That’s still a fruity little number, especially with the fighter bay! It certainly dishes out a good deal of damage. I’d think twice about tackling a Krait I saw coming for me with that outfit, it’s a bit of a beast for a multi-role
The only things I could suggest to tweak it would be:
Swap the multi-canons for frag canons, G5 double shot with screening shell. That will mangle your opponents armour much faster, though you will have to get closer in to take advantage.
If you wanted to leave behind the SRV bay and 6E cargo rack and swap them out for module and hull reinforcement for the duration of your mission, you’ll find it more survivable as well. I have a variety of different modules stored in the station where I keep my Krait to do exactly this sort of thing,
You’ll be vulnerable to missiles too. Normally, they don’t really pose a problem, but several hitting at once is going to spoil your day, Swapping a shield booster for a point defence will avoid this. In the heat of battle, I often don’t even notice missiles are inbound until the PD goes off
Aside from the build, I’d highly recommend getting comfortable with FA off turns; you don‘t have to fly FA off all the time, just use it judiciously to execute much tighter turns at the end of a run. The ship will turn much better and get you back on target more rapidly, which can often result in an un-opposed strafe of their hull in full. It’s also very useful for positioning to rake them with the frag canons after getting them with the beams on the run in. It is also incredibly good satisfying fun
Your fighter should be able to give you suitable cover to take some of the heat off from the wingmen whilst you are doing it