Why are we being robbed of grade 5 in the engineering conversion for no reason?

Either keep your grandfathered G5 modules or convert to the the top end of G4 and immediately start rolling on the G5 mods. It really isn't that big of a deal. I did it in Beta 1, 2, and 3. And in Beta 1, you had to use standard mats (not 1 unit of iron for everything)!

Geez... this Elite Dangerous, not Burger King. You don't get to have it your way.

In Soviet Russia, Burger Czar has his way with you!

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No auto conversion is planned - they do let you convert on a whim. And a bit of code with conversion math is hardly an issue to leave in the game...
I'm not asking for an auto-conversion, just a fair deal when we voluntarily convert for one reason or another.

That's right there is no conversion. You are topped out at the previous grade, no extra code required. And leaving in useless code is a hassle. Someday someone may remove it thinking it's useless and then some player will try to convert some ancient module.
 
The short answer: Because they can. It's Frontier's game, and they can do whatever they like with it. We're here to play. If it bothers you THAT much, you'll want to be sure to purchase enough Frontier stock, assuming they're publicly traded, to buy your way onto the board. Then what you want will actually matter.

The Long Answer: Because the new Grade 5 upgrades are part of the new Engineering system. Had the system not been changed, you could think of these new Grade 5 modifications as being "Grade 6" instead. But Frontier didn't want to add a new Grade 6 along with the new engineering system, so instead, they truncated the values of the old grading system, and the top-end, I-spent-1000-hours-min-max-rerolling-to-get-these-results results are only good enough to be the top end of the new Grade 4.

You didn't lose anything, your e-peen didn't shrink. Instead it gained more room to grow.

Well said.
 
Brilliant!!! But talking about casual players or anyone who disagrees with you in a derogatory tone does!

Sorry, but you're the only one in this thread who has resorted to personal attacks. They don't add anything to the discussion and if they continue I will report them.
 
And I'd say if that's the case, it pretty much invalidates most of the issues higlighted in the thread. If you can obtain dramatically better results with far less effort in the new system anyway, why mourn over older, inferior stuff that can be easily rendered obsolete?

Because those players have already put in large amounts of effort that is now wasted in the new system. It isn't fair to those players who have worked extremely hard at Engineering over the past 2 years to expect them to start that grind all over again. The purpose of making engineering the Engineering system "better" should never involve devaluing prior effort and expecting players to start a new grind all over again to keep their mods competitive.

If what I have is better then I'll keep it
If what I can achieve with new system then I'll grandfather it, lose one grade and spend a couple of minutes upping it to the top.
For me it's a non issue. I won't lose what I already have, and what I have is excellent and if I want to improve it, I can - win/win

Except that the new ranges are so much higher than the old ones that 99.99% of your current modules are now nowhere near the achievable Grade 5 power level in the new system. It's not a "couple of minutes" to get the mats for 5-10 Grade 5 rolls per module, it's a new grind that doesn't acknowledge the work you've already put into those modules.
 
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Just the last sentence gives me trouble - in spite of the first half being something FD have stated themselves in so many words.

FD said the new G5 mods will be (I think 5%) better than old G5 mods - i.e. old unicorn FSDs will be nothing special etc.

You're probably referring to the original 3.0 beta 1 patch. Those values were quite reasonable but it's a dramatic difference with the new ranges they introduced in the 3.0 beta 2 patch. They went from a 135% dirty drive maximum in beta 1 to a 147% dirty drive maximum in beta 2, they just straight-up buffed the range by 12%. For beta 2 they took the absolute theoretical maximum results from the old system that were something like 1 in 1000 rolls or even more rare and used that as the guaranteed maximum in the new system with 5-10 Grade 5 rolls. We're talking 60% FSD ranges, 147% dirty drive tuning, 70% damage increase multicannons.

