This is a cross post from my thread, for those here that don't read my thread :) I think it helps to identify with greater clarity why I think it's very important that as many people as possible study the Landscape Signal in relation to the Quest to find Raxxla.


I'm currently making recordings of the 'Landscape Signal' from different system pairs that cross the origin point, using this spreadsheet compiled by Seventh_Circle.
I've stacked the first 4 of those recordings as precisely on-top of each other as I can be bothered to do for this proof-of-concept, and looped them in an animation.

In the animations you're seeing here, anything that doesn't move is the Landscape Signal because I aligned those bits. Anything that does move is the Galactic Background Sound (most visible on the left and the 'static' bands that run across the animation), this also accounts for the flickering darkening of the animation.

LS stacked from 4 different locations.gif


Detailed Explanation of what you're seeing here
This is a small section of the spectrogram showing two overlapping sounds:

1) The 'Landscape Signal'
2) The Galactic Background Sound.

This was recorded from the following locations:
Stuemeae JM-W c1-5825 looking towards Juenae QS-L a7-42
Juenae ZI-C c2-3751 looking towards Stuemeae GG-Y c4601
Stuemeae GG-Y c4601 looking towards Juenae ZI-C c2-3751
Stuemeae JM-W c1-582 looking towards Juenae WC-E c1-3378

As I've previously described, these two bits of audio overlap, so any time you record the Landscape Signal, you're also recording the Galactic Background Sound. One thing I've tried and failed to do many times is to isolate the Galactic Background Sound so we can see just the Landscape Signal. This doesn't do that, but it helps a little bit.

To recap: the two audio sources aren't correlated (they play at different rates). The Galactic Background sound audio loops at a different rate (2:30s) to the Landscape Signal (1:46s).

This animation makes it clear what's part of which audio, and (especially in the contrast adjusted one) I think it's extremely clear that there are faint shapes inside the "mountain", and another clear shape off to the upper left of the 'mountain'. I think there are obviously other features here too that require study.

Ls Stacked (contrast adjusted).gif
 
Definitely the idea of the Labyrinth as a prison / domain for an entity seems appropriate. The notions of "journey we must all take for ourselves" and a "test of skill and courage" as well as a "state of cosmic enlightenment" for reaching it are all befitting the symbolism of a labyrinth. Also the historic design of labyrinth is one that is unicursal with no branching paths (as opposed to a maze) so if Raxxla is such then at least we won't have to contend with dead ends once we find the path........ 😅 right?

It would also make sense that the logo represents this in an abstracted manner.

Ya i still think there is a Axis going on here. So ya essentially a Heaven / Middle / Hell. I assume Ascension is associated with Heaven .. or is it Ascendancy? The dark wheel/omphalos rift and maybe even the Wanderer… with the middle and the Labyrinth - Exile associated with Hell.

But ya im spitballing based on what i feel is the structure. The mountain signal in the center makes alot of sense to me as a symbol for ascension. - and as ascension isnt a physical thing … maybe that is all there is for us there now? But a labyrinth is often used as a tool for meditation… so maybe labyrinths all around? Im focusing on the middle and the hell at the moment though.
 
Ya i still think there is a Axis going on here. So ya essentially a Heaven / Middle / Hell. I assume Ascension is associated with Heaven .. or is it Ascendancy? The dark wheel/omphalos rift and maybe even the Wanderer… with the middle and the Labyrinth - Exile associated with Hell.

But ya im spitballing based on what i feel is the structure. The mountain signal in the center makes alot of sense to me as a symbol for ascension. - and as ascension isnt a physical thing … maybe that is all there is for us there now? But a labyrinth is often used as a tool for meditation… so maybe labyrinths all around? Im focusing on the middle and the hell at the moment though.
The concept of the mountain is key somehow.

There are those systems with bodies named mountains which encircle the bubble, sloping up to the upper hemisphere and below to the underworld. One side is named after Hindu locations, then a whole bunch on the other from Celtic mountain ranges.

The wider references are tied to mountains too.

