Hi All
What am I doing....well, it seems my Grandsons are presently heavily involved in Miinecraft so Elite has taken a back seat at the moment. I tried to get them to think of a suitable name for the stations I constructed for them....Minecraft was top of the list amongst other (what I considered unsuitable names) silly stuff so that's on hold presently.

Not that surprising really considering their ages! ...They did have a pretty long gaming session yesterday (without supervision) using the SRV though (Or buggy as they like to call it) so there's hope yet! ...plus it kept them
quietly occupied unlike the screaming banshees they were on Easter Sunday!

(too many chocolate eggs I think

).
Okay, I'm still waiting for some coherent instructions / documentation concerning colonisation's station building process and long term effects from Frontier. I guess that's not going to be forthcoming any time soon, so that part of the game I'm not delving into again until they do.

I'm presently scouting a planet for Tellurium to build my stocks up from 126 to 150 without going to a materials vendor, exploring as I go on the edge of the bubble. Pretty basic gameplay but it's quite a while since I've done this so it's kinda refreshing at the moment.
I've also been looking at the recent topic announcement of the 'Solar system tour', Read the
exclusive interview with Space.com!
Quite an interesting read and video, and as one poster remarked great PR for Elite in general so that's a positive in this respect. Though unfortunately it seems to me to also bring up that glaring deficiency too, namely the Moon, Mars and other planets in the Sol system in Elite. I can't understand, and perhaps other people viewing this video (especially non players of Elite) would also be asking the same sorts of questions,
why these fundamental planets have not been hand crafted (or otherwise) to allow players to land on them and interact with content that could be placed there. I mean....so much effort has been channelled into Colonisation, the BGS and the Thargoids for example, yet as far as is known generally no effort in the sense of depth has been observed to have taken place in this area (Sol) since the game was released. Frontier seem to be leapfrogging from one new (unfinished I think personally) feature to the next, overlooking sometimes the obvious it seems to me where new content and effort might be better directed, and have a more lasting impact on the game.
Colonisation for example is turning out to be not as rewarding in terms of gameplay as some players had hoped for, and it's patently clear that the new feature is getting bogged down in unreliable and unexpected effects, not only with the feature itself but other areas of the game indirectly connected to it.
I just think / remarked that all this effort in retrospect might have been better channelled towards the Sol system instead for example.

, I wonder what the consensus would be if given a choice between Colonisation as it stands now or a fully crafted out Sol System.
Ha!...that will teach me to keep a closer eye on the
game whilst reading stuff and posting on the forum!....the fuel / air in my SRV had run down to the 4 minutes timer, I heard an audio warning on the pc speakers and when I opened up the game screen my ship was fortunately parked nearby, so I hastily boarded it!

Okay, back to rock hunting.
Jack