In the current system you need an average of around 50 Grade 5 rolls to get a 135% dirty drive roll, but none of that work is reflected in the new system when your module is converted. You have to make another 5-10 Grade 5 rolls on top of whatever you already did in the old system, otherwise your old module will be dramatically less powerful than someone starting in the new system. Your prior work is wasted and you need to repeat your Grade 5 grind all over again, no matter how much effort you put into the system over the past 2 years.

My solution was for FD to remap the old results into an appropriate equivalent in the new system, i.e., an old roll of 135% that took 50 rolls actually took more effort than it does to maximize the results in the new system. That player has already put in more than enough Grade 5 grind into that module and it should be converted very close to the top of the current system. If they converted the existing 135% roll to around a 145% roll in the new system (i.e., near the upper end of the new Grade 5 range) that would reflect that prior effort appropriately. It could easily be done, but apparently FD doesn't seem to care that they will be losing many of their longstanding players over the issue if we're forced to re-grind all of our prior Grade 5 rolls.
 
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The "complaint" of this thread has been hard to follow, with some ranting that the new G5 mods are inferior to existing (according to videos "popping up on youtube") and others complaining that the new G5 mods are vastly superior to current G5 mods.

Is the OP complaining that others will now be able to achieve results that are equal to or better than what the OP currently has, for less effort than what the OP put into getting his current mods?

People always talk about how hard it is to get the materials for G5 DD or how one needs hundreds of rolls to get the best G5 Long Range FSD mods. They're all wrong though. Last month, on three occasions, I spent less than two hours to gather mats for 25 rolls for the G5 long range (starting with zero each time) and each time walked out with three FSDs with the max or higher optimal mass. I have nine FSDs that all give my Annie a 62 to 68ly jump range (i have other mods), and my DBx and AspX over 58ly range. Similar case for the DD mods. Near God rolls consistently achieved in less than ten rolls, and abot an hour of mat gathering, per module.

I suspect that much butthurt is self induced. Not unlike those that can't figure out how to drive the SRV.
 
The "complaint" of this thread has been hard to follow, with some ranting that the new G5 mods are inferior to existing (according to videos "popping up on youtube") and others complaining that the new G5 mods are vastly superior to current G5 mods.

Is the OP complaining that others will now be able to achieve results that are equal to or better than what the OP currently has, for less effort than what the OP put into getting his current mods?

People always talk about how hard it is to get the materials for G5 DD or how one needs hundreds of rolls to get the best G5 Long Range FSD mods. They're all wrong though. Last month, on three occasions, I spent less than two hours to gather mats for 25 rolls for the G5 long range (starting with zero each time) and each time walked out with three FSDs with the max or higher optimal mass. I have nine FSDs that all give my Annie a 62 to 68ly jump range (i have other mods), and my DBx and AspX over 58ly range. Similar case for the DD mods. Near God rolls consistently achieved in less than ten rolls, and abot an hour of mat gathering, per module.

I suspect that much butthurt is self induced. Not unlike those that can't figure out how to drive the SRV.

Yeah, but we're talking about a handful of people who are willing to spend hundreds of hours to eek out that last possible combination that will lead to a .02% improvement to match videos that "popped up on youtube" There is no reasoning with that kind of mindset. The best that can be done is to let them bluster themselves out, and pass the roll of paper towels to wash the slobber of the windows.
 
Actually, it makes no sense whatsoever. How much time one spends playing doesn't matter. It is sales that matter, and (sane) people don't spend money on things they don't enjoy.

Oh please; what utter rubbish. Of course it matters how long people play. The longer players are involved with the game, the more store sales FD are likely to make.

As for the new engineering itself, it is another example of Sandro S. and his team deliberately making life as difficult and tedious as possible, especially given the fact that collecting rare mats/data is still an interminable waste of time. And forget the materials broker too; with the current exchange rate, the brokers are a waste of space. But...

...who can blame Sandro and the team for doing what they are doing in the way in which they are doing it when, despite our protestations, we all go on playing anyway?

At present, there is no real alternative to ED. When there is, things might change.
 
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Oh please; what utter rubbish. Of course it matters how long people play. The longer players are involved with the game, the more store sales ED are likely to make.

