The Star Citizen Thread v5

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They had their engine but it's not like it was primed for Elite, they've done extensive work on the engine since the kickstarter to make it all work, besides https://forums.frontier.co.uk/showt...ead-(5th-June)?p=455714&viewfull=1#post455714

oh i never implied THAT long. I was more thinking on-and off since perhaps a few years before the kickstarter at most.

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I am quite sure that CIG knows that once they add core gameplay elements like trading, piracy and bounty hunting - storm will begin since those elements will be quite basic and that means a lot of backer dreams scattered...

I doubt that CIG are capable implement those activities better then Elite did...

It's hard to set the bar LOWER, really. I am NOT impressed with Elite's market system OR piracy and bounty hunting.

If SC manages a reasonable Crime and Punishment system that would be enough to give high praise.
 
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You could have posted this two years ago and replace 3.0 with 2.0. Hang on to your post, it'll save some time two years from now when you explain how we can really judge when 4.0 arrives.

2.0 WAS a heck of a step up with the first iteration of a multiplayer star system to test in from being locked in 3 modules.

And if they handle netcode problems with 3.0 i think further added content will speak for itself but i will put no stock in CIG's patch timeline predictions.

If 3.0 does NOT handle netcode in a good manner then I will voice my concerns.

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CR runs studio, makes a lot of promises that game will do practically everything, demos at games shows, overshoots schedule, runs out of money, studio bailed out by publisher (MS) and CR jumped/pushed from management, game released 18 months later (3 years after original release date - double CR's forecast) with restricted features on dated but still fairly good-looking tech.

And that's the problem right there. He COULD have done it but made a poor schedule on how long it would take and thus how much it would cost.

If he had predicted a more reasonable timetable they would likely have asked him to remove features from day one, and they (publisher) SHOULD have been aware of how long it could take to implement all features.
 
One word: precision. In ED you cant experience every centimer of space while in Frame Shift Travel. In SC you can travel from one station to another in scm speeds, it will take you dozens of hours but you can. ED play area is in 32bit precision, so its basically 30km x 30km x 30km (ish) area stretched to light seconds, but still with 32bit coordinates limits. I'm sure you noticed min speed cap in Frame Shift Travel.
To make things more clear. 64bit Star Citizen play area stretched with Elites factor would have size of our galaxy (sic!)

This cracks me up! :D
 
o_O. My brain is still trying to perform the mental gymnastics involved in that sentence.

- CR started Freelancer.
- Freelancer was cut-back when MS realised that it would take far more than 6 years to complete. So they produced what they could, and that took 6 years.

Hence, Freelancer shipped in 6 years precisely because it *wasn't* the game CR wanted to make.

Im pretty sure he did not have the same resources and staff THEN and he can now work over timezones by shuttling data back and forth.

So it's not an impossible feat. And yes, i do understand how it sounds. =P
 
Im not disputing your argument but do you literally KNOW things are hidden loading screens or are you making a judgement call on what you find more plausible?

Definition of seamless: having no awkward transitions, interruptions, or indications of disparity

The forced animation which you cannot interrupt, shortcut or avoid is a disruption of the seamless flow. I call it a loading screen and that might be arguable but the main point which my statement proves is simply that the gameplay is NOT seamless. So lets not focus on semantics but stay on topic = seamless gameplay.

The mini-pu is STARTING to stitch things together but it IS very much a mix of single system demo area UNTIL they add more content - And especially when they add planetary landing with outposts there. And that's hardly rocket science either but rather a matter of scale since they are going the 1:1 scale.

And without 3.0 and improvements to netcode and FPS they WILL have a problem. I see no point in going into the PU when I get constant stutter and freezes due to netcode issues.

I m not hating but the majority has been waiting for YEARS now for things to "start" getting together. There have been various excuses (different focus, third-party mock-ups, "blockers" etc) over the years and the fact that remains is that any tangible release of meaningfull content is getting pushed more and more back every time. There is a reason why 3.0 is called the "jesus patch" because so many hopes rely on that single patch but the underlying strategy is the same since 2012

"Wait till X gets out, that ll fix everything and show you haters"

Planetary landings, multicrew, balanced flight model, so many ships which are sold but still missing, second system, first system to get more content......still waiting here.

