Would like a new, different exploration ship from FD:

Only a small percentage actually try to go to those locations so it is hardly representative of all the jonkers wanting 80ly jump range.

You can't have 60ly, 15 modules, agile and fast in one package. More modules means larger means slower means less agile. The asp is fast and agile but has fewer modules. Conda has a lot of modules but is slow. Wanting it all is wishfull thinking. I think FD will not make another conda mistake in ship balance.

Current jump range mechanics solve the problem, the more jump range you want, the more you have to "nerf" your own ship.

Sigh, really? I mean seriously, have you read the thread? Because it sure doesn't seem like it. :S

https://i.imgur.com/pmvemcM.gif

That's my face ATM.
 
Could you post a screen shot of the view out the cockpit so we can see too?

This is me arriving at the edge of the core, yesterday. This can't really capture the full view, as it pretty much wraps around 180 degrees. I am in VR, and I could have chosen a 47 LY ship, but this 37 LY ship has a view that can't be beat, plus the Saud Kruger handling.

outer-edge-of-the-core_zpsymgeaezj.png
 
This is me arriving at the edge of the core, yesterday. This can't really capture the full view, as it pretty much wraps around 180 degrees. I am in VR, and I could have chosen a 47 LY ship, but this 37 LY ship has a view that can't be beat, plus the Saud Kruger handling.

http://i71.photobucket.com/albums/i135/MangalOemie/outer-edge-of-the-core_zpsymgeaezj.png

The Orca and Beluga cockpits (I don't own a dolphin, so can't say) are sights to behold in VR... The openness is tangible...

A Beluga explorer would be the puppy's privates.

Add a Class 8 FSD.
Lose one restricted class 6 slot.
Replace the other restricted Class 6 slot with an "Explorer slot" limited to fuel scoop / fuel tank etc.
Reduce to three hardpoints.

These and the Type 7 are the only ships in the game that don't have nerfed Yaw.
 
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Only a small percentage actually try to go to those locations so it is hardly representative of all the jonkers wanting 80ly jump range.

You can't have 60ly, 15 modules, agile and fast in one package. More modules means larger means slower means less agile. The asp is fast and agile but has fewer modules. Conda has a lot of modules but is slow. Wanting it all is wishfull thinking. I think FD will not make another conda mistake in ship balance.

Would it kill FD to give us a ship like the Anaconda but with less of the things an explorer doesn't need? An Anaconda with sharply reduced weapons hardpoint potential, that could spend the "points" lost there in something else like supercruise agility or slightly increased jump range, would already go a long way towards what we actually want

I mean alternatively we could find explorerish things to use in hardpoint mounts. It might be interesting to mount scanner suites in the weapons slots. But until we do, those hardpoints are worthless and just as likely to be empty as not. yearning for a ship that is designed for an explorer to make the most of is no bad thing IMHO.
 
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There are Class 8 Thrusters.
There are Class 8 Power Plants.
There are Class 8 Power Distributors.
There is Class 8 Life Support.
There are even pointless Class 8 Sensors.
There are Class 8 Slots for OPTIONAL internals for heaven's sake.

Yet there's no Class 8 FSD.

Add that into the game, create a ship the weight of the Anaconda (if you can do it once, you can do it again, eh, FDEV?) with much less armour and hardness to compensate. Give it a class 8 FSD and change the PD and PP to Class 7 each... Hell, even Class 6 would do... Job Done.
Give it 2 medium and 2 small hardpoints, less than the Asp. Give it the crappy magic shield rating balance multiplier of the T9 so that it has weaker shields than the Asp. SLF is optional but would be good for exploring canyons and scouting a route for the SRV once FDEV fix the Smoothification and Beigification Spacetime Reconfiguration Events that struck in 3302.

Give it a decent canopy view and job done.

Get Zorgon Perterson to make it and give it a 150 ~ 200,000,000 price tag.

It's not rocket science. :D

Yeah, you want an OP 300ly jumprange. The conda is already broken with it getting 55-60ly from a 6A fsd, and you want to make it lighter and add an 8A fsd. Seriously, go play some other game. This has nothing to do with exploration and is only a lazy boy's pipedream.
 
As long as it gets a nice open bubble canopy, I'm okay with it.

Well that and good agility and speed so that flying in cracks and canyons is enjoyable :)
 
<ahem> Orca.
Yeah, I have an Orca... its cute, but the restrictions for the C6 slot and one C5 slot kinda bust it for exploration. It fails to beat the ASPx due to that issue. You can't get the combination of things you'd want for going on longer trips.

I'd want to stick a Fuel Scoop into the restricted C6 slot for starters.
I'd like a decent AFM, SRV garage, shield and the two scanners, naturally. Maybe a spare tank.


My conclusion for the Orca:
- For flying around the bubble and farming engineer's materials on planets, it looks great when you call it from your SRV.
- But why in the world is it a "large" while the Python is "medium"...?
- For any trips outside of the bubble, it doesn't really cut it, unless you're really going to stuff it full of "sight seeing NPC's".

Maybe for some that works, but I frankly don't want to use any internal slots for the paltry amount an NPC passenger contract pays. $45 million to get them somewhere near Saggitarius A? And be bound by their time schedule? fuhhgettit
 
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"Usual" exploration ships are the Conda, AspX and DBX. There are people using all kind of ships though. I hear the Orca is pretty decent for example. Same for T6 on a much cheaper price range.

And of course AspS and DBS are not-as-good but cheaper alternatives of their bigger sisters.

Yes, but they are all adapted from other purposes, save for the ASPx

And most of them lack quality materials, with bare metal cockpits.
Admittedly, the FDL has a nasty stain on the carpet in front of the pilot's seat... I don't wanna know how that got there...
 
