Newcomer / Intro What are you up to?

One of the reasons for picking a multi-crew ship was the use of turrets, 'cos i want a different perspective, but i can't figure out how to activate it.I have crew onboard and five slots,two of which have mining lasers.How can i get to them? Do i need specialised gear?
 
Thank you. I'll have a look but tbh I prefer gaming to entertain and I'm personally more interested in politics, trading etc than having to train on some jeep for driving in a space game (I'm one of the (few?) with no interest in space legs, and my lack of interest extends to wheels (in Elite, have lots of interest IRL!). Certainly something that requires 'training' leaves me thinking that life's too short! I get that lots of you love a bit of SRV exploration and that's great but it isn't for me. I see the thing as a necessary evil to gather engineering mats (and this one ruin!).



Thanks - didn't know that it had night vision! No substitute for sunshine but must be better than last night, when game became chore.
Guardian Module Blueprint sites.
Twelve known sites, been and visited them all.
These were ones I found in daylight.
I'll stick some pics of the Pencil Sector one at the end.

Pencil Sector ZJ-A C4, planet B4. (Recommended).

Col 173 Sector GS-J B25-4, planet D2.

HD 63154, Planet B3a.

Parking? No probs. :ROFLMAO:
EOWCCV6X4AUE-xf

EOWCFhrWkAAH17F

Came back to find parking ticket on canopy. 🤦‍♀️
 
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Guardian Module Blueprint sites.
Twelve known sites, been and visited them all.
These were ones I found in daylight.
I'll stick some pics of the Pencil Sector one at the end.

Pencil Sector ZJ-A C4, planet B4. (Recommended).

Col 173 Sector GS-J B25-4, planet D2.

HD 63154, Planet B3a.

Parking? No probs. :ROFLMAO:
EOWCCV6X4AUE-xf

EOWCFhrWkAAH17F
Do they all have fsd booster blueprints?
 
I quite like knocking around in the SRV. You can do some decent donuts in low gravity and sometimes skid to align with the material cluster you're after. Fun times.

What I don"t like is targeting your next material and seeing it half-way up a 90 degree cliff face facing away from you so your turret can't lock on.

Oh, and turning upside down on a flat surface or getting stuck up/in/under/through a prefab at Dav's. Not fun times.
 
I quite like knocking around in the SRV. You can do some decent donuts in low gravity and sometimes skid to align with the material cluster you're after. Fun times.

What I don"t like is targeting your next material and seeing it half-way up a 90 degree cliff face facing away from you so your turret can't lock on.

Oh, and turning upside down on a flat surface or getting stuck up/in/under/through a prefab at Dav's. Not fun times.
Or hanging upside down with a Crystalline Shard jammed through your suspension, 1500k from home.😭
 
Yes, FSD booster needs the Guardian Module Blueprint.
Twelve sites in total have this.
Those are the three best sites imo.
I think the Pencil Sector one should be more or less permanent daylight.
It's tidally locked around a star.

Mind you, I'm not Brian Cox so...
:ROFLMAO:
Ah,cool.
Still all far sided for me.
Guess we'll limp along without one for a while longer.Happy traiIs.:)
 
I am curious, what are the effects?
If you are among the people who will get carsick, airsick, or seasick - the same symptoms. Roughly similar to having eaten something bad (I have read that it's basically the same reaction). Starts with a bit of uneasiness in the stomach, proceeds somewhat further to cold sweat and supposedly ends up with throwing up (haven't let it get that far).
 
That is very naughty to tease the newcomer's forum with that. :sick:

The only Fuel Scoop modification blueprint is to make it Shielded.
I thought it was common knowledge.Not sure what effect shielded has.No experimental and no G5 as yet.I forgot you play pukka ironman.It must seem an awful long way away.You have my sympathy. :giggle:
 
If you are among the people who will get carsick, airsick, or seasick - the same symptoms. Roughly similar to having eaten something bad (I have read that it's basically the same reaction). Starts with a bit of uneasiness in the stomach, proceeds somewhat further to cold sweat and supposedly ends up with throwing up (haven't let it get that far).
I never experienced any problems getting carsick when I used VR for Assetto Corsa, or EVE:Valkyrie. Flying around in ED was also no problemo. The SRV however was plain horrible in 5-10 min. It helped a lot when i switched the horizon to always be horizontal, and turned drive assist off. Now I can drive the SRV for an hour or so, before I need a (long) break. I would actually prefer some sort of hoover thingy instead of the SRV, so much in fact, that I would happily trade a fleet carrier for one of those.
 