Planetary landing especially is a nice distraction. There has been ONE demo video and ONE supposed "gameplay" video (which already has been shown to be heavily disrupted with cinebox footage as they mocked up the transition between cinebox and live gameplay) about this main feature. The established blocker for this is supposed to be PG technology which we have various good looking screenshots of but nothing we could actually WATCH. For that reason alone it may as well be non-existant.

And the game we can test now IS not a game.

I wonder why you get hung up on a single term NOW when you and Orlando and everybody else is talking about "the game" all the time but NOW its suddenly not one but "technically" an alpha. I know that. We all know that. Being an alpha is why its getting so much leeway but that still doesnt explain nor excuse the sad state in which "the game" currently is. I mean if we are very exact then Star Citizen in its current state doesnt even fullfill alpha status. Its a pre-alpha or "maybe" a very very early alpha. I mean they are still not done with the design phase.

Maybe its necessary to use extreme terms and descriptions to counter all the posts and reports (see INN) acting as if the game is already perfect and has achieved its milestones which are theory only at this point...to get people back to reality. Its easy to get lost in the hype. After all we need to evaluate the "game" on its current status not what 3.0 will bring because for all we know......3.0 might not appear. You remember the last deadlines or modules being scratched? Yes that.

I agree that the discussions get very polarized as well.

And no-one really have any indisputable facts. All we have are either the information from CIG or basically blogs and rumors talking about their demise.
There are cultists on both sides and they are the larger problems when one either white washes a problem or outright lie about a problem. Or worse, spreading false information about things that are NOT a problem.

This is a nice bit so I saved it for last :D

Polarized. Yes.....a LOT. Its not the topic which results in polarization tho....its the participating posters. Lets not start to point fingers but you can pinpoint the pages at which certain people "contribute" when suddenly the whole discussion kicks up a few notches and the mods are foced to walk in bats swinging...its pretty reliable.

I beg to difer. There are a LOT of undisputable facts around Star Citizen. In case you refer to the list of "facts" Mister Smart holds....thats not what I mean. Current discrepancy to the official roadmap. Missing features. Bugs as reported in the bug database many of which are sitting there since the first days of the PU. Official statements by Chris Roberts. Proven lies given to the community over the years. And. So. On.

These are things which you cannot argue away. There HAVE been delays, there HAVE been cuts, there HAVE been lies. Those things stand. You can opt to ignore them or deem them "unimportant" but they are there. Now when it comes to facts that are PRO Star Citizen there are also many (Arena commander, Star Marine, PU, ships, flight model etc etc) its just that each one of these facts isnt really mipressive or special in its own regard. Or reason for a victory dance ala Commander Orlando. People like to get ahead of themselves when a small thing is added and rave in the POTENTIAL of the things this first little step holds but soon get lost in fiction...its called hype. Its just that none of all these small things we currently have in SC culminated in any of these daydreams spouted around on the net to date so it all remains hype.

Now my personal opinion of course isnt always ONLY based on current facts. I also rely on experience. I guess a lot of people do. And in my experiece CiG has been very VERY unreliable when it comes to deadlines, delivery of promises or progression. Giving people another chance or maybe a third was done and some people keep hanging in there but theres a point at which you drift into faith and drop facts alltogether despite them staring into your face. Now whenever I hear another deadline given I match that versus their standing record when it comes to these things. Needless to say I dont believe that Star Citizen will release in 2017 nor will Squadron 42. Or better.....I give it a very VERY low probability to do so.
CiG announces a new feature or describes its current course of action regarding development. I simply correlate previous items of interest versus their released version. Some of which are still missing or are very subpar to the descriptions given to us. This somehow "taints" the announcement of 3.0 and what its supposed to fix. I ll wait before I give them any credit. How convinient that that 3.0 is various dates away as we are missing an official statement for it. Is it late 2017 or 2018 already? I dont know and one could get the suspicion that Chris Roberts is simply trying to buy more time to stay in the business because as long as he does so the money is rolling in.

CiG has missed a lot of dealines in the past (all?). And the "logical" conclusion is to stop giving any? Are you kidding? Shouldnt the whole process be rather re-evaluated and realistic goals be taken into account. Maybe put someone in charge who is actually able to evaluate timeframes in a reliable manner? Thats not how companies work, churches and religions maybe but not anything real. Which takes us to the last point.

