OK, this is very odd.
So I was out in the Vulture trying it out with the fixed Plasma Accelerators and got jumped by a Federal Corvette. I was running rings around him but couldn't hit often enough to wear him down.
So I figured I'd go back to the carrier, take a couple of the fully engineered multi-cannons off my Krait Mk II, put them on it and see how that worked out.
So I get back to the carrier, store two of the multi-cannons, go back to the Vulture, and when I go to put the multi-cannons in it, it says that the modules are illegal and cannot be fitted.
View attachment 331961
I have no idea how that has happened. I figured that maybe the Krait Mk II had a bounty on it that I don't know about, so I went back to the Krait and tried to refit the guns and guess what?
I can't put them back.
So now I have two fully engineered MC's I can't put on ANYTHING.
What's more, I have looked on everything and I have no bounties listed anywhere. I can't believe this crap.
Yeah, that's weird, it's not necessarily a bounty, it could be a simple fine, also don't try this with a player with a fully upgraded Corvette, you wouldn't scratch my shield before losing half your HP, not mentioning my fighter...
From my PoV if you're after juicy targets, your best bet are the Anacondas, when you sub-target the engine, once their shiled is down, they go boom real fast, way before their HP is at zero.