The Star Citizen Thread v5

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Was that the one based on the book or the film?

Off topic, sorry..hey relax it's Friday.

Oh fine. Ok, Unlike The Hunt for Red Ocotber, Star Citizen is neither based on a book or a film. There.

To keep it on topic, SC/SQ42 as a game has a long enough script to be a book, from someone with aspirations to be in film, but is shaping up to be none of the aforementioned.
 
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To be fair - I am one of those who believed for ED 'vertical slice' theory, all thanks of considerable vacuum of information during second half of 2014 - mostly because FD was just building their community team. Basis of my belief was because David used this term to describe Alpha builds. We had little to no information what will end up in 1.0. We weren't aware of seasons nor what will come in 2015. I don't think we haven't been critical towards FD about this. Only remedy was FD really showed continued efforts for game during 2015, and that mitigated some of disappointment.

Well, I think that was exactly the thing that rubbed me the wrong way about this at the time: the absolute lack of information coming out of FD during the last weeks before release was used by some to *vigorously* defend whatever idealized vision of the game they had. A bit like what's happening with SC. If nothing else, the lack of info and the way in which any info was communicated (anyone remember the roundabout way in which they announced the removal of the offline mode?) should have been a sign of caution that not everything was gonna turn out as hoped and the gamma was essentially what we were going to get.

So Star Citizen gets quick time events for scanning now? Whoa, groundbreaking! I am so immersed!

Wait what? Where is this coming from?
 
The part that's interesting to me is about changes to the flight model: https://youtu.be/50Jk-mQ9_pw?t=13m30s

According to the guy working on the FM, ships are gonna be less "instantaneous" than before and "have more character", which is good. Now let's see if they mess it up again.
 
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"Golf club scanning". A QTE they want to add to the ga.. er, tech demo.

Again, I don't understand the need for the shenanigans of a golf swing hit-the-sweet-spot minigame.
Yes, have a scan function which requires to be pointing at the thing being scanned - the further away you are, the longer it takes to complete the scan, leaving you that bit more vulnerable - there's your trade off right there.
If you don't complete the scan, you have to start again.
Easy.

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The part that's interesting to me is about changes to the flight model: https://youtu.be/50Jk-mQ9_pw?t=13m30s

According to the guy working on the FM, ships are gonna be less "instantaneous" than before and "have more character", which is good. Now let's see if they mess it up again.

I will be particularly interested in this, if they manage to get it "right" I will be surprised and overjoyed (for a short time anyway)
 
Heh - CR this chat interface has to go I promise you!

Months later late 2016 - chat interface still there.

HEY! we don't refractor the same day we saddle the camel.....

1ftc.png
 

dsmart

Banned
It's amazing it took so long to get answers and the backers SPIT on the guy who got them. Seeing the likes of the INN crowd sneering about "journalism" and "research" was almost adorable in it's stupidity.

Over and over again in those articles are the very same things we've all been saying in these threads for years while being interrupted by marketing videos and blind allegiance to the power of 90s nostalgia.

Still, thanks for pointing out this stirring bit of Star Marine puffery from Ben Lesnick, Developer:

“EEee-yeah it’s very team based… but uh… it… it’s still that kinda FPS experience… definitely you fighting other PEOPLE. Uhh… I… I… I think it’s more than just the GAMEPLAY with STAR CITIZEN, it’s more… we have all these people behind the IDEA of doing FPS differently… an-ya-nuh nobody goes into… the latest BATTLEFIELD er… BATTLE… I keep calling… CALL OF DUTY saying, ‘oh what, what kind of technological improvement is it’, it’s more… you know…

I don’t know where I’m going with this…

But…

Duh… it… it feels like we have all these people with a FULL UNDERSTANDING of what goes into the GAME, ah… we… I think… which helps you a lot“


Oh yeah. That's not coming out in 2016.