Cultists. I realize the term has gotten a real negative impact over the course of this project but the definition of a cultist stands long before Star Citizen hit kickstarter. The definition has been formed over time by observing cultists behaviour, it wasnt "tailored" to match Star Citizen ultra fans. There are a lot of similarities between the "positive" SC crowd and cultists.

Now whats true is that EVERY GAME has cultists but case of Star Citizen only ONE side of the argument has them. You could call the opposing side "haters" maybe (oh wait, the SC extremists already call me that.....along with everybody whos not on his knees). The faction of "haters" consists of sceptics and hard-to-enthusiate people. It also includes all the people who have been interested in the game in the past but since came to the conclusion that its bad and doesnt reflect a successfull development cycle. In short EVERYTHING negative is labeled "hater" which basically makes it a "US versus THEM" dispute. Humanity is prone to culticism. It appears in all forms be it family, friends, loved ones, territorial neighbours etc. The "hating" faction of SC has time and time again (in this thread) given credit where credit was due (as rare as that was). Thats not something a cultist is capable of. Derek Smart regardless how despised he is WAS right on a great number of things in the past. There never has been an acknowlegment for that tho. In cases where he cannot be denied victory reality gets redefined or people dismiss previously heated diuscussed topics as "common knowledge" effectively backpaddling. The death threats might be extreme singular exceptions but they again only happen on ONE side of the argument.

I am not a cultist. I simply refuse to swallow all the promises and announcements Chris Roberts gives me untested and remain unconvinced until he proves me different (still waiting btw). I dont "hate" the man. But he has abused my trust and my hopes too often in the past that I could meet him with anything but distrust. Cultists try to make me their equal opposite and thats simply not true. I am not in this thread to "win no matter what" and I m not trying to sell others anything while the cultists are trying to "convince" you to invest and become one of the faithful.

Extremists. Yes thats something both sides have. That doesnt equal cultists tho. So again. I STRONGLY DISAGREE with your notion.
 
And that's the problem right there. He COULD have done it but made a poor schedule on how long it would take and thus how much it would cost.

If he had predicted a more reasonable timetable they would likely have asked him to remove features from day one, and they (publisher) SHOULD have been aware of how long it could take to implement all features.

Agreed, which is why I wonder whether CR deliberately predicted an unreasonable timetable and then overran or whether he is competent enough to create a realistic timetable in the first place.

The fact that the Freelancer/Digital Anvil and Star Citizen/CIG situations have so many similarities is telling.
 
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Agreed, which is why I wonder whether CR deliberately predicted an unreasonable timetable and then overran or whether he is competent enough to create a realistic timetable in the first place.

The fact that the Freelancer/Digital Anvil and Star Citizen/CIG situations have so many similarities is telling.

It feels that whatever he is pitching, he is always giggling and dreaming up making game "About Everything" [tm]. Just recently wasn't his quote went something like this - yeah, we are heavily delayed, but now we are making best goddamn everything game. Like seriously, he said it with straight face. I am not kidding. How that even compute from any logical project management POV, I just don't know.
 

Thank you. wow...I m making my first appearance...time to name-change lol :)

I should ve explained more but that would ve added like another PAGE to the initial post so why bother.

I appear to be straightfoward because I AM and I also try to not state lies or when its an opinion of mine I outline that as well. I also happen to be an observer of this project since its first hour and even tho I have no money invested I might know a lot more then current people who do.

Now the map being "small" versus "large". I simply refer to the "64bit-change" which Derek Smart also had a good blog going about. They basically reduced scale by a factor without changing the underlying 32bit physics grid (Mr. Smart please correct me if I m your description). The effect is that the map suddenly becomes MUCH LARGER but it also adds all kinds of conflicts the most obvious being positional glitches, warping through walls, transformational bugs and so on. The map WAS much smaller before that change and its not a "true" 64bit system because cryengine is a 32bit foundation.

They "hacked" the 64bit visual part and made the appearance reflect that hack. They cannot use their star engine like a true 64bit engine because its simply not capable of it.

