I'll do you one better and give you the entire video:
I wondered what Michael Stipe had been up to after REM.
I'll do you one better and give you the entire video:
Courtesy of Reddit some wonderful hilarity that's possibly NSFW proving without a doubt that it's now impossible to get outside in your pants.
Suits You Sir!
OMG...
They need to add female character asp, that will open totally new markets for SC and boost sales like crazy without selling too much jpgs ;D
Courtesy of Reddit some wonderful hilarity that's possibly NSFW proving without a doubt that it's now impossible to get outside in your pants.
Suits You Sir!
Courtesy of Reddit some wonderful hilarity that's possibly NSFW proving without a doubt that it's now impossible to get outside in your pants.
Suits You Sir!
I really don't think SC needs anymore ships, they already can't balance what they have.
ROFL! But I must say a fighter ship's cockpit isn't a safe place to have mutant sex.
OMG...
They need to add female character asp, that will open totally new markets for SC and boost sales like crazy without selling too much jpgs ;D
You think there's a big market for girl-on-girl mutant action?
You think there's a big market for girl-on-girl mutant action?
Because it seems more logical to lay the groundwork of balance early with few archetypes THEN fill the gaps and add variations given this overall balance FOUNDATION.Looking at earlier games like Freelancer (and for that matter the amount of ships in Elite) I dont see why not.
And balancing the game at this point is rather early when the only thing we have is an arena fighter mode.
QED: Arena should've been used exactly for that, but it's in perpetual fallow since the beginning.And balancing the game at this point is rather early when the only thing we have is an arena fighter mode.
QED: Arena should've been used exactly for that, but it's in perpetual fallow since the beginning.
*points towards Japan*
Pretty much, yea.
Because it seems more logical to lay the groundwork of balance early with few archetypes THEN fill the gaps and add variations given this overall balance FOUNDATION.
But it's precisely what CIG do on a daily basis, putting the cart before the horse.
QED: Arena should've been used exactly for that, but it's in perpetual fallow since the beginning.
I'm now anticipating 2.6.2: Tentacles.
At the same time, why not have parallel production, many companies use it.
- Mechanics, groundwork foundation by one section
- Assets, storyline, performance capture
- Ships and weapons
So once the groundwork is finished the assets can be quickly inserted and then you have more balance testing.
It's not like the groundwork and foundation would go faster by throwing money at it.
Not to mention that even if you add more ships later they would STILL have to be balanced and go through the same process so the only thing you do is at best move the costs of 3d artists in front of you AND have less content by release.
The main drawback i see is that by doing everything in parallel is that we now have a lot of ships and with delayed groundwork we cannot do much with them.
At the same time, why not have parallel production, many companies use it..
[...]
So once the groundwork is finished the assets can be quickly inserted and then you have more balance testing.
[...]
The main drawback i see is that by doing everything in parallel is that we now have a lot of ships and with delayed groundwork we cannot do much with them.
Rather than rehashing old arguments please just refer to almost every game production cycle known to man - they don't do it all in parallel and there is a good reason. Without the groundwork laid the rest can change dramatically requiring reworking and huge amounts of wasted resources.
Of course, but hardly ship models.
They can easily balance ship attributes like speed, shield values and similar since just like Elite all those values are just that, numbers that have no real correlation with actual ship values like mass, thruster model or number etc.