Gilgamesh which has systems named after his story, like other myths associated with Otherworlds, had to go the Cedar mountain, and through its forest.

Milton had his Eden on top a mountain topped with cedars on Earth (inside the spheres).

Dante had mount purgatory, with its spiralling path upwards to the top where again Eden resided.

We also have various lost realm worlds whose myths are linked to mountains or caves too, not least Tannhäuser Gate which is slap bang in the middle of this lost realms!

And of course Brookes various references to waiting his turn on the mountain.

And of course the potential Beaumont link via Legacy?!

Not least forgetting that ‘omphalos’ is a word used to describe a mound or mountain.

Mountains, are key, somehow.
 
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This is a cross post from my thread, for those here that don't read my thread :) I think it helps to identify with greater clarity why I think it's very important that as many people as possible study the Landscape Signal in relation to the Quest to find Raxxla.


I'm currently making recordings of the 'Landscape Signal' from different system pairs that cross the origin point, using this spreadsheet compiled by Seventh_Circle.
I've stacked the first 4 of those recordings as precisely on-top of each other as I can be bothered to do for this proof-of-concept, and looped them in an animation.

In the animations you're seeing here, anything that doesn't move is the Landscape Signal because I aligned those bits. Anything that does move is the Galactic Background Sound (most visible on the left and the 'static' bands that run across the animation), this also accounts for the flickering darkening of the animation.

View attachment 402894

Detailed Explanation of what you're seeing here
This is a small section of the spectrogram showing two overlapping sounds:

1) The 'Landscape Signal'
2) The Galactic Background Sound.

This was recorded from the following locations:
Stuemeae JM-W c1-5825 looking towards Juenae QS-L a7-42
Juenae ZI-C c2-3751 looking towards Stuemeae GG-Y c4601
Stuemeae GG-Y c4601 looking towards Juenae ZI-C c2-3751
Stuemeae JM-W c1-582 looking towards Juenae WC-E c1-3378

As I've previously described, these two bits of audio overlap, so any time you record the Landscape Signal, you're also recording the Galactic Background Sound. One thing I've tried and failed to do many times is to isolate the Galactic Background Sound so we can see just the Landscape Signal. This doesn't do that, but it helps a little bit.

To recap: the two audio sources aren't correlated (they play at different rates). The Galactic Background sound audio loops at a different rate (2:30s) to the Landscape Signal (1:46s).

This animation makes it clear what's part of which audio, and (especially in the contrast adjusted one) I think it's extremely clear that there are faint shapes inside the "mountain", and another clear shape off to the upper left of the 'mountain'. I think there are obviously other features here too that require study.

View attachment 402895
There's enough noise in the signal to see a lot of things if you zoom in.
What's almost certain is an escaping bird, with something in its beak (a prize?).
I'm not sure it is a mountain; it looks more like a cave entrance to me.
 
This is a cross post from my thread, for those here that don't read my thread :) I think it helps to identify with greater clarity why I think it's very important that as many people as possible study the Landscape Signal in relation to the Quest to find Raxxla.


I'm currently making recordings of the 'Landscape Signal' from different system pairs that cross the origin point, using this spreadsheet compiled by Seventh_Circle.
I've stacked the first 4 of those recordings as precisely on-top of each other as I can be bothered to do for this proof-of-concept, and looped them in an animation.

In the animations you're seeing here, anything that doesn't move is the Landscape Signal because I aligned those bits. Anything that does move is the Galactic Background Sound (most visible on the left and the 'static' bands that run across the animation), this also accounts for the flickering darkening of the animation.

View attachment 402894

Detailed Explanation of what you're seeing here
This is a small section of the spectrogram showing two overlapping sounds:

1) The 'Landscape Signal'
2) The Galactic Background Sound.