So _ZET_ I wasnt lying to you (whoever you are on the FRONTIER forum). I am not out to "score points" against Star Citizen. I m merely pointing out the facts. I might get some things wrong (the technical in-depth discussions between certain people get right over my head for example) but I m willing to listen and learn from mistakes. Now my basis for the statement I ve given is there (given above) even if I dont mention it everytime I make a statement but a lot of information is provided in all kinds of places. Mr. Smart is actually highlighting some glaring problems and dangers very well if you are able to ignore his sometimes extreme choice of words. If you are really looking for informations about Star Citizen I invite you to check all kinds of places. Reddit is notoriously swarmed with SC cultists so trying to find facts there is a hard task :)

edit: I like the personal attacks, assumptions and general name calling on that thread. Really gives you an idea what I mean with "cultists" and "toxic behaviour" :D
 
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Agreed, which is why I wonder whether CR deliberately predicted an unreasonable timetable and then overran or whether he is competent enough to create a realistic timetable in the first place.

The fact that the Freelancer/Digital Anvil and Star Citizen/CIG situations have so many similarities is telling.

And not only there. Strike Commander was also a delayed product and he was heavily involved in that game as well, not merely producing.
A common trend if we look historically is that Erin seems to be a cooler head with development and Chris the more dreamy one. Starlancer was a success but also included his brother and Eric Petersen.

So i hope that Erin reins in Chris more outlandish ideas and keeps him on track. And he is also the one in charge of SQ42 so THAT part calms me down a bit.

So delays seems to be a bit of a staple characteristic of CR but one cannot really deny the results of his games IF/WHEN released.
 
True, but in Elite's case the production started before the kickstarter AND they had their Cobra engine well developed before the kickstarter AND a development team and company.

Elite also started with a very basic (and well done) straight remake of Elite from 1984 with better graphics and more ships. Apart from graphics and different gameplay Elite II frontier had more gameplay on release and ED is still way of from that amount of content.

In comparison we cannot deny that SC is far more complex in it's design due to scale with 1:1 size ships that demands more time. Add that they needed more work on Cryengine, wanted performance capture scinematic campaign. It is also added time that unlike FD they needed to actually start companies to get the people needed.

All those aspects SHOULD have been calculated and added to the needed timeline since the 2014 release date was woefully optimistic and a MINIMUM release date should have been 2016.

So I have no doubt they CAN do it, but they should have been far more open and realistic about how long it would take.

That's kind of missing the point i was actually making. Sure, FD already had a company, and Braben had probably been angling towards ED for many years. But i was actually talking (since you apparently missed it) about the dreams of the fans vs the reality when it hits.
 
Thank you. wow...I m making my first appearance...time to name-change lol :)

I should ve explained more but that would ve added like another PAGE to the initial post so why bother.

I appear to be straightfoward because I AM and I also try to not state lies or when its an opinion of mine I outline that as well. I also happen to be an observer of this project since its first hour and even tho I have no money invested I might know a lot more then current people who do.

Now the map being "small" versus "large". I simply refer to the "64bit-change" which Derek Smart also had a good blog going about. They basically reduced scale by a factor without changing the underlying 32bit physics grid (Mr. Smart please correct me if I m your description). The effect is that the map suddenly becomes MUCH LARGER but it also adds all kinds of conflicts the most obvious being positional glitches, warping through walls, transformational bugs and so on. The map WAS much smaller before that change and its not a "true" 64bit system because cryengine is a 32bit foundation.

They "hacked" the 64bit visual part and made the appearance reflect that hack. They cannot use their star engine like a true 64bit engine because its simply not capable of it.

So _ZET_ I wasnt lying to you (whoever you are on the FRONTIER forum). I am not out to "score points" against Star Citizen. I m merely pointing out the facts. I might get some things wrong (the technical in-depth discussions between certain people get right over my head for example) but I m willing to listen and learn from mistakes. Now my basis for the statement I ve given is there (given above) even if I dont mention it everytime I make a statement but a lot of information is provided in all kinds of places. Mr. Smart is actually highlighting some glaring problems and dangers very well if you are able to ignore his sometimes extreme choice of words. If you are really looking for informations about Star Citizen I invite you to check all kinds of places. Reddit is notoriously swarmed with SC cultists so trying to find facts there is a hard task :)

edit: I like the personal attacks, assumptions and general name calling on that thread. Really gives you an idea what I mean with "cultists" and "toxic behaviour" :D

http://www.gamersnexus.net/gg/2622-star-citizen-sean-tracy-64bit-engine-tech-edge-blending

Ok, one of the articles I could find where CIG talks about what they actually did and I cannot find any facts in regards to the reduced scale and not changing the underlying physics grid.

