good point.

station-garden-copy-jpeg.407034

A pattern could indicate a code:
  • The 2-2-2 seat relationship could be showing the body "within" the largest shape is included in the group of moons - ie. The symbolic 'pendent world' also forms part of the moon system.
  • Similarly the largest body has 2 pine trees, with another 2 pairs either side of #4 - possibly distinguishing it from #4?.
  • #1 is 'unique' in having 4 pine trees.
  • #5 and #7 bodies share the 6 pine trees.
  • #5 has a variation with 4 bench seats which could be a symbolic variation of #1 with the properties of #5 and #7.
  • #7 and #4 both have what I assume is water (or also ammonia?).
  • #4 has 10 lights surrounding it
  • #8 appears to be in orbit of #7 due to the line 'surrounding' #7.
  • #2, #3, #5, #6 & #8 all have the plain crazy paving pattern - indicating they may be something common or 'unremarkable' such as ICY and ROCKY bodies

So therefore, some possible results could be determined:
If #1 is an earth-like world (meeting the parameters of Eden / Paradise), then, with the symbolic '4' relationship one could say #5 is an ammonia world.
Then if we say ammonia worlds are habitable by Thargoids, then this means #7 could be a Water World (ie habitable by humans) - based on the chosen element denoted by the pond, and by the fact that #1 eliminates ELW.
If #7 is water-based, then this means #4 could be a Water Giant.
Similarly, if the largest body is a Gas Giant, then it has a composition which includes Water - or maybe Hydrogen + Oxygen and two other elements (Chaos and Empyrean). Maybe it is one of the rare Green Giants?

An alternate interpretation could be that this is not a DW "8th moon" system, and the circle with lights is actually a Star - which has a compositional element that matches #7 and the Gas Giant such as Hydrogen, Helium, or Carbon.
One possible indicator of it being a star is the 10 lights. This is only a theory based on the way the wiki categorizes stars, but conveniently there are 10 types of stars in ED.
  1. Main Sequence,
  2. Giants & Supergiants
  3. Proto Stars
  4. Carbon Stars
  5. Wolf-Rayet Stars
  6. Black Holes
  7. Neutron Stars
  8. White Dwarfs
  9. Brown Dwarfs, and
  10. Undiscovered types (according to the Journal documentation)
One could then filter down the star type based on matching properties with the Gas Giant and body #7. (Possibly even further if this star has a ring - or more likely the ring symbolizes an asteroid belt).

You could even go as far as relating the trees and benches to atomic molecules.
This is a clumsy off-the-cuff idea, and I have no memory of my school chemistry, but:
#4 has 4 pines - Carbon has 4 bonds.
If #5 is related to #4, then what if it matches Benzene for example?
Benzene.png

I know that makes #4 invalid, and #5 only has 4 'carbon' seats, but hopefully you can see where this idea is going. Maybe the pines are Helium? the seats Chlorine?
 
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The garden design is of interest to me, essentially because it came to us unexpectedly, evidently being in plain sight for a significant period of time, it seemingly marred much of my research.

Granted this theory is open to pattern bias, namely I have a theory and it seemingly fits, so I want it to be true, so I theorise how it could fit. But I’m never one to advocate I’m 100% accurate; only maybe that sometimes, such things could be relatively a strong possibility.

Prior to the garden design coming to my attention I’d done a lot of research into Paradise Lost. What essentially stuck me as peculiar was its similarity to Milton’s cosmology.

I’m also trained in mapping, and that garden design, albeit abstract, has a number of repetitive elements which ‘could’ advocate legend markers, namely the benches and trees that are grouped in tight arrangements, and then repeated seemingly enclosing another.

That I suspect could advocate three maps in one.

The first circle could identify the location of the system, in relation to the wider cosmos. To give us a general idea of where to start searching.

The second could identify the number of bodies within that system, this helps us reduce the number of candidates and I suspect give us some semblance of easy identification.

And finally the third circle essentially could be showing us which body is of potential interest.