This was recorded from the following locations:
Stuemeae JM-W c1-5825 looking towards Juenae QS-L a7-42
Juenae ZI-C c2-3751 looking towards Stuemeae GG-Y c4601
Stuemeae GG-Y c4601 looking towards Juenae ZI-C c2-3751
Stuemeae JM-W c1-582 looking towards Juenae WC-E c1-3378

As I've previously described, these two bits of audio overlap, so any time you record the Landscape Signal, you're also recording the Galactic Background Sound. One thing I've tried and failed to do many times is to isolate the Galactic Background Sound so we can see just the Landscape Signal. This doesn't do that, but it helps a little bit.

To recap: the two audio sources aren't correlated (they play at different rates). The Galactic Background sound audio loops at a different rate (2:30s) to the Landscape Signal (1:46s).

This animation makes it clear what's part of which audio, and (especially in the contrast adjusted one) I think it's extremely clear that there are faint shapes inside the "mountain", and another clear shape off to the upper left of the 'mountain'. I think there are obviously other features here too that require study.

View attachment 402895
It obiously means that you have to play "In the Hall of the Mountain King" on the GalMap piano.
 
The concept of the mountain is key somehow.

There are those systems with bodies named mountains which encircle the bubble, sloping up to the upper hemisphere and below to the underworld. One side is named after Hindu locations, then a whole bunch on the other from Celtic mountain ranges.

The wider references are tied to mountains too.

Gilgamesh like other myths associated with Otherworlds, had to go the Cedar mountain, and through its forest.

Milton had his Eden on top a mountain topped with cedars on Earth (inside the spheres).

Dante had mount purgatory, with its spiralling path upwards to the top where again Eden resided.

We also have various lost realm worlds whose myths are linked to mountains or caves too, not least Tannhäuser Gate which is slap bang in the middle of this lost realms!

And of course Brookes various references to waiting his turn on the mountain.

Mountains are key somehow.

There are some other thoughts ive been having about this - you mentioned earlier the watery naming.... I think these tie back to Holdstock and Huxley in the Zoology. I think this is something to look for -

One thing i think relating to this is the Naming of the Barnacles which is both a watery reference - and a bit of a mythical one relating to the Barnacle Goose. Something of a Phoenix - which ties into the idea of Ascension. Perhaps rising from the Cave?


Merope might be the middle - im not sure .... But i think the Thargoid Sensor and Link are Seraphs - the Link might be Seraphim. The Thargoid Probe are the Wheels. - Guarding the Tree of Life

The ancient tradition that the world will be consumed in fire at the end of six thousand years is true,
as I have heard from Hell.
For the cherub with his flaming sword is hereby commanded to leave his guard at [the] tree of life,
and when he does, the whole creation will be consumed and appear infinite and holy,
whereas it now appears finite and corrupt.
This will come to pass by an improvement of sensual enjoyment.




There's enough noise in the signal to see a lot of things if you zoom in.
What's almost certain is an escaping bird, with something in its beak (a prize?).
I'm not sure it is a mountain; it looks more like a cave entrance to me.

Ya I like to imagine it indicates a Cave in a valley partway down the Mountain.

- I didnt see the bird for a long time but it makes sense so ya willl have to write up what i think the dark wheel is.
 
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Sorry if this is off-topic, but maybe it has something to do with it.
The other day I noticed that some unpopulated systems are given names. In particular, I visited (for the first time) the Rex system. Why is this done?
 
Sorry if this is off-topic, but maybe it has something to do with it.
The other day I noticed that some unpopulated systems are given names. In particular, I visited (for the first time) the Rex system. Why is this done?
Not off topic at all. FDev clearly made a choice to name these systems but it's never clear why until something shows itself. In the case of Rex, its real designation is - WISE 0458+6434

The Rex character in the Legacy novel might be linked to this system somehow, but on the other hand if it is uninhabited and nothing is there then the lore connection becomes less likely.
Chances are it was a name picked from a candidate list and nothing more...
 