Yes, that's just it. All of a sudden, it's news. Once the inevitable collapse comes, all the media who were helping to shill this train-wreck, even as gamers are ripped off, will be acting as if they weren't all complicit in this, even though the signs were there all along.

Most people were just hedging their bets simply because it became a "Derek Smart vs Chris Roberts" fiasco. Me? With over 30 years in the industry, not to mention all my peers and contacts who all know what is going on, few actually sat down long enough to think that there was a chance that I was onto something. All they saw was Derek Smart, and their brains generated a BSOD.
 
The part that's interesting to me is about changes to the flight model: https://youtu.be/50Jk-mQ9_pw?t=13m30s

According to the guy working on the FM, ships are gonna be less "instantaneous" than before and "have more character", which is good. Now let's see if they mess it up again.

As long as 'zero order aiming' stays in the game that wont work. If the ships move more deliberately zero order gimbals become more powerful, they have been doing the same stupid stuff over and over since Arena Commander launched 2-3 years ago, tweaking values here and there cannot fix a garbage implementation of controls. The very reason CIG argued ship movement had to be 'insantantaneous' was to counter zero order accuracy. So glad Frontier didn't engage in this bull     with first order controls across all devices.
 
The golf club scanny thing - relying on human luck/timing/skill when that's clearly something a computer could do and get right every time - is just the kind of clunky thinking theme that seems to keep popping up at the moment.

It's all very reminiscent of the moment in Wing Commander when they shoosh each other because there's a Destroyer nearby and y'know.... we want like that tense feels like being in a submarine. There's this sense of a spew of ideas but no one tying it all together to something that feels like a Whole.

They desperately needed some time ago a professional futurist - not some head-in-the-clouds 'loremaker' that they seem to have recruited but someone ready to do the boring nitty gritty working out of how people would live in that environment, what they'd do and have done for them, what the tech and computing was capable of to define the limits and feel like an actual world (let alone a 100 star Universe) that one could inhabit.

Currently I find myself rubbing my hands with glee at the total bonkerness of alien farming - really looking fowards to the alternative technologies for irrigation, tillage and planting required in different G levels - let alone the geological modelling of soil depth and fertility along with pest populations including procedural birds one assumes and fully modelled economies and supply/demand chains and pricing. It feels like it's had less thought put into the sense of including such a thing than I took constructing that sentence
 
I came late to the forums, but even in the couple of weeks after launch day, the repercussion on the "missing fabled internal build" was still white hot... Some people never learn :/
If you look me up in the Gamma discussion, you will see I was one of these vertical slicers. I was convinced, due to my own imagination, that there would be a ton more to the game.

This is why I can understand, to some extent, where the SC booster club is coming from. They have these visions of grandeur because the reality of release has not yet smacked them in the face...there is still room for more content, more refinement and a perceived opportunity to make the perfect game.

What CIG/RSI may have realized, either purposefully or not, is that this mindset is highly exploitable. I will give FD credit, they didn't exploit these feelings, too much.
 

dsmart

Banned
Shame they're repeating the 1.5 million backers nonsense.

yes. they have no choice but to use the public-facing numbers. anything else would be conjecture|speculation. interestingly, with all these interviews, NOBODY in the media has seen it fit to ask Chris - on the record - what the real backer numbers are.

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I do feel they rather overplay Derek's role in all this and misinterpret his aim. He's simply not the boogieman, or at least he's not very good at being old - no insult intended, better not to be one.

Otherwise seems a fair round-up - so now four years on we're finally starting development? OK everyone restart the clocks! 2020's not looking so bad

I agree. Thing is, as most of us have said time and time again, there is no longer any talk of Star Citizen without me being somehow injected into it. I was the first notable (<--- LOL!!) person to sound the alarm with that first blog in July 2015. The response from CIG/RSI and the rabid fans, are what ended up attaching me to this for all eternity.

I don't share Kotaku's optimism that the game will ever be "finished", let alone still be going "two years" from now. I simply don't see it happening.
 
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