It may of course be totally arbitrary. But I do suspect clues to Raxxla have been seeded into the game overtime, it’s evident FD changed the narrative, but I don’t believe they ever stopped seeding the mystery.

Some time ago FD confirmed they utilised environmental storytelling throughout the game, and that players simply were not observant of many of these aspects (not necessarily Raxxla).

I’m happy for this theory to be false, but given we have no direct lead, this is a good potential candidate and may assist us narrowing down the search.

Or this could likewise be a remnant of that discarded narrative, I find that equally fascinating. However, I suspect not, given FD has shown a modicum of professionalism in identifying dead-ends in the past; although it remains a possibility, I am as always open to all and any possibilities.
 
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To my mind the left panel of the garden design is so strongly representative of Milton's cosmology that it cannot be coincidental...
But that could also be intentional obfuscation to guide us down a mythological yellow brick road.
 
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To my mind the left panel of the garden design is so strongly representative of Milton's cosmology that it cannot be coincidental...
But that could also be intentional obfuscation to guide us down a mythological yellow brick road.

I agree, but I think if intentional its intent is far more likely literal. X marks the spot.

The only other alternative is it could be an example of group pattern bias. Where we are interpreting random data and through group consciousness we are willing it to fit the hypothesis?
 
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I agree, but I think if intentional its intent is far more likely literal. X marks the spot.

The only other alternative is it’s an example of group patter bias. Where we are interpreting random data and through group consciousness we are willing it to fit the hypothesis?
Let's assume it does represent a map/guide of some kind... And describes a system or systems...

How do we relate it to the galmap? 😎
 
Let's assume it does represent a map/guide of some kind... And describes a system or systems...

How do we relate it to the galmap? 😎

That’s the question really, and I’d go out on a limb to say I suspect the garden design is not definitive, and possibly is an archaeological asset which was part of something much wider. Currently it may not be possible to interpret correctly if said assets were removed, or FD altered that narrative?

But in it’s basic concept the Miltonian cosmology identifies 3 zones, and thus it follows, that if these are replicated in game, it could identify a location for Raxxla.

A higher hemisphere advocating the Empyrean, the realm of god.

A middle zone of chaos, the realm of primordial creation.

The lower hemisphere of the underworld, the realm of Hell.

In game, there are numerous systems all named after deities; these are in strata’s; namely a higher hemisphere populated by higher themed gods of creation; a bubble of storm gods just below it; and below these a hemisphere of lower gods, named after death and the underworld.

In the Miltonian concept, Eden hung just below the Empyrean wall, from a golden chain, but just above/within the outskirts of Chaos (womb of creation) supposedly very close to the gate of Heaven, which itself was on the Eastern wall of the Empyrean.

Said gate was not directly above Eden, but connected to it via a descending stairwell, which indicates it likely was ‘just off’ that position. In the text directions we’re given to indicate it was not too far off, from where Satan first fell, which was a breach in the Northern wall of heaven.

Key findings references

The Older Gods
Post in thread 'The Quest To Find Raxxla'

The Cosmological model universe
Post in thread 'The Quest To Find Raxxla'

Robert Holdstock Conundrum
Thread 'The Robert Holdstock Conundrum'

The Path of Jacques
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10129970

Assumptions:
The design is essentially would work if it’s assumed that Raxxla is a Holdstockian Otherworld, and as like Eden a lost realm, and if FD has followed this model accidentally it ought be be under the North/East wall of the Empyrean?

I suspect this is a location is close or between the Thetis incident, the systems which identify the Norse Norns; Greek Fates and of Fortune which I’m suspecting could be around the axis, close to the North or Easter wall of the Empyrean; between also what I believe to be the Western wall of heaven, which I suspect is denoted by the systems of the Morrigans?

These areas I believe have been hinted at by FD through Galnet stories, namely the Thetis story; Starship crash; and the journey of Jacques.

IMG_8542.jpeg



IMG_8541.jpeg



However, I speculate the garden design is only part of this puzzle, and may if correct only outline a previous narrative; as by my interpretation the codex is not actually focussed upon this higher area, but is advocating something exists in the Underworld zone!