There's enough noise in the signal to see a lot of things if you zoom in.
What's almost certain is an escaping bird, with something in its beak (a prize?).
I'm not sure it is a mountain; it looks more like a cave entrance to me.
I agree, I'm pretty sure it's not a mountain. It's a line that's essentially just the most visible part of a larger image. I don't think it's a bird either, but it's certainly bird-like. That's why I originally called it "The bird in the mountain", but I always add that it's not a bird or a mountain! I used to call that small feature to the left the 'Hummingbird' too.

As you can tell there's definitely more in the so-called 'landscape signal' than people have previously investigated.

This is only one small segment of a very long signal, and there's a lot more features like this - more than I've been able to see, definitely.

Whatever it is, it's certainly a hidden mystery that needs solving.
 
Following on from my ‘mountains’ hypothesis, I’ve revisited this theory with a little more scrutiny,

I acknowledge initially it was at best speculative however, further analysis has uncovered it’s evident that these locations are limited to a specific area and are named after three separate mountain ranges.

What I find interesting is how these are only a handful replicated in game? (To my current knowledge).

For instance there’s over 40 peaks in the Cumbrian range etc, so whoever placed these in game hand picked them. Again their relationship and overall relevance is an unknown.

But one assumption remains, if their placements are intentional, barring the absence of other such locations not yet identified, what do these specific locations have in common, if any?

Fell or hills by the way can be designated as mountains based upon their height but I’m not going to get into semantics as them being hills or mountains I don’t think is relevant.

  • Azrael - Noshaq - Hindu mountain
  • Wakea - Meru - Hindu mountain attributed to centre of universe
  • Elysia - Kailas - mountain abode of Lord Shiva.
  • Bohmshohm - Kaliash - Hindu mountain.
  • Eurybia - Makalu - Linked to Hindu Shiva and means ‘giant’
  • LTT 606 - Moel Lefn - Welsh mountain, part of the Hebog ridge.
  • Cocijo - Moel Hebog - Welsh ridge.
  • Tarach Tor - Moel Sych - Welsh ridge.
  • LTT 198 - Skiddaw - Lake District, old Norse for ‘archer's hill’.
  • CD-73 12 - Scafell - Lake District, old Norse for ‘fell with the shieling’.
  • CD-79 950 - Hellvellyn - Lake District
In the image below I’ve linked them together based upon the real world association, and line of sight.

phonto.jpeg


Here if we compare the Hindu range with the in game Greek compass systems I’ve discovered, part of them seemingly do align!

phonto.jpeg


When comparing it with my ‘Older Gods’ theory, which identified three zones of upper, lower and ‘storm’ deities in alignment with Greek compass, the Welsh range seems sit just below and on the outer rim of those identified with ‘Storm gods’?

IMG_0874.jpeg


Then the Welsh range when compared with the first part of the Brooks Tours, they seem to be in close proximity?

IMG_0875.jpeg


Then if we look to the focal point of the Hindu and Cumbrian ranges, these all seem to be converge upon the area I’ve previously identified as the ‘Lost Realms’ zone, which I believe corresponds to the passage in the codex about Atlantis etc, especially the area designated by the Cities of Gold; likewise Tannhauser gate is in this area situated in Aztlan, I don’t believe that’s a coincidence!

IMG_0876.jpeg


Now in reverse, following that Hindu range upwards, it eventually leads up to wards Fortuna!

phonto.jpeg


Of note, this area is very close to the Thetis signal. If we were to consider the second signal to be narrative, one could presume it might have been inserted to grab our attention!

If we extrapolate a similar third signals location on its opposite side equally, said sphere of influence actually places Tyche upon its outer rim!

Something is certainly in this area, I strongly suspect!

phonto.jpeg
 
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Ya I like to imagine it indicates a Cave in a valley partway down the Mountain.
This got me thinking about an earlier pondering I had about caves in a mountain.
I was so focused on Zeus' mythological birthplace in Mount Ida that I hadn't explored the alternate - Dikti and the nearby Lasithi Plateau.
Lassiti.jpg

In planetary geology a cavus is "an irregular steep-sided depression that does not seem to be an impact crater".
The Cavus family in Legacy may refer to a cave, but it may be just as valid to use the above planetary geology definition.

