Unknown Artefact (or artifact) Community Thread - The Canonn

Status
Thread Closed: Not open for further replies.
Wait so if we get into the right SSS there will be a convoy carrying the UA?!?? I just blew up a T7 that was wanted and being escorted by 4 other wanted ships without scanning its cargo or waiting for them to start talking about systems malfunctions or whatever is supposed to happen.

Did I just possibly blow up a UA? :(
Nope. They're carried by the local Navy who aren't wacted, and your comms will fill with chat about being freaked out by their cargo, random system failuresand hearing noidea in the cargo hold. Also carried in a T9.

Edit. FYI. Worder is the chatter will start much sooner than you could kill the target
 
Last edited:
CMDRs, I was able to finally watch the Orca Video as well:
https://www.dropbox.com/sh/6qsf525u5cc1z8n/AAAjajIzhxbJPeLmFN4kk2Ksa?lst=&preview=Orca.mp4

And I've noted another very strange behaviour of the UA!

So:
We have a wing of two this time, close to the UA, and NO BG VID 8 sound, and 3 PURRS (relevant audio starts around 2:00)
At some point, around 4:38, the sound CHANGES, and the BG sound appears from nowhere, and the purrs become 5, like in all the usual videos!

Could I assume that the second ship, CMDR DelMonte's wife, went away from the UA?

So, to summarize:


Three close ships to the UA, no BG sound and TWO Purrs here:
https://www.dropbox.com/sh/6qsf525u...view=Desktop+08.09.2015+-+19.33.03.17.DVR.mp4

Two close ships to the UA, no BG sound and THREE purrs here:

https://www.dropbox.com/sh/6qsf525u5cc1z8n/AAAjajIzhxbJPeLmFN4kk2Ksa?lst=&preview=Orca.mp4

assuming that the second ship got far away from the UA, the sound came back to normal.

The more the ships close to the UA, the less the purrs


​Have a good Night, CMDRs.
 
Last edited:
Idle hope of the night:
If the Biscuit Barrel method can be proven (or not totally disproven) as an optimum means of acquiring Unknown Artefacts efficiently and swiftly, perhaps we'll be able to begin offering fitful but still meaningful payment for them.
 
Did I just possibly blow up a UA? :(
No.
The "right" convoy is Federal Navy, a T9 flanked by 2 or 3 Anacondas, along with possibly 3-4 light support ships.
They will be chasing in local comms about stating on mission and about promotions when they've completed the mission.
If you use a cargo scanner, it should confirm the Unknown Artefact in the T9 cargo hold.
 
Hotice is not in Game at all. .

I knew that. ;-)

I did, cos at one point it was part of my Quy/Quinness thinking - that we are on the peace track from FFE, because Hotice (home of the mycoid virus) is not there, and Quy, with non-indigenous ammonia-carbon based life on the Thargoid peace agreement ammonia atmosphere planet and embassy site, is. Still does not really explain why just the research station, or the planet the station was on, in Hotice, would be the only thing missing, as opposed to the entire system. Maybe the research station is still there and it is a dark system?

- - - Updated - - -

No.
The "right" convoy is Federal Navy, a T9 flanked by 2 or 3 Anacondas, along with possibly 3-4 light support ships.
They will be chasing in local comms about stating on mission and about promotions when they've completed the mission.
If you use a cargo scanner, it should confirm the Unknown Artefact in the T9 cargo hold.

There is an Imperial equivalent as well.
 
Last edited:
Idle hope of the night:
If the Biscuit Barrel method can be proven (or not totally disproven) as an optimum means of acquiring Unknown Artefacts efficiently and swiftly, perhaps we'll be able to begin offering fitful but still meaningful payment for them.

I think bringing cmdrs together in one system increases the time each cmdr spends UA hunting as its a lot more fun doing it in a group.
It also increase your individual chance of seeing a UA by the number of cmdrs in your wing, almost no chance x 4 :D
 
Last edited:
I think bringing cmdrs together in one system increases the time each cmdr spends UA hunting as its a lot more fun doing it in a group.
It also increase your individual chance of seeing a UA by the number of cmdrs in your wing, almost no chance x 4 :D

I shall be plagiarising you in my in-game treatise, to be published by Canonn Press. Fun Maths Stuff And You - A Guide To Camping For The Hell Of It
 
Related to the Cerberus thing: if it truly "spreads" the virus, then we should be able to weaken it and make it into a "cure" that way. Doubtful tho'.

