greetings commanders, I come here to suggest a simple modification in the super heavy class combat ship Type 10, I will try to contextualize the situation using google translator due to my different language.
First of all, my favorite activity in the game is to assist my squadron with building vessel configurations and equipment testing (mainly regarding PVE / AX combat activity and a few internal PVPs, preferably in groups), I usually test all my Build with the help of friends, who accustomed to intense combat scenarios, and threats of pirates level 7. I admit that maybe it is not very common but I have fun doing it.
I always try to absorb the maximum of the configurations that I find in the ships of other commanders, always analyzing suggestions that I can apply my own ships. If the settings get a good margin of success in the stress tests, I'll suggest to anyone looking for a combat setup.
Now that you know a little of the person who is talking to you, I will tell you what I think about type 10.
Personally speaking, I quite like the ship by the look of stage boss in arcade games and others, I gave my Type 10 the name "Hresvelger" because of the vague similarity to the heavy command cruiser of the game "Ace Combat Zero". It is unfortunate to have a ship of such a robust appearance with such a low performance, only for taste and ease of acquisition would it be a viable alternative to the two largest combat ships in the game, in some respects it may be even less than the anaconda on its own proposal.
Finally the proposal! :
I think a good way to circumvent Type 10's low performance with the defense issue and the speed of maneuver without making many modifications to the current design would be to change the position of the optional 8 slot with the power distributor 7, that would leave the ship with a size 8 power distributor and two optional size 7.
if a larger modification is necessary, it would be interesting to replace the optional slot 6 with some size 5 slots and one slot 7 with some 6.
with this ship, I do not see much use for the slot 8 optional because it does not accumulate much shield anyway and still has problem the current power distributor also can not sustain well the consumption of shield size biwave 8 without suffering a enormous bottleneck, directly impacting its recharge (which, not to mention cost and consumption, is its only strong point in a combat).
The type 10 does not have many strengths in combat comparing its alternatives, but if we can not have the benefit of the accumulation (as in other big ships), changing the position of some slots and even changing some big slots for several smaller if possible , we can still have the advantage of distributor recharge, DPS, power management, hull resistance, module protection, and even take advantage of guardian shield enhancers (which makes a lot of difference in ships with low shields).
This is me with my TYPE-10 still in my early stages with thargoids in a thargoid threat level 5, I believe that currently my understanding of configuration construction is already a little better than the time I made the video, I learned a lot watching other commanders in AX and PVP battles.
Source: https://www.youtube.com/watch?v=Ns2Fqy0C1tY
First of all, my favorite activity in the game is to assist my squadron with building vessel configurations and equipment testing (mainly regarding PVE / AX combat activity and a few internal PVPs, preferably in groups), I usually test all my Build with the help of friends, who accustomed to intense combat scenarios, and threats of pirates level 7. I admit that maybe it is not very common but I have fun doing it.
I always try to absorb the maximum of the configurations that I find in the ships of other commanders, always analyzing suggestions that I can apply my own ships. If the settings get a good margin of success in the stress tests, I'll suggest to anyone looking for a combat setup.
Now that you know a little of the person who is talking to you, I will tell you what I think about type 10.
Personally speaking, I quite like the ship by the look of stage boss in arcade games and others, I gave my Type 10 the name "Hresvelger" because of the vague similarity to the heavy command cruiser of the game "Ace Combat Zero". It is unfortunate to have a ship of such a robust appearance with such a low performance, only for taste and ease of acquisition would it be a viable alternative to the two largest combat ships in the game, in some respects it may be even less than the anaconda on its own proposal.
Finally the proposal! :
I think a good way to circumvent Type 10's low performance with the defense issue and the speed of maneuver without making many modifications to the current design would be to change the position of the optional 8 slot with the power distributor 7, that would leave the ship with a size 8 power distributor and two optional size 7.
if a larger modification is necessary, it would be interesting to replace the optional slot 6 with some size 5 slots and one slot 7 with some 6.
with this ship, I do not see much use for the slot 8 optional because it does not accumulate much shield anyway and still has problem the current power distributor also can not sustain well the consumption of shield size biwave 8 without suffering a enormous bottleneck, directly impacting its recharge (which, not to mention cost and consumption, is its only strong point in a combat).
The type 10 does not have many strengths in combat comparing its alternatives, but if we can not have the benefit of the accumulation (as in other big ships), changing the position of some slots and even changing some big slots for several smaller if possible , we can still have the advantage of distributor recharge, DPS, power management, hull resistance, module protection, and even take advantage of guardian shield enhancers (which makes a lot of difference in ships with low shields).
This is me with my TYPE-10 still in my early stages with thargoids in a thargoid threat level 5, I believe that currently my understanding of configuration construction is already a little better than the time I made the video, I learned a lot watching other commanders in AX and PVP battles.