In mythology, Zeus fathered Minos with Europa. Minos being the king who founded the Labyrinth built by Daedalus. Minos and his brothers Aeacus and Rhadamanthus also became the judges of the dead in Hades.

The idea of Hades / Hell / Dis led me to investigating Mars names - Noctis Labyrinthus, and various Cavus formations - eg. Deuteronilus Cavus, Ismenius Cavus etc.
Also, the alternate name of Dis Pater (Roman god of underworld) is Rex Infernus.
As I was looking around a globe map of Mars near Olympus Mons I started to see familiar shapes and patterns...Of note, the region around Olympus Mons including the smaller mountains Arsia, Pavonis, Ascraeus, and Alba are all within the Daedalia Planum.
This is totally a shot in the dark, but the ideas around geological formations and mountains started to get my imagination spinning 😁
OlympusMons1.png


OlympusMons2.png


OlympusMons3.png

I have no idea if this would mean Mars is a candidate or there is a further mystery to explore (ie. the Mars Artifact). Maybe something floating in space above Mars? Maybe the idea of a newer civilisation building upon the stories and legends of an earlier civilisation?
Probably nothing, but it was an interesting surprise when things started lining up :LOL:
 
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The Rex character in the Legacy novel might be linked to this system somehow, but on the other hand if it is uninhabited and nothing is there then the lore connection becomes less likely.
Yes, but from what I understand, every planet in this system can be landed on. The blue semicircle near the planets.
 
Again caves and barrows.

Post in thread 'The Quest To Find Raxxla'
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10381655

An omphalos may be a stone marker, or egg shaped conical object, a protruding hub or raised central area, such as that of a wheel, shield or vessel, but it also stands as a descriptive term for a protruding navel as a raised hill or geographic mound.

The location of Crete can be identified as such, which it’s name of, the city of the navel, and similarly the location in Dante’s Inferno is a mountain.

So, one projection is maybe, given the potential clues in game and Brookes book, we may be looking for a ‘mountain rift’.

RH identifies the lineage of the Celts as originating from Switzerland and talks of the sacred mountain and caves of, Hallstatt as being a proto-gateway’.


I can suspect the use of ‘Julia Cavus’ was a reference towards a cave, in Celtic mythology a passageway to the Otherworld. Again Brookes may have used his reference to ‘Beaumont’ far below Achenar, and the placement of tannhauser gate, as a potential clue ‘for those with eyes to see’ a journey to the underworld, and onto to the mountain!
 
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Again caves and barrows.

Post in thread 'The Quest To Find Raxxla'
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10381655

An omphalos may be a stone marker, or egg shaped conical object, a protruding hub or raised central area, such as that of a wheel, shield or vessel, but it also stands as a descriptive term for the navel and a raised hill or geographic mound.

The location of Crete can be identified as the city of the navel, and similarly the location in Dante’s Inferno is a mountain.

So, one projection is maybe, given the potential clues in game and Brookes book, we may be looking for a ‘mountain rift’.

RH identifies the lineage of the Celts as originating from Switzerland and talks of the sacred mountain and caves of, Hallstatt as being a proto-gateway.

Note Hallstatt is a village on the shore of ‘Lake Hallstatt’ in Austria's Hoher Dachstein, Holdstock may have been referring to the Hallstatt culture.’


I can suspect the use of ‘Julia Cavus’ was a reference towards a cave, in Celtic mythology a passageway to the Otherworld. Again Brookes may have used his reference to ‘Beaumont’ far below Achenar, and the placement of tannhauser gate, as a potential clue ‘for those with eyes to see’ a journey to the underworld, and onto to the mountain!
It's good that the textures on planets don't generate caves, or you could search them for a very long time.
pPecUMH.jpeg
 
The Thorn is the way

The following is an extrapolation of my previous hypothesis, but including other elements not previously alluded to.

As within the previous hypothesis there are other systems which Michael Brookes based his Drabbles upon, these all seem in my opinion to be within the same hemisphere of influence and I suspect are some type of locational marker.