If it does spread the virus, betwixt the bearers on this thread, half of known space should be plagued. Beyond that, the station the UA was crushed in & the station it was sold in (Nimoy), should be plagued. Neither show any signs of anything. I'm not saying the UA is not related the plague, but we don't have any strong connections.

Back to the looks of it. Why isn't anybody trying to think of a reason why is the freaking cloud of it blurring things out?? Its a major visual effect imo, that we should consider important.

I've spent a lot of time thinking about it, but what tests do we do in regards to it? It distorts everything (planetary bodies, ships, the space background, etc), we have no tools/scanners that do anything with light, no way to record it in-game.

Wing of 4 people is something we should try out, maybe even more people, two wings in the same Private Group (easier instancing people, why are you so much against it? It's one of the best tools we can use in this search and destroy!... or experiment)

I've personally done a wing of 4 with the UA in the hold & with it in normal space. No obvious changes (including all sounds when up close).

I think the fact that some1 found a UA in solo doesn't rule it out yet, because you can switch instances anytime. Wings of people around the UA is worth checking out. Maybe an octagon formation? Illuminati confirmation?

UAs have been found in all three game modes. They've been found in Open & I've found them in both Private Groups & in Solo. I'm not sure what you're driving at here.

Dropping one near a capital ship reads out it's name or not? Could answer the question regarding the SS1 (something like... If we deploy it near some debris it might recognize it as SS1, no? couple tens or about a hundred pages back I think)

Here's a recording right by a capital ship - https://www.youtube.com/watch?v=R-IprRDdT-0. I'm not sure if it Morse-d out "Warrior" or the planet (& can't check right now).
 
Just a quick one on the mayan number front.

All I got is:

Front
D38[SUB](20)[/SUB]
5268[SUB](10)[/SUB]
333[SUB](20)[/SUB]
1263[SUB](10)[/SUB]
437[SUB](20)[/SUB]
1667[SUB](10)[/SUB]

Side
222[SUB](20)[/SUB]
842[SUB](10)[/SUB]
022[SUB](20)[/SUB]42[SUB](10)[/SUB]
82D[SUB](20)[/SUB]3253[SUB](10)[/SUB]
Anyone with a functioning client who cares could check out 5268,1263,1667 or 842,42,3253 and see if there's anything interesting there,,, but these numbers look kinda familiar, which makes me think this was looked at, so this is probably nothing.
 
The next thing I found interesting was that only 3 UA's seem to be known about in game at any time? Is this the case?

Could it be that an individual UA and its broadcast is not significant on its own. Might there be some value in knowing where ALL UA's are? Could there be a significance that knowing the current location of each UA relative to others provides a signal to a single point triangulated by ALL known UA's current positions.

Think of it as a message along the lines of:

UA 1 - I am here, which puts me this far from position XYZ
UA 2 - I am here, which puts me this far from position XYZ
UA 3 - I am here, which puts me this far from position XYZ

Result, a location of a 4th point/location that is triangulated from the information provided ALL known UA's, their current location and some other data that has yet to be decoded?

I have no UA, no knowledge of how to decode the sounds, or any proof. I did play a game as a kid using CB radios and signal strength to triangulate a 'target' that was broadcasting from an unknown position. Maybe the US's are doing a similar triangulation?

I didn't read anything that suggests this has been looked at, but it sounds feasible within the game.

We've had more than 3 UAs at once.

3 points plus 3 distances generally gives either zero or two solutions. The one case where it gives one solution is if the solution lies in the same plane as the three points. Additional points and distances can be used to confirm which of the two solutions are correct. This is how all the EDSC coordinates are derived.

So as far as that goes, it's plausible. The main problem is that we haven't found anything that looks like a distance on the UA or in the audio. There could be something there but it's going to be hard to recognise a single number if it's in the audio. It's extremely easy to come up with a scheme that let's us pull out a number but hard to be confident that it's meaningful. Another problem is that it relies on coordinate data that isn't really in the game (can only approximate from the galaxy map), and potentially audio analysis as well. It doesn't really fit the "can be figured out in-game" criterion.
 
Just a quick one on the mayan number front.