..........I forgot you play pukka ironman.It must seem an awful long way away.........

I don't know what you are alluding to. My exploration account is still over 55Kylies from the bubble, charting the Hieronymus Delta, having left Beagle after DW2 - so Colonia is backyard distance to me. Especially considering the neutron highway it is not a tough trip at all.
 
If you are among the people who will get carsick, airsick, or seasick - the same symptoms. Roughly similar to having eaten something bad (I have read that it's basically the same reaction). Starts with a bit of uneasiness in the stomach, proceeds somewhat further to cold sweat and supposedly ends up with throwing up (haven't let it get that far).
Wow! Apparently this is known for quite some time.

I never experienced any problems getting carsick when I used VR for Assetto Corsa, or EVE:Valkyrie. Flying around in ED was also no problemo. The SRV however was plain horrible in 5-10 min.
Interesting phenomenon with the SRV!

From what I read on the science part about this, I would assume that despite being around since quite some time, VR still is in Kindergarden.

Better frame rates, higher resolution and sound will help but not eliminate all side effects, most of which I understand could be from a dischord caused by reality known to the brain, and virtual reality conflicting.

Logically, the next step and to be able to totally avoid such effects, while probably inducing others, just like the January update ;), will be a direct connection to the brain. I remember that roughly 35 years ago, I made a pencil sketch, a human with a SCSI connector behind his ear.

There we go:https://www.roadtovr.com/elon-musk-neuralink-oculus-carmack/

https://innovate.ieee.org/innovation-spotlight/brain-computer-interface-virtual-reality-eeg/
 
If you are among the people who will get carsick, airsick, or seasick - the same symptoms. Roughly similar to having eaten something bad (I have read that it's basically the same reaction). Starts with a bit of uneasiness in the stomach, proceeds somewhat further to cold sweat and supposedly ends up with throwing up (haven't let it get that far).
I haven't tried VR in elite, so I can't talk specifically for that, but I can try and provide some insight into the sickness feeling.

I personally don't get carsick, but I remember I sometimes did as a kid. I've never been airsick, even on very bumpy commercial flights. I've never felt sick on any rollercoaster either. I've been seasick twice: in the navy on a medium sized vessel (30 min very rough waters (close to storm). Boats or cruise ships have never caused any sickness feeling from me.

The first time I was seasick in the navy it was a sailing vessels. The normal crew told us that it will go away over time, and that the feeling come when your brain can't make sense of what it's feeling: Your body movement doesn't make sense from the visual input. If you're laying down in a front-back orientation close to the Centreline you minimize this movement, and I was never sick while sleeping. Looking at the horizon is another way to help reduce the sickness.

For VR, I think the SRV is worse than the ships because it's familiar to the brain but wrong. You also probably don't do it long and frequently enough so that your brain get used to it.
 
I'd like (without taking up as much space on @Tyres O'Flaherty 's thread as yesterday, sorry...) to say a big thank you to the various among you who helped in various ways with my struggles to get the Guardian FSD booster blueprint. I finally cracked it overnight, after an embarrassing number of attempts (flew back and it was still in total darkness, so had to just buckle up and deal with it). I just got the blueprint and then retuned to my DBX and parked it at a safe distance. So I will need to pick up the various Guardian items I need for the tech broker, but that's the easy bit (and might necessitate coming back in my T6 as the DBX only takes 12T cargo as currently configured). But I have the blueprint, so thank you all, and apologies for my mine meltdown.

(And thank you, @A C Ender , for pointing out that there is night vision on the SRV. Embarrassingly, I never knew and it made a big difference!)

This really is the best thread on the site. I aim to be helpful rather than high maintenance, moving forwards.

o7
 
I'd like (without taking up as much space on @Tyres O'Flaherty 's thread as yesterday, sorry...) to say a big thank you to the various among you who helped in various ways with my struggles to get the Guardian FSD booster blueprint. I finally cracked it overnight, after an embarrassing number of attempts (flew back and it was still in total darkness, so had to just buckle up and deal with it). I just got the blueprint and then retuned to my DBX and parked it at a safe distance. So I will need to pick up the various Guardian items I need for the tech broker, but that's the easy bit (and might necessitate coming back in my T6 as the DBX only takes 12T cargo as currently configured). But I have the blueprint, so thank you all, and apologies for my mine meltdown.

(And thank you, @A C Ender , for pointing out that there is night vision on the SRV. Embarrassingly, I never knew and it made a big difference!)

This really is the best thread on the site. I aim to be helpful rather than high maintenance, moving forwards.

o7
Those items can be found at a variety of Guardian sites as well as the beacons which are in space so no SRV required, it is possible to collect some of the ones that lie on the surface without using the SRV with collector limpets but it can be expensive in limpets and items.
 
I think the motion sickness related to VR and SRV is due to the fast unexpected changes in speed and direction.

You live your life inside your brain. All the contact you have to your surroundings come through your senses. Without senses you would have literally no idea about what was happening around you. By far the dominating sense to most people is sight and hearing. If you replace the real input to the brain on those two "channels", the brain gets confused. It gets conflicting information about what is going on. Sight and hearing tells the brain that you are in a spaceship or a SRV. The sense of touch is also telling the brain that this is correct, as you sit in a chair, and you can even see the motion of your hands when you throttle up etc. Your sense of balance however, doesn't give the brain corresponding information about changes in your speed or direction.

The moment you mount the headset, you move most of the sense input to virtual ones. After a while (1-15 minutes) it seems the brain "decides" that the conflicting sense inputs gets too confusing, and it then focuses on the ones that gives it most information, and sort of disregard the other ones.

When simracing, or when playing ED, you normally move with some sort of inertia, unless you bump into something. I have noticed that when I drive a car in VR, and need to do a three point turn...

1579169619996.png

...when going forward (1) the brain seems to cope, but when you reach the end of reversing (2), you get a strange and often very strong feeling of falling through the back of the chair. The best way I can describe the feeling, is that it's somewhat similar to the feeling you get right at the moment you're falling asleep, "dreaming" you fall, and "wake up" trying to cling onto the bed. The brain doesn't get information from the sense of balance, that you decelerate at (2) and probably combined with your sight being pointed forward, the brain gets really confused. When you break at (1) to go into reverse, the brain can see that the car is slowing down, corresponding to the input it gets from the tactile sense, from your foot pressing down the brake pedal.

VR is very interesting when it comes to teaching us about perception, and it's awesome for something like ED. Even with motion sickness, uncomfortable headsets, wiring getting caught under the wheels of the chair and the dry eyes. I still hate the SRV :)
 
I'd like (without taking up as much space on @Tyres O'Flaherty 's thread as yesterday, sorry...) to say a big thank you to the various among you who helped in various ways with my struggles to get the Guardian FSD booster blueprint. I finally cracked it overnight, after an embarrassing number of attempts (flew back and it was still in total darkness, so had to just buckle up and deal with it). I just got the blueprint and then retuned to my DBX and parked it at a safe distance. So I will need to pick up the various Guardian items I need for the tech broker, but that's the easy bit (and might necessitate coming back in my T6 as the DBX only takes 12T cargo as currently configured). But I have the blueprint, so thank you all, and apologies for my mine meltdown.

(And thank you, @A C Ender , for pointing out that there is night vision on the SRV. Embarrassingly, I never knew and it made a big difference!)

This really is the best thread on the site. I aim to be helpful rather than high maintenance, moving forwards.

o7

Yay! Well done! \o/
 
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