From what I could find they do in fact use 64 bit positioning but are merely selective in what areas it's NEEDED.

Any links to sources in regards to the bolded parts?

And while Cryengine is a 32 bit foundation they did purchase the source code AND they have the Cryengine folks who worked with it so if they WANT to change it 100% to 64 bit they most likely COULD.
 
http://www.gamersnexus.net/gg/2622-star-citizen-sean-tracy-64bit-engine-tech-edge-blending

Ok, one of the articles I could find where CIG talks about what they actually did and I cannot find any facts in regards to the reduced scale and not changing the underlying physics grid.

From what I could find they do in fact use 64 bit positioning but are merely selective in what areas it's NEEDED.

Any links to sources in regards to the bolded parts?

And while Cryengine is a 32 bit foundation they did purchase the source code AND they have the Cryengine folks who worked with it so if they WANT to change it 100% to 64 bit they most likely COULD.

All of which is moot beacuse now they "transitioned" to Lumberyard. Let's move on.
 
All of which is moot beacuse now they "transitioned" to Lumberyard. Let's move on.

I think i found part of it anyway.
Quantum travel (0.2c) for 45 minutes to cross an entire system. Well, 0.2c for 45 minutes gets you almost exactly 1 astronomical unit (AU) far, so planetary systems are obviously drastically scaled down (or Sean was thinking of a really small system, e.g., around a red dwarf)..

I do remember they talked about not using a 1:1 time scale in the game so they might very well do a 1:1 scale for systems anyway and not use reduced sizes.

But yea, lets move on.
 
I am quite sure that CIG knows that once they add core gameplay elements like trading, piracy and bounty hunting - storm will begin since those elements will be quite basic and that means a lot of backer dreams scattered...

I doubt that CIG are capable implement those activities better then Elite did...

I'd disagree. Its possible for CIG to implement those activities better than ED did. Why? Because its possible for FD to implement those things better as well (and maybe they will given time). The big question is, will they within a reasonable timeframe. There is still a long way to go with SC, and most backers are not infinitely patient. They can go for quick and dirty for a first pass on most things (a bit like ED) and refine later... but that's not the CR way. He wants perfection on everything, and that's where he has problems. Achieving perfection takes time, and in the meantime, the world moves on, and so do backers.

Imagine for example, some of the high spenders, perhaps young people with no families, who backed the game for hundreds or thousands of $$$. Years have passed, more years to pass. They get married, kids are born, the bill start rolling in. Wife is demanding money, car needs repairs, and their mind keeps drifting to those $$$ locked up in a game that still hasn't seen release. Sooner or later, they might think its time to get a refund and spend that money on the family.

Of course, that's just one demographic, and perhaps a relatively small one. There are others, for example, those who have already done the while family thing and have decent jobs, and can afford to wait... at least for some years, until their eyes grow dim and their hands grnarly, and at which point, taking those dollars and spending them on something else might seem more interesting for them.

For many of the demographics, there are limits to how long they will wait before they get tired of waiting. 5 years for some already, a lot less for others. The ROI on investing in SC is not financial gain, its a game.... and as time goes on, people and their circumstances change. Money invested can always be useful later, but at the moment, all that money is doing is depreciating. At some point, unless siginificant progress is made, the number of refunds are going to start acellerating, and once it starts, it will probably snowball. That just might push CIG into releasing a MVP... which would then possibly be the nail in the coffin for the loyal dreamers.

PS: I'm not predicting doom here for the game. I think CIG can still do this, but only if they scale back their ambitions and stop it with all this fidelity rubbish and focus on shipping an actual game.
 
Trading will be boring, Chris Roberts said so a while back. I suspect every way to make money will be long and boring to "encourage" people to skip the need and just buy a ship with real cash. I doubt the game will ever actually get to that point though (the being an actual game point)).
 
That's kind of missing the point i was actually making. Sure, FD already had a company, and Braben had probably been angling towards ED for many years. But i was actually talking (since you apparently missed it) about the dreams of the fans vs the reality when it hits.