One such example is Amun.

Amun is very close to the Gilgamesh system of Shamash and Thetis incident. In the story of Gilgamesh the goddess Inanna plots to kill him with the bull of heaven, her equivalent in relation to Amun is Ishtar.

Ishtar is very close to the system Shibboleth.

Now in previous writings I’ve discussed the Robert Holdstock story Ragthorn. This was of interest to me because he utilised Norse runes to identify a mystical secret, this theme being very similar to his The Lost Realms, and generally that of Celtic concepts of the Otherworld, especially how Thorn bushes can be identifiers as boundaries or doorways to this realm. In his book this textual secret was encircled by the written runic letter for Thorn = þ.

In game there is an odd alignment with certain Rune names in the Lost Realm zone to the system Purisaz.

In the Anglo Saxxon the rune of thorn is Thurisaz, the Th sound in the word was originally spelt with a 'þ' character which later evolved relatively lately into t-h; such as in Thurs, some attribute this to early typesetting processes.

This use of an actual ‘P’ and not a ‘Th’ could be described in game as a Shibboleth (pun intended) an intentional mispronunciation?

So the shibboleth for Thurisaz is not þurisaz but could be said to be Purisaz, to those that know how to pronounce it, it ought to be Thurisaz, everyone not in the know would pronounce it Purisaz.

Or of course such a spelling could be unintentional, it’s equally plausible the typesetting in game is due to gleaning the word from a modern context, we’ll never know for certain.

I now suspect given this unusual alignment with Purisaz and the Norse Norns as well as the Greek fates, not just Shamash that it potentially marks the way to a location for Raxxla, that ties in with the Miltonian model as well. That being that the Norse Norns denote the upper boundary of the Empyrean, and Raxxla is the Pendant world and is someplace in this region.

In addition, in relation to Holdstocks Ragthorn it’s likely that other systems exist which likewise may have been intentionally misspelled?

In Ragthorn Holdstock says the mystical secret was surrounded on all four sides by the Rune for thorn, likewise a temple was constructed with four alters, three of which were linked to a triad god.

Is Purisaz the fourth or (sixth) point in a method to triangulate Raxxla, or is it just a way marker, telling us we’re on the correct path?

View attachment 378245

Tin-foil thinking again on thorns and of Thurisaz. In concepts of access to or the boundaries to the Otherworld, thorn bushes were a key.

In Dante’s Devine Comedy, a book MB had read and wrote Drabbles about; when entering Purgatorio, Dante has ‘seven’ P’s carved into his forehead, representing the various sins which must be absolved to allow him to ascend the mountain.

‘In the Anglo Saxxon the rune of thorn is Thurisaz, the Th sound in the word was originally spelt with a 'þ' character which later evolved relatively lately into t-h; such as in Thurs, some attribute this to early typesetting processes.’

It just struck me as odd, and I am a little suspicious of the overuse of the term ‘several’ in the Codex… again I’m looking for some contextual link for spiralling stars, I dong believe this is astronomical nor literal, rather I suspect it’s a literary allusion.
 
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Could these caves be worm holes from the world of astronomy ?

P.S. At one time, I even thought that what we will be told on November 30 about the new feature will be just the ability to interact with moleholes.
 
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Could these caves be worm holes from the world of astronomy ?

P.S. At one time, I even thought that what we will be told on November 30 about the new feature will be just the ability to interact with moleholes.

I suspect they might?

I’ve suspected that the Codex could be alluding to journeying into the Underworld, from there to find a location which takes us, elsewhere?

This is a concept similar in the narrative from Milton’s Paradise Lost and Dante’s Divine Comedy.

I’m wondering if the reference in the codex about a child’s story is towards MB Legacy, and the detailed reference there-in of ‘Beaumont’ far below Achenar..

I’m reminded of Luciana Nedelea confirmation that in her artwork for MB book, the demon in the lower right hand corner was a Bogomil concept of creation, where Lucifer created his own perverted version of heaven.

