Why ive given up on ED.

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In assassins creed Black Flag, The ship works as it should in the water. As I am familiar with the sea, I let it do my work for me. Its not just a rubbish simulation of how water works, it actually does it extremely well.

I am way, way ahead of where I should be, because I understand this tactic, and the underlying physics of the game enable me to do so. Solid physics, solid gameplay. Surprise, surprise, you are ON a ship, travelling through a medium.

Which ED pathetically fails at.

1: There are no mediums in game.
2: Black hole my butt.

ED is not a simulator. Just play the game, or what there is of it.
 
Cool story.

Weird coincidence too, I was listening to the Black Flag soundtrack while knocking out another billion credits today.


Hmmmm!... I wonder just what you are gonna do with your Billion credits a day?
Count them perhaps?
Look at the number and tell friends how rich you are in a game?
Buy Oranges and give one each to the poor?
Perhaps you could Line them up and to make a pathway to Sag A?

will you give up when the credits come too easily... a Trillion a day?, a Quadrillion a day?, a Quintillion a day?... will your enjoyment ever end?
 
I still personally think they should have gone with the maximum relative speed mode.... Ships flying solo and in open space can continue to accelerate indefinitely. However, in a wing flying together, they can accelerate together up to their maximum relative speeds to each other in the same 30km instance "bubble," that we see in RESs and CZs, the bubble moving with the centre of mass of the ships therein.

Once the ships come into contact with other ships' bubbles or the bubble surrounding a planet/space-station, the ships' frameshift drive activates to reduce the ships to safe distance.

That would have given the illusion of Newtonian flight but with short range WW2 combat as intended by DBOBE.

FFE tries to do something like this, with a kind of partial FA-on effect, but it's weird and unpredictable, and frankly worse than FE2 for it.

The neat solution is actually just reference frame control - which is basically how it works in ED.

In ED, when you drop out of warp into a "real space" instance, your ship's velocity is zeroed relative to that instance - but the whole instance itself is still moving relative to other bodies in the system.

So all you really want is the ability to temporarily set your current velocity vector as your FoR - this 'virtual FoR' is then effectively an 'instance', in which you could then switch to regular "set speed" mode and dial in a few hundred meters / sec or whatever you were able to handle. So you'd instantly have FA-on for simplified dogfighting, even tho the whole furball is still moving at high velocity with respect to your navigational FoR.

Most ED players (the vast majority, by far) seem to think you'd need to come to a full stop relative to your navigational FoR before restoring FA-on control. Like i say, they're just incapable of grasping that motion is arbitrarily relative. Previous Elites educated players, and ED does the exact opposite.

In any event, the only 'speed limit' applied to a spaceship should be the one dialed in by the pilot. Depending on your loadout, the higher the 'set speed' you select, the more you'll 'skid', and thus the more incentivised you'll be to forget about FA-on altogether when in combat.. ie. learning curves, skillz development etc. etc..
 
It looks nice but egads it’s dull.

No problem, just go play something you consider not to be dull. It's not rocket science and there's nothing forcing you or the OP to play Elite.

Personally, I don't find it dull at all.

In fact I have to limit my playing time or I end I'm playing every hour I cannot spare.
 
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Hello,

The OP joined this forum 31/07/2014!
That's quite a long time of play with Elite Dangerous!
How many games do we have with such a long playtime? The X- series comes to mind


I'll tell you why I stopped playing ED, it's because I spent hundreds of hours in the game, did a bit of everything, owned most ships, made elite in exploration, and at he end of it I burned out and started to feel bored. But I loved it, and plan on coming back for the Q4 update at the end of this year, where I hope the big break and a years worth of new content will reignite my passion for the game.
[up]
That's <imho> how it is with a game like this one.
Right now, since 2 weeks i'm playing again, before that i didn't play for about 4 or 5 month.. I played ~1,000 hours, have just 500 millions and 4 ships. My pilot is a tramp, never really grinding, sometimes going out into the blue, which explains the Elite in Explorer.
My longest break was ~8 month, the longest time i played was about 4 month in a row and maybe tomorrow i'm temporary sick of the game again.
1,000 hours played - there is a reason for, isn't it?
 
Don't try arguing flight model with an FE2 guy, it's futile. That particular flight model was junk and is generally considered junk. Just check the Oolite forums. But it has a few devotees who will wax lyrical about it, as though constantly circling your opponent was in any way fun. Also David Braben admitted it was only put in because the publishers wanted to rush the game out.

But like I say, don't waste your breath.

Duh, that's FFE not FE2, FE2 was the biggest selling game that year (an accolade to which ED doesn't come close) and is generally considered the pinnacle of the series so far, by those who actually played it..


..as opposed to the ED devotees who evidently never played it, but lie through their teeth claiming all sorts of weird and wonderful things about it that they've seen other ED noobs saying.

Listen to the guys who actually played it and the overwhelming consensus is that it's far superior to ED in every way, for its age at least. Despite its age, even.



And please, stop calling it a "flight model"? It's spaceships, in space, not aeroplanes? It's simply the basic principles of motion - apply a force to a mass and it accelerates or decelerates. AKA "spaceflight". Previous Elites had basic spaceflight, and ED does not. It's that simple.
 
I read OP and didn't understand a thing. But good luck and have fun with other games!

Well, not that I agree with @OP, buuut I do understand what he is saying, the problem is more what he is not saying.

In ACBF you get a ship you can upgrade, you do missions, and you have do navigate through the water and combat other ships.
that part is actually done very well in ACBF, and as I understand OP, he somehow don't like how it's done in ED regarding the story line.

