My Wishlist, bloody hoping a dev reads this
Firstly, thank you guys SOOOOOO much for making this game. As my user suggests I played Jurassic Park Operation Genesis and loved every minute of it, still one of my favourite games to date. When Evolution was announced I was bloody bursting with excitement, I actually couldn't believe we were going to get another REAL Jurassic Park management game, unlike the iPhone pay to play crap. Since then I've followed every bit of news and all the videos that have come out related to the game. From what I've seen, you've done an amazing job, but there are still some things that I "wish" to be added/fixed before final release.
So here it goes
1. Get the details right (especially the splash)
Giving credit where credits due, your attention to detail has been top notch in most areas, whether it be the building animations, dinosaur models or my personal favourite being the lens flare you get when the sun reflects off roof panels as you pass overhead, AMAZING STUFF.
Yet still in the gameplay footage I noticed that certain things were amiss, obvious ones like animations and textures needing work and vegetation popping through paths, but something massive that I haven't seen anyone mention yet is
SPLASH ANIMATIONS
I didn't see any. If a dinosaur runs through the water, whether it's small or massive, it's going to cause a splash. You can't just have rippples, there's gotta be some impact, like if a brachiosaurus decides to take a stomp in a lake, THERES GOT TO BE A SPLASH. Considering that even JPOG had decent splash effects for its time, this is one of the many details you've got to just nail to make this game feel alive, others include BLOOD AND TEARING MEAT OF CORPSE/FEEDER (just a healthy amount, I know we don't want to tick off overbearing parents and opinionists), better looking grass, etc.
I'm assuming you guys are just working on them still, but I really hope I'm assuming right, got to have details like this right to make the environment feel real and satisfying.
2. Improved guests
The guests from the gameplay trailers didn't really impress me. Seeing hoards of security guards, scientists or whatever the entertainment type was just isn't realistic. The majority of the guests should just be average tourists with different interests, like the guest system JPOG had, sure chuck in some guests specifically linked to the management paths that have been chosen, but don't make it look like they're the only ones coming to the park. And all they seem to do at this point is just walk in flocks and run in flocks, they all look like a bunch of clones. I want to see more individuality among the crowds, different looks, different reactions, different animations, you get the idea.
3. Deep water
At first I was disappointed at not seeing any mention of deeper water levels in the game or having any footage of it in the gameplay, but after looking up how many land dwellings dinosaurs were actually confirmed swimmers (not to be confused with aquatic dinosaurs) I'm not so worried about it being in game but am mentioning it anyway since it'd still be a nice aesthetic. I would've loved for specific dinosaurs to have interactions in deeper water, like wading and bathing, maybe using it for socialising like hippos do, or having the swimming dinosaurs like baryonyx and spinosaurus hunting fish from fish dispensers in the water, or better yet...
Imagine swimming carnivores lurking in the water, waiting for herbivores to approach for a drink then WHAM!!! Burst out like a crocodile and take them down, scattering the herd, MY GOD THAT'D LOOK AWESOME. But like I said, if not many land dinosaurs actually did swim then I'm not too fussed, but gonna wish anyway.
4. Fix the camera tools (specifically when focusing on the dinosaurs)
This has been mentioned a lot but gonna reiterate for safety, the camera needs more orbital freedom, at LEAST like what it was like in JPOG but by all means make it even better if you can, want to be able to look down at the dinosaurs as well as up.
5.Fix animations
Again I'm assuming you're doing this as I type, just highlighting it's importance.
If you want the game to feel and look real, the animations need to be fluid. Gameplay footage displayed obvious programming where dinosaurs often stop suddenly before engaging with something, biggest example being when a carnivore is hunting. The ceratosaurs always just runs, stops, prey doesn't notice, both wait for a good few seconds, then animation plays. Gotta make it fluid and lose the robotic nature, I know you can do it and believe in you!!!
6. Improved dinosaur behaviour
Another feature I'm hoping you don't need to work too much on. I want to see the dinosaurs act so real that it'll be like watching a Walking with dinosaurs episode.