All I got is:

Front
D38[SUB](20)[/SUB]5268[SUB](10)[/SUB]
333[SUB](20)[/SUB]1263[SUB](10)[/SUB]
437[SUB](20)[/SUB]1667[SUB](10)[/SUB]
Side
222[SUB](20)[/SUB]842[SUB](10)[/SUB]
022[SUB](20)[/SUB]42[SUB](10)[/SUB]
82D[SUB](20)[/SUB]3253[SUB](10)[/SUB]
Anyone with a functioning client who cares could check out 5268,1263,1667 or 842,42,3253 and see if there's anything interesting there,,, but these numbers look kinda familiar, which makes me think this was looked at, so this is probably nothing.

Closest to first is Blo Thoae KM-W d1-0. It's not close at all. Nothing here.

Second one actually has something a couple coordinate markers off. TR 24 Sector GC-Q B7-1. But I doubt anything interesting.
 
This actually makes me think: what if the UA was designed to help with the search of SS1? I mean it sends signals of the nearest celestial body, so if they DO try to recreate a misjump, the UA would be the perfect tool! Degrades modules! Transport doesn't know what it is all about, because the Escort wants Transport to misjump (it is mentioned that they suspect the SS1 fell into pieces, maybe that's why they don't tell Transport). When Transport misjumps, Escort will drop out, they'll look for the UA's signal. It all makes sense.

The UAs appeared well before SS1 went missing. Why would "they" design and release something to search for a ship that hasn't gone missing yet?
 
Not sure if we are logistically capable of doing such a trip given the rate of degredation the UA's cause to the carrying ships

One would need a Wing of Ships, ideally max jump Anacondas, with the best fuel scoops and AFM Units, and hope the Power Plants hold out for the 12 hour journey, at best speed

Has anyone tried taking one to the galactic core?

Just saw a couple exploration videos on YT, so I've got the exploration bug in me...
 
Hotice is not in Game at all. Pleione is in, but 4b is missing.

Of all the systems in the Gazetteer, only thre are missing:

- Liaququ, Leviathans and al that.
- Enaness, roumered to be the old homeworld of a civilised alien race.
- Quphieth, a system known for it's very peculiar wildlife.

All the other dull systems are in game.

There are a lot more systems mentioned in the journals missing though. I've done some investigation and found that there are 133 different systems mentioned in the FFE journals. Of those, only 53 exist in ED. Missing systems include Veliaze which is mentioned in the very first "Thargoids - Truth and Fiction" article as first system Thargoids were seen in.

If anyone wants a list let me know and I'll clean it up and post it somewhere.

Methodology: I wrote a program that generates the 324,784 systems within 100 sectors of Sol in FFE. For each of those the program searched the 656 FFE journal stories from http://www.dream-ware.co.uk/first-encounters/journals/all/ to see if the system name was mentioned. For the 133 that were found, it then searched the EDSC data to see if they appeared in ED. For the 80 that weren't found in the EDSC data I did a manual search in the galaxy map just to be sure (none found except "Source" which is apparently an alias for Sagittarius A*).
 
Last edited:
There are a lot more than those missing. I've done some investigation and found that there are 133 different systems mentioned in the FFE journals. Of those, only 53 exist in ED. Missing systems include Veliaze which is mentioned in the very first "Thargoids - Truth and Fiction" article as first system Thargoids were seen in.

If anyone wants a list let me know and I'll clean it up and post it somewhere.

Methodology: I wrote a program that generates the 324,784 systems within 100 sectors of Sol in FFE. For each of those the program searched the 656 FFE journal stories from http://www.dream-ware.co.uk/first-encounters/journals/all/ to see if the system name was mentioned. For the 133 that were found, it then searched the EDSC data to see if they appeared in ED. For the 80 that weren't found in the EDSC data I did a manual search in the galaxy map just to be sure (none found except "Source" which is apparently an alias for Sagittarius A*).

The missing systems could very well be of some use.

I didn't play FFE; am I right in thinking there's no real way to narrow down where any of these places *should* be in our new, more accurate, map versus the old location in FFE - if we were hoping to follow a dark system hypothesis?

I just think that if it's a dark system, and knowledge previous lore was required, then there's be some way for us to highlight an area of our map where something is missing.

The Dark body idea, conversely is more doable I think (e.g. the missing Pleione 4b), as we have system maps to compare. But then, like you say - where a system doesn't remotely match the original, then that's not really possible either.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom