Newcomer / Intro What are you up to?

You can buy it paint skins for Arx and apply any Decals engine colours and weapon colours you already have for your ships but that is it.
There are variants of each fighter with different weapon and utility options which you chose from when you purchase your hanger.
Oh I remember that last part. I just realised the Keelback has a fighter option so I must've been looking at them.

I'm currently in the system where I was looking at the Python and Krait II so I'll almost certainly get the Krait and play around with it next week. I'll see what mats I have for thruster and FDL engineering.

I just arrived at another station and some black box mission idiot jumped right in front of me and I got the fine for dangerous flying.
 
Just out of curiosity...

What are you guys "working" on at present?

I've just hauled my sorry behind to
Seos (yay, I got learnec in scooping) so I can hop back and forth to
Sothis for Sirius Corp faction.

I'm just interested so it gives me ideas for future ventures.

O7

(although I now prefet "The Rimmer" - @@@O - brilliant :D )
I don't do much other than turn in all my influence missions in Harma system, I do it in solo mode because everyone like it :D
 
Scratch my last post. After thinking about the fighter some more, I decided I didn't really care about it and went with the python instead. I'll just have to find some juicy missions to fully upgrade it before engineering.

Does anyone know of a good place to find out the highest rated modules a ship can expect to find? I'd rather not wait around to engineer a 6A of something if you can only ever find a 6B, for instance. That seems to happen with certain modules.
 
I don't believe it. I had my first rebuy in ages because I was too dumb to bug out and leave the last black box for another instance, but I must of clicked the wrong thing because everything in the Cobra besides core internals were wiped clean. I'll need to wait even longer to engineer the Python because I'd rather do both ships at the same time.

I'm glad it was the core internals which were saved though. I'd almost be starting the game from scratch without those. Plus I think the Keelback does actually have some compatible modules in this case so I won't buy anything until I get back to Yingo.
 
I've been going down the ship wiki rabbit hole after checking out the Python at a shipyward. I think I'd like a nice medium multi-role ship which is good in combat and pretty fast. Python, Krait II, or Krait Phantom? I'm leaning heavily towards the Krait II. It seems to be an all-round upgrade option for the Cobra in terms of multi-crew and module options. For when I'm not as concerned about manoeuvrability and speed, that is.

Plus I think the Krait II generally looks pretty than than Phantom, inside and out. The Phantom looks like weird squished Enterprise without those stacked engines.
Krait phantom is a cold smuggling ship with good capacity. Krait mk2 best all round fighter with hull and shield, engineered weapons, or everything.
Or as a defended transport, cargo up to 176t close too 200t posible.
 
Does anyone know of a good place to find out the highest rated modules a ship can expect to find?
Shinrarta Dezhra has everything, but requires you to be Elite on at least one branch to access.
I Sola Prospect in Brestla has everything, at a (IIRC 10%) surcharge.
Otherwise, look for large population high tech systems - or simply search for the modules you want in EDDB (stations tab, top right is "station sells modules").
 
I have realized I will end up with 2 ships at least.

For now I am flying the AspX built for mining. I will get some more cash, and will buy another AspX and start doing Engineer stuff. After I got the basic engineers, I will probably get myself a Alliance Chieftain, engineer it a bit and start doing Bounty Hunting/Merc work. I have tried out the Chief and love it, but the A grade upgrade is too much for my budget for now.

Money/Time wise, this is the best I can currently aim for. And I wonder how well will it perform in Odyssey.

That is the plan for now.
 
Shinrarta Dezhra has everything, but requires you to be Elite on at least one branch to access.
I Sola Prospect in Brestla has everything, at a (IIRC 10%) surcharge.
Otherwise, look for large population high tech systems - or simply search for the modules you want in EDDB (stations tab, top right is "station sells modules").
+1 for Shin if you have at least one elite rank discipline. If not. Ray Gateway in Diaguandri is pretty good.

Also, don't forget discount systems such as those sectors controlled Li Yong Rui
 
Scratch my last post. After thinking about the fighter some more, I decided I didn't really care about it and went with the python instead. I'll just have to find some juicy missions to fully upgrade it before engineering.