Yeah, you want an OP 300ly jumprange. The conda is already broken with it getting 55-60ly from a 6A fsd, and you want to make it lighter and add an 8A fsd. Seriously, go play some other game. This has nothing to do with exploration and is only a lazy boy's pipedream.

Maybe a heavier ship like the Corvette or the Cutter would benefit of a Size 8 FSD.

This is me arriving at the edge of the core, yesterday. This can't really capture the full view, as it pretty much wraps around 180 degrees. I am in VR, and I could have chosen a 47 LY ship, but this 37 LY ship has a view that can't be beat, plus the Saud Kruger handling.

http://i71.photobucket.com/albums/i135/MangalOemie/outer-edge-of-the-core_zpsymgeaezj.png

I just use the external camara if I want an unobstructed view, besides, you can watch below the panel with the Asp.
 
I'm sure when the "priority" for this game finally evolves from "combat first" mentality, Exploration ships may eventually get some much needed attention.

As long as FD is first and foremost basing new ship design with combat-centric game play in mind, we're no doubt going to have more of the same. It's pretty evident that FD views "exploration" in this game as a secondary consequence, rather than an intended profession, given their history of little focus on Exploration in general.

They'll do everything possible to please such players, including massive amounts of weapon hardpoints, military slots, defensive capability, agility, huge jump range capability, etc...

...and then leave Explorers with scraps from the table.

Go ahead, FD... prove me wrong. PLEASE.

I Triple Elite dare you.
 
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I'm sure when the "priority" for this game finally evolves from "combat first" mentality, Exploration ships may eventually get some much needed attention.

As long as FD is first and foremost basing new ship design with combat-centric game play in mind, we're no doubt going to have more of the same. It's pretty evident that FD views "exploration" in this game as a secondary consequence, rather than an intended profession, given their history of little focus on Exploration in general.

They'll do everything possible to please such players, including massive amounts of weapon hardpoints, military slots, defensive capability, agility, huge jump range capability, etc...

...and then leave Explorers with scraps from the table.

Go ahead, FD... prove me wrong. PLEASE.

I Triple Elite dare you.

I wouldn't expect Exploration ships to get much attention before the Q4 changes to the exploration mechanics - after all, it doesn't make sense to optimize for the current gameplay if they're going to significantly rework it later.

Imagine they gave us a new 'explorer' ship tomorrow, with no module slots smaller than class 4 but with 8 utility slots - the forum would have a meltdown.
Now imagine the exploration rework gives us 4 different scanners that go in utility slots and a geological surveyor SRV that needs a class 4 hangar. That horrible new explorer would suddenly become perfectly designed.

Ideally, the new mechanics will come with a new ship that's suited to whatever the changes are.
 
I wouldn't expect Exploration ships to get much attention before the Q4 changes to the exploration mechanics - after all, it doesn't make sense to optimize for the current gameplay if they're going to significantly rework it later.

Imagine they gave us a new 'explorer' ship tomorrow, with no module slots smaller than class 4 but with 8 utility slots - the forum would have a meltdown.
Now imagine the exploration rework gives us 4 different scanners that go in utility slots and a geological surveyor SRV that needs a class 4 hangar. That horrible new explorer would suddenly become perfectly designed.

Ideally, the new mechanics will come with a new ship that's suited to whatever the changes are.

We as Explorers are typically "patient", to be sure. That said, it's been 3+ years and we're still waiting on some sort of "priority focus".

I'm not asking for an exploration-centric ship "tomorrow", I'm just simply asking them to stop treating Explorers like we're "second class citizens" compared to combat-centric types that they pander to consistently whenever they scream "balance/imbalance!". (They seem to respond to those changes pretty quickly in comparison... which leads me to believe their general focus is on pewpew)

Exploration improvements should be at the very least "on the radar" and announced as such, rather than the complete radio silence we regularly receive. Some minor QOL improvements, such as utilization of scanning equipment in Utility slots instead of Internals would go a loooooooong way in showing some good faith in their effort to improve the profession and activities available in this game as a whole.

I'm all for a new "exploration" type ship to be introduced, to be sure, but we can at least deal with some of the ships as currently implemented if we're able to utilize them more efficiently.
 
When they release the exploration focused content later this year, my guess is that the will be a new exploration focused ship as well.
 
Yeah, you want an OP 300ly jumprange. The conda is already broken with it getting 55-60ly from a 6A fsd, and you want to make it lighter and add an 8A fsd. Seriously, go play some other game. This has nothing to do with exploration and is only a lazy boy's pipedream.

I thought the Annie was FSD 7, my bad.

But, please, before you label someone as lazy, at least read their signature.
 
We as Explorers are typically "patient", to be sure. That said, it's been 3+ years and we're still waiting on some sort of "priority focus".

I'm not asking for an exploration-centric ship "tomorrow", I'm just simply asking them to stop treating Explorers like we're "second class citizens" compared to combat-centric types that they pander to consistently whenever they scream "balance/imbalance!". (They seem to respond to those changes pretty quickly in comparison... which leads me to believe their general focus is on pewpew)

Exploration improvements should be at the very least "on the radar" and announced as such, rather than the complete radio silence we regularly receive. Some minor QOL improvements, such as utilization of scanning equipment in Utility slots instead of Internals would go a loooooooong way in showing some good faith in their effort to improve the profession and activities available in this game as a whole.

I'm all for a new "exploration" type ship to be introduced, to be sure, but we can at least deal with some of the ships as currently implemented if we're able to utilize them more efficiently.

Agreed. The Q4 update had better be God's Gift to exploration, an incredibly substantial update. We've waited so long for some development and finally it's on the schedule. I'd love to think that one or more new exploration oriented ships will be in the update. We'll know in eleven months.
 
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