Regarding ED, FD has clearly demonstrated that they CAN do the job, however they have also demonstrated that they sometimes make some extremely misjudgments along the way.
Having a very clear road map, no matter if you're building a house or a game, is always useful :)
 

The PU area however is currently 100 sextillion kilometers (or 100,000,000,000,000,000,000,000km3) which by any logic is a g huge map. To put in perspective - one of the largest game maps could be argued as Arma 3 - which is 270sq kms.

LOL though - they can't even fly to another planet let alone that system's star but they're 100% sold the map IS THAT BIG. It's just blind faith.
 

dsmart

Banned
Honestly I think they'll sell quite a lot if they ever get around to a proper release, for one simple reason. The game has mutated from "space sim with FPS elements" into "FPS with ships tacked on", and FPS games tend to be popular in general. Pair that up with the bogus backer count, and I reckon there's a lot of frest meat waiting to get suckered in.

I'm still holding out for another Chris Roberts cheese-fest of a single player campaign, and I'll probably pick it up on release just for a one time play through, same as Freelancer. No interest in the PU whatsoever.

I've been in this industry for almost 30 years. I've seen many companies, teams and products, fail, succeed, disappear etc. I can tell you - with unbridled certainty - that whatever it is they end up "releasing"; MVP or not, won't make a dent. It won't be another ED. It won't be another Eve. Heck, it won't even be another COD:IW (which was considered a failure simply due to the metrics of previous versions in the series, and not because it was a bad game or a financial loss - which it wasn't).

And there is no chance in hell that it will even approach the likes of the upcoming ME:A (though that's more in competition with SQ42, than SC).

They had a chance. That chance blew past them back in Nov 2014. And that window of opportunity will never come again.

They gambled on money vs product. They chose and won the former. They gained from that because people got jobs, contractors made money, the creators and execs got rich. Off free money by trusting and gullible gamers.

All they had to do was ship the original vision 1.0 in Nov 2014; then use their financial windfall to build on that. It would have bought them a lot of goodwill, leeway etc, but not raise as much money because that "dream" would have been limited compared to the vision 2.0 hallucination. And the only reason they got this far with vision 2.0 and this much money, is because they continued to trade on lies, while abusing the goodwill of our somewhat deluded and gullible gamer friends.

I am going to say it again. They have missed the opportunity, made too many promises, and set unrealistic goals. As a result, there is simply no way on this God's Earth that this ends on any positive note. When the crash (that's slowly playing out behind the scenes) comes - and it surely will - it will be sudden, it will be swift, and it will be shocking. And we will all be here, frantically digging up posts, threads etc (that's why I use Evernote and ClipMate) and stifling the urge to keep copy and pasting our smug "I told you so" anecdotes.

The project is on life support, and there is no reviving it.

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Lets just watch this thing from the other side of the fence, maybe it becomes appeareant then.



The map isnt really large. People fly into its boundaries all the time. The ship animation when you get into and out of the pilots chair breaks the "seamless" part as well as its a hidden loading screen to "make you" the ship or your avatar. Immersion? Maybe so still a loading screen in disguise. As far as the space station / space goes theres nothing special about it. Games do building --> environment since I dont know when



Are you making this up? Has this ever been a claim? Also again the overuse of "seamless". Cryengines do that stuff....since I dont know when. Do you even know what seamless is supposed to mean in order to justify its use as far as CiG is concerned? Because the hype over seamless wasnt about mundane stuff as you describe. Its about stuff we didnt see yet apart from a cinebox presentation or maybe in-editor (but I doubt that)



Is EVA a standalone module? Strange I didnt know. In Star Citizen EVA is in reality "falling off the edge" but that apart it never was a standalone module. Bloating up your list again? Star Marine is a stand-alone module. You cannot go from your ship into a star Marine match (at least not the 2.6.1 released version) and you cannot go from a SM match into the PU. No connection. Multicrew is not in yet so I wonder why you even put it into the list (several people on the same map is also a feature cryengine does right out the box....psssst.....that is NOT multi-crew). Arena Commander is a stand-alone module which you cannot reach from the PU or go into the PU from. Other modules you conveniently forgot (strange as you usually dont miss to point out the tiniest things, its not like you to forget stuff).

- Hangar (stand-alone, cant get to any of the other modules from it or from others into it)
- Arcorp (stand-alone) just a mini-map with nothing to do
- Racing module (stand-alone)

You are really only listing things that come integrated in the cryengine software right out the box. CiG didnt even have to DO anything to make these features work.
- FPS
- Falling off edges and flight
- underwater "flying"

So the modules of star citizen are not merged yet.



