Technically any ship in the game can explore, just like technically every ship in the game can do combat. However, the fact that every ship has hardpoints does not mean they are “combat ships”, just like the fact that many ships can explore do not make them “exploration ships”.
So, what makes a ship a true exploration ship? What features make it stand above the others? I would argue that there are four strong criteria to classifying a ship well suited for exploration:
- Jump Range. The ship needs to be able to 1) get into deep space, and 2) reach systems at the fringes.
- Supercruise Agility. Scanning complete systems requires a lot of maneuvering in SC, and the slower the ship the more frustrating and time consuming exploration becomes.
- Six Internals Minimum. In order for a ship to function adequately as a long term deep space explorer you need six internals: ADS, DSS, Scoop, SRV, Shield, AFMU. This is the minimum, more is better.
- Cockpit View. When the ships job is looking at things, being able to see them out the front window is a huge perk.
Now, very few ships win at all four of those, honestly only the Asp X and the DBX fully satisfy all four. The Anaconda hits two of them in spades but misses SC agility and view, however having the best jump range in the game is a great plus. The Orca honestly does very well too, its jump range is behind the three I just mentioned but not by too much. Next in the ranking would be the Dolphin, another passenger ship. It meets all four criteria but slacks a bit in jump range and in view somewhat, but still very good. The T6 would be next, it meets three of them nicely but it’s jump range is a bit less than the Dolphins. The Imperial Courier would fall behind the T6 here, as it meets all four points but its jump range just isn’t up to snuff compared to the previous six.
So there are the seven “exploration ships”. However, only three really meet all of the criteria in spades: the Asp X, Orca, and the DBX. All of the others miss or fall behind in one or more categories.
Now, how many combat focused ships are there?
Eagle, I. Eagle, Viper, Vulture, DBS, Asp Scout, FDS, FAS, FGS, FDL, T10, Corvette. Twelve ships dedicated to combat, and a thirteenth on the way, the Chieftain. Plus a few multiroles which do combat very, VERY well.
So why is the notion of more exploration focused and designed ships such a horrible thing again?