A comparison of 'Elite: The Dark Wheel, by Robert Holdstock' with in-game Lore.
Presented here is my own comparisons. I like to go and check these things myself, so this will have been done before, if there are similarities then that's goodI put this together because of Allen's comment here, got me thinking about the Codex "Princess Astrophel..." line, I always assumed that was a warning to steer away from TDW novella, so I thought I'd check the source text. I was honestly very surprised - especially with further matches to the Codex.
Note: In the following quotes I've coloured words/lines that are an exact, close or very similar match.
"TDW 194" means 'Elite: The Dark Wheel, by Robert Holdstock'
TDW 1984
"Faraway is a tunnel, like any other tunnel. Inside that tunnel is the realm called Witch-Space, a magic place, a place where the normal rules of the Universe don't necessarily work. And every few thousand parsecs along the Witch-Space tunnel there are monitoring satellites, and branch lines, and stop points, and rescue stations."Galnet 3303 Hyperspace
"The first commercially available hyperspace system was known as the 'Faraway Jump'. The Faraway system was far from perfect, however, depending on a complex network of monitoring satellites, branch lines, stop points and rescue stations – which took hundreds of years to establish – to operate smoothly.""... the strange 'corridor' a ship travelled through during a hyperspace jump ..."
TDW 1984
"In fact, the entry to Witch-Space was accompanied by an almost negligible accelerative surge, a moment's dizziness, and then the spectacular sight of the stars brightening, spreading out and suddenly streaking in multi-coloured circular patterns, so that the ship seemed to be passing down a spinning tube. Almost as soon as the surge of acceleration had come it had gone."Galnet 3303 Hyperspace
"It was around this time the phrase 'witch-space' first appeared, reflecting the inherent dangers of early hyperspace technology and the strange 'corridor' a ship travelled through during a hyperspace jump.TDW 1984
"They say that Witch-Space is haunted. ... there are ghosts there. The ghosts of the early ships that went in to Faraway, and didn't come out again."Galnet 3303 Hyperspace
"Some even believed witch-space was haunted by 'ghosts of ships that went into Faraway and didn't come out again'. It is certainly true that a number of ships never reached their destinations."HAWKIN’S GAP ALPHA MISSION 4/4
Expedition Log: 13/10/3270“Still, it could be worse! I could have pulled the Formidine Rift gig. Rumour is they’re having to double up on ships for that one as the crews are going void-mad and ejecting themselves into space because they’ve seen ghosts. Word is there’s something out there.”
TDW 1984
"The ship drifted in 'Witch Light', in the non-place in space and time. It was crossing the void between stars in seconds, but for those seconds it was in a twilight world whose existence was beyond imagination""Maybe that's why they call it 'witch'. Time turns all around, and atoms turn inside out, and gravity waves billow up, and things move there, lifeforms, or shadows, or atoms, or galaxies, who knows? No-one has ever stopped and gone outside to find out. Only robot remotes exist there, switching stations, monitors, rescue Droids and the like. Whatever lives in Witch-Space, in the Faraway tunnels, will remain a mystery always."
Galnet 3303 Hyperspace
"Even today, hyperspace remains poorly understood. Many pilots have reported glimpsing inexplicable lights, and even structures, within the witch-space tunnels. It may be centuries before all of its mysteries are unravelled."FORMIDINE RIFT ALPHA MISSION 2/6
"Expedition Log: 28/08/3270Could have sworn I heard some weird voices in the last jump. "
FORMIDINE RIFT ALPHA MISSION 5/6
"Expedition Log: 07/10/3270“I can’t bear another jump. The lights in witch-space are coming for me, the lights… always the lights… they’re calling to me… a siren song… I must join them…”"
FORMIDINE RIFT GAMMA MISSION 4/6
Expedition Log: 01/10/3270“We’re seeing some strange lights during hyperspace transits. Terror? Yeah, we got some of that…”
FORMIDINE RIFT GAMMA MISSION 5/6
Expedition Log: 11/11/3270“More strange lights. We’ve got equipment malfunctions, scanners dropping in and out, systems resetting. Ship is limping on.”
TDW 1984
"It was crossing the void between stars in seconds, but for those seconds it was in a twilight world whose existence was beyond imagination."Galnet 3303 Hyperspace
"... Jump times were reduced to mere seconds, as they had been with quirium drives"TDW 1984
"Jump on your own through hyperspace, across more than half a light year, and you'll be lucky to make the same Universe, let alone your destination. You might emerge from Witch-Space turned inside out (which is not a pretty sight).""You might be stretched in all the wrong angles, and although the ship keeps travelling, that jelly mass of broken bone and flesh inside the cabin is you."
