Why I only interdict Haulers & Type-X ships.

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I killed an Imperial Clipper with My T9 in open last night.

Interdicted, FA Off, Boost half-loop, wait for him to appear and then launch every homing-missile I can at him.

Dunno if he was upset that I didn't give him a chance to do the "ethical pirate" thing but this cow's got horns.:D [up]

Anyone who die to a T-9 Deserve no title of pirate.
 
If you're after so little cargo, why bother with any of that? Just shoot a single of the new reduced challenge Hatch Breakers... You'll get 5-8T of cargo with a single button press.
 
Some may argue that the op's remarks are simply an aspect of a common criminal justifying his crimes, a symptom of his deviant psychology; Socratic self-deception, essentially. But since this is a game, some can jettison their r/l "morals" and do as they wish.

The arguments supporting the wild west danger of the game fail when weighed against the lack of ability the weak player has to call for help in any system where there are ports and security patrols. Since haulers and traders mainly are found in inhabited space, it seems to reason to me that in real life 3303, a trader has the ability to fire up his distress beacon and call for the space cops. Hell, we have this in real life on the open seas in 2017. That this element does not exist (and yet there are USS's called "Distress Call", oddly) I find that it's self defeating from a game development perspective.

I also think that in any inhabited system, the authorities would want to discourage, prevent, interdict and punish any unauthorized "taxing" or crimes against legal travelers. I get that PVP exists in this game, but it's a bit odd that victim players in inhabited space in occupies systems in 3303 have to just take it in the butt or pay without any ability to ask for police/authority intervention.

Perhaps it makes sense for the developers to add a distress beacon or transponder which can be set to various emergency conditions if they need help for piracy, road side assistance or fuel.


we already have that.

it's called "report crimes against me"

High security systems the response time is 10-20 seconds at most.Medium is 20-50, and Low is 60-none

It's an automatic beacon when someone attacks you.

- - - Updated - - -

If you're after so little cargo, why bother with any of that? Just shoot a single of the new reduced challenge Hatch Breakers... You'll get 5-8T of cargo with a single button press.

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ANYWAY, you never fail to amaze me with your "logic"
 
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Some may argue that the op's remarks are simply an aspect of a common criminal justifying his crimes, a symptom of his deviant psychology; Socratic self-deception, essentially. But since this is a game, some can jettison their r/l "morals" and do as they wish.

The arguments supporting the wild west danger of the game fail when weighed against the lack of ability the weak player has to call for help in any system where there are ports and security patrols. Since haulers and traders mainly are found in inhabited space, it seems to reason to me that in real life 3303, a trader has the ability to fire up his distress beacon and call for the space cops. Hell, we have this in real life on the open seas in 2017. That this element does not exist (and yet there are USS's called "Distress Call", oddly) I find that it's self defeating from a game development perspective.

C/P isn't complete yet. We know. That is all this boils down to.

You rightfully pointed out ED is a game, and then go on to say that things are wrong because they would be different "in real life". Sorry, say what now? Pick a side!

You can't bring realism into ED. Make suggestions based on gaming sense. And while we are at it, let's leave psychology at home. Players need give no justification for anything they do provided it's within game rules, in the same way we don't be armchair psychologists for the several hundred thousand odd kids embarking on mass homicide within CoD.

On a side note we already have a distress mechanic. And that already ties in with security systems. It's an amazing sight when people demand or request already present content....*chuckles*
 
I was once interdicted in alioth.
The ''evil'' pirate asked me ''give me what you can spare''
So I gave him 10T and he was happy and let me be on my way.

That is how every single interaction with a pirate I have had has been like.

I have had PvP encounters but they have been against fighters when I am in a fighter and they too have been good.
Like that time a super upgraded cobraMkIV was camping around a engineer base and nothing could get pased his protection , so I risked it and flew down the canyon and back up and FSD out.

All cases have been intresting and fun.
 
Why not just type an answer and state a point?

ie: If I've misunderstood/missed something I'd much rather it was pointed out rather than what ever the above passes for?

It's about interaction and cargo bug. Any cargo removed by hatchbreakers lose netcode integrity when the person low(or high) wake.

Plus it's way more interesting to make the demands then to attack people in any way. Your idea is closer to griefing than what he does.

Plus there's that hatch breaker spill cargo in a way that is WAY harder to collect, while droping cargo even in movement makes it much more easy.

but i know you dont care about it, i already seen you in action here on the forums to know that...
 
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I killed an Imperial Clipper with My T9 in open last night.

Interdicted, FA Off, Boost half-loop, wait for him to appear and then launch every homing-missile I can at him.

Dunno if he was upset that I didn't give him a chance to do the "ethical pirate" thing but this cow's got horns.:D [up]

+ REP for awesome story!

