Nope, what I am pointing out here, is that what seems like it would be a good idea can turn out to be a really bad one (in the case of SWG, a fatal one).
Or the idea can turn out to be a stroke of genius and lead to huge success...it goes both ways.
The original Elite did not have fancy external views because it wasn't really a practical proposition in terms of graphics and computing power, but Frontier Elite did have many external views, so things can evolve, particularly when computing power and graphical advances make that desirable.
Being that Elite Dangerous is yet another evolution, with vastly prettier graphics, it seems to me (and to quite a lot of other people too apparently, given the number of threads this subject has spawned) that it would be foolish not to embrace that.
I agree that ED is yet another evolution of the series...in this we will not only fly around in a true to scale galaxy, but we will eventually also be able to get out of the pilot seat and walk around inside the ships, stations and even down on the planets. One way of making that consistent is to make the game experience seamless between the modes. Making sure that the players always experience the game from the eyes of the pilot seems to be the way FD plans to do that. To suddenly be able to switch into a third person external view goes against this because it pulls you out of the body of the pilot. HOWEVER...I have no objection against being able to get some form of external view as long as it fits the context of the game. Camera drones controlled by the pilot from inside the cockpit through some sort of monitor seems to be most likely scenario at this point.
Take a look at the teaser video of the capital ship battle (made by FD themselves). Where is their 'only in the cockpit' vision on that video? I'll tell you where, nowhere to be seen, because they knew that if all it showed was a cockpit view, most people would have said it looked boring. And you know what? They would have been right too.
Check it out if you don't remember it, you can count the in-cockpit shots on one hand, and that's in a video which lasts nearly three minutes, so even FD knew it wouldn't have gone over well to just have cockpit shots in their teaser video:
https://www.youtube.com/watch?v=VE8B4KptyVI
And what is more, if people see that teaser video, and then buy Elite Dangerous on the strength of it, then find out you can't do all those cool external views, FD are going to be doing what Egosoft had to do with X Rebirth - i.e. hand out a load of refunds for misrepresenting what the game was and hiding from all the scathing reviews. And that will play right into Star Citizen's hands.
Great books doesn't always translate well when adapted to film. The same thing applies here. What is fun in terms of gameplay does not always translate well into a more cinematic form, AKA teasers/trailers published on Youtube.
Look at the teasers/trailers of pretty much any game out there and you see the same thing. Most of them are cinematic in nature and in many cases doesn't even show any real gameplay at all. A lot of them are completely prerendered and some of the even live action. The purpose of these is more to convey the general feel of the gameworld and to get people excited about the product rather than show real actual gameplay. (If this is a good or bad thing is another discussion.