In Paradise Lost this is a similar concept, wherein Satan turns Hell into a perverse heaven, before the creation if Eden, and in his book M Brookes, alludes that there was a universe before our own. I do wonder then if the proliferation of ‘Lost Realms’ systems in game, situated around the Miltonian Pandemonium, are a representation of this concept, of alternative Edens?

Post in thread 'The Quest To Find Raxxla'
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10345698

Tannhauser gate in game is situated in Aztlan, the mythical ancestral homeland of the Aztecs, also in this Underworld zone in game, close by in game are the cities of gold. Of course Tannhausers gate was a literal gate into a mountain (aka cave) and Azltan may have been the location of Chicomoztoc; the Place of the Seven Caves!

Likewise Chicomoztoc is also in game and relatively very close to Azltan!

I’m confused as the contexts between Milton and Dante are diametrically different to classical and pre-Christian concepts, yet in game as a whole they make sense, from a Miltonian perspective, eg the other Edens are all Otherworlds, proto-pre Christian concepts of non punitive underworlds and likewise earthly paradises or Edens, but travelling to Eden in the Divine Comedy was earthbound, granted abstract, first a wood then through hell and out from the other side of the planet to a mountain on an island; wherein in Paradise Lost it was not by earthly terrain but extra-dimensional travel through a cosmological outside our cosmology.

And in game I believe that part of that Miltonian cosmological journey is reflected, certainly in the early path of Jacques and the positioning of systems of the bubble.

In game the area for the underworld does not follow the shape of the bubble, which is not spherical but tiered. The area of the underworld I believe actually does follow the Miltonian concept and is much wider as there is a clear division in a traditional sense of an upper and lower hemisphere.

In game you can see this as there is a slightly more condensed concentration of stars around these layers although this is probably a coincidence of Stella forge?

The area of the Lost Realms I suspect is more akin to the Celtic ‘outherwold’ because of its location on the outskirts of this underworld. Indeed this marries with my Yggdrasil theory, as in that there are systems which identify that area as not ‘hell proper’ but being on the outer realm of the tree.

If we follow the in game Greek compass this is technically to the East. Likewise far below said Lost Realms, is a system called Michel (French for Michael) and Sopedu - (Guardian of the East), which is in alignment with the Brookes Tours; in Paradise Lost Michael cast out Adam and Eve at the Eastern Gates of Paradise?

Overall I suspect the codex is pushing us towards the underworld to find the Lost Realms and something there, but ultimately I suspect whatever that is, it’s true goal is to direct us upwards to the brow of heaven where the true Eden exists. I hold this to be around an area close to the Thetis signal!

One such speculation is that Brookes use of Beaumont is a reference to Dante’s mountain ‘created by Satans fall’.

In Milton’s Paradis Lost, academically Eden was on the Eastern area of the wall (brow) of the Empyrean, close to where Satan first fell.

In short I suspect the codex is illustrating waypoints which expose us to the concept of Brookes model. I am however unsure if we need to find something in the underworld or simply orientate ourselves, so as to then travel upwards to the objective.

This seems a little contrived, considering anyone might just stumble over the location, which is where I speculate having some Trinkets might be a mechanism to allow us to see something; yet there are no descriptive references to Fortuna in the codex I can directly make out, except in her physical proximity to my hypothetical mountain theory.

Post in thread 'The Quest To Find Raxxla'
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10440024
 
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This seems a little contrived, considering anyone might just stumble over the location, which is where I speculate having some Trinkets might be a mechanism to allow us to see something; yet there are no descriptive references to Fortuna in the codex I can directly make out, except in her physical proximity to my hypothetical mountain theory.
This is kind of why I view TDW codex and Raxxla together - or at least linked, aside from the literal statement "connection with the equally unsubstantiated Raxxla".
If the idea of the dark wheel is of something invisible to everyday people then one could associate the name with an invisible 'force of nature' such as Fortuna - and by extension, the Rota Fortunae symbolism.