Also, very nuanced description or piracy there from Sandro
 
Pat on the back (and +rep) for the (dis)honourable scurvy dog that you are:) (all meant as a compliment)

I have great respect for "pirates" like you - it can't be an easy job and must pay peanuts whilst being very dangerous. I wish you all the best with your endeavours. (I was once pirated on the way to a CG - tried to run he shot out my engines - I was in a cobra III at the time) he took half the imperial slaves I was transporting to be freed (poor slaves - so close:))

Anyone who walks up to someone and punches them for no reason is in my book a $%@£ similarly anyone who behaves the same way in a computer game is too. Yes it's possible in the game, fine but you have the choice to behave like a nice spacefarer or not and you're choosing to be a $%@£.

Where the honour/achievement/satisfaction comes from in crashing a nearly destroyed eagle into a ship just to get them anihilated by the station I have no idea.
Similarly a wing of heavy combat ships interdicting a commander in a weak trading/exploration ship just to kill them - can't see where the satisfaction comes from... where's the challenge.
I have been shot down, last time when I was taking my ratship (Asp modded for lightwieight, speed and distance) as I was approaching deciat to get some mods, interdicted repeatedly (evaded the first 3,reinterdicted every time i went up to sc) by a wing of Anaconda, clipper, vulture. Didn't realise they were actually commanders until it was too late.

I've rescued commanders of all types, the thing that griefing takes away from everyone in the game is that it's hard to have a peaceful, no threat encounter in the bubble - as soon as you see another commander you have to be on your guard and by the time you've commed them etc. it'll be too late if they're hostile. Interacting with other commanders in the game should be one of the best things about elite but becausse a large proportion are griefers in open you can't do it in open space and there are very few ingame tools to achieve it (I've suggested a "space bar" chat room in stations - so you could see who was about or missions for wings where you could advertise the empty slot.)
 
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It's about interaction and cargo bug. Any cargo removed by hatchbreakers lose netcode integrity when the person low(or high) wake.

Plus it's way more interesting to make the demands then to attack people in any way. Your idea is closer to griefing than what he does.

Plus there's that hatch breaker spill cargo in a way that is WAY harder to collect, while droping cargo even in movement makes it much more easy.

but i know you dont care about it, i already seen you in action here on the forums to know that...

Let's address those points... :)


It's about interaction and cargo bug. Any cargo removed by hatchbreakers lose netcode integrity when the person low(or high) wake.
Not so sure about this as I specifically tested it recently. I quite happily repeatedly obtained cargo from individuals via hatch breakers that I'm fairly sure had already jumped away. That said, I definately still encountered the bug a couple of times.

Plus it's way more interesting to make the demands then to attack people in any way.
Agreed. Mixing up a variety of approaches is definately more interesting. Hence me suggesting maybe also including hatch breakers if you're only interested in smaller quantities.

Your idea is closer to griefing than what he does.
I don't quite understand how using a hatch breaker is closer to griefing than opening fire on someone and/or destruction, but OK...

Plus there's that hatch breaker spill cargo in a way that is WAY harder to collect, while droping cargo even in movement makes it much more easy.
Agreed. I've discussed this very issue, and the inability to drop/collect meaningful quantities of cargo via piracy before. eg: https://forums.frontier.co.uk/showt...aid-to-piracy-instancing-and-collection-speed



Finally, I have no idea why you're dishing out so much attitude and sarcasm, maybe that's enough now?
 
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If a guy is going to be a space pirate, then the OP's method is the most sound. However, it's still a strongarm robbery no matter how you slice it. But since it's a game and allowed under the current scheme of things, such is life.

But even though it's a "crime" it's not a "reportable" one using the current setting of "REPORT CRIMES AGAINST ME" as it won't pass the filter test. As it is now, interdicting a clean vessel is not a crime, a strange fact to me. And since the exchange between an aggressor (OP, in this case) and the other player is one of "hand over some of your stuff or I kill you" type, it's a robbery under the threat of violence on its face. As such, my idea earlier is sound and contradictions to it claiming the "REPORT CRIMES AGAINST ME" function covers it are without merit.

I think if I were to play on the Open server, I'd keep X tonnes of something valuable for negotiating purposes, but the few times I've been killed in the Open the other side has been interested in thrill killing only and not for any discernible profit, motive, preferring to do "crime" just for the fun of it.
 
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Lots of differing opinions here, thought I'd throw mine in too. I like OP's approach.

I'm a hauler and data runner when I'm not deep in the black. Got bored playing Solo and Mobius exclusively, started hauling and hunting in Open for the interaction with other players and the danger that I felt was missing from the modes I played. Sure there was that time when the NPCs had their super-kitted auto-railgun ships. That was unpleasant. But there is nothing like coming face to face with a murder hobo or real pirate that knows you have cargo instead of an NPC bugged to think so. It's actually exciting. Yeah, the rebuys suck but the couple run-ins I've had with real players have sharpened my skills and forced me to change how I play the game, something that makes each time I log in interesting. I play with more purpose now, I actually pay attention to shipping routes, distance from the main star, security ratings, traffic counts, my ships get tailored job-to-job depending on the danger. It's not for everyone but I get why these groups and players do it.

Keep at it OP, you'll get that reputation. See you out there.
 