Star Marine is a FPS but not really a "good" one. Thats left to be seen once it hits release and all the intended features get released. You make it sound like its done when SM is only available in its most barebone form and far from finished. Pre-emping the "and its already better then most other games" argument. Thats a personal opinion and seeing how twisted yours is going over your list of "achievements" I realize why its so dangerous to listen to you.
I dont even know why you list 4 and 6 and 18 in your little numerical "proof". Star Marine started out with 4v4 and has been enabled to support 8v8 by now. At least I m not aware there is a 9v9 map or mode. And the 8v8 maps I ve seen footage from have been private offline matches meaning its a local network which has pings from 50 to 200+. Nothing I would call "good" PING for a twich based game.
So "good" PING....still needs to be done.



As of right now they didnt. Seamless planetary landing is not in the game. The cinebox presentation you saw is NOT ingame. If you truly believe its the same then I know the reason for your twisted perception.



Correction. The DREAM is in plain sight, the game doesnt really change in a meaningfull pace while eating up resources which are not on par with the progress displayed. We certainly see CiG looking around to OTHER games for features or ideas to implement. Nothing CiG has accomplished so far has a "unique" character or is incredibly well done. The ONE thing that would make Star Citizen stand out...seamless interaction throughout the game and all its modules is not implemented and from my point-of-view will not be implemented under cryengine. Until then, CiG makes sure to sell its current sub-par / desatrous content in combination with the dream.

If you want to counter any of the "lies" then feel free to go over Stigbobs list. Maybe it ll provide a wake-up call for you in case you are even able to read it. Derek Smarts list is not "our" list. Contrary to Chris Roberts and his cult we are a bunch of individuals which came to the same conclusion or are merely sceptical when it comes to impossible claims and like to have "hard facts" which in SCs case are non-existant apart from its shortcomings.

Your post does ONE thing really well tho.

It outlines the difference in opinion and also the cultists ability to make fantasy into facts. They simply SAY its like that even if reality shows a different picture and they say it so convincingly that I have no doubt you really believe what you say. Logical counter arguments or simple observations are swept aside because this is a "hater-thread" and everybody participating in it apart from the few knights in shining armor is a Smart-drone or a Smart cultist.

You see....listening to you the game does indeed seems to be FANTASTIC and only having your words for it its indeed the best game ever coming along nicely. The main problem is of course that whatever you describe doesnt match what the game is at the moment and a neutral analyzis of your list or opinion would simply rip it apart. The protection against that crushing analyzis is to retreat back into an echo chamber and just refute anything from other forums. Simply singing "lalala" is expected and understandable when you are mislead and deeply invested. Small kids do it when the world turns out to work differently then they like. If the harsh truth is crippling to onces dream then people tend to avoid seeing it. What you do is dangerous tho. You list and describe THEORETICAL scenarios and sell them as reality which basically is lying because very often (this current post of yours an example) you miss to point out that these features you talk about as if they are ingame already are SOON TO COME ("soon" is a trademark term by CiG). If you lie intentionally or simply because you are victim to the hype train...I dont know but any sane person will be able to see through your screen of deceptions.

Sadly that behaviour is spread widely among the SC-horde. Wallowing in the dream and theorycrafting acting as if the BDSSGE is already reality and then trying to SELL it that way to neutral bystanders. I ve recently went over some INN articles and was wondering if I missed out on some major updates because of all the stuff I read there. Only because I KNEW whats already implemented and in what state was I able to see through their lying claims. Their sentence structure is very carefully arranged and they make sure to keep the "soon-to-come" or "theory only" labels hidden in sidelines or integrated into mega sentences where they are easy to miss. All this tells me INN is intend to mislead and deceive its readers. And reading your posts I often believe you work for INN yourself or you read their articles a lil too often.


