ED and the Oculus Rift DK1 Discussion Thread

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Yea but they did mention that they are implementing cockpits right now. So if there is a cockpit I'd say it would make a lot of sense to include support for at least Track-IR as it is quite every-day gaming peripheral these days. Unless of course there is a full combat support in 3rd person view.

Still, I'd personally really enjoy using cockpit view if there was support for additional camera peripherals. Otherwise in 3rd person it would feel more like an arcade and sorta take away from immersion a lot. Space games should all be about immersion IMHO. Otherwise they just feel like little games for children.

Agree completely.
 
Yea but they did mention that they are implementing cockpits right now. So if there is a cockpit I'd say it would make a lot of sense to include support for at least Track-IR as it is quite every-day gaming peripheral these days. Unless of course there is a full combat support in 3rd person view.

Still, I'd personally really enjoy using cockpit view if there was support for additional camera peripherals. Otherwise in 3rd person it would feel more like an arcade and sorta take away from immersion a lot. Space games should all be about immersion IMHO. Otherwise they just feel like little games for children.

Agree.
 

Jenner

I wish I was English like my hero Tj.
Rift support would be great! I think the Rift would really shine for cockpit use, even more than in, say, FPSs.
 
The devs have confirmed that's there's basically no chance for 3rd person, thankfully in my opinion. It's first person all the way, and their intention is for cockpit only.

I'm really hopeful for Oculus Rift support for when the consumer version comes out. As well as getting cracking on planetary landings, I'd like to see that as one of the first things on the post-release to-do-list.
 
The Oculus will control a an extremely nieche part of the market in 2014. While we're all in agreement that this awesome bit of tech that, if implemented well, will allow us to become even more immersed in the game universes that know and love, Froniter will not be using much resource to concentrate on getting Oculus support for day 1. Simply because how many of us will actually own one then?

I very much suspect that they will have one on their arsenal but because the consumer market will be small, the priority of this to be feature ready will be low. I have no doubt that that will change further down the road once the kit starts to get a larger foothold in the market and demand from players rise.

[Edit] On a side note if TrackIR is ever confirmed as supported from day 1 (I've been toying over getting one anyway for my iRacing set up), then that will defo be something ill pick up.
 
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The devs have confirmed that's there's basically no chance for 3rd person, thankfully in my opinion. It's first person all the way, and their intention is for cockpit only.

I'm really hopeful for Oculus Rift support for when the consumer version comes out. As well as getting cracking on planetary landings, I'd like to see that as one of the first things on the post-release to-do-list.

Do you have a source for the no 3rd person?

I personally love looking at my ships and in the background from a 3rd person camera. I will play from within the cockpit 80% of the time, but I find it odd they would just not do 3rd person period.
 

Michael Brookes

Game Director
Do you have a source for the no 3rd person?

I personally love looking at my ships and in the background from a 3rd person camera. I will play from within the cockpit 80% of the time, but I find it odd they would just not do 3rd person period.

There's no third person view for flying the ship, the game is about you in your cockpit and based around that central premise. There may be some external cameras views in certain situations, but the game is played as a commander in the cockpit.

Michael
 
I didn't even know that trackIR existed till today, but I am sure you could accomplish the same thing with a web cam and a bit of nifty software for a much cheaper price.

Been looking at this and there seems to be two main free options: Freetrack and tracknoir (as in 'no ir' rather than black in French :) ) Freetrack seemed to be the cheap alternative and works particularly well, but trackir have now encrypted their drivers and require software with trackir support to use this encryption. Whilst freetrack got round this in the past, the fact at it is no longer supported mean they have not kept up with the trackir encryption and many (particularly 64 bit) games now do not support freetrack. Tracknoir works without LEDs and seems to be reasonably supported but is much more laggy and CPU intensive than the other 2. Seems that Trackir is the workable solution now, unless anyone knows different (notwithstanding OR on the horizon)?
 
Do you have a source for the no 3rd person?

I personally love looking at my ships and in the background from a 3rd person camera. I will play from within the cockpit 80% of the time, but I find it odd they would just not do 3rd person period.

I guess the source is taken care of... saves me hunting around for posts.

3rd person has a few problems with it. First you've got to design the environments to work with the external camera, which has a limiting effect on what you can do. For instance, 3rd person view might not work well for flying in the 'valley' of the Federation Cruiser, as you can have problems with camera swing in small spaces. Second, it's a bit of a field-of-view hack in multiplayer, so people will end up switching between view modes to get the advantages of both systems. Third, the UI and (possibly) exploding panels are all in the cockpit, meaning that the devs would need to build and test alternative displays/interfaces.

I could probably come up with a couple more small points, but those are the main ones for me.

will not be using much resource to concentrate on getting Oculus support for day 1. Simply because how many of us will actually own one then?

Hopefully it doesn't take too many resources... The actual implementation part isn't that complex, as far as I understand, and the features needed for it are mostly there already. The main missing ones are probably the ability to 'roll' the camera (headlook is already in though) and 3D support.

They could hopefully set-up quick and dirty beta support fairly quickly though, and get OR owners to help test the system.
 
There's no third person view for flying the ship, the game is about you in your cockpit and based around that central premise. There may be some external cameras views in certain situations, but the game is played as a commander in the cockpit.