Felicity's quote at the start could also be interpreted through that lens:
Oh, they're out there alright. I've never met them, but I know they're out there.....
.....Whenever someone tries to usurp the Dark Wheel name, sooner or later they get quietly shut down. And that's how I know
It sort of hints at the idea of Fate being inevitable and out of the control of mortals.

Lyta Crane's account could also be a method to describe this mythological parallel - defining the 'wheel' as a station spinning (rota), and 'dark' being it's invisibility to common travellers (the unknowable fate - Fortuna is often represented as veiled and blind).

Fortuna also carries the gubernaculum - ship's rudder, the ball / wheel - fortune, and cornucopia - horn of plenty.
TDW silently 'governs' via Pilot's Fed & ships - gubernaculum later evolved the word government, ball /wheel = station but also 8th moon location, cornucopia = possession /control of unknowable wealth.

The underworld connection may be through their station, as it would supposedly contain "evidence" of their knowledge of Raxxla, and so it makes sense that we would need to pass through this milestone to then ascend to the brow - the subject of the toast.
 
This is kind of why I view TDW codex and Raxxla together - or at least linked, aside from the literal statement "connection with the equally unsubstantiated Raxxla".
If the idea of the dark wheel is of something invisible to everyday people then one could associate the name with an invisible 'force of nature' such as Fortuna - and by extension, the Rota Fortunae symbolism.

Felicity's quote at the start could also be interpreted through that lens:

It sort of hints at the idea of Fate being inevitable and out of the control of mortals.

Lyta Crane's account could also be a method to describe this mythological parallel - defining the 'wheel' as a station spinning (rota), and 'dark' being it's invisibility to common travellers (the unknowable fate - Fortuna is often represented as veiled and blind).

Fortuna also carries the gubernaculum - ship's rudder, the ball / wheel - fortune, and cornucopia - horn of plenty.
TDW silently 'governs' via Pilot's Fed & ships - gubernaculum later evolved the word government, ball /wheel = station but also 8th moon location, cornucopia = possession /control of unknowable wealth.

The underworld connection may be through their station, as it would supposedly contain "evidence" of their knowledge of Raxxla, and so it makes sense that we would need to pass through this milestone to then ascend to the brow - the subject of the toast.

Yes excellent O7

The Trinkets are linked to the older removed missions, and as FD put it “that story” so there is a physical link, but we will never know if it directly was to Raxxla or something else, but considering everything, I’ve long held they probably were.

My recent locational mapping would indicate a strong association.

Also I feel the DW station is in game, and it has some ‘basic’ tool towards understanding where Raxxla is.

Logically ‘something’ ought to be in the Lost Realm zone, unless it’s a directional clue, but I suspect we’ve been given only part of the puzzle. Again what’s stopping anyone from falling over Raxxla, that’s a key issue to the puzzle, it negates the point of the codex, unless it’s ‘hidden’.

A place that isn’t a place = a liminal zone

A door that is a key… Trinkets?

I agree the DW station is in my opinion probably someplace close in the Lost Realms zone. The description of its location is uncommonly similar to the origin point of Jacques in this area… and the dates are a good temporal indication too, that cannot be just coincidence?

Other than that I suspect we are being told to look for a certain path upwards. If the DW exists then that would provide a good mechanism.

For that to work I speculate it’s effectively - like the ‘missing’ a dead hulk with audio recordings, but that’s a personal favourite imagining of mine, totally speculative.

Maybe it has a copy of Julia Cavus childrens story?

Or thinking about those older missions, maybe they had no intentional conclusion. Maybe the ‘map’ they referenced was not an actual map, maybe they were supposed to have pushed us around the bubble and find things, maybe the Garden design and then obtain a spacial awareness of the map written large on the bubble?

The puzzle would never end, but only those with eyes to see would understand that Miltonian map?!

MB confirmed the missions spawned in the wrong locations. We know certain mission and Founders elements clashed during this time. Maybe-maybe the error was they simply spawned wrong and were sending Cmdrs randomly obfuscating the original intent?

Pure tin-foil.
 
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