As for the new engineering itself, it is another example of Sandro S. and his team deliberately making life as difficult and tedious as possible, especially given the fact that collecting rare mats/data is still an interminable waste of time. And forget the materials broker too; with the current exchange rate, the brokers are a waste of space. But...

...who can blame Sandro and the team for doing what they are doing in the way in which they are doing it when, despite our protestations, we all go on playing anyway?

At present, there is no real alternative to ED. When there is, things might change.

I've spent the past week or so going after various mats, and the variety of places and things I have done has been quite enjoyable, and dare I say...fun. The only part that got tedious was getting my combat rank to get my Lori Jameson invitation.
 
If you could add an "in my opinion" to your post, it would be great.

It really helps when people are giving their opinion that they express it as such. Otherwise it sounds like you are trying to present opinion as fact, and that is what can lead to a lot of heated debate.

I have no idea what you are talking about in relation to being a game/service. Seems a bit ranty to me. Especially the bit about devs not making any efforts. Seems like a claim made from opinion rather than fact. FD have delivered a lot of what they promised and are continuing to deliver. Some stuff has apparently fell by the wayside, some stuff is still to come. I think so far FD have been pretty good at delivering on what they said they would, although actual implementation of some things is not in line with what i hoped.

But that's life. I enjoy what i can from the game. So far its got me 2500 hours. That's more than any other game i've ever played. FD must be doing something right (for me).

Its a forum post. The "opinion" part ought to be obvious to working brains. I am not going to bother appending to every post I place on the internet. Sorry mate.

Oh please; what utter rubbish. Of course it matters how long people play. The longer players are involved with the game, the more store sales FD are likely to make.

As for the new engineering itself, it is another example of Sandro S. and his team deliberately making life as difficult and tedious as possible, especially given the fact that collecting rare mats/data is still an interminable waste of time. And forget the materials broker too; with the current exchange rate, the brokers are a waste of space. But...

...who can blame Sandro and the team for doing what they are doing in the way in which they are doing it when, despite our protestations, we all go on playing anyway?

At present, there is no real alternative to ED. When there is, things might change.

I am pretty certain this is part of a plan to push for Free to Play post-Beyond. Credit Boosters. Mat drop boosters. That sort of thing.
 
To your last point: If G5 mods were forcibly converted to new G5 mods, I wouldn't complain. I just don't want to loose my existing G5 mods, many of which were extremely costly in grinding time, due to requiring many many rolls.

Well that's fine then because you'll keep every single one of them with the exact stats that they have now, so really what on earth is your beef here?

Incidentally I would have thought someone who worked in advertising/marketing and understands the power of properly formatted text would know the difference between LOOSE and LOSE.
 
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I am pretty certain this is part of a plan to push for Free to Play post-Beyond. Credit Boosters. Mat drop boosters. That sort of thing.

Does rather seem that way. Makes perfect marketing sense too, given the swing away from the season model, multiple platforms, etc.
 
Oh please; what utter rubbish. Of course it matters how long people play. The longer players are involved with the game, the more store sales FD are likely to make.

As for the new engineering itself, it is another example of Sandro S. and his team deliberately making life as difficult and tedious as possible, especially given the fact that collecting rare mats/data is still an interminable waste of time. And forget the materials broker too; with the current exchange rate, the brokers are a waste of space. But...

...who can blame Sandro and the team for doing what they are doing in the way in which they are doing it when, despite our protestations, we all go on playing anyway?

At present, there is no real alternative to ED. When there is, things might change.

You know what's "rubbish"? The idea that deliberately upsetting and "making life as tedious and difficult as possible" makes customers use the product more and increases revenue.

Again, sane people do not spend more time and money on products or experiences that they do not enjoy.
 
Because investors don't care whether you're having fun. They care about how much time you spend playing.

In any rational player...the amount of time you spend playing is linearly related to the amount of time you spend playing...
If you're not having fun...why spend time playing?
 
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