The FRONTIER thread is a very valuable source of information in my opinion. It does allow everybodies opinion. Forum rules count for all and are not designed to muzzle and neutralize negative opnions like the old RiS forums (or now the new unneeded version of it). That means you can state and defend your opinion and you need to do so in an adult manner. Verbal hemorrhaging and bullying tactics are forbidden and the mods do a fantastic job in here to prevent these. It also means that pro-SC arguments cannot be backed up in the usual manner which is a mass attack of abuse and repeat in order to "force" the dream down everybodies throats. So in here you are facing neutral stand-points and realistic assessments and all of a sudden Star Citizen doesnt look like the shining unicorn (aka unique) as you try to make it. You are given the opportunity and are actually prompted to provide source and proof for whatever you claim but fail all the time instead you come back with the only possible route of action. You attack and blame Derek Smart and you simply ignore these prompts telling yourself "they are not worth it....the SC haters" self-enforcing your dream in the process. Or you provide links which dont show what was asked.

By now it seems to me its kind of a game to you. Mocking us openly by repeating old arguments and stating obvious lies simply wasting my time. The real danger I see in your posts and its content is when I picture a neutral bystander trying to make up his mind stumbling over one of your posts which is un-opposed thinking its "good valuable information" and getting dragged into SC because of it. 45$ or 60$ is simply wasted if he decides to "give it a try". And your claims are indeed so fantastic (really....are you even PLAYING the game yourself?) that anybody who picks it up will realize very quickly that its a broken mess (patcher, loading screen hanging up, disconnects, lots and lots of bugs, features you try to sell non-existant) and not worth the prize.

Its not you personally. Its the content of your posts which triggers corrections and arguments. I m not saying you post these things merely to rile up the crowd (aka trolling) but it sure feels like it sometimes when you simply ignore past observations and investigations, sweep aside the time-wasting proof provided by others via links and analyzis. Rehash old arguments and generally simply pick what you respond to ignoring the things you cannot refute. The links and videos you provide are almost all demo-material created in cinebox which dont represent the game in its current state. You talk about future features or the intended end-result as if its reality already. When linking or discussing official in-game footage you usually pick out the cherries and refuse to see or discuss the other points. Regular joes gameplay footage is also ignored (because it shows the sad state SC is in) instead your source of "gameplay" footage is usually fan-made content which is polished and manipulated to look good.

Really, I often look to the "ignore" button just to be saved from the constant and undeserved praise Star Citizen gets from you.

I dont have a problem with SC-fans participating in the discussion. There are a few who actually do that very succesfully. Some others tho become just ignorent or abusive and actievly distract or tailor replies to troll the rest. And in the process lie the foundation for the "negative impression" the public has about the Star Citizen community. Its how you (not you personally) handle negative feedback and corrections that marks you as an adult and mature person. Viewing many contributions from past posters (now banned) on this forum or many comment sections on youtube and other third-party sites it just outlines that its mostly a bunch of kindergarten toddlers handling real-life money......dangerous combination but it enables Chris Roberts to finance his life.

^this

+Rep
 
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dsmart

Banned
The map isnt really large. People fly into its boundaries all the time. The ship animation when you get into and out of the pilots chair breaks the "seamless" part as well as its a hidden loading screen to "make you" the ship or your avatar. Immersion? Maybe so still a loading screen in disguise. As far as the space station / space goes theres nothing special about it. Games do building --> environment since I dont know when


Are you making this up? Has this ever been a claim? Also again the overuse of "seamless". Cryengines do that stuff....since I dont know when. Do you even know what seamless is supposed to mean in order to justify its use as far as CiG is concerned? Because the hype over seamless wasnt about mundane stuff as you describe. Its about stuff we didnt see yet apart from a cinebox presentation or maybe in-editor (but I doubt that)


Now you've done it. The hornet's nest is buzzing https://www.reddit.com/r/starcitizen/comments/5vajfq/can_somebody_tell_me_if_he_is_right_or_not_map/

Yikes!

https://www.reddit.com/r/starcitize...dy_tell_me_if_he_is_right_or_not_map/de0lgd7/

"Currently that is so.But all of the system is not made yet. So yeah, there are invisible walls and the map has a finite size.
When they implement their mega map tech, this will not be an issue as the size will be dynamic depending on your location.
You could go for a million years in the vast emptiness that is space, without stopping,.. your fuel would run out way sooner.
"

Do they even know what the "mega-map" is? You see, this is the problem. CIG keep obfuscating and lying about so many things, that gullible backers simply don't know which way is up anymore (not that they did before).

ALL game scenes/levels/maps have a finite size. Even ED. The issue is about how big is big; and how far from the edge can a player actually get before they hit the boundary.
 
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