Michael

Thanks for the swift response and creating a new source to cite :)

I do not like the idea of flying while in 3rd person, that's not what I meant, it was more that in the previous games I would look at my ship in orbit over a planet or whilst landed at a station as an admiration of the aesthetics and scenery. I guess the latter is where these external cameras will come in to view.

And for the record, I think it's great that the focus is you in your cockpit, as that is something the previous games had in a 2d form, but felt entirely lacking due to the limitations of the technology back then.
 
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3rd person has a few problems with it. First you've got to design the environments to work with the external camera, which has a limiting effect on what you can do. For instance, 3rd person view might not work well for flying in the 'valley' of the Federation Cruiser, as you can have problems with camera swing in small spaces. Second, it's a bit of a field-of-view hack in multiplayer, so people will end up switching between view modes to get the advantages of both systems. Third, the UI and (possibly) exploding panels are all in the cockpit, meaning that the devs would need to build and test alternative displays/interfaces.

Yes I think a 3rd person view would not be fitting for this game, I meant more for an aesthetic view you could use whilst in a scenic area or docked.
 
I will guess but you will probably get 3th person view when walking (it theoretical future expansion), but while flying I guess it will be all you - which is how it should be :)
 
I will guess but you will probably get 3th person view when walking (it theoretical future expansion), but while flying I guess it will be all you - which is how it should be :)

Did you ever see the experiment on human behaviour, where they put people in game like costumes or suits? They had cameras attached to them on long wirers high above and behind them. They had full helmets on with screens displaying the video feed.

In all cases the test subjects they started doing all the silly things people do with their avatars, crouching, jumping, silly walks etc.

So my conclusion is 3rd person views are of course fun in the real world but not in some games.:p
 
After having a rift for over a month now I can safely say this is the most wanted feature for me now that the game is actually being made of course :)

Sure the resolution isn't quite there yet but the experience is still quite staggering even at the resolution of the dev kit. So far the word on the HD prototype is that it has nearly eliminated all the screen issues of the dev kit.

TBH I'd be quite happy if we only got rift support for the cockpit; if we ever get the full on walk around experience that has been mooted then I'll happily go along with rift for that as well though.

On a side note, playing HL2 with the rift is awesomesauce.
 
the trackIR is a better option at the moment from what I have seen.

I think Oculus Rift needs to mature a bit, its still un-proven really. I expect they will look at it. Its an exciting time tech wise.

I didn't even know that trackIR existed till today, but I am sure you could accomplish the same thing with a web cam and a bit of nifty software for a much cheaper price.

Been looking at this and there seems to be two main free options: Freetrack and tracknoir (as in 'no ir' rather than black in French :) ) Freetrack seemed to be the cheap alternative and works particularly well, but trackir have now encrypted their drivers and require software with trackir support to use this encryption. Whilst freetrack got round this in the past, the fact at it is no longer supported mean they have not kept up with the trackir encryption and many (particularly 64 bit) games now do not support freetrack. Tracknoir works without LEDs and seems to be reasonably supported but is much more laggy and CPU intensive than the other 2. Seems that Trackir is the workable solution now, unless anyone knows different (notwithstanding OR on the horizon)?

I use TrackNoIr (it's free) and a really cheap and nasty webcam for War Thunder. It's good enough, even at low frame rates, that I'm buying a decent webcam for it. Totally changes the game; free-look is a lot more intuitive with head tracking than using a joystick hat or a mouse.

TrackNoIr also has the benefit of tracking your face, rather than a hat or dot-mask.

**edit** Totally upgrading to Occulus Rift as soon as the HD consumer version is released. **/edit**
 
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I use TrackNoIr (it's free) and a really cheap and nasty webcam for War Thunder. It's good enough, even at low frame rates, that I'm buying a decent webcam for it. Totally changes the game; free-look is a lot more intuitive with head tracking than using a joystick hat or a mouse.

TrackNoIr also has the benefit of tracking your face, rather than a hat or dot-mask.

**edit** Totally upgrading to Occulus Rift as soon as the HD consumer version is released. **/edit**

I think this would be a better way to go to be honest.... I'm not entirely a fan of VR goggles etc. VR has been around for years (I first saw it in use during a CADCAM show in the early 90's).... It's only now that the technology has become affordable for the masses that the questions are arising.

The method used by TrackNoIr sounds much better as you look at your screens rather than through goggles which keeps you immersed but with risk of exclusion or eye-strain etc

Then again, FD could go further and provide a scenario whereby the cockpit views can be spread around in a multi-monitor setup giving the all-round view in reality!
 
I think I might give the TrackNoIR a try too.

I find wearing headphones both uncomfortable after a while and don't like the feeling of being cut-off from my surroundings.

So whilst I'm sure Occulus would be an extraordinary experience the idea of having goggles strapped to my face just doesn't seem very appealing..
 
TrackNoIr sounds interesting, but just how bad is the lag compared to TrackIr? I'm thinking that the lag on Kinect on the 360 is just too bad for it to be useful (XBOX ONE is supposed to be better). So if it's better than that, I just might give it a go. I don't own a web cam, so I'd need to purchase one of those first :p
 
On TrackNoir I found it to be pretty much a nightmare to setup. It doesn't like most webcams, and in actual use its much less precise then standard track-Ir. I just can't recommend it, its far to finicky to use for standard play. The movements are not smooth at all last I used it.
 
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