Either that indicates the model is inverted and Raxxla is a perverted Eden, or a Celtic Otherworld; or it’s trying to illuminate a path out of Hell to take us upwards; or it’s simply a mechanism for orientation to illuminate the existence of this cosmological model?

In part I believe the Codex, Elite Legacy and the Brookes Tours are all telling us to look for a path out of hell, I am unsure if this is the Miltonian path in Paradise Lost - which I am inclined to believe it is and is this outlined by the path of Jacques; or it’s a reference to some spiralling mountain, referring the works of Dante…

IMG_8543.jpeg
 
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I was investigating one of the lines of stars ("golden chain"?) and noticed an un-selectable star....
1730828757923.png


and when I was playing about with it and about to record a vid I thought I would turn off the connecting lines for clarity... and it disappeared...
1730828824164.png


I couldn't get it to show again despite many attempts and clicking various options.... and thought damn, should have recorded it and presume it was a bug... or Raxxla :cool:

Anyway I thought I would come back to it at some point and then....

Source: https://youtu.be/U-i_P4Y3XJE


it looks like it might be representing the stars outside of the main star, but bit too far out in the Galmap for that? (one is 79K ls away and the other is 5.8ls away - realistic not that realistic? :) )

And doesn't explain the first one disappearing....

Anyone else noticed Galmap might be broken?

It was getting late so haven't done any more experimentation to see if it's replicating for other systems, didn't happen on some other systems I jumped to and haven't tried it away from that area of space...

Just a thought... (probably a bug first time and don't use realistic mode often and my lack of knowledge!)
 
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I was investigating one of the lines of stars ("golden chain"?) and noticed an un-selectable star.... View attachment 407095

and when I was playing about with it and about to record a vid I thought I would turn off the connecting lines for clarity... and it disappeared...
View attachment 407096

I couldn't get it to show again despite many attempts and clicking various options.... and thought damn, should have recorded it and presume it was a bug... or Raxxla :cool:

Anyway I thought I would come back to it at some point and then....

Source: https://youtu.be/U-i_P4Y3XJE


it looks like it might be representing the stars outside of the main star, but bit too far out in the Galmap for that? (one is 79K ls away and the other is 5.8ls away - realistic not that realistic? :) )

And doesn't explain the first one disappearing....

Anyone else noticed Galmap might be broken?

It was getting late so haven't done any more experimentation to see if it's replicating for other systems, didn't happen on some other systems I jumped to and haven't tried it away from that area of space...

Just a thought... (probably a bug first time and don't use realistic mode often and my lack of knowledge!)
Thats the "stars", from when you select a system with multiple stars. Any system with multiple stars, if you're zoomed in like that, will show the secondary star. It wont be selectable.
 
Alright Folks, Here is my part two, of my 365 days of investigating Raxxla.

In the last post I broke down why I think the Quote in the codex entry is in reference to Cassiopeia, Andromeda, and Perseus.

I have made one small change at this time in my research (about Day ~150). I found some star charts that reference Caph, or Schedar as the "brow" of Cassiopeia.

So lets start following that trail, because its interesting, and all with in the scale that the foundation lies: Raxxla is likely within a few hundred, maybe thousand LYRs of sol/original systems.
Screenshot 2024-11-03 144110.png


So if we start at sol, and target schedar, we get the "Jewel that burns" (see last post)
And if we go to Schedar, we see the binary system. But interestingly, there are two stars, almost identical in every stat, a few thousand light seconds away.
If you go out to them, ( I flew a little further to show the stars that I saw easier) and then point back at the jewel that burns, you see:
Screenshot 2024-11-04 220036.png




What do those stars around Schedar look like?

The Ouroboros from the Darkwheel
Screenshot 2024-11-04 220113.png


Screenshot 2024-11-04 220329.png


Interestingly, even though this star is in the bubble, there are very little named stars around it.

One of those systems, in the direction of Delphi, is "Adhil"

Adhil is a real star, part of Andromeda. It means her "tail" (ouroboros...), and is very close to Schedar, the brow of cassiopeai
Screenshot 2024-11-04 223706.png



So if you jump there, its unremarkable. But if you target Delphi....