I will just bring my old beaten horse out from the stables, and say this, lack of NPC crew you can interact with in ED is a shame.
The personal story could be what you and your NPC crew do while you're playing the game. This is your personal story and not the main narrative progressing in the background.

The lack of NPC crew and the management / interaction with them is a part of elite that contributes to make the game world empty . I don't know if this is what OP is referring to, but I think it is.
 
I like the crosshair thing in that video, much more intuitive than the "dust" we have...

Z...

You can enable / disable 'space dust' in FE2 / FFE.

But yeah, independent heading and direction reticles are one of the most basic HUD elements you'd want in a spaceship. Although, given the tiny amount of freedom of motion ED players are allowed in the first place, it would almost be redundant in ED..
 
I always say (as do many builders) don't judge a job until it's finished... especially when the job spec keeps changing, will it ever be finished... NO*, but it may stop getting worked on by ED!
My point is, there's time for all the things that you feel are important to get done, but they may get done after what ED thinks are important things!

Come back and take a look later!

* The introduction of a 'Toolbox/Workbench/Construction kit... whatever' could allow QOL/Aesthetics mods made by the 'Community' and if the mod installer were included in the Toolbox thingy it could generate a big ol' heap of money for ED and extend gameplay for... well, ever!
 
It doesn't matter what you choose to call it. My point has been made and you can't understand it.

Sorry about that, but I suspect you would have a hard time understanding anything about the game mechanics.

Dude, in my vid, i'm not having to constantly cancel my angular accelerations - that's automatic - and i'm not permanently stuck at a slow taxiing velocity.

Isinona may be the world expert at wobble mode, but he's still not allowed to accelerate the damned spaceship is he? He's forever stuck at a slow taxiing velocity in (ahem) "normal space", like the rest of the ED fanbase.

So that's nothing to do with "FA-off" is it? FA is still stuck on, you've simply disabled attitude stability, something no sane pilot would ever want or need to do. FA-off in previous Elites gives the pilot full control of linear velocity. In ED you still can't control linear velocity, but now you're also preoccupied with cancelling your own roll & pitch inputs instead. It might be highly engrossing (at least if you're too dim to realise what you're actually missing out on), but it's not "FA-off" is it?
 
Dude, in my vid, i'm not having to constantly cancel my angular accelerations - that's automatic - and i'm not permanently stuck at a slow taxiing velocity.

Isinona may be the world expert at wobble mode, but he's still not allowed to accelerate the damned spaceship is he? He's forever stuck at a slow taxiing velocity in (ahem) "normal space", like the rest of the ED fanbase.

So that's nothing to do with "FA-off" is it? FA is still stuck on, you've simply disabled attitude stability, something no sane pilot would ever want or need to do. FA-off in previous Elites gives the pilot full control of linear velocity. In ED you still can't control linear velocity, but now you're also preoccupied with cancelling your own roll & pitch inputs instead. It might be highly engrossing (at least if you're too dim to realise what you're actually missing out on), but it's not "FA-off" is it?

You seem angry.
 
You seem angry.

You seem angry.

He is very angry, and wishing for the good ol days. I watched that video and tried to keep a straight face. Also wondering how average combat speeds 1440km/h (400m/s) is taxiing speed :-/

Bounder, I'm sorry mate buy your ideas are crap.. You seem to be going on about the rest of us not having fun, I'm having a blast with flight model 3 years on, it seems you are the one suffering.

Have seen you get more and more upset about the flight model, thankfully it's not gonna change mate, just ain't gonna happen.. Admire your dedication though, perhaps get a kickstarter for your own super realistic sim, I'll stick a fiver in there.
 
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So why then OP are you on the forum bleating about it? you ain't gonna convince me to join you. Iv played since day 1 & apart from a couple of months lay off, I'm back enjoying the game & looking forward to 3.0 update.

If I was as angry about the game as you are, I would walk away period. I certainly wouldn't moan like a b...h about it on the forum, telling everyone & their dog that I'm not playing anymore....some people!
 
There are a lot of things in Elite Dangerous that are over simplified.

Docking and landing HUD instruments or lack there of. All we have is a little white dot and a landing pad number if you can make it out to find the pad. You can't dock like the docking computer because the instruments we use are too imprecise. If you're 500m above the ground, you can't land you ship manually by using only instrumentation on your ship. You have to look out the window and eyeball.
No widget HUD option for you current flight vector. You have to eyeball space dust.

Sometimes it feels more like the 1940's rather than 3304
 
Firstly, the worst in game storyline I've ever come across. Its totally dead.

There is as much personal engagement as a rock. It doesn't work for me.

And then, I found a game that does. Have a think about this. I like my ship a LOT. Whichever one I am piloting. Here's where FD screwed up. In assassins creed Black Flag, The ship works as it should in the water. As I am familiar with the sea, I let it do my work for me. Its not just a rubbish simulation of how water works, it actually does it extremely well.

I am way, way ahead of where I should be, because I understand this tactic, and the underlying physics of the game enable me to do so. Solid physics, solid gameplay. Surprise, surprise, you are ON a ship, travelling through a medium.

Which ED pathetically fails at.

1: There are no mediums in game.
2: Black hole my butt.
3: None at all. Its pathetic.

And I've just given up on all the bull.

1. Not sure about what you mean by "mediums". It space so the medium I guess will be particles and the odd planet you might slam into.
2. "Black hole my butt" - there really no need to get nasty. This is a game, or are you describing something else?
3. "None at all. It's pathetic" - again, not sure what you mean. Are you referring to point 2?

In some aspects I feel my expectations have been let down by the game but in others they've been exceed.

Others will judge you by your comments, especially point 2.

Good luck sailing those ships in that time travelling/assassination/pirate on sea game you love so much.
 
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