I'm late to the party so please forgive me going over old posts. But this one I had to speak on as there is such complete truth to it that it is disturbing. From what has been predicted, and seen, the whole focus has gone against what the original backers even wanted. It went from being a space simulator with many different modes beneath the surface, to being an arcade game. Control focus was expected to be flightsticks and HOTAS, but instead it is Mouse (Dominant and easy) and Gamepads. Challenging has been swapped out for Fun and Cool because small brains don't realize that there is more fun than aware of in challenging games, and the needs of the masses have now replaced the needs of the true believers who gave true faith to the cause.
And don't dare ask for the focus to be placed back on skill based mechanics because when the easy button buccaneers come with their drama, they do so with the full support of the moderators. If you ask for a feature to be added that will offer something for flight combat types, the training wheel kids go out of their way to make it seem like you are trying to rewrite the whole universe. I used to think that the E

types here were just being negative without justification, or just jealous, but there truly is something to your claims. More and more the data shows that they are moving away from the simulation side over to the casual modern gaming side. Picture me creating a hardcore NASCAR simulation, but instead of coding it to use wheel controllers I configure it to work with a mouse first and foremost. Support for wheel controllers may come into play later.
As for the mouse fiasco, I along with others called that one. The 3PV issues, we called that one as well, and we proved it. Resistance left and right, and CIG didn't even bother to respond to what information we provided. For the flight combat sim side this is turning into a clear case of bait and switch. They got what they needed from the OGs to get things started with Kickstarter, now they flipped the script and are catering to the group that is bringing in the most money. All you hear is pre-alpha this and pre-alpha that as an excuse for crap that shouldn't be in the sim for the first run in the first place. What we see is the model they were always going to put out in the first place.
I proposed a pure dogfighter ship that would have more maneuverability, and Class 1 fixed mounts for weapons, something that would cater to skill based pilots who have been dying to get back into dogfighting. All I got was claims on why it supposedly wouldn't work, yet they didn't even bother to give us a chance to find out for ourselves. They can put in 3PV combat, and mouse control (That we proved grants an advantage) that syncs turreted weapons with the ship's flight path, and increases the weapons firing arcs, but they can't give us the chance to test and prove the need for fixed mount weapons.
This is the crap that keeps slowly popping up. The I told you so list is getting longer.