Screenshot 2024-11-04 230229.png

it is 229 Light years away, and pleiades is giving a nice tail to Delphi.

full set of the above images here: Source: https://imgur.com/a/schedar-to-adhil-to-delphi-raxxla-e3W963z
 

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Thats the "stars", from when you select a system with multiple stars. Any system with multiple stars, if you're zoomed in like that, will show the secondary star. It wont be selectable.
Thought that before but the first system has 3 stars and two showed and then one disappeared...

Probably a bug... Will go back and check at some point...
 
The Ouroboros from the Darkwheel
Just to clarify, are you referring to the Ouroboros logo on the wiki? or is there another source for the ouroboros motif or mythology?
The-Dark-Wheel-Emblem.png

Wasn't this a fan creation and not official?

Unless you are implying the codex logo is a heavily abstracted ouroboros, which is certainly valid. Similarly with the wheel symbolism -> eternity / cyclical, world serpent surrounding the cosmos etc. The bar symbolising an axis mundi and four 'pillars' holding up the world.
TDW.png
 
Just to clarify, are you referring to the Ouroboros logo on the wiki? or is there another source for the ouroboros motif or mythology?
View attachment 407172
Wasn't this a fan creation and not official?

Unless you are implying the codex logo is a heavily abstracted ouroboros, which is certainly valid. Similarly with the wheel symbolism -> eternity / cyclical, world serpent surrounding the cosmos etc. The bar symbolising an axis mundi and four 'pillars' holding up the world.
View attachment 407173
Wheel symbolism might also suggest orbital motion, however I've always felt that it is a stylised toroidal station. Now whether that station actually exists in-game, or is just a storyline motif is a different question.

The only sources we have for a stealthy station related to ED are the codex (Lyta Crane paragraph- and the phrasing of that leaves lots of doubt over her veracity) and the novel And Here The Wheel, where the CEIP had one. Did FD decide to expand on the theme of Holdstock's novella with a play on the TDW name, or is it just marketing/obfuscation? One suspect paragraph in the codex has given rise to much gameplay... I'd feel a little more confident about its existence if there were any other in-game references.

DB did say game characters can lie....implying they have and do, but we dont seem to have analysed that.
 
DB did state Galnet lies, like many forms of press, ruling parties do interfere and polarise news to manipulate the narrative.

But I would hope this doesn’t apply to the Codex, which is not strictly Galnet; although it is all run by the same group of powerful people!

One of the saddening aspects of FD was this factor, that FD can and will utilise Galnet to direct players down particularly paths, by obfuscating narratives.

It’s saddening because we as consumers can’t actually rely on it for factual information; which works for FD as they can be non committed over various promotions, but I suspect its more likely one of FD failures - communication; players don’t do X because it’s obfuscated; players do Y because it’s easier. So FD decides to opt for path of least resistance, how much of that is by design?

Pessimism aside, I’d like to assume that the Codex, as static, as so is technically ‘new data’ and as such is reliable. The existence of Lyta Crane as a persistent character in game, might lend this more credence.
 
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Just to clarify, are you referring to the Ouroboros logo on the wiki? or is there another source for the ouroboros motif or mythology?
View attachment 407172
Wasn't this a fan creation and not official?

Unless you are implying the codex logo is a heavily abstracted ouroboros, which is certainly valid. Similarly with the wheel symbolism -> eternity / cyclical, world serpent surrounding the cosmos etc. The bar symbolising an axis mundi and four 'pillars' holding up the world.
View attachment 407173
I was thinking the spiralling stars is connected to the dark wheel with the Omphalos Rift, since they would be the one that knows, or once knew, where it was. spiralling stars from the side will like triangles.

I believe Raxxla and the Dark wheel are separate and intertwined. Like we can find Raxxla, but getting the dark wheel gives us the story.

This is only part 2 and about halfway through the full year I spent researching it.
 
Wheel symbolism might also suggest orbital motion, however I've always felt that it is a stylised toroidal station. Now whether that station actually exists in-game, or is just a storyline motif is a different question.