As I'll say to many, PvP is clearly only a specialist minority sport until you go into Open, where suddenly....gankers! Or you know, drop into a 17 draconis CZ and there's already several CMDRs at war.

The direction of the game has no room for "but that playstyle means less", because otherwise that beautiful rhetoric "play how you want" ceases to exist. But it's nice to know that when it suits whiners, everything in combat is balanced around PvPers, but when bashing PvP as a playstyle "the game is PvE and just allows you lot to do your thing". At least if you're going to call PvP out as some kind of side activity you can admit to being disdainful.

*chuckles*

Are you for real? Recognising that the content is PvE-centric, and the game is therefore not a principally PvP one, is NOT the same as 'bashing PvP' or 'being disdainful' of PvP. I wasn't being derogatory towards PvP in general or those in general who enjoy it (but I'm happily critical of a certain type of PvP player), but if you are unable to comprehend the difference there's not much I can say to convince you I guess......
 
lol no point stopping me in my vulture, no cargo hold. Even have cargo doors turned off on power settings. But I'd wait for you to try some hatch breakers. o7

The vulture was at Deciat and i was looking for the commodity that at that time was needed for the g3 dirty drive :p so made sense
 
Lots of differing opinions here, thought I'd throw mine in too. I like OP's approach.

I'm a hauler and data runner when I'm not deep in the black. Got bored playing Solo and Mobius exclusively, started hauling and hunting in Open for the interaction with other players and the danger that I felt was missing from the modes I played. Sure there was that time when the NPCs had their super-kitted auto-railgun ships. That was unpleasant. But there is nothing like coming face to face with a murder hobo or real pirate that knows you have cargo instead of an NPC bugged to think so. It's actually exciting. Yeah, the rebuys suck but the couple run-ins I've had with real players have sharpened my skills and forced me to change how I play the game, something that makes each time I log in interesting. I play with more purpose now, I actually pay attention to shipping routes, distance from the main star, security ratings, traffic counts, my ships get tailored job-to-job depending on the danger. It's not for everyone but I get why these groups and players do it.

Keep at it OP, you'll get that reputation. See you out there.

This is where I'm at. I play with an experiential concept. I am here primarily to Pretend Spaceman. Any progression in wealth or standing is a part of that narrative, and not an end in of itself. Setbacks aren't really such since it's all part of the "okay what's next" aspect of experiential-first gaming. That kind of defensive planning and outfitting you speak of is for me a very large part of the game. My experiences inform my next steps, even and maybe especially negative experiences like getting gunned down at a CG.

I can see if you are playing a progress-first gamestyle, that setbacks must feel much worse because the scale of measurement isn't "how close was that to my expectations of Pretend Spaceman events" but more "I have been seriously set back in the attainment of my goals".
 
I'm near always called a griefer. Oh well, if that's a term for a true pirate now, I'll wear it with pride. Watch out cargo movers... I'm on the hunt. :]

Well said. I'm not a pirate, nor have I any intention of walking that path. Strictly, I'm a trader (dabbling in bounty hunting when bored).

By definition this isn't griefing - why, then, do people always play the "griefing" or "ganking" card?

Piracy, murder, risk, loss, danger ... these are what making open play worthwhile .... if people don't like it, go back to Kerbal Space Program ... or, if you really have no stomach for the road less traveled, then try open play or a PVE server.

. When will it ever end?

+1 OP
 
Because I'm a filthy pirate. Incredibly, this means I want cargo, not blood, especially not my own blood.

So I use logic to choose my targets. I simply go for those that are obviously a cargo hauler.

Upon sight, I drop my "submit now" macro & begin the interdiction tether. Sometimes the target fights back, sometimes they follow my request.

We drop into normal space. I send my "stop for scan" macro. If the target runs or shoots, I drop a "last warning" macro. If grey stop, I continue the cargo scan. If they have cargo, I request at most six tonnes, as I only have a sixteen ton hold. Often I request less. If the target begins negotiations, I discuss terms. After the transaction, I offer protection for an extra ton of cargo, his choice of commodity. This protection means I won't attack him for a week. I have a notebook at hand.

If he does not comply, I open fire. First, I target a drive. Then, I target the hatch. If he tries to shoot, or calls in friends, I kill him. I have to get build a reputation.

Now I don't see the above as unreasonable. I make every effort to open diplomatic talks. What happens to the hauler is ultimately his choice.

Also, I welcome bounty hunters. I have a macro taunting them to chase me, and another saying "Well played" if they best me.

But, despite all the efforts to be an efficient pirate who just is after cargo, only killing as a last resort, I'm near always called a griefer. Oh well, if that's a term for a true pirate now, I'll wear it with pride. Watch out cargo movers... I'm on the hunt. :]

It be a pleasure to be seein' another black heart joinin' the Brotherhood. Long may ye flag strike fear into the hearts of merchant vessels that be sailing in the black as ye pillage and plunder.

(On a side note I like the title as so many have complained how pirates go after those types of targets. Pirates are not soldiers that seek honorable combat, but seek those they may overpower, rob, and move on to the next victim. As a pirate of The Code I salute you brother)
 
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