SCBs finaly nerfed proper

Even though it's manuverable and fast you're forgetting the current idea of tactic's and combat in ED is equivalent to "age of sail" style broadside slugfest's. ;)

Wait, you mean people have to use tactics now? Not just slug it out. The horror.

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The way I look at it you have a choice now. Either Shield Boosters in your utility slots and when its gone its gone or heat sinks & SCBs. Less total shield, but you can to a point keep building it back up.

Instead of having both SCB's and Shield boosters like before.
 
I made a post showing this video but no-body seemed to pay it much attention, felt like posting it here aswell.

[video=youtube;jGCMPY_HcOk]https://www.youtube.com/watch?v=jGCMPY_HcOk[/video]
 
Wait, you mean people have to use tactics now? Not just slug it out. The horror.

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And people's biggest complaint seem's to be "I don't care if 1 HSL to every SCB negate's the heat I'm not accrificeing a Booster so this change is horrible." That beta forum has been giving me hour's and hour's of laugh's the last two day's. :p
 
I started exploring because I figured this was coming. These days game companies just can't resist the temptation to constantly muck with the game mechanics every few months, whether due to vocally whining players carrying on about "the meta", or whether due to some idea that changing the rules of the game, the existing behavior of the game features, was something that people would actually want.

I have left MMO after MMO and even swore them off entirely for awhile due to this problem of developers who cannot make up their minds and just leave well enough alone. No, they always have to screw it up by nerfing and buffing things constantly! So I go back to games like Skyrim and The Witcher and Fallout, made by companies who understand that players want new content, but do not want to constantly have to relearn the game or have their builds and items rendered useless; companies who understand that not everyone metagames, and those who do, always will; companies who understand that fun gameplay comes from engaging stories as much as exploration and combat.

I don't want to have to comb through months worth of release notes every time I come back to a game just to figure out how all my gear and builds are now pointless and I need to retool everything that worked perfectly before. That's why I quit games like Diablo 3 and Star Trek Online—not because I got bored, but because the game I once knew and loved no longer exists anymore.
 
Broadside slug fest is due to the fact that the weapons have limited range. The only thing really effective at range is rails it seems
Hopefully they come out with some new toys.
 
Broadside slug fest is due to the fact that the weapons have limited range. The only thing really effective at range is rails it seems
Hopefully they come out with some new toys.
People do the slugfest's in fighter's so it's not just the wepon's it's the mentallity of the average pilot. It's why I never die in my a DBS and other's are struggling to keep up, they're used to slugging it out with other small ship's but I fly circle's aroubd them. I've always hated the SCB meta not because I couldn't survive well enough but because it perpetuated the non-skill based street brawl slugfest fight's I find boring and a cheap way to give big ship owner's a dopamine fix because they can survive what they subconsciously know should be a fight they should've ran from.
 
Broadside slug fest is due to the fact that the weapons have limited range. The only thing really effective at range is rails it seems
Hopefully they come out with some new toys.

The slug fest Is due to fact most people don't try to out maneuver their opponents. I rarely see people try and get behind my Python to get a better firing position (not that I make it easy to do so) they just sit infront of me and trade damage for damage and the tankiest ship wins. And this applies to all levels back when I started out in the beta days I was in a dbs and got into a fight with a Viper and he just tried to trade damage.

Shields give you the freedom to act. That's what they're for in games. You're better off using that freedom to act to gain an advantage over your opponent.

This is why you always see people give ships like the FdL and the clipper bad reviews. Such ships are not good at trading damage with other ships. But they are great at dictating the pace of the battle, and their speed / agility gives you the opportunity to get an advantageous position over your opponent. And at the other end of the scale ships like the Python get great reviews. Because they're suited to out tanking the opponent because they can fit so many scb's
 
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I don't find much for tactics in 1 v 1. In wing combat.. It certainly has a home.
Tactics meaning things you do.
Not things your bring (ie, chaff, stealth builds etc)
 
I don't find much for tactics in 1 v 1. In wing combat.. It certainly has a home.
Tactics meaning things you do.
Not things your bring (ie, chaff, stealth builds etc)
Well then you must only fly shield tank build's and see the Gunship as trash, I fly the gunship and shrug off fire quite nicely(more so even when Bi-Weave get's added).
 
Nope, Flew FDL with mirrored armor for a long time
Currently using a stealth back for a change of pace.
Use a Anaconda for trading and Bounty CG.

Stealth you frequently say you are a solo player. Go do some real PVP and then come back. I'm confident your current build is going to let you down.

I know mine did. First time I'd ever encountered a FDL rocking unlimited chaff. Me, foolishly only carrying 10 was promptly ripped up with multi cannons.
As with two manuverable ships. It turns into a jousting match pretty quick.
 
Nope, Flew FDL with mirrored armor for a long time
Currently using a stealth back for a change of pace.
Use a Anaconda for trading and Bounty CG.

Stealth you frequently say you are a solo player. Go do some real PVP and then come back. I'm confident your current build is going to let you down.

I know mine did. First time I'd ever encountered a FDL rocking unlimited chaff. Me, foolishly only carrying 10 was promptly ripped up with multi cannons.
As with two manuverable ships. It turns into a jousting match pretty quick.
I know my build's limit's. I also always say "I'm solo unless in a wing" and it's due to how boring I find SCB stacking combat, there's 0 risk and I find that dull. I know it's hard for others to comprehend, but I know when I can fight and when I need to run before I deploy my weapon's.
Furthermore my PvP ship is the Vulture so I can stay out of the line of fire and have decent shield's, this is what led to my annoyance with open and SCB stacking. People would pull me out in a Python-Clipper-Conda and I'd be forced to stay in their blidspot(freaking huge as most people hate useing turret's) and work through their SCB's so they'd run. My Gunship is a HazRES HICZ focussed build.

EDIT: Also disregard my earlier post, I thought I was still in a "you can't fight in a CZ without SCB" thread I was viewing earlier. My bad. :p
 
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