The only sources we have for a stealthy station related to ED are the codex (Lyta Crane paragraph- and the phrasing of that leaves lots of doubt over her veracity) and the novel And Here The Wheel, where the CEIP had one. Did FD decide to expand on the theme of Holdstock's novella with a play on the TDW name, or is it just marketing/obfuscation? One suspect paragraph in the codex has given rise to much gameplay... I'd feel a little more confident about its existence if there were any other in-game references.

DB did say game characters can lie....implying they have and do, but we dont seem to have analysed that.
Logos can be (and well-made ones usually are) multilayered - so it can be the stylised silhouette of a toroidal station structure, as well as the ideological wheels of mythology representing the nature of TDW.

I don't see why FDev would avoid the opportunity to leave a honeypot of clues waiting for players to find. Like Beng mentions, TDWs hidden station would form the perfect door and key for us to unlock the path to Raxxla's whereabouts. As always it's speculation of course which is frustratingly where these threads of inquiry keep leading to with no satisfying morsels to chew on.

Onward the wheel turns.... 😭
 
So for part 3 of this series, and the last for me. I set a goal to find, if nothing else, the first step of finding Raxxla. My whole journey has been long, according to the website I officially started my Elite Career in early 2016. In that time, a large portion of it has been directly involved in solving MBs, DBs, DWs, and other writer's mysteries. But when I started this game, the first thing I did was go out and explore. And I feel that need again.

Raxxla: A complex MB & DB, multilayered riddle. It includes classic braben elements, and layered like MB loves to do.

My claim:

Raxxla is in Sol
At least the door is...sol

My perceived Evidence:

1:
"A place that is not a place, a door that is also a key"

The only "Door" that matters in Elite: Dangerous are stars.... It's a door, that we open, every time we jump. The key is our jump drive, with the galaxy map (and the lore behind that, which we now know in game a little through the codex). The First Hyperdrives were made in the 22nd century (2100s...interesting....hey)

In this case, I think they are saying that, Sol becomes the key, to revealing/unlocking raxxla, if something happens, or we jump to it in a certain way/in a pattern.

2:
"And fast by, hanging in a golden chain,
This pendent world, in bigness as a star
Of smallest magnitude, close by the moon."

This is Earth reference 1 in our hint compilation (they've made several).

The real book this is from, its Satan. We have several bodies to choose from in the Sol system that represent that.

This is also Jewelry Reference 1.

I also think, this is a classic split riddle. Meaning a part of it is telling us something, and another will lead us astray.

I believe this is telling us if satan viewed it from afar (ahem Sedna), Raxxla is part of the chain of planets, and very small.

3:
The Raxxla timeline as we know it:

By 2296, it was Legend. Elite Dangerous is made as a conglomeration of the 90s games for the story and lore, and systems from all 3 original main titles. Which means most of the original book.

Raxxla was legendary/secretive by game 1/og book. so what kind of exploration did humans do between 2010 and ~2200?

Sol.

Its right there in the codex. Tau Ceti was the first colony, we destroyed an alien species, and then exploded from there. And it was legendary in Tau Ceti in 2296, already part of the myth legends.

We explored the out of Sol. (more on this lore idea in a bit)

4:
The Raxxla codex image.

There are 2 earth references. The circle with a dot, is the astronomical symbol for our sun. The 3 curved sections is the astronomical symbol for "Orbit". and then we see dotted lines.

Screenshot 2024-11-06 020311.png


And thats not a hexagon. Its a 3d Cube, inside a 3d cube. They're at an angle. Its a tesseract. With our sun, and an orbiting body around the sun, in the middle. and the sun "light" being the 6 bars, as it hits the corner of the cube.

4:
"To the jewel that burns on the brow of the mother of galaxies! To the whisperer in witch-space, the siren of the deepest void! The parent's grief, the lover's woe, and the yearning of our vagabond hearts. To Raxxla!"

