I actually hoped ED was going to implement sitting in the ship. The current method just sucks. They may as well implement 3rd person for flying as well and be done with it
WW2 related turret simulations are fun imho because of a few reasons: To start with most planes involved fly most of the time in a straight line (or close enough to it) especially the ones with turrets, airplanes can not 6DoF and also their relative speeds are pretty close. In WW2 aswell, a single hit event was pretty much definitive for effect, so players in manned turrets can actually do meaningfull stuff. At least WW2 actual bomber designers seemed to think so too.How does IL2 make it fun?
In games like SC or ED, ships twist and turn and accelerate/decelerate in a dime (more so in SC), turrets time to kill is measured in eons, ships also 6DoF (incluiding the one you are in the turret) making manual targeting without assist a nightmare and windows of opportunity really small. All that contributes to not being very fun at the core in both games.
Now, while SC has kept the feeling of a cool WW2 bomber turret forcing the player to physically be in a fixed unique spot with his own ship obstructing a large chunk of the view, that only manages to exacerbate all the problems listed above. Like it or not, I think that FDEV at least has actually put some thought into all this and tried to design it to minimize and alleviate some of that, whereas CIG does not really seem to give a darn about real gameplay and pretty much just wants you to remember the battle of Britain, weather you can shoot something or not.