Examples include:
Carnivores stalking and ambushing prey, group tactics, defensive herding, herbivores trying to save fellow species members if they're able to (eg. Trike fighting off Rex attacking fellow trike UNLESS ITS A DEATH DUEL), dinosaurs tend to chose a place to return to for sleep and/or tend to sleep in groups a.k.a nesting behaviour, migratory behaviour if they inhabit a large area (eg . roaming the island), members of herds calling out in concern as a fellow herd member is taken down, I could go on forever but just please just get as many behaviours in as possible.
One of the things that sucked about JPOG is that the behaviours were often really random, like I'd see trikes hit carnivores but only if they ran into them while trying to run away. When a carnivore got hungry it'd just make a mad dash to the nearest herbivore once it was in its "sights", they didn't track or stalk. I'd like to see much more sophisticated dinosaur behaviours in JWE and I'm sure we will.
7. Ranger animations.
This is a BIG WISH
Please have the rangers actually do things rather than just sit in the jeep. I want to see them drive the jeep, stop the jeep, GET OUT of the jeep and physically work on what is required e.g. Replenishing feeders, fixing/maintaining fences, examining sick/injured dinosaurs like DR.HARDING IN THE FIRST FILM!!!! C'mon guys this should be a must have, I don't like the look of just driving to said issue, clicking a button and *Bing* good as new.
Also wishing the dinos interact with the jeeps and gyrosoheres, if I make a max agro Rex, it'd better play with that gryosphere like its new ball and eat the unlucky guests inside (within violence parameters of course)
P.S someone mentioned adding ACU ground squads like the one in Jurassic World and OOOOOH BOY I could not agree more, if you don't have these add them, if you do have them make them amazing please, please, please.
8. Lethal options.
I understand it can be considered grim and there'll be players that'll absolutely abuse the use of them ,heck I myself had a couple of shooting sprees in JPOG, they had auto gun turrets for crying out loud. While I'm not saying go nuts with the guns eg. gun turret, there should be multiple ways to handle out of control dinosaurs, including using a proper rifle that is for shoot to kill or the use of a lethal gene(like in JPOG), strictly for out of control dinosaurs of course, this isn't GTA. It just seems both realistic and beneficial to gameplay if lethal options are included, it makes for a way to quickly eliminate threats to guests, and if you haven't researched all the disease treatments, it could be an option to put the sick dino down before the others get infected and die, the again forcing kids into that ultimatum would be a huge red flag so yeah just take it as you like.
if you're worried about people going on poaching sprees you could incur penalties for abusing the power like degrading the parks reputation, loss of funds etc. JPOG had a similar system for players that poached their dinos.
9. Dinos notice the ACU chopper.
I know they can have interactions with the jeep (still unconfirmed if they can attack it hence why I mentioned it before), but I couldn't tell if they notice the helicopter, it didn't seem like they did.
I'd love to see herds scatter if you get too close to them, running away in fear, or calling out in curiosity (Emphasis on getting to close, as in lowest altitude and right above the dinosaurs, in JPOG dinosaurs would go into a panic WHENEVR a chopper flew overhead and it was really irritating, you guys don't seem to have given them this behaviour though so Good job!). And if you fire at a dinosaur and miss they should notice, heck they should notice If you hit them. Like imagine you're trying to tranq a Rex, you hit it, it looks up at the chopper and lets out a massive roar (she's mad) then runs off in hopes of the chopper losing sight of it.
Better yet, you're trying to hit a raptor, aiming down the sights for precision, you miss the shot, it notices and looks DIRECTLY at the player, letting out a threatening hiss. At this point the player is thanking god they're high out of the raptors reach, feeling a little uneasy that the raptor knows exactly what's up.
10. THIS IS THE LAST BUT MOST IMPORTANT WISH
Don't rush this, just sit back, focus and do what you guys do best, make an awesome game.
Don't worry about the people making HUGE demands like adding flying and aquatic dinosaurs (I've thought it through and honestly, the game doesn't need them right now despite the moasasaur being a staple of Jurassic world, maybe add them but at a much later date), dont worry about people saying the dinosaurs need to be more "realistic looking" (seriously people Jurassic park doesn't use feathers, the dinosaurs don't need feathers, deal), or people asking for crazy things like adding roller coasters, like really??? go buy planet coaster
Also I'm not sure how many of my wishes are already being addressed so if you are, great! If you aren't, I hope at least a few wishes come true.
Just do what you can guys, you've done great so far and am sure you'll deliver in the end, good luck and thanks!!!