Earth Reference 4: Mother of galaxies is known to humans on earth, and of sol. Cassiopeia is the only known Mother of a Galaxy
Jewelry Refernce 2: The jewel that burns on the brow of cassiopeia is Schedar. While it means "Chest", in many Constellation visuals, that area is her head.

I, like many, believe this is a reference on the path to Raxxla. Telling us to go to X,Y,Z. I spent years doing that. But what if half of it is about getting back to Sol?

"THE parent's grief, THE lover's woe..." Thats what happens to explorers. They return home because of a loved one, or a child.

I think the speech is saying "Go somewhere, then return to Sol", because the door IS Sol. and whatever we have to do to make it a key, is in the direction of Schedar.



Slight mentions, Not enough evidence to catorgize it to this yet:
1:
Go To ETA Cassiopeia, then jump to Sol. Target, then Fly to Neptune(if you get close to the rings, you'll notice they are green). Now try flying to an asteroid belt

You cant. Its in the Sun.
This "bug" is from 2015, mentioned multiple times, have had multiple Asteroids updates since then, and it still happens.

I think it happens because raxxla is tied to a place orbiting the sun, in one of the asteroid belt sections, but the sun itself "unlocks" it, so it either bugs out every now and then, or ETA Cassiopeia or neptune is part of all of this.

2: the 3 Legends of earth. El dorado is mentioned in 2 codex entries (Alioths and Raxxla), and Atlatis is mentioned in 2 Codex Entries. Why was Prester John mentioned then?

Theories:
1: I think we have to jump to Sol from normal space, not from Frame Shifted space.
2: We then have to fly far away from the sun, to see the effect of raxxla
3: fly "into" the sun light, to get to raxxla, which only appear when you get close enough to it. Possibly as a Mars "moon"

Lore Theory: I think humans discovered an alien traveling through Sol, to get to Raxxla, which helped us invent hyper drives.
The dark wheel (the real one, which aren't a faction literally named "dark wheel", I promise) knew/knows where raxxla is, but can't access it's power anymore (because thargoids). I think the dark wheel station itself is closer the Omphalos Rift, than Raxxla.
 
DB did state Galnet lies, like many forms of press, ruling parties do interfere and polarise news to manipulate the narrative.

But I would hope this doesn’t apply to the Codex, which is not strictly Galnet; although it is all run by the same group of powerful people!

One of the saddening aspects of FD was this factor, that FD can and will utilise Galnet to direct players down particularly paths, by obfuscating narratives.

It’s saddening because we as consumers can’t actually rely on it for factual information; which works for FD as they can be non committed over various promotions, but I suspect its more likely one of FD failures - communication; players don’t do X because it’s obfuscated; players do Y because it’s easier. So FD decides to opt for path of least resistance, how much of that is by design?

Pessimism aside, I’d like to assume that the Codex, as static, as so is technically ‘new data’ and as such is reliable. The existence of Lyta Crane as a persistent character in game, might lend this more credence.
Did DB say "Galnet" can lie or "characters can lie"? There's a difference! I thought it was the latter, but I cant find the original source...was it in an AMA?
 
Well, I'm currently 1970ly (hence my previous "off-topic" discussion on engineering the Mandalay) from Sol; admiring Alnilam (Epsilon Orionis) from within the B star- a black hole, having tested my latest hypothesis.

I've often thought that a BH would be a good in-game implementation of the Omphalos Rift. And I've previously (2018) mooted that the start screen Elite "Griffin's" horns/ears might be pointing a hint at something (to me the "Griffin" is more reminiscent of Horus) . Someone long ago said those three aligned stars just above its head are Orion's Belt. I'm prepared to believe it if we accept the rest of the constellation is rather squashed.. On this trip I've visited all three Belt stars (Alnilam, Alnitak, Mintaka, the latter is the brightest & between the "ears"), two have BH ... I've dived both honking like mad but not found the Omphalos. Now for a long trip home!
:unsure:

Edit
Compare the curvature of Barnard's Loop against my earlier pic of the other start screen Coriolis station (TDW??)

Desktop Screenshot 2018.11.16 - 11.39.38.21.jpg
 

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