Michael Brookes Interview
"Obvious there were a few crazy people that were happy to jump in and make a jump but they tended to disappear or there would be some unknown accident or some trace of them would be found, so it's like with any technology, when you're at the forefront of it there's a bit of risk involved, especially if you're trying to translate across lightyears of space."Effie Ratling, Engineer, Almeida Landing.
"I’ve finally made some progress with the drive technology ... The ship didn’t reappear for almost an hour. When it did, it just drifted lifelessly. The pilot didn’t respond to our hails. ... We recovered the vessel and pulled open the cockpit. What I saw in there will stay with me for the rest of my life. The pilot looked like he’d been turned inside out. "TDW 1984
"'Raxxla's no alien, Alex. It's a ghost world. A planet. A legend ... Your father was chasing the mythical plant Raxxla. ... he'd found evidence for the real existence of Raxxla"Codex: Raxxla
"The earliest documented stories tend to agree on several points, however: that Raxxla is a definite place, and that it holds a mystical secret."TDW 1984
"on Raxxla there's an alien construct that's a gateway to other Universes"Codex: Raxxla
"Several versions of the Raxxla story mention an alien artefact, the Omphalos Rift, described as a gateway or tunnel through which parallel universes can be accessed."TDW 1984
"Because there are people on Raxxla already. This is only a guess, mind you, but from what happened to Jason I'd say it was close to being right. We've long suspected that a corps of Eites lives there, and are exploiting the gateway. They're powerful, twisted men. Powerful enough to hire an assassin to kill the threat to their dominance"Codex: Raxxla
"Raxxla also plays a role in several conspiracy theories, most of which attest that it has already been discovered by some kind of sinister cabal (or sole tyrant), which has leveraged its power to establish covert dominance over humanity."TDW 1984
"Jason Ryder was convinced that Raxxla existed. That's why he trained for, and became a part of, the Dark Wheel, the legend-seekers. ... The Dark Wheel was a semi-legendary space unit, star-riders who made it their business to seek the truth behind the plethora of myths and romantic stories that filtered back from all corners of the Universe: fabulous cities, parallel worlds, time travellers, even planets that appeared to be the old 'heaven' of Earth legend. The Dark Wheel was as mysterious and as mythical to the traders of the Galaxy as King Arthur might have been to the first spacemen."Codex: Raxxla
"The quest for this mysterious place, the location of which is a deadly secret, was said to be the principal aim of the Dark Wheel, a putative fraternity of legend-chasers from the early days of interstellar travel."Codex: Dark Wheel
"The Dark Wheel is the name given to a legendary group of adventurers, explorers, investigators and treasure-hunters, the existence of which is so lacking in corroborative evidence that it is generally considered a myth. The group is often mentioned in connection with the equally unsubstantiated 'Raxxla'."TDW 1984
'I'm doing it for Jason,' Rafe said. 'And for others besides. And listen Alex. Don't you go worrying about Raxxla. Not yet. That comes in time . . .' 'But why did he say it?' 'To let me know he trusted you. Your father reckoned you have it in you to become one of the Elite. That's good enough for me.'... "Unless you get there, unless you become Elite, you'll never get to Raxxla. And you'll never know exactly what your father was searching for.'
'I don't understand.' 'Were you aware of his involvement in The Dark Wheel?' ... 'It's not possible,' Alex breathed. 'He would have told us . . .'
'The hell he would,' Rafe said, staring at the younger man from the shimmering holoFac on the bridge. 'The ship that killed Jason was no pirate. He was killed because he'd found something. Something that certain parties were deeply unhappy that he'd found.'
... 'Right. If that's what my father wanted, then I shan't disappoint him . . .'"
"He was right. You are the man to follow him.' 'Follow him where?'
Rafe chuckled and shook his head. 'You see, that's the big question. Your father was chasing the mythical plant Raxxla. Does it exist, or does it not? If it does, then on Raxxla there's an alien construct that's a gateway to other Universes, and all that's in those Universes in the way of bounty, and treasures, and aliens, and life . . ."
Codex: Dark Wheel
"new members are selected on the basis of lineage, with existing members covertly training their children and revealing the fact of their membership only when the child is ready."Conclusion:
While I would be extremely cautious mining the works of Holdstock for clues, it certainly seems apparent that the lore around Raxxla, The Dark Wheel, and Hyperspace is dervied - at least in part - from "Elite: The Dark Wheel, by Robert Holdstock". I am surprised by the use of like-for-like lines in many cases.
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