In the first place there was to be no VR at all for Odyssey.How VR can bring a quality gaming experience to Odyssey, that is what Frontier said they want to bring to Odyssey VR in the first place.
In the first place there was to be no VR at all for Odyssey.How VR can bring a quality gaming experience to Odyssey, that is what Frontier said they want to bring to Odyssey VR in the first place.
To me it seems logical that it's the same people that have to fix the engine that will have to add at least the basic VR headlook. Full VR probably would require other teams. Seeing that they have reduced graphics quality and removed/simplified shaders in an effort to improve performance, I'd understand if VR isn't on the top of the list..Yeah that was the one, I actually thought it was later than Jun15th but yeah that was it. Not being developed further is the current situation. Like anything, it could change.
I'll repeat what Arthur said (and I hope that it hasn't been negated elsewhere by FDev):I fell this VR thread about Odyssey VR, should be a positive decision, talking about how VR can improve the gaming experience in Odyssey.
How VR is improving since Odyssey launch with affordable headsets like Quest, powerful GPU’s
How VR can bring a quality gaming experience to Odyssey, that is what Frontier said they want to bring to Odyssey VR in the first place.
I'll repeat what Arthur said (and I hope that it hasn't been negated elsewhere by FDev):
"We understand that VR is a big part of Elite Dangerous and is a feature that holds a dedicated and passionate community. However, we do strongly believe that VR should only be enabled for on foot gameplay when we have an experience that truly matches the same quality bar that we set for cockpits."
P.S. I'm gonna have to go get a shower to get all this white stuff off my armour...
indeed that is true, what we have now is better than that. I remember at the time when there was to be no VR in ED:O certain posters complaining about whining VR players. Rightly or wrongly sometimes the squeeky wheel does get the oil. in this game for me that has generally been a negative (price of ships, butchering the economy, changing exploration probes to unlimited, making black markets visible on the map before descovering, seeing progress bars on everything and giving up on the shield balance pass)In the first place there was to be no VR at all for Odyssey.
You'd need Odyssey, in the most taxing of in-game environments, to be able to exceed 180 frames per second at 2k resolution, 1080p whatever you call it.yeah but that's a problem though, Cobra engine cant handle it on-foot performance tanks harder then a south african mine deposit atm... Frontier has to address that first before VR stands any cahnce
it doesnt need to be anywhere near that good.... Asynchronous space warp or equivalent takes a huge amount of the load... obviously ideally you would not need it but it allows elite to be fully playable at 45fps in VR, so long as it is a steady 45fps.You'd need Odyssey, in the most taxing of in-game environments, to be able to exceed 180 frames per second at 2k resolution, 1080p whatever you call it.
That way there's 90 frames per second at 2k resolution per eye - which, apparently, is the gold standard for VR today.
I'll put on my DIY CM hat and say: if FDs position changed, you'd know.We are all speculating with no real knowledge - maybe @Arthur Tolmie @Zac Cocken @Bruce G or @sallymorganmoore can jump in to tell us if the official position has changed or is likely to change in the near future? Has it even been discussed? Is it something that will be revisited in the current DLC?
Highly likely but at least if we can an answer we would knowI'll put on my DIY CM hat and say: if FDs position changed, you'd know.
i would argue that putting in a smoothed out camera view which was in ED:O when it initially launched enabling players to play all the game in VR, is less of a task than making the game for console.Can we get confirmation of the current state of play of consoles as well if VR is being questioned for Odyssey.
Well, somewhere in the EDO files there is bound to be a pair of regular plain matrices for each of the preset vanity camera root positions, and I imagine it should not be impossible for somebody who knows what they are doing, to "simply" modify the values in one of them, in order to change, say the first one in the cycle, to a position just in front of the helmet visor, instead of the current default -- with a few keystrokes offering one quickly selected vanity cam view option that is first-ish person.
Of course, this someone would have to be a Frontier developer with permission from upstairs -- unauthorised alterations tend to be frowned upon in online games... :7
You can go into freecam mode, and "drive" the camera over to where you want it, then exit freecam again, and continue with the camera remaining in that spot, but it will not stick there for the next time you use the external camera suite. :7...possibly of just moving the position of the camera.
None of this would be necessary if FD would just put VR in the on foot stuff. Like the should.Using the Vanity Camera in VR gives you pretty good VR when walking around and looks ok with decent fps for me, definitely usable.
It makes me wonder and scratch my head thinking about to possibly of just moving the position of the camera.
it doesn’t seem very difficult, looks like all the heavy lifting has been done but I am not a programmer.
Just walking around in first person VR even without full control of action’s would be a huge step forward.
You act like all they have to do is flick a switch to add it, and they have no reasons for not adding it.None of this would be necessary if FD would just put VR in the on foot stuff. Like the should.
It's was never going to be that simple.None of this would be necessary if FD would just put VR in the on foot stuff. Like the should.