Does anyone know of a good place to find out the highest rated modules a ship can expect to find? I'd rather not wait around to engineer a 6A of something if you can only ever find a 6B, for instance. That seems to happen with certain modules.
Engineering? You? :D
 
I don't believe it. I had my first rebuy in ages because I was too dumb to bug out and leave the last black box for another instance, but I must of clicked the wrong thing because everything in the Cobra besides core internals were wiped clean. I'll need to wait even longer to engineer the Python because I'd rather do both ships at the same time.

I'm glad it was the core internals which were saved though. I'd almost be starting the game from scratch without those. Plus I think the Keelback does actually have some compatible modules in this case so I won't buy anything until I get back to Yingo.
Wait, if your engineered core internals stayed but the rest disappeared, that isnt a one button misclick afaik. You have to manually tick the checkbox on the top right to select individual rebuy modules i think.

As for Krait vs Python, I chose the Krait just for the looks. The fighter bay is a nice option but not critical. The cockpit of the Krait gives a nice view but I dont like the annoying quad yellow lights that shine at my eyes when stuff like hatches are deployed.

The coffee machine was the final deciding factor.

edit : For your question on highest rated module, just use Coriolis. The drag down menus show all the modules available in game.
 
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Shinrarta Dezhra has everything, but requires you to be Elite on at least one branch to access.
I Sola Prospect in Brestla has everything, at a (IIRC 10%) surcharge.
Otherwise, look for large population high tech systems - or simply search for the modules you want in EDDB (stations tab, top right is "station sells modules").
I use INARA, it has an outfitting section and tells you the nearest station to get what you're looking for.
 
Anyone else doing the rescue missions?

Did they change some of the burning station mechanics or is there a random or fundamental difference between a burning from human atk/burning from Thargoid atk station?

The last rescue mission which I did was at Li Qing Jao from the NMLA attack. I am using the same ship (stripped out conda no heat sinks) but I remember that at Li Qing Jao, I was not overheating on entry and exit. Now at Arc Hope, I start at near critical heat during the exit/launch and take damage on every exit (and most entries).

Its the same ship, was some game mechanic changed?
 
I recently completed the Nova Imperium CG, my first CG in ... well, years probably. Now I'm planning to stay in the bubble for a while, at least until Odyssey releases - which for my platform is 'autumn', whatever the FDev definition of 'autumn' turns out to be.

I was thinking about having a fresh start of some kind when Odyssey finally reaches consoles, nothing as drastic as a reset - I don't want to lose my ranks and my ships! So... I've decided to go old school for a while and revert to the good old Cobra MkIII and use just that for as long as I can resist the temptation to use the rest of my fleet.
 
I recently completed the Nova Imperium CG, my first CG in ... well, years probably. Now I'm planning to stay in the bubble for a while, at least until Odyssey releases - which for my platform is 'autumn', whatever the FDev definition of 'autumn' turns out to be.

I was thinking about having a fresh start of some kind when Odyssey finally reaches consoles, nothing as drastic as a reset - I don't want to lose my ranks and my ships! So... I've decided to go old school for a while and revert to the good old Cobra MkIII and use just that for as long as I can resist the temptation to use the rest of my fleet.
if your on consoles you'll be able to start a new alt account
it's what ive done, my alts still in a sidewinder yet has overt a billion credits, ive done very little in the way of ranks or engoneers so he's gonna be reset for Odyssey, which i'm thinking will be a December release
 
Anyone else doing the rescue missions?

Did they change some of the burning station mechanics or is there a random or fundamental difference between a burning from human atk/burning from Thargoid atk station?

The last rescue mission which I did was at Li Qing Jao from the NMLA attack. I am using the same ship (stripped out conda no heat sinks) but I remember that at Li Qing Jao, I was not overheating on entry and exit. Now at Arc Hope, I start at near critical heat during the exit/launch and take damage on every exit (and most entries).

Its the same ship, was some game mechanic changed?
I am not doing the rescue missions but I developed my rescue ship build working at Thargoid attacked stations out in the Witch Head and later used it for rescues at NMLA attacked stations and had to use heat sinks to deal with overheating in both stations.

Have you left something powered up that was off before?
 
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